Graphene SpeedrunsYesterday, NSO had a new update. TLDR: It's terrible. My biggest complaint out of everything is how the day transition font looks really really bad, and there are plenty of other issues as well, all related to the way text looks. Though, other than a lot of font related issues, the game feels smoother than the previous update (sort of), so that's a little bit better, I guess.... But since they added a new language, then I am making a new comparison video.
Needy Streamer Overload 1.4.0 Language Speed ComparisonGraphene Speedruns2024-10-29 | Yesterday, NSO had a new update. TLDR: It's terrible. My biggest complaint out of everything is how the day transition font looks really really bad, and there are plenty of other issues as well, all related to the way text looks. Though, other than a lot of font related issues, the game feels smoother than the previous update (sort of), so that's a little bit better, I guess.... But since they added a new language, then I am making a new comparison video.My First SM64 70 Star Speedrun [1:24:34]Graphene Speedruns2025-10-29 | I used to be a 16 Star runner back a couple years ago, and have always been on and off with this game (mostly off), but I could never stay for long because I always hated the toxicity of the SM64 community, yet I always thought this game had so much cool content and probably up there for having the best movement out of any game while having tech that isn't too complex. These days, it's just so annoying to have good runs that die to the BLJs being weird and almost never consistent (for me). So now I might as well do 70.
Right now, my main issue overall is the Bowser stage red coins, TTC, and RR. Every other level can be heavily improved, but they aren't the worst.My Experience Using GrapheneOS For 1 YearGraphene Speedruns2025-10-09 | After using GrapheneOS for over a year (over, because this video took forever for me to make), I'd say that I've felt satisfied with using this OS, and I plan to keep using it!
I'm not very good at or familiar with this kind of video format, so if there's any critiques that can be given, it'd be appreciated. I'm not used to making many videos with a lot of talking, but I'm trying to improve on that. But I think making privacy related videos is a ton of fun, and I'd love to keep making more!
Towards the end of the video, I tried some new settings for my mic, and also re-recorded some segments with the settings. So if some parts have better and worse audio, that's probably why. I also had issues where my mic kept changing settings on its own, so that also might make a lot of audio sound different as well. Altogether, I think I mostly have it fixed. I'm also going to be upgrading my setup soon as well, so I should sound even better some point in the future (in a couple months).
With that said, in relation to the video, I'd always recommend reviewing everything for yourself. This is all my own take on GrapheneOS.
Timestamps: 0:00 Intro 0:05 Features 8:24 Extra Information 9:59 Installation 11:45 Installation Critiques 14:11 Apps 19:07 Sandboxed Google Play 22:09 App Compatibility 23:37 Comparison Chart 25:09 Update/Support Speed 27:48 My Experience 30:59 Final Thoughts
Links to sources used in the video GrapheneOS: grapheneos.org GrapheneOS App Compatibility (Exploit Protection Compatibility mode): discuss.grapheneos.org/d/8330-app-compatibility-with-grapheneos GrapheneOS working banking apps: https://privsec.dev/posts/android/banking-applications-compatibility-with-grapheneos/
Thumbnail by AFFRA: youtube.com/channel/UCHAbJlFd0dgnysn9JDLXURQDreadOut 2 | Dream% Speedrun [1:24:38]Graphene Speedruns2025-05-08 | This run sucks lol. I think I messed up my splits, so I was further in the red than I think I should've been. I knew I was still behind, but I was sure I could bring it back for at least a really tiny PB in Banaspati% (the category that actually matters). Unfortunately, I couldn't do as well as I thought, and I was behind at the end. Since I was already at the end, I thought that I might as well have just wrapped it up with a Dream% run. And I beat the WR by ~5:30.
There are some slightly newer strategies here, and there's also new strategies that already exists, but I didn't go for them since some aren't fully figured out just yet.
But whatever. WR is WR. Hopefully this is now considered a competitive category, and not just some stupid meme run.
Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Act 6 Speedrun [7:48]Graphene Speedruns2025-05-02 | There's been some new discoveries found recently!
I recently found that you can run off to the right, and stand on top of a wall while Out of Bounds, and even noticed that you can kill the skeleton from above. And then beponeko found that you can actually hit the 3rd checkpoint from underneath the rotation puzzle, so we can skip that part altogether! Next, I found that you were technically capable of walking on the walls while OoB to then go to the key room early, and basically lets you skip walking in a massive circle. I was then capable of finding a setup to do the walk fairly consistent, and as of right now, I can get it 1/5 of the time. Though, I admittedly did the trick slightly wrong, because I was meant to land in the room with the key, and not behind the skeleton, but that's fine. Along with an easier button pattern found by liangjiale123, the first segment of the game can be done in under 4 minutes (if played a little bit more optimally)!
Other than the first segment going through changes (and likely more, soon), the 2nd and 3rd area are fairly the same, with the only 'significant' change being that you want to walk AWAY from the ending area after killing the Genderuwo. I'm not sure why, but it's somehow just faster to do it this way. Though, I did once have a run where I instantly teleported after killing the Genderuwo, so things will definitely change when that becomes understood.
So now the question is: Will this stuff be used in full game runs?
The first OoB that allows us to skip the rotation puzzle: YES! It's extremely easy to pull off, and saves ~20+ seconds or so. Worst case scenario, I've accidentally fell back in-bounds, and was able to complete the rotation puzzle, and move on This outcome is a little bit slower than the OG OoB, but it's still not a huge run killer.
The seconds OoB to get to the key room early: Likely, no? It's very hard to just straight up navigate blindly in the dark, while having very few to no legitimate visual ques. The visual que setup at the start is a problem on its own, since the 'safe setup' is fairly slow, and makes the time save quite small. And the 'fast setup' is somewhat difficult to properly align. Even after the first setup, we have to navigate on the walls, with the only way of knowing if we are close to falling off the wall is if Lindas height changes (which is still hard to really be sure of, since everything is invisible). Though, it is still technically possible to fall back in-bounds, it'd still be somewhat unoptimal. And if you do end up falling into the void, you'd have to do a reset and go all the way back to Siskas house. This will end up costing you ~30 seconds to get back OoB, kill the skeleton, and get back in-bounds inside the room with the stand for the stones (+ the time loss for however long it took you until you fell into the void). Altogether, it has too many chances to lose more time than what you are able to gain. The second OoB also probably only saves around 5-10 seconds, depending on how quick you can do it. Considering the WR takes around 1 hour and 1 minute to get to Act 6, I'd argue that it's not worth killing your run when you're both, very far into the run, and near the end of the run.
Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Banaspati% Speedrun [1:20:34]Graphene Speedruns2025-04-26 | I failed to clutch out the run.... The main parts I feel most disappointed about is not paying attention during the walk in Act 5, which costed me 5 seconds. And the biggest mistake of the run was messing up the Palasik fight, and losing 20+ seconds. These 2 things alone would've gave me a WR by a small amount, which would still count. There's a lot I can still do to make the run a little bit better here and there, but that is where I was the most disappointed....
On the "bright side", basically any PB would have to be WR. I'd have to fail so badly in order to not get WR, it's ALMOST impossible.
Thumbnail by AFFRA: youtube.com/@AFFRANeedy Streamer Overload Secret.txt TAS (+ VFX) [39:08.41]Graphene Speedruns2025-04-09 | TAS route, tools, and VFX patch are all made by Frostworth! Frostworth is an incredible modder for Needy Streamer Overload, and has made lots of fun mods, such as a randomizer, adding Solitaire to NSO (with custom sprites), and even a custom stream maker that outperforms the official in-game stream maker by a long shot! Frostworths github: github.com/amazeedaizee Frostworths YouTube channel: youtube.com/@chippydippy1350 They also made a mod for Typing of The Net: Endless Nightmare: drive.google.com/file/d/1Q5-NFqYNYqGPG1ayd6gkOf9nR2ORfv1i/view
For those who don't know, ever since version 1.2.1, most vfx/shaders stopped working properly. This is mainly to do with Unity itself, but it's still fixable in the game, if it weren't for the devs sucking at their job. This video uses a patch that fixes those VFX/shaders, so it shows how the game should truly be played!
For those who may not know what "TAS" is: T.A.S. stands for Tool Assisted Speedrun/Superplay. This is the process of using special tools to do complete a task in a videogame in a more optimal way compared to an average human playing the game normally. Although the process is slightly different, depending on the game and tools, this TAS specifically uses an autoplayer that is capable of being fed actions, and executing them in the order they were given. This TAS also uses the help of a mod that limits RNG to become 100% consistent.
For those wondering, the VFX actually make the game run SLOWER! Here is a game that doesn't use VFX, and it's multiple minutes faster than this video: youtu.be/TSEOZOZ9i2k?si=Bi-QoVl3H5oZxeFZ This could be due to a number of issues, but it mainly seems to be something involving the VFX.
Simply unzip the bepinex files into the root of NEEDY GIRL OVERDOSE files. Then place the VFX mod into the plugins folder inside of bepinex.
Also would like to give a shoutout to Mints, AS THEY WERE THE FIRST TO MAKE A VFX FIX MOD! github.com/Indeterminance They also have an NSO project of their own, called Alternative Ascension: github.com/Indeterminance/AlternativeAscension Mints discussed their VFX patch, and it inspired Frostworth to attempt to make their own fix. I want to make it clear that Mints is technically the first to officially create the mod. But I am deciding to upload Frostworths mod on my own, without their input.
Thumbnail art by めかくり: https://x.com/mekakuri470Needy Girl Overdose Secret.txt Speed Glitch TAS [9:39]Graphene Speedruns2025-03-27 | For those who want to see a slowed down version that doesn't involve Speed Glitch, and would like more in-depth writing about the TAS itself, watch this TAS: youtu.be/TSEOZOZ9i2k
For those who don't understand what they're watching: This is NOT sped up footage. Everything shown is real and replicatable gameplay, with the use of Speed Glitch. "Speed Glitch" is, well, a glitch that effects the game speed (creative naming, I know). More specifically, it is a glitch that abuses the speed mechanic shown in the Data0 cutscene, and it transitions the speed effect into a normal save file. After it is brought to a normal save file, the speed effect will effect the whole game until you close and reopen it.
This TAS is also done in Traditional Chinese, as it is faster than English (or any other language). (The slowed TAS linked above is done in English, so that it's easier to follow along with for those who don't know Chinese)
CREDITS: TAS route, tools, and visuals are all made by Frostworth! Frostworth is an incredible modder for Needy Streamer Overload, and has made lots of fun mods, such as a randomizer, adding Solitaire to NSO (with custom sprites), and even a custom stream maker that outperforms the official in-game stream maker by a long shot! Frostworths github: github.com/amazeedaizee Frostworths YouTube channel: youtube.com/@chippydippy1350 They also made a mod for Typing of The Net: Endless Nightmare: drive.google.com/file/d/1Q5-NFqYNYqGPG1ayd6gkOf9nR2ORfv1i/viewNeedy Streamer Overload | Welcome To My Religion Speedrun WR [4:44.90]Graphene Speedruns2025-03-21 | HUGE shoutout to the user p00bix who suddenly came into my comments on my old PB, and helped save ~16 seconds on my previous WR! Someone with what seems to be very little to no speedrun knowledge found a way to completely remove the need for Sexy Stream 2, which also means I didn't have to do sex (which is the longest animation in the game) while also saving a full day as well! With better execution, this can definitely go down to sub 4;40, but I'm fine with just having a sub 5 run!
SKR: youtube.com/channel/UCvOuH_qQihz08SW4QtOPMpANeedy Streamer Overload Secret.txt TAS (Comment te dire adieu) [37:36.08] (True Ending)Graphene Speedruns2025-03-15 | TAS route, tools, and visuals are all made by Frostworth! Frostworth is an incredible modder for Needy Streamer Overload, and has made lots of fun mods, such as a randomizer, adding Solitaire to NSO (with custom sprites), and even a custom stream maker that outperforms the official in-game stream maker by a long shot! Frostworths github: github.com/amazeedaizee Frostworths YouTube channel: youtube.com/@chippydippy1350 They also made a mod for Typing of The Net: Endless Nightmare: drive.google.com/file/d/1Q5-NFqYNYqGPG1ayd6gkOf9nR2ORfv1i/view
For those who may not know what "TAS" is, T.A.S. stands for Tool Assisted Speedrun/Superplay. This is the process of using special tools to do complete a task in a videogame in a more optimal way compared to humans. Although the process is slightly different, depending on the game and tools, this TAS specifically uses an autoplayer that is capable of being fed actions, and executing them in the order they were given. This TAS also uses the help of a mod that limits RNG to become 100% consistent.
For those wondering about some of the specifics, and how this TAS is faster than the previous TAS: Frostworth recently found a way to make the auto player do a somewhat precise glitch that's able to skip the cutscene for Runaway Angel! For an example of that, here's the human world record: youtu.be/qI-LhkZKxt4 This is done by overlapping Nymphomania and Runaway Angel on top of each other, causing the game to think it completed Runaway Angel early. After finding a good way to complete Runaway Angel with the skip, it all came down to finding proper routing to go along with it. And when it's all put together, the fastest TAS time is 37;36, beating the previous TAS by ~3 minutes. Previous TAS: youtube.com/watch?v=DByW0FJKsG4 Maybe in the future, if we can implement more human glitches into the auto player, the TAS time could be even faster!!!
Thumbnail art by peachii: https://x.com/peachiiqrDreadOut 2 | Act 6 Speedrun [8:50]Graphene Speedruns2025-03-03 | Someone told me something that helped kill the Genderuwo SIGNIFICANTLY faster!!!! So now, this Act has been completed in under 9 minutes! Turns out you can flash the Genderuwo as he does the slam-down move, but only in phase 2, when he's teleporting. If you do it in phase 1, then he just gets up faster, which actually hurts your run a lot more. Along with the OoB recently discovered, the time has dropped to 8;50. It can probably get lowered more, and be closer to around 8;30 or so, but I'm fine with this being left off here (as of right now).
Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Act 4 Speedrun [10:05]Graphene Speedruns2025-03-03 | I decided to fix up my Act 4 time, since my IL is a minute behind the full game WR. A majority of my time loss came from the ending boss fight. So I later realized I needed to do some weird tech to do a lot of damage to skip the flying phase (which loses you ~40 seconds). Altogether, I performed the entire fight pretty poorly, but other than this, I was ~10 seconds slower than WR because I keep playing on 120fps, even though 60fps is faster (for entering doors). But because of poor boss fight execution, this is still ~30 seconds slower than WR did.
Overall, I think I'm satisfied with how this run turned out.
Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Act 2 Speedrun [11:14]Graphene Speedruns2025-03-01 | Beat my previous IL during a full-game run, so I might as well post it as an archive to show how I improved. Though, I only pb'd by ~16 seconds lol.
Thumbnail by AFFRA: youtube.com/@AFFRASpeedrunning Needy Streamer Overload WITH ONLY CONSOLE COMMANDS (Runaway Angel Ending)Graphene Speedruns2025-02-22 | A frequent NSO modder, Frostworth, has made a new mod where you can play all of Needy Streamer Overload BY ONLY USING CONSOLE COMMANDS!!!
This is a demo of how the mod works. Of course, the cmd window is its own application, but I tried to overlay it in a way that looked good. I'm not really good at making 2 separate windows in one screen, so I hope this was still enjoyable.
They have many more mods made for the normal Needy Streamer Overload game as well on their github page: github.com/amazeedaizee?tab=repositories Including: Randomizer, custom stream maker (better than WSS version), and more!
As for the speedrun itself: I did fairly okay, other than some moments where I forgot some commands. The worst mistake is having to reload day 14 like 3 times, and frequently feeling unsure what day I'm on, and needing to frequently look back at my notes to check the route. But I'm still fine with it. It takes quite a bit of typing, which I'm not really used to doing in one sitting.NEEDY GIRL OVERDOSE: Endless Nightmare | HITLESS Any% Speedrun [15:08]Graphene Speedruns2025-02-17 | I can't seem to find the specific user(s), but for quite a while, I've seen people flex about beating Endless Nightmare without getting hit. It's really not impressive, and it involves very little to no skill to complete. I completed this on my 1st try (Livesplit attempt counter says 24, since I used my normal Any% splits), and I actually went slower than necessary. I could've been a tiny bit more risky in a few areas, but I simply chose not to, because I didn't want to deal with this for longer than I realistically should.
After everything, I got a 15 minute run. ~30 seconds slower than my real Any% pb. Beating this game hitless means very little to nothing, and I'm only uploading this as a filler and a demonstration, while I'm working on better projects. I'd also like for everyone to be aware that, if I wanted to, I could've done an exploit where Dark Angel is incapable of moving: youtube.com/watch?v=ayraqdA3_QM so I automatically lost like 6 seconds for the sake of doing a challenge run that isn't even hard in the first place. If that doesn't help you comprehend how pointless and simple this challenge is, I don't know what will.
To anyone out there who feels proud of themselves for doing this challenge, I'm happy you're happy. But it's REALLY easy.NEEDY GIRL OVERDOSE: Endless Nightmare Blue Screen Edition | Any% Speedrun [28:55]Graphene Speedruns2025-02-16 | Fairly proud of this run! I didn't make any major mistakes, so that's good! Though, I am playing on a slightly previous version for this run (newest one that I was given before official release). There's no major differences. It's mostly just some visual changes, so it's probably fine to just upload this.
They have many more mods made for the normal Needy Streamer Overload game as well on their github page: github.com/amazeedaizee?tab=repositories Including: Randomizer, custom stream maker (better than WSS version), and more!Wuthering Waves | All Echo Challenge: Flight SpeedrunsGraphene Speedruns2025-02-16 | I've been gone mostly enjoying Wuthering Waves lmao
In preparation for the racing minigame, I've been trying to get some elytra practice in, along with just wanting to do this because I'm addicted to speedrunning xD
To the frequent viewers: I'll be going to Endless Nightmare for a little bit longer, and then try doing some more DreadOut 2 runs. I'll hopefully get a sub 1:30 in Dream%, and then try and get a 1:23:xx in Banaspati%. After that, I'll probably call it quits for DreadOut. I also should have a new privacy video releasing, but details keep changing, which requires me to do a lot of reworking, both in script writing, and editing. But I'll get the project out eventually. In terms of speedrunning after DreadOut, I don't quite know what I'll do next, so if anyone has suggestions, feel free to give some speedrun ideas.
Challenge 1 - 1;01.70 Challenge 2 - 1;21.76 Challenge 3 - 40.90 Challenge 4 - 58.91 Challenge 5 - 54.20 Challenge 6 - 29.35 Challenge 7 - 1;06.32NEEDY GIRL OVERDOSE: Endless Nightmare Secret Dev StagesGraphene Speedruns2025-02-11 | Before anyone points out "You didn't show room x", I skipped all of the numbers that weren't dev stages. There's only a total of 37 stages. (So, room 1 to room 37), and there's also real stages mixed in with the dev stages. On top of that, there's stages that are basically meaningless, and stages that result in crashes. I tried my best to put everything together, so I hope this works out.
Unused numbers: 1 crash (was used at end for final demonstration) (unsure what it is) 3 black screen 9 map select 17 crash (labeled as playing the intro?) 21 stage 1 22 stage 2 23 before boss 1 24 before boss 2 25 before boss 3 26 stage 3 28 Dark Angel fight 1 (end of stage 4) 33 stage 4 35 stage 5 (intro) 36 stage 0 37 crash (unsure what it is)NEEDY GIRL OVERDOSE: Endless Nightmare | Any% Speedrun [14:28.45]Graphene Speedruns2025-02-10 | NEW CHEESE STRAT GOES CRAZY! I SAVED LIKE 5+ SECONDS ON DA1, BY DOING BASICALLY NOTHING! ~46 seconds away from current WR, but I think I'm good ending it off here. The current WR is also capable of saving like 20 seconds or so, if someone plays well.DreadOut 2 | Epilogue Speedrun [4:27]Graphene Speedruns2025-02-09 | Gonna start doing Dream% runs soon, which involves doing the Epilogue. I technically already have WR, since there are no Dream% speedruns on the newest patch. Even if we exclude the newest patch, the WR on speedrun.com is 1;41;13. My fastest Dream% speedrun is 1;37;28: youtube.com/watch?v=hdnyp9Wq_48 But, of course, it's insanely slow, so I'm not going to bother calling it a WR. Theoretically, I can get roughly around 1;28;xx Dream% run, assuming I can do all the same movement I did in my current Banaspati% WR, except I choose the Dream ending route. If I do get a good but slower run, I'll likely settle with whatever I get, as long as it's a sub 1;30;00 time.
As for discussing this IL: I used the middle click to walk while selecting each item, which likely saved a lot of time. And I did a lot of unnecessary things in my last run, and by avoiding it, I saved ~40 seconds: youtube.com/watch?v=49Q9pf6it9A The last time I speedran this game, there my have been some kind of issue with my computer or something, so the game never told be if my pictures were taken correctly, and it was also very hard to take each picture properly. So altogether, it's so much easier now. I'm happy with my large IL time save.
Thumbnail by AFFRA: youtube.com/@AFFRATyping of The Net: Endless Nightmare | All Bosses TutorialGraphene Speedruns2025-01-26 | This is a simple video showing how to easily beat all of the bosses in Endless Nightmare. The only ones that are somewhat difficult is the dolphin and Dark Angel on Stage 4. But I might as well add the others, just to say that I added them.
Chapters: 0:00 Stage 1 (Cat) 0:36 Stage 2 (Bunny) 1:14 Stage 3 (Dolphin) 2:21 Stage 4 (Dark Angel) (With full energy) 3:00 Stage 4 (Dark Angel) (WITHOUT energy) 4:42 Stage 5 (Full stage) 7:04 Dark Angel fight 2 (still Stage 5)DreadOut 2 | Act 7 Speedrun [9:19.95]Graphene Speedruns2025-01-25 | The last Act done! I'm mostly really happy with where I'm at here. Like basically every other Act, this one had quite a few flaws, mostly getting hit by the exploding things. Boss 1 also sucked a little bit, but I got the job done. I also didn't skip the skippable cutscene in my last pb, so I automatically saved 36ish seconds. Siska backed away from me more than I would've liked for her to, and it also sucks that her explosion hit me, but I'm not going to get too upset over it.
I also don't know why, but it feels like it took a long time to load the final room. Is that just me? Idk, it's still fine.
(Btw, sorry for the end being muted. Copyright sucks....)
Chapters: 0:00 Intro 0:22 Run start 1:53 Boss room 2:48 Boss 1 Phase 1 3:15 Boss 1 Phase 2 3:41 Boss 1 Phase 3 4:33 Cutscene 8:32 Boss 2 (Siska) 9:30 Run end
This beats my previous pb by over a minute: youtu.be/vl_ozfZGhy4 (More like 30-35 seconds, if you exclude skipping the cutscene)
Thumbnail by AFFRA: youtube.com/@AFFRATyping of The Net | Endless Nightmare Speedrun NG+ [18:07] (first ever speedrun)Graphene Speedruns2025-01-20 | Speedran this game in under 24 hours of release lol.
Update: There's now an official ruleset and speedrun.com page for the game. This also means there's a new timing method, which makes the new time 18:07.
The original time was 18:21 My personally rules were as follows: Time starts as you press "New Game" or "Resume" (depending on if you're doing NG or NG+). Time ends when KAngel turns into Ame.
I might do a few more attempts, and then it's back to DreadOut 2.DreadOut 2 | Act 5 Speedrun [15:21.68]Graphene Speedruns2025-01-19 | For this IL, I had a few minor mistakes that I won't stress about. But I do feel disappointed with how I got out of bed right in front of the door, and not in the room with the Palasik (which means I had to walk to it for a little bit). And I also don't feel happy that I turned around too early and got hit by the Palasik (and not happy about getting hit multiple times). But I did get time back by doing the fight well, though I stood in the wrong spot, but it flew kinda far away.
Chapters: 0:00 Intro 0:13 Run start (walking) 4:40 Flashback 7:29 Lore or something 12:45 BOSS FIGHT 14:30 Basically end of Act 5
Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Act 3 Speedrun [8:27.35]Graphene Speedruns2025-01-17 | Overall fairly satisfied with this run. Most of my runs died because the Genderuwo wouldn't stop looking at me.... A portion of the runs that made it further still died because of my setup for the Maung Bodas making it spawn behind me, which sucked a lot. And I got hit a few times, which wasn't great. And the invisible skeletons were also annoying.
For the most part, other than accidentally fast traveling to the hospital, I'd say everything was fairly solid. Won't complain much.
For those wondering: I added the dead run to show what makes me fail so frequently. And I start time after running into the door, because that's technically when Act 3 really starts.
Chapters: 0:00 Dead run 0:29 Run start 1:23 Genderuwo 1:56 Running back and forth 3:22 Maung Bodas 5:05 Ruffian Rugged 6:30 Boss fight 8:17 Wrap up 8:57 End
Beat my previous pb by like ~10 seconds: youtu.be/PtRfGH8mDRs I'm not sure how to do significantly better, tbh
Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Act 1 Speedrun [7:46.59]Graphene Speedruns2025-01-12 | I've been on a grind of improving my IL speedruns for DreadOut 2. Prologue and Act 1 done, Act 2-7 to go! Here, I beat this IL time by ~40 seconds: youtu.be/GOkcCHSFdB0
I also have a real thumbnail now! Thumbnail by AFFRA: youtube.com/@AFFRADreadOut 2 | Prologue Speedrun [10:26.22]Graphene Speedruns2025-01-08 | I'm trying to move away from NSO, so I'm trying to get back into DreadOut 2 speedrunning. I hope this game seems fun, because I plan to upload a lot more if I can.
I was able to beat my previous time by ~22 seconds lol. I think I may be able to get sub 10, but we'll just have to wait and see. Previous run: youtu.be/1a1hKtYnATA
Also sorry for the muted audio from about 6:00-7:00. Copywritten music sucks :/Needy Streamer Overload | Painful Future Speedrun WR [4:27.20]Graphene Speedruns2025-01-05 | I knew I could somehow improve the route to beat the wr from AR34. After a little bit of theory crafting, I was able to make 2 changes and beat the wr by over 30 seconds. I think this category has reached its limits unless
SKR: youtube.com/channel/UCvOuH_qQihz08SW4QtOPMpANeedy Streamer Overload ALTERNATIVE ASCENSION | FOLLOWERS Speedrun WR [17:25.93]Graphene Speedruns2024-12-29 | For those who don't know, the NSO modder Mints has made a mod called Alternative Ascension. As of the making of this video, the mod is in version 1.0.2. It has 3 new endings, and (potentially) more on the way.
0:00 Intro 0:09 The run 17:43 Bonus content (gained by obtaining this ending)
And for those curious, this run is technically cheated, by the speedrun.com rules (although there isn't a category for it anyways), since I loaded a different data file. The reason for this is because I needed a way to skip Darkness 1, and enter Darkness 2 early to save more time, but there's no day 1 save file available to load. So I got creative and opened a separate save file to do the glitch lol. Best example to demonstrate my point is by watching my Dark Angel speedrun, and watch as I skip Darkness 1 and trigger Darkness 2 soon after: youtube.com/watch?v=dHRTjR_Moes
SKR: youtube.com/channel/UCvOuH_qQihz08SW4QtOPMpANeedy Streamer Overload ALTERNATIVE ASCENSION | An Angels Love Speedrun WR [9:02.76]Graphene Speedruns2024-12-28 | For those who don't know, the NSO modder Mints has made a mod called Alternative Ascension. As of the making of this video, the mod is in version 1.0.2. It has 3 new endings, and (potentially) more on the way.
If you're wondering why I didn't spam only 'sleep until tomorrow' (which would've been faster), it's because of one of the modded endings known as 'The Angel Dream', which causes an ending after doing it 7 times in a row. Speedrun of the ending to show what I mean: youtu.be/4NpqzJELJkM
And for those curious, this run is technically cheated, by the speedrun.com rules (although there isn't a category for it anyways), since I loaded a different data file. The reason for this is because I needed a way to skip day 10 without streaming, but there's no day 1 save file available to load. So I got creative and opened a separate save file to do the glitch lol. Best example to demonstrate my point is by watching my catastrophe speedrun, and watch as I skip day 10: youtu.be/6uJPiegtXN4
SKR: youtube.com/channel/UCvOuH_qQihz08SW4QtOPMpANeedy Streamer Overload ALTERNATIVE ASCENSION | The Angel Dream Speedrun WR [1:59.76]Graphene Speedruns2024-12-28 | For those who don't know, the NSO modder Mints has made a mod called Alternative Ascension. As of the making of this video, the mod is in version 1.0.2. It has 3 new endings, and (potentially) more on the way.
I decided to put all of the Petit Game Collection sound effects into one whole video, because why not lol. Most of them have very few to no sound effects, and most of the files are just music (31 minutes and 19 seconds worth of music, to be exact). But I just wanted to add the effects, so it's easier to listen to In my opinion, I think it would sound weird to hear a bunch of music with a bunch of spammed sound effects between all of them. And most of the sound effect sections are so short that I can't even break them up with YouTubes chapters feature. Though, if you guys want me to upload all of the music, I can easily do that too. It wouldn't take long either, since I already have most of the files set up. (This video was originally meant to be ALL sounds (with music lol), but I decided against it)
Chapter stuff: Launcher - 0:00 Don't Die KAngel - 0:01 BreakOut KAngel - 3:21 Ames Happy Happy Dating Game - (Has no effects. Only music lol)You have NEVER seen this version of Rainbow Girl before... | Needy Streamer OverloadGraphene Speedruns2024-11-02 | While testing variations of Rainbow Girl cutscene skip (trying other methods outside of streaming), I accidentally hit a frame perfect glitch which caused the same results seen here. I unfortunately wasn't recording when doing the glitch the first time, so I decided to make a TAS to do the glitch for me. Finding the exact timing was a little bit complicated, but I got it in around 10-15 minutes. I guarantee that nobody has been stupid enough to go as far out of their way to try and stack multiple glitches on top of each other in NSO, other than me. And so I feel very confident that you (or anyone) have never seen this cutscene play out like this until now (unless you just watch the video twice lol).
And yes, this is completely legit, and you can try it for yourself! Make the last required magic paper be used at noon, Then press the button to have sex, and make sure to press confirm EXACTLY 1.7 seconds (1700ms) after you initially transitioned into night. If you get it just right, you'll get the result shown here. If you confirm as early as possible, the game will simply softlock. If you are just slightly early, the glitch effect will go away in a few seconds during the cutscene, and it will play the normal way (but the task manager and Tweeter will be visible in the background lol). And if you're late, then the cutscene will play out as it normally would.Turn On The Light TAS [3:54.45]Graphene Speedruns2024-09-22 | I once saw a VTuber playing this game for a little bit, and it seemed extremely fun! Especially since I enjoy puzzles. It costed me like $0.60 on Steam, so I decided to buy it and give it a go. The game was super fun and relaxing, and before I knew it I was accidentally speedrunning the game because I wanted to replay it over and over. Over the short period of time speedrunning this game, I was able to get a time a little under 9 minutes as my best: youtube.com/watch?v=qVGB6LsYKi4&t=305s One night, I decided to make a TAS of just ONE level to see how it would be like, and it looked hilarious and awesome at the same time! After that, I continuously had the need to make a full game TAS, which leads to today , where it's all finally made.
Altogether, I mostly enjoyed this small project. Levels 1-20 were fairly simple. Matter of fact, they were all made at the exact same time, and weren't hard to put together Levels 21-38 were easy, but long to make. And it was still the same, all made at once. And as for levels 39 and 40... They both were done individually.... But level 40 was the one that took the most time out of the whole project, and it was also the main reason this video wasn't made sooner, it seemed like too much of a nightmare....
But all of my work paid off, and I made a video I am very proud of. I haven't had this much enjoyment making a video in quite a while, and I think it came out very well. Even with that said, I know this can definitely be improved upon, if anyone wants to do so. The stalling time between each level is a little long, and level 40 was mostly done poorly. You can maybe cut off around 15-20 seconds if you tried really hard, but that's not for me to do. I'm happy with what I have.How to Get ALL Endings in Needy Streamer Overload (Read Description)Graphene Speedruns2024-09-21 | Thumbnail art by DDAHEE: https://x.com/ddahee_1/
I decided to create an all-in-1 video to show how to get every ending as fast as possible (to my knowledge and experience). Though, many of these routes have been simplified, compared to the routes used in speedruns (I'm a frequent NSO speedrunner, btw). Best example of how the routes are different is by comparing the Dark Angel speedrun world record to the route in this video. Dark Angel speedrun wr: youtu.be/dHRTjR_Moes In the speedrun, a glitch is used to get Darkness 2 quicker than usual, which is (understandably) unfamiliar to casual players. So every route given here is made with the exact purpose of being fast and easy to execute without glitches.
NOTES TO ADD FOR ALL ROUTES: - (Excluding Flatline) Make sure to read ALL JINE MESSAGES SENT. For some routes, missing more than 2 or 3 can potentially ruin a lot. (Ignore 1 JINE for Galactic Express) - FOR ENDINGS THAT REQUIRE SPECIFIC FOLLOWER COUNTS, make sure to start on DAY 1 (DO NOT load day 2). The reason for this is because NSO is bugged, and you gain less followers by loading day 2. - On day 5 (for all routes) DO NOT reply to Ame. View her message, but don't respond. The reason for this is because she can interrupt certain events like unlocking Internet Angel streams, and can cause things to not work properly. - If Ame forces you to do something like gaming, going out, or sex: Simply reload the day. Sometimes she'll still do an event, but she'll usually stop after the 3rd or 4th time. - For Runaway Angel (9,999,999 Followers), here is a video specifically dedicated to that, if it helps anyone: youtu.be/FMAnYvCMes0?si=rBbPenl2DwtwGNSS - For Blazing Hell and SMT, they are both RNG. So you may need to reload the day multiple times. It may take somewhere over 10 reloads each. Additionally, Blazing Hell can only happen in the day, and SMT can only happen at night. SMT has a 1/100 chance of appearing if you have 15 or less endings unlocked. If you have 16+ endings unlocked, the chances become 1/20. The chance calculation is a lot more complex for Blazing Hell, so here is an in-depth google doc which explains everything you need to know, for anyone curious: docs.google.com/document/d/1LLl5LJbKnkBIcdzHiqi-HHMxM_NoWJ3DCH5K4UH3Wws/edit?pli=1&tab=t.0
Route timestamps: 0:08 Normie Life 1:15 Cucked 2:30 Nymphomania 5:52 Flatline 7:00 Rainbow Girl 10:40 Blazing Hell 12:37 Runaway Angel 21:39 Bomber Girl 28:00 Psychoelectric 29:43 Internet Overdose 39:24 So Close Yet So Far 41:32 Fallen Angel 45:16 Painful Future 51:14 Galactic Express 57:25 Welcome To My Religion 1:03:37 Dark Angel 1:11:23 Sub 500k Endings 1:13:05 500k+ Endings 1:16:55 1M+ Endings 1:22:02 Comment te dire adieu (True Ending) 1:25:16 SMT
I did not show the exact steps to get the 30 day endings, but I DID show how to get the required amount of followers in a quick and easy way. But here are the stats, to help.
Sub 500k Endings Catastrophe: Affection UNDER 60. Mental Darkness UNDER 60. Labor is evil: Affection OVER 60. Mental Darkness UNDER 60. There Are No Angels: Affection UNDER 60. Mental Darkness OVER 60. Needy Girl Overdose: Affection OVER 60. Mental Darkness OVER 60.
500k+ Endings Utopian Parody: Affection OVER 80. Nerdy Girl Overload: Affection UNDER 80.
1M+ Endings Do You Love Me?: Affection OVER 80. Mental Darkness OVER 80. Must do Internet Angel 5. (Un)happy End World: Affection OVER 80. Mental Darkness UNDER 80. (Turn off wifi for Happy End World. You may need to restart the game, and/or reload day 29)
If you know of a better and/or easier route for any endings, please let me know, and I can add an updated version to the Proton/MEGA txt. If there's a chance I missed an ending entirely, I apologize. Let me know in the comments, and I can post a route to the Proton/MEGA txt. If there are any issues with the video itself, I also apologize for that. Time is not on my side, as I have a lot going on right now, but I wanted to try and compile this video and the footage in a short time to help anyone who may need it.
This video is also not intended for showing how to get all endings optimally as a whole, but rather is a video to show how to get each ending on their own as optimally as possible. For showing everything as a whole, I believe this speedrun TAS does a better job of showing that: youtube.com/watch?v=ZAqOydwwA4w But if you want to watch a more optimized TAS, here is this faster, more up to date version: youtube.com/watch?v=DByW0FJKsG4&t=1815sTurn On The Light Completed in 8:46.73Graphene Speedruns2024-08-30 | I started playing this game called Turn On The Light, and it's a super fun short game. An average playthrough is usually under the 2 hour Steam refund limit, but at the same time it costs less than $1, so you might as well keep it if you're in a decent financial state. This game has been super addictive to keep replaying, and I honestly might end up making a TAS for this game in the near future! It'll probably be really boring since every level would be beaten almost instantly, but it can still be somewhat cool to watch? After the TAS is made, I'll probably be done with this little phase I got into.
This game is not on speedrun.com (nor will I attempt to add it), so here is my timing method: Start - The moment you select level 1 End - The moment you beat level 40 by pressing the light switch.Needy Streamer Overload | ALL In-Game SoundsGraphene Speedruns2024-08-16 | Thumbnail/video art by 葛原カズヤ https://x.com/valiant_d69
Sounds provided by Frostworth A very talented NSO modder, who has made tons of awesome projects github.com/amazeedaizee
I wanted to put all of the sounds into 1 video for everyone to hear (along with some files that have variants). This should most likely be all of the sounds that the game provides, excluding all of the games music. Though the main theme "OP_PV" is kept, as it's the main sound of the game.
Chapters to get around OP_PV: 0:00 Sounds 3:50 OP_PV + OP_PVShort 7:19 More sounds
I'll maybe add a pinned comment to every individual sound at some point, but I'm honestly too lazy tbh.Changli x Verina Super Jump | Wuthering WavesGraphene Speedruns2024-07-26 | I'm 999.99% sure this has been uploaded at least like 100 times by now. I'm not going to say I invented anything or that I'm the first to discover some new hidden tech by doing a negative edge cancel, like some certain people. I just found this on my own time while messing around and having fun, and thought it might be fun to upload for those who don't know about it.
For those who want to try it, it's simple: Use Changlis combo until she does the upward bird thing swap to Verina to air stall Swap to Changli when she becomes available Changlis combo will be reset, so go back to step 1 Also use grapple for additional height Additionally: Could've probably gotten a little more height by eating a food that gave more stamina, but I'm not trying to go for any world records or anything stupid like that.
Wuthering Waves is an awesome game btw, and Changli is the best character, and always will be, and this statement will never age poorly ever.
Update: This could probably be improved in height, since Zhezhi can also gain height from her NA. Although the height Zhezhi gets isn't as high as Changli, it's still significantly better than Verina sitting still in the air.Needy Streamer Overload Has a Bad Stream Maker... But Theres a BETTER Version!!!!!Graphene Speedruns2024-07-15 | You all finally get to peak behind the magicians curtain to how the Anti-Piracy video was made. It was never my intention to keep it a secret, but the timing never worked out, so I just didn't care.
But the point here is that the official stream maker in NSO is TERRIBLE and is hard to use. Frostworth has made their own version roughly around a year ago that is much better in every way possible and also looks like a legitimate in-game stream. Along with being customizable, it's also very easy to get the hang of. There's no other way to put it other than knowing a single persons passion project is leagues better than what a large well-known company is capable of producing.
Dark Angel speedrun used at 1:00 in case you want to fact check the auto splitter: youtu.be/dHRTjR_Moes
Projects Frostworth has helped with on this channel: Secret.txt TAS: youtu.be/DByW0FJKsG4 Randomizer Mod: youtu.be/scoFt53qHEM Max Followers Guide (Helped a little bit): youtu.be/FMAnYvCMes0 Old Secret.txt TAS: youtu.be/ZAqOydwwA4w Totally real thing that happens if you pirate NSO: youtu.be/9SvqduMY7eQ NSO Facts & Glitches Video (also helped a little bit): youtu.be/iNVarr4dlDE (Along with roughly half of all of my NSO speedruns, because of the AutoSplitter, an auto reset mod, and a mod that automatically puts the intro password on my clipboard so I never mess up the start of a run)
Chapters: 0:00 Intro 0:22 Other Mods From Frostworth 1:21 Requirements 1:34 Setup Tutorial 2:15 How To Use In-Game 2:30 Example (sped up for convenience) 2:38 Anti-Piracy Pt2?#pokespeedrun 10x In-A-Row Glitched [1:11:07]Graphene Speedruns2024-05-14 | While recording footage for making an in-depth tutorial, I randomly had the thought "What if I did 10 runs all back to back?" So I let my impulsive thoughts take over my body, and tried it out lol.
For anyone who wants to try this, here is my personal rule set. (Feel free to not care lol): 1. All runs must be back to back. Any retries before escaping the lab resets your run count to 0. 2. Total time is all of your IGTs combined. 3. No long breaks after finishing any runs, because that's dumb lmao.
Here's a list of all my times as well, in case someone wants to tell me my math is off: 1. (6:48) 2. 6:54 3. 6:52 4. 7:33 5. (7:51) 6. 6:54 7. 6:52 8. 6:56 9. 7:31 10. 6:56
This could VERY easily get beaten by literally anyone lol
(And if OceanBagel is watching this, you should make it a category on src) (P.S. To those who don't know, there's now an official leaderboard for pokespeedrun, so start submitting runs!!!! speedrun.com/PokeSpeedRun )#pokespeedrun Glitchless [21:09]Graphene Speedruns2024-05-12 | ...#pokespeedrun Glitched PB [6:38] (W/ Input Display)Graphene Speedruns2024-05-10 | I'm planning on making a tutorial for people to learn how to speedrun the glitched category of this short game. I decided to get a PB while I was at it lol. I'm probably going to stop improving it from here, unless I find a reason to keep pushing it. I'm hoping to inspire people to at the very least push for sub 7, because it SOOOOOOOOOOOOOO easy, once you get all the movement down.
I don't see any reason to make a glitchless tutorial, since it's all basically just good movement from start to finish with very little amounts of change. The only real improvements you can make is jumping on Oak with good angles, good turnarounds, and no bonks. Other than that, it's just sharp turns, and timing the jump at the pool correctly.#pokespeedrun Glitched Speedrun [6:42]Graphene Speedruns2024-05-05 | I am NOT going to even go as far as to attempt beating OceanBagels 6:26. I just wanted to post a better glitched run, since my previous PB was over 8 seconds.... I feel somewhat satisfied with this time, and feel much more comfort doing glitchless, now that I have a fairly impressive glitched run (in my own opinion).#pokespeedrun UFWR [3:29]Graphene Speedruns2024-04-30 | UPDATE: Gumbino himself said that this method is not allowed, because squirtle is invisible. Though, was also nice enough to say a similar method WOULD be allowed if Squirtle were still visible (even though it still goes against the initial rules). I'm keeping the description and everything as is, for archival purposes, but I updated the title from "FWR" (Former World Record) to "UFWR" (Unofficial Former World Record). Here is a faster time with the strat before the ban was set: youtu.be/A0znJdS5Cps It was funny and hilarious while it lasted.... --------------------------
I NEVER SEEN A 7, 6, 5, OR 4. AND I NEVER WILL!!!!!!!!!!!!!!!!!! (I did get a recorded 7.59, but don't feel like posting it, because it's petty (This game is measured in frames, so 0.60 = 1.00))
The rules said to use IGT, and this was in fact IGT. Therefore, I have created the biggest gap since side jumping was used.#pokespeedrun White Squirtle% WR(?) [19.33]Graphene Speedruns2024-04-30 | Why does everyone only talk about Vaporeon?
Nothing super crazy. I just thought I'd do some funny swag runs. This is a personal favorite, just because it's stupid#pokespeedrun First Attempt [8.10]Graphene Speedruns2024-04-30 | I woke up this morning, and the first thing I noticed is that Gumbino uploaded a speedrun competition where the winner gets $200. I'm very confident that I will not even get within top 100, but I might as well make an effort. This is only one of my first good runs I've decided to upload. WR as of now is roughly 7.2, as far as I know of.Needy Streamer Overload | Cut Wrists Speedrun WR [1:47.51]Graphene Speedruns2024-03-10 | WR by like 0.8 seconds!!!! I really didn't want to do this category because Ksan is so insane in like half the categories in this game. I was originally willing to settle with 2nd place with a very silly strategy I found (which involved the day skip glitch to be used twice lol) (my previous ranking was last place, so I wanted to have a better run) But after getting a 1:58 with the meme strat, I realized I could actually create a route that would end up being faster. Unfortunately, using /st/ makes me feel sad, because it's the 2nd longest cutscene in the game. But 1st place is 1st place! Figuring out how to reach 80 stress by the end of day 3 was very difficult, and it felt like nothing worked unless I used /st/, so unless there's something I missed that can substitute the need for /st/, then I'd say this is a solid run.