Penumbra (4th Clear) | Celeste Secret Santa Collab 2024 @olive_r
Penumbra (4th Clear) | Celeste Secret Santa Collab 2024  @olive_r
Uploaded August 2024 | Updated September 2026, 2 days ago
guess whos back

Mod: gamebanana.com/mods/532531 (many creators)
Map: Penumbra (Maya, for Hydr0)
Total: 16:53:36 hours | 29228 deaths
Enjoyability: 85/100

This video also serves as the first ever Hard Lobby full clear of this collab. When I publish the entire Hard Lobby video, I'll type out my thoughts on the lobby as a whole. But this description will mainly talk about my experience with Penumbra.

I went into this map with pretty rough expectations, I knew I wasn't really gonna like it that much due to the nature of it being a mauve-like (sorta) and being high 3* on hard list. But suprisingly, the map wasn't very bad at all. Really only 2 rooms stuck out as being really not that fun, notably room 4 and room 8 (i think??? its the one before final). I complain in the video about room 4, but it was mainly cause I was using a bad strat at the start for most of the clear that added an unnecessary 1f. Room 8 kinda just didn't feel fun to play, and I think the whiplash in difficulty added to that. I was expecting final to be incredibly not fun, and it was when I was first stating through and practicing it. But then as my muscle memory developed more and more, the room was pretty fun. It's really just about passing the 1f's at the start of Q2 and having enough speed, if you make it past there's a damn good chance you can fluke the whole room. I did die twice in Q4, one to being too slow on an input and another from dashing too early, but I didn't feel that detered by those deaths and still really enjoyed the room. As for the rest of the rooms, they either didn't take long so I had no thoughts on them, or I'd fine them kinda annoying. But it's safe to say I didn't hate the map, which is kinda suprising. Although the times where I was pretty frustrated definitely had me questioning the map.

Difficulty-wise, I don't really know where this would place in terms of other 3* maps. I personally think it's definitely not high 3*, but I do see this possibly being on the harder side of low 3*, more difficult than LXVI or D1D7. That being said I still can't really compare recent difficult clears to my olders ones due to me just being better at the game (and you can't really compare map times AT ALL), but trust me on this: its definitely a hard map.

Now, future plans: I'll give a low effort attempt at actually clearing 5bfierv desert seeker, but only for a few days. That's because the long awaited map Dejection is finally releasing next week, and I'm really excited to play it. Hard throwable gameplay is my strong suit and being announced multiple years ago, I'm hoping the wait pays off. I myself am also currently mapping something sorta big? You'll see what it is during the next Celeste community direct.

Anyways, thanks to LuukasM, Viridityy, and zuccanium for clear videos and help on clearing some rooms. Shoutouts to the people's videos/streams I was watching during this clear. Lastly, shoutouts to Simpleflips.
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olive_r |

Penumbra (4th Clear) | Celeste Secret Santa Collab 2024

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