Uploaded January 2018 | Updated September 2026, 2 weeks ago
Ippatsu Kun 4: Let's Zazen / 一発くんト4 (MSX2)
(C) 1991 Wendy Magazine
Notes
================
- This game is part of PinkSox 6 disk magazine, also known as ピンクソックス6.
Ippatsu Kun 4: Let's Zazen / 一発くんト4 (MSX2)
(C) 1991 Wendy Magazine
Notes
================
- This game is part of PinkSox 6 disk magazine, also known as ピンクソックス6.
![[MSX2] Quarth - Longplay
Quarth / クォース (MSX2)
(C) 1990 Konami
- - -
Notes:
- Quarth was originally an arcade game. Outside of Japan the game was sold as Block Hole.
- Quarth was also released for the Famicom, Game Boy Color, PC98, and X68000.
- Quarth was one of the games included in Konami GB Collection Vol. 2 for the Game Boy Color. For some reason it was given a generic name of Block Game.
- Quarth was released on the Konami Net i-mode service as Block Quarth, with an updated Block Quarth DX in 2001. It was released without the DX suffix in 2005, and was made globally available through Konami Net licensing on many i-mode services offered by mobile operators.
- In 2005, Konami also included the game in the Nintendo DS title Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki. An emulated version of the game was released in 2006 for PlayStation 2 in Japan as part of the Oretachi Geasen Zoku Sono series. [MSX2] Quarth - Longplay](https://i.ytimg.com/vi/jEMM5SF1D6E/mqdefault.jpg)
![[MSX] CHAMPIONS - Longplay
CHAMPIONS / チャンピオンズ (MSX)
(C) 1984 Toho-Towa / Pony Canyon [MSX] CHAMPIONS - Longplay](https://i.ytimg.com/vi/jwsFOsonbPU/mqdefault.jpg)
![[DS#4] Super Cooks Trailer (fan-translated to English)
This is the preview of Super Cooks from Disc Station #4 (MSX2). I fan-translated it to English using a video editor.
Super Cooks is an action-RPG made by Compile in 1989. It was released on Disc Station Special #2 (MSX2) and its a spin-off to Shin Maou Golvellius (MSX2). [DS#4] Super Cooks Trailer (fan-translated to English)](https://i.ytimg.com/vi/jyuRip45D4g/mqdefault.jpg)
![[♫] Xak: The Art of Visual Stage - Ending 2
Composed by: Tadahiro Nitta (新田 忠弘 / にった ただひろ)
Japanese track name: エンディング2
Game: Xak: The Art of Visual Stage (サーク ジ・アート・オブ・ビジュアル・ステージ)
Developer: Microcabin (マイクロキャビン)
Year: 1989
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Xak: The Art of Visual Stage - Ending 2](https://i.ytimg.com/vi/kFdsjIML1Cc/mqdefault.jpg)
![[♫] Xak: The Art of Visual Stage - Battlefield
Composed by: Tadahiro Nitta (新田 忠弘 / にった ただひろ)
Japanese track name: バトル・フィールド
Game: Xak: The Art of Visual Stage (サーク ジ・アート・オブ・ビジュアル・ステージ)
Developer: Microcabin (マイクロキャビン)
Year: 1989
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Xak: The Art of Visual Stage - Battlefield](https://i.ytimg.com/vi/kGeqR1XfbbI/mqdefault.jpg)
![[MSX] Jagur 5: Golden Triangle - Longplay
Jagur 5: Golden Triangle / じゃがー5: 魔の三角地帯作戦 (MSX)
(C) 1987 Hudson Soft / Compile
- - -
Notes:
- This is a *complete* playthrough. Im only using a password to start the game off with more money (and to also listen to that sweet tune). This makes the video half shorter and more interesting to watch.
- This game isnt part of a series despite the number 5 being in the title. It just refers to the size of your group. While this number doesnt show up anywhere in the actual game, its printed all over on game package materials.
- The game title Jagur is Engrish and should actually be Jaguar, as indicated by the game logo on package materials (theres a silhouette of the said animal).
- The JAGUR group consists of 5 characters: Jef Walker, Anne Evence, Guadic Jr., Ukon Sanada, and Roger Bloom.
- The initials of Jef, Anne, Guadic, Ukon, and Roger forms the word JAGUR.
- The character name Guadic is likely a reference to Compiles earlier MSX game called Guardic.
- If you look at the end credits, you will see that Compile developed this game (meaning that Hudson Soft was the publisher). [MSX] Jagur 5: Golden Triangle - Longplay](https://i.ytimg.com/vi/kSKNFOvowgU/mqdefault.jpg)
![[♫] Peach Up - Main Theme (FM)
Composed by: ???
Disk magazine series: Peach Up (ぴーちあっぷ)
Developer: Momonoki House (もものきはうす)
Year: 1990 - 1991
System: MSX2
Sound: MSX-Music [♫] Peach Up - Main Theme (FM)](https://i.ytimg.com/vi/kXhRLnZEMio/mqdefault.jpg)
![[MSX] Manic Miner - Longplay
Manic Miner (MSX)
(C) 1984 Software Projects
Game Design: Matthew Smith
MSX Version: Cameron Else [MSX] Manic Miner - Longplay](https://i.ytimg.com/vi/kr7VMCCef3U/mqdefault.jpg)
![[♫] Wonderland of Carbuncle - Gameplay BGM
Composed by: TAKECHAN
Game: Wonderland of Carbuncle (ワンダーランド OF CARBUNCLE)
Developer: Compile (コンパイル)
Year: 1991
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Wonderland of Carbuncle - Gameplay BGM](https://i.ytimg.com/vi/kutIbJ5Ayvw/mqdefault.jpg)
![[MSX2] Yūrei-kun (Mr. Ghost) - Longplay
Yūrei-kun / 幽霊君 (MSX2)
(C) 1989 System Sacom
Notes:
- The music in this game was composed by Manabu Saito (斎藤 学), who composed music for many of the System Sacom games. Unfortunately, he died at a young age of 22 to kidney failure. [MSX2] Yūrei-kun (Mr. Ghost) - Longplay](https://i.ytimg.com/vi/m28k2AyNYc8/mqdefault.jpg)
![[MSX2] Akanbe Dragon - Longplay
Akanbe Dragon / あかんべドラゴン (MSX2)
(C) 1988 Winky Soft
Notes:
- The game is based on a cookie. Around 1985 House Food started selling Akanbe Dragon teriyaki and Shiranbe Salamander cheese flavored cookies.
https://www.youtube.com/watch?v=uYtO8zrVlas
- Akanbe Dragon was re-released on MSX-FAN magazine, issue May 1992 (installer blank floppy disk required)
- Characters dont actually have proper names in the game, but rather the names shown are for their favorite terrain type (Heichi/Plains, Mori/Woods, Yama/Mountains, Mizu/Water, and Sora/Sky) and movement pattern (King, Queen, Roke/Rook, Knight, Bishop, Porn/Pawn).
- Heichi/Plain type characters get a temporary +1 STR boost when fighting in the Mountains. They hate Water and dislike Forests.
- Mori/Forest type characters get temporary +1 SPD, +1 JMP, +1 STR boosts when fighting in the Forests. They hate Water and dislike Plains.
- Yama/Mountain type characters get temporary +1 SPD, +1 JMP, +1 STR boosts when fighting in the Mountains. They hate Water and dislike Plains.
- Mizu/Water type characters get temporary +4 SPD, +4 JMP, +1 STR boosts when fighting in the Water. They hate Forests and dislike Plains and Mountains.
- Sora/Sky type characters get temporary +1 SPD, +1 JMP, +1 STR boosts when fighting in the Plains. They dislike Water.
- Theres four types of pickups in the game, only usable on the map screen: First Aid Kit (restores health to full), Speed Shoes (increases SPD by 1 for one battle), Jump Rocket (increases JMP by 1 for one battle), Power Punch (increases STR by 1 for one battle)
- Every stage has 2x First Aid Kit, 2x Speed Shoes, 2x Jump Rocket, and 2x Power Punch randomly scattered around the map. You get them automatically when you manage to land on a cell that contains a pickup. This is one of the two luck-based elements of the game.
- At the end of each stage, every living character gets a random permanent stat increase (dead characters are only getting resurrected). This is another luck-based element of the game, as some stat increases are better (MAX HP, STR, WEAPON) than others (SPD, JMP).
- Theres now an English translation patch for this game. Beside translating the game, it also replaces the Akanbe Dragon logo during gameplay with a useful terrain chart, to make it easier to strategize. You can download it from: https://www.romhacking.net/translations/7106/ [MSX2] Akanbe Dragon - Longplay](https://i.ytimg.com/vi/mIyAbRW8zX4/mqdefault.jpg)