Tim Sweeney, Mark Rein - Epic Game Interview, 2008rebelidSoftware2024-10-21 | Tim Sweeney, Mark Rein - Epic Game Interview, 2008Epic Games, Unreal 3 Engine PreviewrebelidSoftware2020-01-26 | EP's Victor Lucas talks to the people at Epic Games about the proliferation of the Unreal 3 Engine.id Software - Doom 3 Team Development StoryrebelidSoftware2020-01-26 | id's story, about how Doom 3 was made, alpha version that leaked, and more stuff.John Carmack - Doom 3 Engine Technology InterviewrebelidSoftware2020-01-26 | John Carmack, id Software, Doom 3 Engine Technology InterviewJohn Carmack DOOM 3 Keynote (Quakecon 2004)rebelidSoftware2020-01-26 | John was not able to be at 2004 Quakecon because his son was being born. So he recorded his DOOM3 related keynote.Quakecon 2013 Welcome and Annual Keynote John CarmackrebelidSoftware2020-01-26 | Quakecon 2013: Welcome and Annual Keynote - John CarmackJohn Carmack and Tim Willits on Rage and EA GamesrebelidSoftware2020-01-26 | Interview of John Carmack and Tim Willits. Telling you why did id go for EA this time. and some more info on Rage game! enjoyid Software - Doom 3 Team Keynote (2002)rebelidSoftware2020-01-26 | this is a video of id software doom 3 team. Just tells you about making process and some more stuff. Sorry for the qulity. This is very hard to find video stuff so enjoy it as it is!John Carmack - Quakecon 2006rebelidSoftware2020-01-26 | Interview with John Carmack on Quakecon 2006ATI Radeon 9700 Promotion - John CarmackrebelidSoftware2020-01-26 | This is the promotional video on new (at the time) Radeon 9700, John Carmack is one of them :)Tim Sweeney (Unreal Engine) InterviewrebelidSoftware2020-01-26 | Some old interview with Tim Sweeney of Epic Games. He is Unreal Engine main Coder.TIm Sweeney - Award 2013rebelidSoftware2020-01-26 | Tim is an amazing programmer.Principles of Lighting and Rendering with John Carmack at QuakeCon 2013rebelidSoftware2020-01-26 | One of the best, if not the best Keynote of his. I only wonder, how John did not get more time. Come on, he is so important and only 1 hour?Tim Sweeney Keynote 2013rebelidSoftware2020-01-26 | Interesting keynote where Tim tells us how he got started with programming.John Romero - Indie Games InterviewrebelidSoftware2020-01-26 | John Romero. Just an interview about Indie games.id Software - 1992 (DOOM II) Team InterviewrebelidSoftware2020-01-26 | Old video of id in the office talking about Doom IIJohn Carmack InterviewrebelidSoftware2020-01-26 | John Carmack InterviewJohn Romero, Tom Hall, Monkeystone GamesrebelidSoftware2020-01-26 | John Romero, Tom Hall, Monkeystoe GamesJohn Carmack - Oculus Rift InterviewrebelidSoftware2020-01-26 | Oculus Rift StuffJohn Carmack Interview - 2008rebelidSoftware2020-01-26 | John Carmack Interview - 2008John Romero & Tom Hall - GDC 2011 (DoomPost Mortem)rebelidSoftware2020-01-26 | John and Tom talk about Doom creation process.John Romero - Talks About Old DaysrebelidSoftware2020-01-26 | Talks about days when he started coding.John Carmack - Interview (2000)rebelidSoftware2020-01-26 | John Talks about a lot of things, but the most interesting is when he answers to a question "what is a game engine."
Sound is not the best but still... That all I could find guys. Hope you like it. Try listening to this in your headphones as it increases clarity dramatically.Brenda and John Romero - IGDA Chicago EventrebelidSoftware2020-01-26 | Brenda and John Romero - IGDA Chicago EventTim Willits on id, John Carmack and game/level designrebelidSoftware2020-01-26 | Tim talks about id, level and game design and a lot about John Carmack. Very informative video for id Fans.John Carmack, Tim Sweeney, Johan Andersson - nVidia Panel 2013rebelidSoftware2020-01-26 | 3 graphics programming Gods on 1 stage!John Romero Full [2 Hours] Interview (From Matt Chat) +SlideShowrebelidSoftware2020-01-26 | I have made this little slide show with the full version of the interview from Matt Chat show. Actual show interview is half as long and a lot of stuff has been cut out. This is the full version. John covers full id Software history and more. This is like lost chapters of Masters Of Doom book.John Carmack at QuakeWorld 1996rebelidSoftware2020-01-26 | Launch of Quake. Fans and John talk. I know some of these videos are already in youtube but they are hard to find so I collect them on my channel.Michael Abrash Interview (Quake, Game Programming)rebelidSoftware2020-01-26 | New interview with Michael Abrash - legendary programmer who worked with John Carmack on Quake.Doom Playthrough With John Romero - 20 Yars of Doom! (by IGN)rebelidSoftware2020-01-26 | Doom Playthrough With John Romero - 20 Yars of Doom! (by IGN) Amazing video of John Romero playing Doom with one of the IGN guys. Doom just turned 20.
Привет всем Русским :) Если Вы фанат ИД и вы рисуете в Фотошоп или программируете на С++ и мечтаете создать свой Доом, пишите мне!Doom 20th Anniversary Event VideorebelidSoftware2020-01-26 | This is taken from John Romero's video archive. There are very interesting bits in between the game play of Doom. The Ending is interesting, where they show where doom was ported and the team.John Carmack - Twenty Years after DoomJohn Carmack - Twenty Years after DoomrebelidSoftware2020-01-26 | John talks about 20 years of his work. Sound is poor quality. You would think SMU Engineering students could set up a good microphone or something, but no.John Carmack Keynote - GDC 2004rebelidSoftware2020-01-26 | John Carmack Keynote - GDC 2004John Carmack at SMUrebelidSoftware2020-01-26 | Amazing tallk where John gets into becoming productive, work life balance, how problems are solved by geniuses.
Renowned innovator and CTO of Oculus VR, John Carmack, speaks at SMU Law School at the Tsai Center for Law, Science and Innovation's inaugural Innovation Lecture, co-hosted by SMU Guildhall and SMU Lyle School of EngineeringQuake 3 Engine Rendering Breakdown by Brian HookrebelidSoftware2020-01-26 | Quake 3 Engine Rendering Breakdown by Brian HookJohn Romero - Doom Competition (10.08.14) UKrebelidSoftware2020-01-26 | I filmed John, playing Doom in "Revival Retro Event" at Wolverhampton, UK. 10.08.2014John Romero on The Programming Principles of Id SoftwarerebelidSoftware2020-01-26 | The Early Days of Id Software: As co-founders of id Software, John Romero and John Carmack created the code behind the company's seminal titles. The principles they defined through experience in id’s earliest days built upon one another to produce a unique methodology and a constantly shippable codebase. In this talk, John Romero discusses id software’s early days, the programming principles behind it and the events that led to their creation.
John Romero is an award-winning game development icon whose work spans over 130 games, 108 of which have been published commercially. Romero is the "father of first person shooters" having led the design and contributed to the programming and audio design of the iconic and genre-defining games DOOM, Quake, Heretic and Hexen. Romero is also one of the earliest supporters of eSports and a current competitive DOOM and Quake player. To date, Romero has co-founded eight successful game companies including id Software. He is considered to be among the world’s top game designers, and his products have won over 100 awards. Romero most recently won a Lifetime Achievement award at the Fun & Serious Games Festival in Bilbao and the Legend Award at 2017’s Develop: Brighton. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.
Recorded at the Big Techday 12 of TNG Technology Consulting GmbH / tngtech.com on June 7, 2019, in Munich / Germany, see also bigtechday.comid Software Pre-Doom interview archival footagerebelidSoftware2020-01-26 | Id Software Pre-Doom interview archival video footage.QuakeCon 2002 Doom 3 InterviewrebelidSoftware2020-01-26 | Sam Parker interviews Todd Hollenshead (CEO, Id Software), Christian Antkow (Designer, Id Software), about Doom 3.
Includes early information about the game (gameplay, story, sound, lighting, multiplayer), concept designs, and some in-game test footage.QuakeCon 2002, BYOC, Todd Hollenshead Interview.rebelidSoftware2020-01-26 | Interview with Todd Hollenshead, CEO of Id Software, about QuakeCon 2002, and the showcased games Doom 3, and Return to Castle Wolfenstein on consoles. Includes gameplay, design and technical details of Doom 3, and how RTCW was progressing to put on consoles.
Also mention of Quake 4 which was announced and put into early production around the time.Todd Hollenshead, id Software, 2000rebelidSoftware2020-01-26 | Old G4TV Interview. Tod goes into some very interesting things about DOOM 3 and new id engine.John Romero, Nasir Gebelli Interview at Ion Storm, 1998rebelidSoftware2020-01-26 | Thanks to John Romero for this video! Meeting my hero few years ago, was a dream come true.
August 8, 1998, Dallas, Texas – John Romero held an Apple II Reunion with over 40 successful Apple game programmers, including the creator of the Apple II and co-founder of Apple Computer, Steve Wozniak. You name the Apple II game, the author was probably there. Nasir Gebelli, Bob Bishop and Bill Budge are the earliest Apple programming influences and all three were there. This is John's informal interview with the great Nasir Gebelli – the only video interview with Nasir that exists.Morgan Webb visits id Software, QuakeCon 2011rebelidSoftware2020-01-26 | The team at id Software would love Xplay's Morgan Webb to attend QuakeCon 2011 that they sent a Spider Mastermind cake to G4 in order to win Morgan's appearance. See what Morgan Webb thought about id Software's cake.John Romero, KansasFest 2012 KeynoterebelidSoftware2020-01-26 | Thanks to John for this video!
KansasFest's 2012 sessions kick off with a keynote speech by John Romero, co-founder of id Software and creator of Wolfenstein 3D, Dangerous Dave, and nearly a hundred other popular computer and video games.
Romero, whose Apple II credits include Dangerous Dave and Dark Castle, has been a pillar of the electronic entertainment industry for nearly as long as the Apple II has existed. Popular Apple II magazine inCider published Romero's first program in 1984, with many more of his titles to appear in both inCider and Nibble. Romero later joined Origin Systems, publisher of the Ultima and Wing Commander games, as a programmer, after which he co-founded Inside Out Software. At both companies, he ported software to and from the Apple II and Commodore 64.
Website: http://planetromero.comJohn Romero, Legends of Game Design, 1997rebelidSoftware2020-01-26 | This is a talk moderated by Johnny Wilson between myself, Nolan Bushnell, and Chris Roberts. Live at CGDC 1997, April 27th.John Romero on Quake Rocket JumpingrebelidSoftware2020-01-26 | Thanks to John for this video!
Brenda interviews John Romero about Rocket Jumping in Quake and what he thought about it. This is for a student project.John Romeros, Ravenwood Fair Development. 2010rebelidSoftware2020-01-26 | This is a video of the Ravenwood Fair team at Lolapps working the day after the game launched on Facebook. This video is from October 20, 2010.The Return of id Software. id Tech 5, Rage and morerebelidSoftware2020-01-26 | Adam Sessler catches up with Todd Hollenshead, President of id Software, who with the announcement of Rage and the new id Tech 5 engine driving the gameplay, has brought id back to a center stage not occupied by them since their creation of Doom 3.DOOM 20th Anniversary Event Video, by John RomerorebelidSoftware2020-01-26 | At the DOOM 20th Anniversary Celebration at UCSC's DARK LAB, much deathmatching and conversation happened with this video playing in the background on a giant screen. This video provided the backdrop for the event, featuring a lot of Brutal DOOM gameplay along with videos of DOOM running on various devices, scans of game art, and lots of photos of id Software in 1993.Epic Games 20th AnniversaryrebelidSoftware2020-01-26 | Unreal and Gears of War 3 creator Epic Games wasn't always the heavyweight we know now. Morgan Webb talks with Tim Sweeney, Mark Rein, and Cliff Bleszinski about starting life as Epic MegaGames.
With the Unreal Engine, Epic Games turned a corner, providing the engine behind hits like Batman, BioShock, Borderlands, and Mass Effect. Morgan Webb hears from Epic's Mark Rein, Tim Sweeney, Cliff Bleszinski and more on gaming at the next level.Tim Sweeney: An Epic Life In Games, 2012rebelidSoftware2020-01-26 | At DICE 2012, Epic Games Founder and Unreal Engine mastermind Tim Sweeney was inducted into the Academy of Interactive Arts & Sciences Hall of Fame, and Adam Sessler hears from Epic's Jay Wilbur, Mark Rein, and Rod Fergusson all the reasons why.