Uploaded October 2019 | Updated September 2026, 2 weeks ago
This is the Japanese PS1 version of Primal Rage. I really wanted to know if there where any difference between the US and Japanese versions since I heard there were differences in the controls and other gameplay changes. The game plays exactly the same, the round names are replaced with generic "Round 1" and so on, but this is normal for the Japanese arcade version of the game. However apparently Probe did one thing here in the Japanese version and no other version for the PS1, actual final battle music playing properly! Apparently only the Japanese PS1 version plays the final battle music properly no other version does this from what I can tell. Other then that many of the glitches still exist like in the other PS1 versions such as if you hit the opponent one more time in the middle of a combo on the final round after they lost all of their health your controls will lock up (This is why I was unable to perform finishers on Vertigo and Armadon and why I was very cautious when landing the final hit on the last winning round), etc. Played on difficulty 16 with Vertigo. Just because of the fact that Final Battle theme instead of just having silence like the other PS1 versions.
This is the Japanese PS1 version of Primal Rage. I really wanted to know if there where any difference between the US and Japanese versions since I heard there were differences in the controls and other gameplay changes. The game plays exactly the same, the round names are replaced with generic "Round 1" and so on, but this is normal for the Japanese arcade version of the game. However apparently Probe did one thing here in the Japanese version and no other version for the PS1, actual final battle music playing properly! Apparently only the Japanese PS1 version plays the final battle music properly no other version does this from what I can tell. Other then that many of the glitches still exist like in the other PS1 versions such as if you hit the opponent one more time in the middle of a combo on the final round after they lost all of their health your controls will lock up (This is why I was unable to perform finishers on Vertigo and Armadon and why I was very cautious when landing the final hit on the last winning round), etc. Played on difficulty 16 with Vertigo. Just because of the fact that Final Battle theme instead of just having silence like the other PS1 versions.










