tschak909Yes, there are audio glitches, I'm sorry. :)
Chapter Index:
0:00:00 Intro
0:00:54 I. OVERVIEW
0:01:30 Audience 0:02:10 Commercials 0:04:00 Why? 0:07:55 No, Why do this video? 0:09:10 What is the Coleco Adam?
0:13:07 Showing Memory console 0:19:40 The SmartWriter Printer 0:22:00 The Keyboard
0:24:42 II. DEMOS
0:25:20 Power Switch on Printer 0:25:58 Adam's Typewriter 0:28:00 Word Processor Mode 0:30:51 Printing 0:32:20 Getting a Document 0:36:30 Making a change 0:37:20 Printing the announcement 0:38:20 Saving change 0:40:30 Reading the Backup of Announcement 0:42:00 Hooking up a disk drive 0:47:00 Saving document to floppy 0:48:00 How many pages in SmartWriter?
0:50:45 SmartBASIC 0:53:30 Lo-Res: BOXES 0:55:28 Using floppy disks with SmartBASIC 0:56:40 Hi-Res: Harmonic Sines 0:59:20 Hi-Res Color Clash: Moire Pattern 1:01:00 Lo-Res: Door
1:03:30 SmartLOGO 1:07:30 SmartLOGO Manual 1:10:00 Interactive Use 1:11:20 TO SQUARE 1:12:45 TO STAR 1:13:45 TO CIRCLE
1:17:28 AdamCalc 1:19:35 Help 1:20:30 Entering Data 1:21:10 The Manual 1:22:30 Loading LoanSched 1:26:50 Changing principal 1:28:15 LoanSched printout
1:31:40 SmartFILER 1:33:45 Load Database pack 1:35:20 Find Records 1:39:40 Modify Form
1:50:45 SmartLetters and Forms 1:53:00 Selecting a Template 1:55:00 Inserting text 1:56:00 Sample Text 1:56:45 Example printout
1:59:00 Flashcard Maker
2:06:00 ExperType
GAME DEMOS
2:10:00 Zaxxon Cart vs SuperGame 2:23:00 Buck Rogers Planet of Zoom Super Game 2:27:00 Donkey Kong 2:35:18 Donkey Kong Jr.
2:46:10 CP/M 2:47:00 WordStar 3.30 2:49:50 DDPs as CP/M storage
2:57:00 FujiNet
3:08:00 III. Detail
3:09:00 Storage 3:19:00 Using a Hard Drive 3:22:00 Modern solutions 3:23:00 EOS Filesystem 3:26:00 Demonstrating EOS file pre-allocation 3:28:00 CP/M Filesystem
The Big #ColecoAdam Deep Divetschak9092023-11-19 | Yes, there are audio glitches, I'm sorry. :)
Chapter Index:
0:00:00 Intro
0:00:54 I. OVERVIEW
0:01:30 Audience 0:02:10 Commercials 0:04:00 Why? 0:07:55 No, Why do this video? 0:09:10 What is the Coleco Adam?
0:13:07 Showing Memory console 0:19:40 The SmartWriter Printer 0:22:00 The Keyboard
0:24:42 II. DEMOS
0:25:20 Power Switch on Printer 0:25:58 Adam's Typewriter 0:28:00 Word Processor Mode 0:30:51 Printing 0:32:20 Getting a Document 0:36:30 Making a change 0:37:20 Printing the announcement 0:38:20 Saving change 0:40:30 Reading the Backup of Announcement 0:42:00 Hooking up a disk drive 0:47:00 Saving document to floppy 0:48:00 How many pages in SmartWriter?
0:50:45 SmartBASIC 0:53:30 Lo-Res: BOXES 0:55:28 Using floppy disks with SmartBASIC 0:56:40 Hi-Res: Harmonic Sines 0:59:20 Hi-Res Color Clash: Moire Pattern 1:01:00 Lo-Res: Door
1:03:30 SmartLOGO 1:07:30 SmartLOGO Manual 1:10:00 Interactive Use 1:11:20 TO SQUARE 1:12:45 TO STAR 1:13:45 TO CIRCLE
1:17:28 AdamCalc 1:19:35 Help 1:20:30 Entering Data 1:21:10 The Manual 1:22:30 Loading LoanSched 1:26:50 Changing principal 1:28:15 LoanSched printout
1:31:40 SmartFILER 1:33:45 Load Database pack 1:35:20 Find Records 1:39:40 Modify Form
1:50:45 SmartLetters and Forms 1:53:00 Selecting a Template 1:55:00 Inserting text 1:56:00 Sample Text 1:56:45 Example printout
1:59:00 Flashcard Maker
2:06:00 ExperType
GAME DEMOS
2:10:00 Zaxxon Cart vs SuperGame 2:23:00 Buck Rogers Planet of Zoom Super Game 2:27:00 Donkey Kong 2:35:18 Donkey Kong Jr.
2:46:10 CP/M 2:47:00 WordStar 3.30 2:49:50 DDPs as CP/M storage
2:57:00 FujiNet
3:08:00 III. Detail
3:09:00 Storage 3:19:00 Using a Hard Drive 3:22:00 Modern solutions 3:23:00 EOS Filesystem 3:26:00 Demonstrating EOS file pre-allocation 3:28:00 CP/M Filesystem
It compiles with CMOC.#Atari8bit and #Apple2 playing games together? #retrocomputing #retrogamingtschak9092024-04-09 | #Atari8bit and #Apple2 playing games together? Yes, via #FujiNet! a WiFi Network Adapter making its way onto every #retrocomputing and #retrogaming platform, with your help! Learn more at https://fujinet.online/The MODEM device on #Apple2 #FujiNettschak9092024-04-09 | ...Introducing the #FujiNet WiFi Adapter for the #TRS80 Color Computertschak9092024-04-08 | A short introduction video for the #TRS80 Color Computer version of the FujiNet WiFi Adapter for #retrocomputing systems.NETCAT dumb term emulator for #fujinet #trs80 Color Computertschak9092024-04-07 | #TRS80COCO #FujiNet Netcat works (dumb terminal emulator that uses the network device). Source in fujinet-apps on github. #retrocomputing#FujiNet ISS (Intl Space Station) tracker working on #TRS80 Color Computer!tschak9092024-04-06 | The #FujiNet ISS Tracker has been ported and working on #TRS80CoCo. It works by fetching JSON from the web and parsing it to present the output. For rendering uses PMODE 3 with the alternate palette. #retrocomputing#FujiNet: Demoing the #atari8bit Compuserve VIDTEX Terminal Emulator #videotex #teletexttschak9092024-03-23 | Because the #Tandy #Videotex hobbyists now have a working server, it is possible to demonstrate the #Atari8bit version of Compuserve's VIDTEX terminal, using a #FujiNet. Both text and graphics modes are fully rendered.
A bootable copy of the Atari Compuserve VIDTEX 4.0 terminal is here via TNFS and HTTPS: https://apps.irata.online/Atari_8-bit/Comms/VIDTEX.ATRYAIL: An Image Stream Viewer for #Atari8bit #fujinettschak9092024-03-20 | Brad Colbert has put together an image viewer and streamer, called YAIL, which can stream pictures live from the Internet, via #FujiNet, given a set of search terms.
A fun little program! :) #retrocomputingUSING THE INTERNET, FROM #ATARI8BIT PILOT?!tschak9092024-03-18 | Yes, the #FujiNet N: device works here, too on the #atari8bit. You set the network prefix to where the N: device should point, and you can read and write to it using any available protocol. #retrocomputingINCLUDING ACTION CODE FROM GITHUB?! ON YOUR #atari8bit ?!?!tschak9092024-03-17 | Yes, with #FujiNet on your #Atari8bit. Using the N: device, you can include code and libraries directly from GitHub, directly in your programs. Shown here is a compile and run example MASTODON client that's part of the upcoming user's manual, but fetching NIO from N: #retrocomputingWriting the #FujiNet Users Guide for #ATARI8bit Users.tschak9092024-03-10 | This video shows how I am writing the #FujiNet User's Guide for #Atari8bit users, both for people who want to see, and want to help. #retrocomputing #retrogaming
Because this documentation needs to exist in multiple media, I chose to use the DocBook standard, which is not only meant for technical publications, but is also well tested, mature, and in use by many professional publishers. The end result is something that will target PDF, HTML, and EPUB, using style sheets meant for each.
0:00 Intro 2:33 Installing Docbook on Linux 3:55 XML Source Material 6:50 XSL Stylesheet 8:49 FOP Configuration 9:36 Makefile 10:30 Rendering 14:00 Using XMLMind Editor 20:22 HTML RenderMaking a symlink in #GNOME is absolutely a mess!tschak9092024-03-03 | @here I use #gnome. I wanted to make a link on my desktop, to the talk I'm working on, should be simple, right? What follows is an inconsistent, awkward mess that the entire #gnome team should be EMBARRASSED by.#Atari8bit #fujinet #HighScoreEnabled Computer War (Thorn EMI, 1983) Longplay.tschak9092024-02-04 | Computer War (Thorn EMI, 1983) for #Atari8bit is now #HighScoreEnabled. Gameplay is simple, shoot down the missiles, before they reach their targets, and match the codes so that the missle bases can be disabled. Do this before DEFCON 1, or risk GLOBAL THERMONUCLEAR WAR. #retrogaming#Atari #COINOP #devtools found and preserved!tschak9092024-01-30 | Atari's coin-op development tools used on games like Centipede have been found and preserved, and can be used and studied by anyone. github.com/tschak909/atari-coin-op-assemblerCENTIPEDE! How Atari Coin-Op development tools worked!tschak9092024-01-29 | In this RE-RECORDED #retrocomputing #archaeology series video, we show how the tools at #ATARI coin-op worked, in-context. We modify Centipede, assemble, link, and create new EPROMs with our changes. #retrogaming #gamedev
AUDIO IS FIXED IN THIS VERSION. SERIOUSLY, F*CK ZOOM!
00:00 Intro 01:08 Goal 03:05 The Target board 04:45 The PDP-11/23 11:48 "Black Box" 13:08 STEP 1: EDIT THE CODE 24:15 STEP 2: ASSEMBLE CODE 27:28 STEP 3: LINK THE BINARY 31:52 STEP 4: SEND TO BLACK BOX 34:02 STEP 5: MAKE THE EPROMs 38:13 STEP 6: TRY IT OUT
Al Kossow, for Bitsavers Jim Geist, for helping debug the toolchain HistoricalSource, for posting all the source code for studyPlease watch https://youtu.be/VkzVXzWDPYAtschak9092024-01-29 | This video has been re-recorded superceded by: youtu.be/VkzVXzWDPYA
In this #retrocomputing #archaeology series video, we show how the tools at #ATARI coin-op worked, in-context. We modify Centipede, assemble, link, and create new EPROMs with our changes. #retrogaming #gamedev
00:00 Intro 01:30 Centipede board 02:23 Goal 03:00 The PDP-11 08:13 STEP 1: EDIT THE CODE 17:50 STEP 2: ASSEMBLE CODE 21:58 STEP 3: LINK THE BINARY 27:36 STEP 4: SEND TO BLACK BOX 30:48 STEP 5: MAKE THE EPROMs 35:57 STEP 6: TRY IT OUT
Al Kossow, for Bitsavers Jim Geist, for helping debug the toolchain HistoricalSource, for posting all the source code for study#FujiNet #Atari8bit What is NOS?tschak9092024-01-21 | For #Atari8bit #FujiNet users, NOS 0.6.0 has been released. But, what is NOS? Why would you use it? I attempt to give a few small demonstrations of how to load and use it to transparently access information across multiple network protocols. #retrocomputingRetrocomputing Archaeology Series: The Atari Music Composer Cartridge: In Contexttschak9092024-01-20 | In this video of the #Retrocomputing #Archaeology Series, we explore the #Atari #Music #Composer, a cartridge available at the launch of the #Atari 400 and 800 systems, in 1979. We go through the process of transcribing Bach's Invention #8 in F.
Index:
00:00 Introduction 02:45 Making our data floppy. 05:00 Setting Time and Key signatures 07:24 Editing Phrase 1 (Right Hand) 21:45 Listening to the first page 23:15 Continuing on editing Phrase 1 36:51 Listening to the complete first phrase 38:00 Editing Phrase 2 (Left Hand) 40:25 Editing Phrases 3 and 4 (the final chord) 44:00 Listening to the final result. 45:07 Saving to disk
Because of limitations in POKEY and Music Composer, some of the notes in the left hand had to be omitted, replaced with rests.
The manual for The Music Composer can be found here: archive.org/details/MusicComposerAtari/mode/2up#fujinet #retrocomputing #trs80 #coco Network Sub-device implemented. Now debugging.tschak9092024-01-18 | The #TRS80 #CoCo version of the #FujiNet is proceeding rapidly. The network sub-device is now fully implemented inside the DriveWire protocol, and it is being debugged. More to come!An Example of how #Atari2600 and #Atari5200 #Gamedev was done #BITD using #S100 hardware.tschak9092024-01-07 | This video shows the process of doing #gamedev using other, larger systems to develop software for the #Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on #Atari8bit and #S100 hardware. Enjoy. #retrocomputing #retrogaming
Chapter Index:
00:00 Introduction 01:40 Native Development description 03:26 Natively Assembling Dig-Dug with AMAC 33:40 Dig-Dug 34:45 Cross Development description 39:27 An aside about The Frob (FrobCo) 40:49 Cross-Assembling Combat for 2600 59:10 Cross-Assembling 5200 test program #1 1:09:10 Cross-Assembling 5200 test program #2
DO YOU HAVE A FROB CARD? I know how to use it. Get in touch with me so I can borrow or buy it for a video!
The Definitive Atari 2600 Combat Disassembly: qotile.net/minidig/disassembly/dicombat.asmShowing how to use the Earliest known copy of 86-DOS, the antecedent to IBM PC-DOS. (MS-DOS)tschak9092024-01-03 | This video gives an in-depth look at what is currently the oldest known copy of 86-DOS, the antecedent to #MSDOS aka #PCDOS, where we go through the process of moving from CP/M, translating Z80 to 8086 code, and assembling it. Since this DOS predates the IBM PC, it must be simulated via #SIMH as a Gazelle with a Cromemco 4FDC controller. #retrocomputing
; Set serial port for SCP set sio port=f6/0/0/0/0/F/0/T set sio port=f7/0/2/0/1/F/0/F set sio ansi
; Set up Cromemco 4FDC disk controller, with RDOS ROM disabled. set cromfdc norom set cromfdc en set wd179x en d cromfdc fdctype 4 att cromfdc0 86dos.img att cromfdc1 cpmdata.img
echo echo Press return to get monitor prompt, then type 'B' to boot echo go ffff0 ```#FujiNet #HighScoreEnabled #DigDug for #Atari8bit Systemstschak9092024-01-03 | This video is a play through of Dig-Dug for the #Atari8bit systems. This version has been #HighScoreEnabled to allow #FujiNet users to post their high scores for all to see on the Internet both in-game and on the web. #retrocomputing #retrogaming.#FujiNet #trs80 #ColorComputer Bring up Status and Configtschak9092023-12-21 | Shown here is the current status of #FujiNet for the #TRS80 #ColorComputer. Shown is the current hardware, as well as bootstrapping HDB-DOS via CLOADM, booting into CONFIG and mounting software from the Internet using CONFIG. #retrocomputing#FujiNet for #TRS80 #CoCo Bring-up successful.tschak9092023-12-09 | #FujiNet for #TRS80 #COCO starting to work. Shown here, after bootstrapping a copy of HDB-DOS via cassette bootstrap emulation, booting a copy of Canyon Climber from Oracle Cloud. #retrocomputing #retrogaming.#EightBit #LOGO Benchmarktschak9092023-11-07 | The following #LOGO implementations are benchmarked against this program, which generates a hypotrochoid shape out of circles.
Machines: * #apple2 * #colecoadam * #atari8bit * #ibmpc * #c64 * #ti994a#fujinet for #colecoAdam Quick Start and Overview for 2023!tschak9092023-10-13 | With the 1.2 release of the #FujiNet firmware imminent, I have made a new overview video for #ColecoAdam users, showing all the major features, in context.
Index: 0:00 Intro 0:30 Hardware Overview 3:20 First time setup 6:30 Booting a game from the Internet 8:24 High Score Saving 11:30 Show Network Configuration 13:14 Aside: Adding a host slot 14:20 How Disk Slots work 16:10 Using the Filter 17:40 Mounting more than one disk 21:10 Editing a Host Slot entry (to fix a mistake) 21:30 Disk Swap feature. 25:45 Virtual Printer! 28:20 Aside: showing the Web UI 32:15 Using FujiNet in CP/M 40:00 Netcat terminal program 42:00 PLATOTERM (IRATA.ONLINE) 44:00 The ISS tracker 45:30 The News Reader 47:20 The Wikipedia App 48:30 Game: AdamCala 51:00 T-DOS and FujiNet 53:00 The Network Shell (NSH.COM) 54:00 NSH downloading from web server 56:45 Yes, even from windows file shares
You can Get a FujiNet from a vendor here: https://fujinet.online/purchase/
You can download the TNFS server and FujiNet Flasher here: https://fujinet.online/download/
Tons of documentation in the wiki: github.com/FujiNetWIFI/fujinet-platformio/wikiJourney through #ColecoVision OS7 - Figuring out Semi-Mobile Graphics Objectstschak9092023-09-13 | Figuring out how the semi-mobile objects work in the #ColecoVision #OS7 graphics package, while working through my C bindings.
Details in Appendix B of The ColecoVision Programmers Manual, Rev 5.Develop #ColecoVision and #Adam titles in C with Z88DK: Part 3: Now Im Setup, How do I Start?tschak9092023-09-10 | This video takes the first steps after setting up the #colecovision / #colecoadam environment to show how to fiddle with code, see the results, and repeat, while also showing where things are and how to figure things out. #retrocomputing #retrogaming
Chapters: 0:00 intro 1:30 modifying hello.c 4:00 moving around in the Terminal 6:30 zcc and its options 7:50 back to hello.c, compiling it; showing the zcc options 11:50 adding some more text 14:00 finding more information, the Z88DK website 17:10 changing graphics mode using info from website 19:20 methodology for figuring things out. 24:00 trying a plain C example from a website 27:30 back to hello.c, and fixing it 33:00 digging into tms99x8.h 38:00 trying the Z88DK examples 41:30 conclusion: books that help you along your journey.Develop #ColecoVision and #Adam titles in C with Z88DK: Part 2: Adding Graphics Toolstschak9092023-09-10 | In this video, I show how we augment our #Z88DK development environment for writing #ColecoVision and #ColecoAdam games and programs with three graphics tools, GIMP, Magellan, and @tursilion 's Convert9918.
Chapters: 0:00 Intro 1:00 Installing GIMP 3:30 Installing Magellan 10:55 Installing Convert9918Develop #ColecoVision and #Adam titles in C with Z88DK: Part 1: Setuptschak9092023-09-09 | This video shows how to set up a #C development environment using #Z88DK on #Linux for developing #ColecoVision and #ColecoAdam titles. #retrocomputing #retrogaming.
0:00 Intro 1:10 Ubuntu Desktop 2:30 Z88DK Installation 9:30 ColEm Installation 11:45 ColEm Desktop Integration 20:00 Writing our hello world test program 22:40 OOPS! forgot to add z88dk to path! 24:30 Building our hello world test program for #colecovision 27:30 changing code, and rebuilding 28:40 Building for #Adam 30:00 Conclusion
You can get ColEm here: fms.komkon.org/ColEmUsing #FujiNet to send graphics from PC to #ColecoAdam!tschak9092023-09-07 | Another quick #retrocomputing #gamedev video showing the reverse, the #ColecoAdam receiving bitmap data from @Tursilion 's Convert9918 program, being sent via #FujiNet to display directly on screen.
Want to see the code? it's here, written in #C using #Z88DK: github.com/FujiNetWIFI/fujinet-apps/tree/master/bitmap-view#FujiNet can make Game Development tools network aware!tschak9092023-09-07 | Shown here, is a quick demonstration of a sprite editor that I wrote that runs on the #ColecoAdam, which, when ready, can dump a sprite definition over the network to any network resource, such as a windows file server, or even a TCP connection!
Want to see the code? it's here, written in #C using #Z88DK: github.com/FujiNetWIFI/fujinet-apps/tree/master/sprite-toolCOMING SOON: Adams Sonic Screwdriver for #ColecoAdamtschak9092023-09-02 | In between #FujiNet hacking cycles, I've been working on a disk/file utility called "Adam's Sonic Screwdriver", which can manipulate files and block data on EOS, CP/M, and boot only media.
E.g. there is a map page to show how each file is allocated on tape, and you can see used versus allocated (to find allocation gaps).
Work has been progressing with it very quickly, and it should be available soon, in the meantime, it is on Github, for those interested. Screenshot and video attached.#Coleco made a COLECOVISION CARTRIDGE BACKUP TOOL for the Adam?!tschak9092023-08-24 | In the course of testing programs with #FujiNet, I came across the Coleco Game Cartridge Backup Tool. Did COLECO make a cart clone tool for end users? And if so, why? #retrogaming #retrocomputing.
We use the FujiNet DDP Restore tool to copy the program directly onto a tape, for use. TNFS: apps.irata.online /Coleco Adam/Utils/Coleco Game Cartridge Copier (1984) (Coleco).ddp, the 'restore-image.ddp' can be found there, as well.#FujiNet #HighScoreEnabled now for #ColecoAdam!tschak9092023-08-23 | Now #ColecoAdam users can join in on #HighScoreEnabled fun with the upcoming #FujiNet firmware release. This will allow any existing game with a high score table to post and share scores between all users, and to view on the web
On your FujiNet: apps.irata.online / Coleco Adam / Games / High Score Enabled /
Web Scores: http://scores.irata.online/
Github: github.com/FujiNetWIFI/fujinet-high-scores/tree/main/adam#Atari8bit Building Eastern Front 1941 with the help of #FujiNettschak9092023-08-18 | This video shows the process of building The #Atari8bit game Eastern Front: 1941 (Chris Crawford, Atari/APX, 1981) source code into a complete runnable disk using the #Atari Assembler/Editor cartridge, using the #FujiNet in tandem. #retrocomputing #retrogaming
The #FujiNet is used to both produce complete listings from the assembler, as well as to store PC readable copies of the source code on my network server, which is exposing a Windows file share.
Because all of the resources shown here are available via the apps.irata.online TNFS server, you can follow along with your #FujiNet, if you wish.
Note: The Atari Assembler/Editor cartridge is very slow. There are lots of areas of silence while the assembly happens. I kept it in, for the sake of authenticity.
Chapters:
00:00 Introduction 02:24 Setting up 03:40 Mounting and creating the disks 08:30 What is on each disk? 13:00 Preparing our build and final disks 14:30 Making PC readable copies of the source code 22:40 Assembly: Thinking module 39:14 Listing of the Thinking Module 41:00 Assembly: Combat module 44:30 Assembly: Data module 1:24:30 Assembly: Main module 1:33:30 Assembly: Interrupts module 1:47:00 Doing the final load 1:50:23 Doing the final save 1:52:50 Testing the final artifact.
TNFS for Atari DOS 2.0 apps.irata.online/Atari_8-bit/DOS/Atari DOS 2.0S.Atari
TNFS for Eastern Front Source Code apps.irata.online/Atari_8-bit/Games/Source Code/Eastern_Front_1941_Source_Code.atrThe #Atari8bit #FujiNet N: device, in Perspective.tschak9092023-08-16 | This video explains the #FujiNet N: Handler for #Atari8bit systems, and puts it in perspective with the other devices in the system. It also explains the N-tools, which can be used when the N: handler can't be used. #retrocomputing
Because we always have new users, and because I am trying to build interest in this area, I will be going over both old and new subjects.
Also, because the video is long, it has been split up into chapters:
CHAPTERS
00:00 Introduction 01:00 Existing CIO devices 01:41 pre-made DOS disks with N: 04:42 Loading BASIC game off HTTP (web) server 09:00 Using the FTP protocol adapter 22:00 Compiling Action code from the network 25:00 Using the SMB adapter to access Windows Network Shares 26:30 Glitch, using multiple N: devices via NDEV 28:00 Saving Action! code between Atari and PC using NTRANS to set line ending translation 38:00 Music Composer, DOS 3, and using N-Tools to work around brain-dead DUPs 45:00 Using N: and the N-Tools from SpartaDOS 52:00 A detour showing a terminal emulator in BASIC that uses N: to connect to TELNET 55:00 Changing N: endpoint from TELNET to HTTPS to read something completely different 58:00 Second glitch, reading file from web server using Action editor. 1:01:00 The N-Tools
An Apology: I wanted to show the NOS, but the video was getting long, and glitches were happening.
And of course, a link to our discord: discord.gg/7MfFTvDComing Soon: #HighScoreEnabled #DonkeyKong for #atari8bit #FujiNet !tschak9092023-08-10 | Coming soon for #HighScoreEnabled #Atari8bit #FujiNet. #DonkeyKong ! I just have to work out a couple of issues (finding where to place score for attract as well as game over), and then it will be released in the usual way.WayOut (Sirius Software, 1982) now #FujiNet #HighScoreEnabled for #Atari8bit users!tschak9092023-08-08 | Sirius Software's "WayOut" has now been #HighScoreEnabled for #Atari8bit #FujiNet users, so you can share your best scores with everyone. In this video, I play through the INTRO and NOVA mazes. #retrogaming #retrocomputing
Scores can be seen here: http://scores.irata.online/
The game can be played via fujinet: TNFS server apps.irata.online /Atari_8-bit/Games/High Score Enabled/Wayout.atr#FujiNet Lobby now has Chat!tschak9092023-07-30 | The Chat server (cherrysrv) Roger Sen developed, is now being used to handle chat comms between FujiNet Lobby participants! If you are an #atari8bit #FujiNet user, please try out for yourself, in the usual place on tnfs.fujinet.online.New #FujiNet #HighScoreEnabled #Atari8bit Game: RocnRope clone Tales of Dragons and Cavemen!tschak9092023-07-29 | Thanks to the efforts of DJayBee finding more #Atari8bit games to be #HighScoreEnabled, we now have a wonderful Roc'n'Rope clone from Germany called "Tales of Dragons and Cavemen." up on apps.irata.online in the High Score Enabled section, enjoy! #retrogaming
Find scores here: http://scores.irata.online/
The game is here: TNFS://apps.irata.online/Atari 8-bit/Games/High Score Enabled/Tales of Dragons and Cavemen (req 64K).atrUsing #FujiNet #NOS to add #HighScoreEnabled to #Atari8bit #donkeykongtschak9092023-07-27 | As I am adding #HighScoreEnabled to #Atari8bit #DonkeyKong -- #FujiNet NOS is very helpful in providing an easy way to launch things I'm working on via my cross compiling PC. I just edit, assemble, and place the binary on my TNFS server. #retrocomputing #retrogaming#FujiNet #atari8bit Observations in ATX file format regressions.tschak9092023-07-24 | There have been some regressions in the ATX file format supported by the #Atari8bit version of #FujiNet. I have recorded a video showing my observations, and as always, help is most welcome.Memory Leak Observationtschak9092023-07-23 | This is my primary focus, for the intermediate future. #FujiNet has a very subtle set of memory leaks that have to be found, and plugged. If you know your way around C++, addit'l help would be appreciated.
The firmware: github.com/FujiNetWIFI/fujinet-platformio#FujiNet Hi-Score Enabled PAC-MAN Hi Score 120,700tschak9092023-07-21 | A high score attempt at #Atari8bit #PACMAN. I got 120,700. This one was attempt #20 of the night. Thankfully with #FujiNet the high score is saved and shared. Want to join in on the fun? Get a FujiNet today at fujinet.online!#FujiNet #atari8bit #pacman updated with fixes and attract mode scores.tschak9092023-07-19 | #FujiNet #HighScoreEnabled #PACMAN for #Atari8bit has been updated to show the high-score in the attract mode, as well as at game over. Intermission graphics have also been fixed. Here's a video showing it in action. #retrogaming #retrocomputing
TNFS: apps.irata.online/Atari_8-bit/Games/High Score Enabled/PAC-MAN.atrHigh Score Enabled PAC MANtschak9092023-07-08 | With #FujiNet, we all can play and share together. Games like PAC-MAN can be made High Score Enabled to share high-scores with others, and you can view the results on http://scores.irata.online/.