Grand Tickler
Omori - Unbread Twins
updated
in this video im doing the last part of the level 12 armor quest together with player Stasis and Powerdice.
also huge thanks to Gorkn for his graphics mod
Trying to keep things as immersive as possible, as in..
no commentary, highly cranked up mouse smoothing and no cuts made throughout the video. i might make this a pacifist play-trough as well without killing any creatures
Hidden gem of a game i missed all these years. glad i finally got the try it.
its similar to stardew valley but the farming and crafting system is so much more complex, and overall just has way more content
this is an edit of my first version which i spend about another 2 hours on to make facial features more feminine and make many changes to skin makeup/colors, i hope you all like it. thank you all so much for the views on these videos, and as always feel free to make changes, she looks great with black hair/grey eyes too!
V2 if anyone is curious: youtube.com/watch?v=zrUHMihqyi4&
Just like with Bloodborne I'm sharing my character sliders for those who want a cute heroine! :)
time spend on char/game so far: 2.6hours, i almost lost hope during the first hour of the character creation boss lol, this would not be possible without my virginity.
edit: in case u wonder why does he keep looking at those tree's, i was also trying to fix another issue that a lot of users have with flickering tree textures
hope you all enjoyed the playtrough! i missed the ancient chest key somehow but decided to leave it at that, lord myu's armor was more than enough :p
it was a blast! goty 2021 for sure
also this video was recorded before part11b so thats why im not using the awesome wavecrasher :P
config - video - pluggin settings:
D3d11 renderer
4K internal resolution
16x anisotropic filtering
the rest = default settings
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
config - video - pluggin settings:
D3d11 renderer
4K internal resolution
16x anisotropic filtering
the rest = default settings
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
internal resolution is also bumped up to 4k, but since the video itself is 1440p ill leave the title
(edit: i managed to fix the shaky text this video by setting Interlacing to default, but i did accidently remove the nvidia sharpness filter that was hooked in the game, that should be back in part 6)
config - video - pluggin settings:
D3d11 renderer
1440p or 4K internal resolution
16x anisotropic filtering
the rest = default settings
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
(edit: i managed to fix the shaky text this video by setting Interlacing to default, but i did accidently remove the nvidia sharpness filter that was hooked in the game, that should be back in part 6)
config - video - pluggin settings:
D3d11 renderer
1440p or 4K internal resolution
16x anisotropic filtering
the rest = default settings
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
config - video - pluggin settings:
D3d11 renderer
1440p or 4K internal resolution
16x anisotropic filtering
the rest = default settings
in nvidia control panel make a profile for pcsx2 and add 40% sharpening for a more crisp/clean look
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
config - video - pluggin settings:
D3d11 renderer
1440p or 4K internal resolution
16x anisotropic filtering
the rest = default settings
in nvidia control panel make a profile for pcsx2 and add 40% sharpening for a more crisp/clean look
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
config - video - pluggin settings:
D3d11 renderer
1440p or 4K internal resolution
16x anisotropic filtering
the rest = default settings
in nvidia control panel make a profile for pcsx2 and add 40% sharpening for a more crisp/clean look (might not work anymore due to image sharpening change into image scaling with driver update)
Enable HW Hacks - Advanced settings and hacks - Enable preload framedata and set skipdraw range 1to1 (the former fixes invisible lava, the latter fixes blurry text
For 60 FPS you need the NTSC version of the game, PAL only runs at 50
For widescreen look up the PCSX2 widescreen patch list on how to instal and set System - enable cheats and widescreen patches on (the former might not be required anymore and widescreen patch may just work out of the box, im not sure)
Lines in liquid and sky + flickering textures is caused by higher than native internal resolution, there is no way to fix this sadly other than playing on opengl software renderer
i used the custom options from that mod to use only numbered runes and colored items + bigger inventory and stash
hardware used: gtx1060 6gb, I5-9600k, game is in 1080p
edit:actually just found out if u hold F u can use the scroll wheel to select your own zoom level..
FO/GU Lv 15/12
2 tweaks used: specialk to fix forced vsync build into the game that caused microstuttering, 80% nvidia sharpness to counter TAA blur