ZyonI made a level in Mario Builder 64 that can be beaten without the A button, and this video is my clear of that level. This is mainly to be used as a reference for how to clear the level, in case you get stuck on a certain section.
Mario Builder 64 - No A Button ClearZyon2024-05-24 | I made a level in Mario Builder 64 that can be beaten without the A button, and this video is my clear of that level. This is mainly to be used as a reference for how to clear the level, in case you get stuck on a certain section.
RTABC Discord: discord.gg/73JKC6f RTABC Spreadsheet: docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0 Twitch: twitch.tv/zyon134Portal - Inbounds No SLA (Legacy) - 15:42.50Zyon2025-01-26 | so i got a 16:00.00 that i wont upload cuz its outdated, but worth knowing that that was my pb going into this. my goal was a 15:xx, this is a 15:xx, but i dont think im gonna stop cuz im still enjoying portal. i feel bad cuz my 1627 just got verified like yesterday and now i have a 15 lmfao, but i dont wanna submit it cuz i know ill get a 14 or something crazy when the 15 is verified.
also i accidentally undid the last split and lost the splits so idk the milliseconds past the first decimal place. i should have the hundredths place shown but it stresses me out for some reasonPortal - Inbounds No SLA (Legacy) - 16:27.10Zyon2025-01-24 | love the random fling in e00, uploading this to submit to src since my 1740 had a shot land oob, hopefully this is verifiedPortal - Inbounds No SLA (Legacy) - 16:49.75Zyon2024-12-31 | another pb, not gonna submit this to src cuz the mods havent verified the 17:40 yet, im most likely gonna hold off on submitting until im absolutely sure im done improving
finally added some abhs to the run, will add more and practice the main chambers a bit more. end goal for me is a 15:xx, but i might go lower if i see it happening. as of right now, this was a really good run for me and its still a pretty high 16, so 15 might be the end of my skillsetPortal - Inbounds No SLA (Legacy) - 17:40.69Zyon2024-12-29 | pb, i really need to practice e02 and learn abh. i am gonna submit this to src, i sure hope i dont improve in 1 day and have to make the mods verify another runPortal - Inbounds No SLA (Legacy) - 18:50.16Zyon2024-12-29 | i started speedrunning portal and im improving really fast. the entire run could use practice but apparently my e02 is pretty good lmao
not gonna submit this to src until i stop improving cuz i dont want the mods to have to keep verifying outdated runs. this is more to show my progression so it doesnt look like i just spawned in with an ok timeSM64 RTABC - Treasure of the Ocean Cave 1xA - 1:11.46Zyon2024-08-03 | the idea behind this is to conserve shell speed into the cave clip spot to clip into the cave faster. the issue is that you need around 14 speed, and default B swimming is 7. by using frame perfect swims to save as much shell speed as possible (in this case, about 4-5 frame perfects), you can get into the clip spot with enough speed.
This is done on version 3.3, which allows you to rollout of slidekick with B instead of A. Rolling out of slidekick on a steep slope puts mario in jump dive instead of rollout, because the game sees it as a steep jump and a B press on the same frame. The sloped sections of the minecart wheels are steep slopes, so by slidekicking in a way where we can rollout on the slope, we can start a jump dive. This jump dive can get us on top of the minecart, and then you can use another jump dive to enter the pipe, all without the A button because who ever made this version is stupid.
This saves 6 A presses, bringing the total from 495 to 489.
if you're a historian or whatever looking for the oldest run of this combo, congrats! you found it. except you didnt because theres other runs with different names. for example, i have old ccm100 ils that do this combo. its also in my max stars runs, so good luck finding them
Previous Record: youtu.be/JhpQZZ4oRkA RTABC Discord: discord.gg/73JKC6f RTABC Spreadsheet: docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0 Twitch: twitch.tv/zyon134SM64 All Warps in 22:43Zyon2024-03-18 | sloppy, fun category thoSummuns Demo in 3:31 (WR)Zyon2023-11-26 | Summun released a demo for hack they want to make in the future, and some people in the rtabc server have been speedrunning it. Blobfish had a 3:32 for a while, and I finally got a 3:31. The 100c was extremely sloppy because I missed the secret and couldn't find it, so I had to compensate by missing a lot of coins. Hopefully I'll improve this in the future
RTABC Discord: discord.gg/73JKC6f RTABC Spreadsheet: docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0 Twitch: twitch.tv/zyon134[SEGMENTED] SM64 RTABC - Faster RR100 1xA Pre-Cloning Movement & RouteZyon2023-10-31 | This video is a demonstration of a new route for RR100 that would save a lot of time on the current 1xA record. You may hear a lot of savestates, but most of them only took me a few attempts. The tricks I found the hardest were the framewalks and the slidekick at the very end.
Notes about alternate movement and stuff:
The slidekick from the wood triangle over to the swingin' area isn't actually required. You can also buttslide down the slope and curve in a way where you don't go on the far left donut, and then slidekick or dive across the gap. There's a few ways to do it, I definitely recommend making a savestate on the triangle and trying out stuff because the slidekick is a lot tighter than it looks.
The GLG right before the pole is purely to lure the fly guy over to the pole. If the fly guy is already close enough to manipulate from the pole, the GLG is not needed. The GLG itself is very similar to the DDD Sub GLG, but this is with a better camera so you can just hold up and get a 45 degree angle without any setup. Also, a good visual cue for the fly guys range is the 3rd black spot on the pole under the wood floor. If you're above that black section, the fly guy won't move towards Mario. If you're on or below that section, he will target Mario.
The donut movement after the final 0xA coins (the vertical line of 5 above the big house carpet) is just to save time, because while falling all the way down is an option, it adds an extra carpet trip. Doing this movement skips that trip and saves some time.
This route can save a lot of time. Maybe about 2 hours of time. I think that it might be possible to get RR100 in under an hour with this route, given really good cloning.
yea its 6x, cry about itSM64 RTABC - Quick Race Through Downtown! 1xA - 6:40Zyon2023-10-11 | This IL is part of my 120 stars playlist. Its purpose is to show my best A press score.
this mess is what happens when wdw100 is the backup and you dont know the routegetting an sm74 star the wrong way cuz im stupidZyon2023-09-02 | sorry for the unpolished and long video, i made this strat on the fly lmfao
was playing through sm74 (i never actually 100%d it savestateless, so im doing that), and didnt wanna go find the ! switch so i used chuckya. i was originally gonna use the crazy box to set a holp and then bca chuckya to the holp, but i could never make it to chuckya in time so i thought about lowering it instead. after lowering chuckya to the beach, i actually didnt know what to do and thought that the bridge might have something. did not expect it to stop in midair cuz i forgot about chuckya being weird with downwards slopes. fun stratSM64 RTABC - Somewhere Over the Rainbow 2xA - 3:28Zyon2023-08-25 | This IL is part of my 120 stars playlist. Its purpose is to show my best A press score.
Previous Record: cdn.discordapp.com/attachments/743910895486238840/983160569727168612/km_20220606_540p.mp4 (only one more filthy discord link) RTABC Discord: discord.gg/73JKC6f RTABC Spreadsheet: docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0 Twitch: twitch.tv/zyon134SM64 RTABC - BitS w/ Reds in 6x A PressesZyon2023-07-12 | so people were talking about what the actual A press count for 120 was, and there was a disagreement about whether it was 72 or 73. summun said it was 73 because marblers go to bits 0x is terminating, and the current bits reds 6.5x has a half press. i argued 72 because thats what the sheet said, and also the .5x open of bits reds didnt really matter. after reading what summun said, i said "i could just do bits reds 6x rn", and then an hour later it was done. the only difference between this video and the 6.5x is the holp setup and the opening. this just uses the faster ccm holp and a 2x open.
shoddy recording cuz i was frequently stopping the recording in obs to check the final time, since it was always down to the wire (i had a run that tied the 11.13), so i forgot to hit start recording in obs. luckily, windows game bar came in clutch and we have this video now.
been a while, huh? lava boost kicked my ass so i went for 1xSM64 Trash Edition TAS - PSS Demo Star w/o DemoZyon2023-04-09 | Trash Edition has a secret 121st star, only available by waiting on the title screen for the PSS demo to play. Any star collected during the demo automatically saves to file A.
@billywar1507 and I were planning on making a full 121 star TAS of Trash Edition, however this star posed quite a huge issue. The demo plays in a scripted sequence of 7 demos. This order is BitDW Bowser Fight, WF, CCM, BBH, JRB, HMC, and then PSS. Because PSS is the last in the sequence, it takes about 5 minutes of waiting on the title screen to get the star. Because of this, me and Billy were talking about just dropping the star entirely and making a 120 TAS instead, because no one would want to watch the demo for 5 minutes. This is what made the idea of a demo skip extremely valuable.
You spawn at the bottom of the course with 3 shells, and the start of the level is walled off by 2 walls of metal boxes. First, @agoodduck (trash edition dev!) told me that there was a BLJ spot on top of the first box wall. I began messing around with it RTA and remembered that C^ with high speed into an exposed ceiling or out of bounds changes the sign of your speed, which gave me the idea of converting negative speed to positive speed and jumping directly to the star. I started TASing it, and had some issues escaping the C^ slide. Then I found out that C^ is not required, and you can just go neutral to moonwalk into the ceiling, and it has the same effect. This allowed me to perform actions with the high speed, which allowed for me to get the demo star. There was just one issue, and that was that I couldn't find a way to get on top of the box wall to begin with. This is where Billy told me that you can simply cancel the shell while facing uphill and then wall kick on top. For some reason, I thought this would put you in belly slide or in a butt slide where you can't jump, but I guess the floor is close enough to being level that you can butt slide. After learning this, I TASed the whole star from the beginning, and that's what this video is. There's actually two reasons I didn't ground pound under the box. The first reason is that the bomb exploding hit Mario and caused him to fall, and the second reason is that even if I did grab the star, Mario would have to fall all the way down to the death barrier at the bottom of the stage, which is slow. This saves about 4 minutes off a 121 star speedrun.
121 Star TAS soon™!
m64 stats: Length: 49.1 seconds Frames: 2944 (1450 input) Rerecords: 52 Time to make: Original TAS took about 3 hours, then the remake took like 30 mins cuz I knew how to do it lol
in all seriousness, this is one of the 5 stars the dev of this hack couldnt beat without savestates, and its the only star in the hack to have a bounty on it ($300 CAD). with this in mind, i had to tas it. this is my first ""real"" tas (only did tascomps and stuff like that) and i never uploaded it cuz i wanted to encode it. never figured out encoding so heres an obs recording lmao
some notes i wanna go over:
the backflip wk to get red 1 is unintended (idk the intended strat) the one trip for reds 2 and 3 is unintended and super tight. i jumped on the last frame of the corkbox timer and had 3 units to spare. everything else is intended.
tas stats: Length: 5 mins and 60 seconds (yes really) Length in frames: 21594 (10770 input) Rerecords: 2721 Time to make: About two weeksAnswering Frequently Asked Questions about ZyonZyon2023-04-01 | quick april fools thingy that has been in my head for a while. was funnier in my head but hey it exists now, might unlist later idk
this is pretty significant for bowser in the sky, as future routes for reds may involve chuckya wrong throw. this tas demonstrates that its possible to pause buffer this specific bca, mainly because marbler doubted whether or not it was possible. the ability to pause buffer greatly increases the chance of this strat working for rtabc. the overall plan is to copy the tas and have chuckya throw mario into the floor by the bombs. being thrown into the floor is important because it gets rid of most of (if not all) the rng in the chuckya throw
For example, you cannot do wild blue until you've first done all of BOB and the first 2 stars of WF.
There were several mistakes in this run and it is easily improvable. One big mistake was constantly picking the wrong star for 100c, like in JRB and BBH. I also forgot that the sub doesn't go away until you do BitFS. Most of these stars I was just making up the route on the fly. The only real routing issue is that you can't get wing cap before BOB, so you have to do Mario Wings to the Sky without it. You also have to get the vanish cap before you can do BBH because of Eye to Eye in the Secret Room.SM64 - Chuckya SoftlockZyon2023-02-13 | I was trying to make a joke video about an alternate strat for red 4 in BitS, where you get light chuckya, bring him to the coin (which takes an A press, as shown in the video), and use him to throw Mario into the coin. While testing throws that would work, I got this softlock. I believe this softlock occurred because I got exceptionally unlucky. The amount of time that chuckya spins around is determined by RNG (I think, don't quote me on this. I know floors also matter but that's not applicable here), so chuckya must've spun around for so long that he fell out of range with Mario's position, making him (and Mario) deactivate. Although Mario is visually in chuckya's hands, Mario's position remains at where he was grabbed until he is thrown. Mario basically gets kidnapped.
Previous Record: youtube.com/watch?v=gmodymFK0vA RTABC Discord: discord.gg/73JKC6f RTABC Spreadsheet: docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0 Twitch: twitch.tv/zyon134SM64 RTABC - Unlock Upstairs 2xA - 56:56Zyon2023-01-11 | This run has the goal of unlocking the upstairs door as fast as possible and with as few A presses as possible. The reason this run exists is to be an alternative for 16 star for RTABC, as BLJs aren't viable for RTABC. I've been wanting to do an unlock upstairs for a long time since it's one of the few categories where time can actually matter, but I never got around to it. Today I asked if I should and Billy mentioned that I already know every strat because of max stars and my video IL project, so I just did a run. I forgot how much better BitDW no reds was to do, BitDW reds really ruined me lmfao.
This run is improvable to 1x, as the only reason I press A is to have A held down for DDD, namely Bowser's Sub. I do not know Bowser's Sub 0x yet, so I had to do the 0.5x route. It was best to enter the BitDW pipe with an A press and just hold it down until DDD. If I learnt sub 0x, then I could do the whole run in 1 A press, with the A press being to jump off the pole in fire sea. As of writing this, a 1x unlock upstairs run would tie the TAS in press count, as the TAS also uses 1 press to jump off the fire sea pole.
jong actually convinced me to use my twitch again, so expect streams there soon-ish! it'll be whenever i do max stars again, since thats the only full game category i mainly am focused onSM64 RTABC - Max Stars 0xA - 37 Stars in 4:41:36Zyon2023-01-05 | i FINALLY got a run past bitdw, after about a week or two of daily grinding. i dont plan on doing another max stars for a little bit, because each run past dark world is so demanding. i really want to make this faster, but i think the best thing would be to practice/learn the remaining stars and hit that 40 star barrier.
there is a full, optimal route on the spreadsheet, which contains every possible star you can get. here are a list of the stars excluded from this run (in stage order):
Fall onto the Caged Island Through the Jet Stream (JRB) Ride Big Boo's Merry-Go-Round Metal-Head Mario Can Move! Hot-Foot-It into the Volcano SSL 100 Board Bowser's Sub The Manta Ray's Reward CotMC Reds + Switch