Encrypted Duck
The Legend of Zelda: Breath of the Wild - Full Game (No Commentary)
updated
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00:00:00 All Aboard
00:15:45 Taken for a Ride
00:48:02 An Ambitious Plan
01:25:06 The Grand Tour
01:29:39 A Magical Kingdom
02:22:09 A World of Refreshment
03:00:02 Safari Adventure
03:50:09 High Noon at the Gulch
04:31:25 Star Control
06:22:45 Cappy in a Haystack
06:53:42 Home Sweet Home
07:50:07 Power Play
08:26:01 Cappy in a Haystack (continued)
09:50:22 Trip to the Stars
Game: Fallout 4
Release Date: August 30, 2016
Developer: Bethesda Game Studios
Fallout 4: Nuka-World is an expansion pack for the 2015 post-apocalyptic action role-playing video game Fallout 4. It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016, for PlayStation 4, Windows, and Xbox One. It is set in the eponymous fictional amusement park Nuka-World. As with Fallout 4, Nuka-World can be played in both first-person and third-person perspectives. The player controls the protagonist during their journey through Nuka-World, a former amusement park now divided between warring gangs of raiders. Nuka-World's main gameplay consists of both questing and exploration. Upon completion of quests, the player is rewarded with both the franchise's fictional currency, bottle caps from Nuka-Cola bottles, and experience points.
Development of Nuka-World began after Fallout 4's November 2015 release. The expansion was based partly on player feedback expressing a desire for more content involving Raiders. Rumors of Nuka-World began circulating three months before the official release after a file hinting at a new expansion was found in Fallout 4's source code. Development was confirmed by Matt Grandstaff on the Bethesda Game Studios blog. Fallout 4: Nuka-World was released to mixed reviews, with critics praising the new locations, but rated Nuka-World less favorably to Far Harbor—a previous expansion pack for the game—believing it suffered from having a less apparent story-line.
Nuka-World is an expansion pack for the action role-playing game, Fallout 4. The ability to swap between first-person and third-person perspectives is available in both the expansion and the original version. Nuka-World is the territory of raiders, roving gangs of bandits who terrorize the Commonwealth. The player can access Nuka-World when they reach level thirty, and upon arrival are subject to "The Gauntlet", a booby-trapped maze. At the end of The Gauntlet, the player must defeat the raider leader: Colter to be crowned the new leader of the raider The player can claim the parts of the park the raiders have not yet annexed by entering the area and defeating the enemies residing there. The enemies in Nuka-World consist of both new enemies and more powerful versions of existing ones.
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00:00:00 Far From Home
00:30:47 Walk in the Park
00:39:07 Living on the Edge
00:44:47 Blood Tide
01:02:26 Hull Breach
01:10:47 Blood Tide (continued)
01:30:33 Hull Breach (continued)
01:34:33 Shipbreaker
01:38:57 Rite of Passage
01:48:28 The Changing Tide
01:50:39 Safe Passage
01:55:48 Turn Back the Fog
02:04:39 The Hold Out
02:19:45 Walk in the Park (continued)
02:29:34 Where You Belong
02:38:43 Acadian Ideals
02:46:07 The Arrival
02:51:11 Data Recovery
03:02:06 The Arrival (continued)
03:03:38 Hunting the Hunter
03:09:30 Where You Belong (continued)
03:24:15 Hunting the Hunter (continued)
03:28:13 Where You Belong (continued again)
03:31:10 Best Left Forgotten
03:37:54 Visions in the Fog
03:48:54 What Atom Requires
04:04:24 Witch Hunt
04:12:56 The Trial of Brother Devin
04:25:03 The Heretic
04:48:43 Ablutions
04:59:39 Best Left Forgotten
06:37:36 The Way Life Should Be
07:08:55 Cleansing The Land
07:26:48 Close to Home
Game: Fallout 4
Release Date: May 19, 2016
Developer: Bethesda Game Studios
Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for PlayStation 4, Windows, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is hired as a private investigator to search for a missing girl in the isolated seaside community of Far Harbor.
The game can be played in first-person or third-person perspective; in either case, the player controls the protagonist throughout their investigation on The Island, a landmass off the coast of Maine. Far Harbor's main gameplay consists of quests and puzzle sections. Upon completing the quests in the game, the player is rewarded with bottle caps from Nuka-Cola bottles (the franchise's main fictional currency), and experience points. The puzzles feature a variety of different game mechanics; some require the player to hit targets with lasers, and others allow building using blocks.
Announced in February 2016, the expansion was influenced by player feedback regarding the base game's dialogue system, which was not considered to be as successful as the other game mechanics. The development team also noticed the players' interest in releases that added large amounts of explorable territory. The price of Fallout 4's season pass was increased because of the expansion's size.
Far Harbor received generally positive reviews from critics. The addition of new quests was praised, but there were mixed opinions on the expansion's atmosphere and its use of fog. The main criticisms were directed at the puzzles, which reviewers thought were a waste of time, unnecessary, or overly frustrating. In July 2016, Guillaume Veer accused Bethesda of copying his Fallout: New Vegas mod, named Autumn Leaves, though Veer said that he was not upset even if Bethesda had deliberately incorporated material from Autumn Leaves in Far Harbor.
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00:00:00 Mechanical Menace
00:10:10 A New Threat
00:46:56 Headhunting
01:35:15 Restoring Order
Game: Fallout 4
Release Date: March 22, 2016
Developer: Bethesda Game Studios
Automatron is the first add-on for Fallout 4, released on March 22, 2016. It requires the player character to be level 15 to start playing.
The Sole Survivor intercepts a distress call from a trading caravan outside Cambridge, but arrives too late to save them from a horde of robots. After repelling the attack, the Sole Survivor meets Ada, a customized robot who had been travelling with the caravan. Lamenting her inability to save her owners, Ada agrees to join the Sole Survivor in the hopes of getting revenge and thwarting the wider threat posed by the Mechanist, the person assembling robots which have been attacking settlers and caravans across the Commonwealth.
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00:00:00 War Never Changes
00:20:42 Out of Time
01:08:08 When Freedom Calls
01:54:45 Sanctuary
02:18:14 Exploring the Commonwealth
02:56:16 Fire Support
03:05:05 Call to Arms
03:49:32 Semper Invicta
04:40:53 The Lost Patrol
05:20:31 Sanctuary (continued)
05:39:29 Jewel of the Commonwealth
06:05:04 Unlikely Valentine
07:15:33 The Lost Patrol (continued)
07:44:21 Getting a Clue
08:05:57 Reunions
08:59:53 Shadow of Steel
09:20:33 Tour of Duty
09:37:35 Show No Mercy
10:25:15 Reunions (continued)
10:31:29 Feeding the Troops
10:49:51 Dangerous Minds
11:29:46 The Glowing Sea
12:14:42 Hunter/Hunted
13:22:04 The Molecular Level
15:17:28 Institutionalized
15:40:48 From Within
15:43:31 Outside the Wire
15:54:02 Liberty Reprimed
17:04:01 Blind Betrayal
17:47:28 Tactical Thinking
18:13:07 Spoils of War
19:13:58 Ad Victoriam
19:33:05 The Nuclear Option
20:20:08 A New Dawn
20:28:05 Credits
Game: Fallout 4
Release Date: November 10, 2015
Developer: Bethesda Game Studios
Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for PlayStation 4, Windows, and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth".
The main story takes place in the year 2287, 10 years after the events of Fallout 3 and 210 years after "The Great War", which caused catastrophic nuclear devastation. The player assumes control of a character simply referred to as the "Sole Survivor", who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and the kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child. The player explores the game's dilapidated world, completes various quests, helps out various factions, and acquires experience points to level up and increase the abilities of their character. New features to the series include the ability to develop and manage settlements and an extensive crafting system where materials scavenged from the environment can be used to craft explosives, upgrade weapons and armor, and construct, furnish, and improve settlements. Fallout 4 is the first game in the series to feature a fully-voiced protagonist.
Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, crafting, story, characters, and soundtrack. Criticism was mainly directed at the game's simplified role-playing elements compared to its predecessors and technical issues. The game shipped 12 million units to retailers, which generated $750 million within the first 24 hours of its launch. It received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the D.I.C.E. Awards and British Academy Games Awards. Bethesda has released six downloadable content add-ons, including the expansions Far Harbor and Nuka-World.
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00:00:00 Monday
00:02:42 Tuesday
00:05:27 Wednesday
00:08:08 Thursday
00:13:02 Friday
00:18:21 Saturday
00:24:46 Sunday
Game: The WereCleaner
Release Date: May 7, 2024
Developer: Howlin' Hugs
Kyle is a Janitor. He's also a Werewolf. And now he's got the night shift. Try not to kill anyone while working to get your paycheck - in a stealth-comedy game with surprises around every corner.
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00:00:00 Sword Length: 1
00:00:53 Sword Length: 2
00:01:55 Sword Length: 3
00:03:39 Sword Length: 4
00:10:36 Sword Length: 5
Game: Deepest Sword
Release Date: April 26, 2021
Developer: Cosmic Adventure Squad
Venture deep into the Cavern of Longing in this short-yet-challenging physics platformer. Plunge your sword deep into the dragon's heart! How deep is your resolve?
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00:00:00 A Hingan Tale: Nashu Goes East
00:15:50 Life Imitates Art Imitates Life
00:36:59 Of Wolves and Gentlemen
01:06:59 In the Eye of the Hingan
01:30:27 The Blade Mislaid
01:54:53 The Black Heart Beneath
02:18:42 Good Swords, Good Dogs
02:42:12 The Past Is Never Past
03:12:02 Don't Do the Dewprism
Game: Final Fantasy XIV
Release Date: October 10, 2017
Developer: Square Enix
How depressingly dreary and plain existence is, in those brief interludes between the appearances of the larger-than-life inspector extraordinaire. Once more into the sky did he fly, and so once more did Nashu Mhakaracca set forth in search of her mentor─this time in the Far East. But hark, who lurks in yonder shadow, smelling faintly of cheese?
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00:00:00 A Gentleman Falls, Rather than Flies
00:17:05 Don't Call It a Comeback
00:32:48 The Gigi Situation
00:52:10 The Measure of a Mammet
01:13:40 A Gazebo to Call Our Own
01:37:45 Don't Trust Anyone over Sixty
02:11:21 The Proud and the Pointy-eyed
02:27:32 If I Could Turn Back Time
Game: Final Fantasy XIV
Release Date: February 23, 2016
Developer: Square Enix
Oh cruel, cursed fate, to deliver unto us Hildibrand Helidor Maximilian Manderville, brave inspector and Gentleman of Light reborn, only to snatch him away in a manner eerily similar to his original departure. To the heavens above the far-flung northern reaches did he soar, and for a time was it feared he might never be seen again. Yet Nashu Mhakaracca, as a fervent believer in the inspector (and gravity besides), still has faith that he will return. Her search now leads her to the Holy See of Ishgard, where she hopes to find the missing man─and, perhaps, a case...?
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00:00:00 The Rise and Fall of Gentlemen
00:18:09 Back in the Saddle
00:23:15 After Her Own Heart
00:33:24 The Immaculate Deception
00:51:23 The Science of Deduction
01:07:34 The Hammer
01:13:28 Manderville Men
01:28:44 The Three Collectors
01:57:59 The Business of Betrothal
02:27:42 A Burst of Inspiration
02:43:50 Seeds of Rebellion
03:02:17 A Case of Indecency
03:23:07 Eight-armed and Dangerous
03:45:31 What Price Victory
04:05:16 The Trouble with Truffles
04:15:01 The Coliseum Conundrum
04:50:28 Shades of Sil'dih
05:09:03 Sibling Strife
05:34:55 Beneath the Mask
05:47:34 Truths Untold
06:08:44 Her Last Vow
Game: Final Fantasy XIV
Release Date: December 17, 2013
Developer: Square Enix
In an effort to unravel the mystery of Dalamud, the esteemed Hildibrand—agent of enquiry, inspector extraordinaire—was thrust to the heavens, never to be seen again. Carrying on the great detective's legacy, Nashu Mhakaracca works tirelessly to unravel the many mysteries which beleaguer Eorzea. With taverns throughout Ul’dah abuzz with talk of unusual zombie activity, her powers of deduction will soon be tested.
If ever there was a crime to be solved, Hildibrand would surely be there to crack the case. Perhaps the greatest case of his time was Dalamud, and the prophecy foretelling its descent. Believing himself a hero of destiny, Hildibrand did bravely propel himself into the moon's path, but, alas, was never heard from again.
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00:00:00 A Heartless Hypothesis
00:35:48 Goodbye, ε̆│̆│Δ
Game: Final Fantasy XIV
Release Date: June 6, 2022
Developer: Square Enix
A mysterious transmission lifted from the flight logs of the Ragnarok has even the preeminent experts of Sharlayan scratching their heads in confusion. The key to unlocking this undecipherable message, however, arrives in the most unlikely of forms, launching you on a pilgrimage of existential discovery.
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00:00:00 A Mission in Mor Dhona
00:20:24 The Realm of the Gods
01:00:27 A Divine Dilemma
01:23:26 The Face of an Explorer
01:43:37 Return to the Phantom Realm
02:37:31 In Heavenly Company
02:55:38 Divine Nonintervention
03:07:45 The Secret of the Twelve
03:24:20 The Heart of the Myth
04:44:03 Embraced by Gods
Game: Final Fantasy XIV
Release Date: April 12, 2022
Developer: Square Enix
Myths of the Realm is the level 90 24-player Alliance Raid series for Endwalker. This raid series focuses on The Twelve, Eorzea's pantheon of gods who have been referenced in the game since the Legacy versions, but whose true identities have remained a mystery.
The first part of Myths of the Realm was released with Patch 6.1 on April 12, 2022. This included the 24-man alliance raid, Aglaia. The second part followed with Patch 6.3 on January 10, 2023 and included the second raid, Euphrosyne. The third and final part, Thaleia, was released with Patch 6.5 on October 3, 2023.
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00:00:00 The Crystal from Beyond
00:19:39 Where Familiars Dare
00:53:47 Under the Surface
01:10:26 The Fires of Creation
01:32:58 Who Wards the Warders?
02:09:14 An Unwelcome Visitor
02:33:38 Masks of the Father
03:00:25 A Keyward's Gaol
03:25:47 Servant of Violence
03:55:08 One Final Wish
04:19:40 Truth Imperfect
04:45:29 Eater of Souls
05:13:51 Pandæmonium Awakens
05:42:29 The Emissary's Judgment
06:06:05 A Mother's Touch
06:55:07 Guided by the Past
Game: Final Fantasy XIV
Release Date: December 21, 2021
Developer: Square Enix
Pandæmonium is the level 90, 8-player raid of Endwalker (6.0). It is available in both Normal (story mode) and Savage (challenge mode) difficulties. Pandæmonium (Savage) is the main high-end raid of Endwalker.
Far beneath the ground upon which mortals tread, steeped in darkness deep as starless night, ancient power lies dormant. Too hungry, too brutal, too monstrous─what cannot be controlled must be contained, here, in Pandæmonium. Dare you make the descent?
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00:00:00 Ruby Doomsday
00:35:58 Sleep Now in Sapphire
01:23:39 Blood of Emerald
02:18:20 In Memory
02:28:32 Duty in the Sky with Diamond
03:22:05 Forever at Your Side
Game: Final Fantasy XIV
Release Date: February 17, 2020
Developer: Square Enix
The Sorrow of Werlyt is a Chronicles of a New Era Feature Quest series that unlocks the optional level 80, 8-player normal and extreme-difficulty trials for the Shadowbringers patches.
The story revolves around the follow-up of The Ultima Weapon project by the VIIth Imperial Legion and its new Legatus, as well as the struggles of five Raen Au Ra orphans adopted by Gaius van Baelsar before the war with Eorzea.
The first part of The Sorrow of Werlyt was released with Patch 5.2 on February 17, 2020. This included the 8-man trial, Cinder Drift and its Extreme. The second part followed with Patch 5.3 on August 10, 2020 and included a solo duty vs The Sapphire Weapon. The third part came with Patch 5.4 on December 7, 2020 and included the second 8-man trial, Castrum Marinum and its Extreme. The fourth and final part was released on April 13, 2021 as part of Patch 5.5 and contains the finale to the series, The Cloud Deck and its Extreme.
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00:00:00 Word about Komra
00:15:12 A Scandal in Komra
00:30:21 On the Threshold
01:27:31 An Academic Dispute
01:29:27 Tails, You Lose
01:44:31 Carnivals and Confrontations
01:48:59 One Way to Do It
01:56:30 We Can Rebuild Her
02:11:09 Everything You Know Is Wrong
03:03:24 Crime and Punishment
03:20:45 To Make Amends
03:56:48 Konogg, Alone
04:07:46 Brave New World
05:08:23 It Takes a Village
05:25:36 Komra Wasn't Built in a Day
05:30:21 All That Grinds Is Not Gloom (Week 1)
05:38:52 All That Grinds Is Not Gloom (Week 2)
05:48:30 The Merchant of Komra (Week 3)
05:55:30 The Merchant of Komra (Week 4)
06:03:28 How to Catch an Automaton (Week 5)
06:08:59 How to Catch an Automaton (Week 6)
06:14:30 Whence the Heart Leads
Game: Final Fantasy XIV
Release Date: October 29, 2019
Developer: Square Enix
YoRHa: Dark Apocalypse is a storyline consisting of a series of three 24-man raids in Shadowbringers with a Nier: Automata. theme. It was designed by the creators of NieR: Automata: Yoko Taro and Yosuke Saito.
Machina indistinguishable from men in appearance, speech, demeanor─anyone in Norvrandt would dismiss such an idea as the fantastical ramblings of drunken dwarves. The discovery of a white-clad woman identifying herself as an "android," however, may call everything that has long been believed about technology into question...
The white-robed android 2P awakens at last, but so too does an unforeseen danger to Komra. As Anogg and Konogg's search for answers grows ever more desperate, the Warrior of Darkness may find greater questions yet await in the core of the Puppets' Bunker.
The white-garbed 2P's discovery was the first domino to fall in a series of conflicts that have only escalated since the arrival of the black-shrouded 2B, the pattern they form growing ever more complex. The time of revelation may be at hand, but is this tale one of hope...or despair?
An enigmatic android, mysterious machine lifeforms, and deadly secrets...
Newfound ruins amidst the Duergar Mountains have drawn the attention of curious dwarves and the Warrior of Darkness alike. The discovery of a pale-garbed woman calling herself 2P, however, will force these intrepid explorers to confront the reality─and dangers─of technology beyond their wildest imaginings.
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00:00:00 In the Middle of Nowhere
00:12:58 Deploy the Core
00:31:26 One Fell Swoop
00:45:48 Nor Any Drop to Drink
01:06:28 Super Seismic
01:20:59 The Next Piece of the Puzzle
01:34:14 Away with the Faerie
01:57:32 Blood and Thunder
02:20:15 Into the Firestorm
02:51:26 Heart of Darkness
03:15:13 On Thin Ice
03:43:20 Life Finds a Way
03:54:32 Worlds Apart
04:01:02 Empty Promise
04:11:41 Fear of the Dark
04:29:57 Shadows of the Past
05:13:31 Voice of the Soul
06:07:10 Where I Belong
Game: Final Fantasy XIV
Release Date: July 16, 2019
Developer: Square Enix
Eden is the level 80, 8-player raid of Shadowbringers (5.0). It is available in both Normal (story mode) and Savage (challenge mode) difficulties. Eden (Savage) is the main high-end raid of Shadowbringers.
Eden's Gate is the first section of Eden, released on July 16, 2019. It requires a minimum item level of 425.
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00:00:00 An Auspicious Encounter
01:00:04 Tortoise in Time
01:45:18 The Fire-bird Down Below
02:23:33 Surpassing the Samurai
02:48:06 The Fifth Lord
Game: Final Fantasy XIV
Release Date: January 29, 2018
Developer: Square Enix
he Four Lords is the optional level 70, 8-player trial series for the Stormblood expansion. The questline includes two dungeons, making it the only optional trial questline with associated dungeons.
The Four Lords begins with an effort by Tataru and Soroban to discover a mythical hidden treasure, and in so doing they end up coming to the aid of the entire Far East! Can the Warrior of Light best ancient kami and prevent an impending disaster?
The first part of The Four Lords was released with Patch 4.2 on January 29, 2018. This included a dungeon Hells' Lid, and an 8-man trial, The Jade Stoa and its Extreme. The second part followed with Patch 4.3 on May 21, 2018 and included the dungeon The Swallow's Compass. The third part came with Patch 4.4 on September 18 2018 and included the second 8-man trial, Hells' Kier and its Extreme. The fourth and final part was released on January 7, 2019 as part of Patch 4.5 and contains the finale to the series, The Wreath of Snakes and its Extreme.
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00:00:00 Dramatis Personae
00:21:16 A City Fallen
01:17:04 Uninvited
01:54:22 Desire
02:06:03 Annihilation
02:54:04 The Path of Most Resistance
03:24:26 Welcome to Their Jungle
03:50:04 The City of Lost Angels
Game: Final Fantasy XIV
Release Date: October 10th, 2017
Developer: Square Enix
Return to Ivalice is the level 70 24-player Alliance Raid series for the Stormblood expansion. The story follows the Lexentale family─Jenomis, Ramza, and Alma─as they search for the truth behind the fabled land of Ivalice in an effort to clear their sullied family name.
The director and writer of titles such as Final Fantasy Tactics and Final Fantasy XII, Yasumi Matsuno, is a featured guest creator for this raid series. In addition, boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO TV series.
The first part of Return to Ivalice was released with Patch 4.1 on October 10th, 2017. This included the 24-man alliance raid, The Royal City of Rabanastre. The second part followed with Patch 4.3 on May 22nd, 2018 and included the second 24-man alliance raid, The Ridorana Lighthouse. The third and final part was released on January 7, 2019 as part of Patch 4.5 and contains the finale to the series, The Orbonne Monastery.
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00:00:00 The Hunt for Omega
00:35:29 Into the Deltascape
00:51:15 A Catastrophe Waiting
01:00:27 The Croak Queen
01:11:08 A Void at All Costs
01:27:12 The Anomaly
01:42:18 Return to the Rift
02:04:18 No Slowing Down
02:15:11 An Unfinished Masterpiece
02:31:07 Won't Let You Pass
02:41:39 Test World of Ruin
03:06:36 In the Beginning, There Was Chaos
03:35:42 And Like Fire Was His Mane
03:48:37 In the End, There Is Omega
04:48:50 To Kweh under Distant Skies
Game: Final Fantasy XIV
Release Date: July 4, 2017
Developer: Square Enix
From the question of its origin to the very nature of its existence, much about Omega is shrouded in mystery. Employed by the Allagan Empire to capture Bahamut, it remained in an eras-long stasis until recently, when it was roused to contend with the threat of another primal. In the course of this mission, however, it vanished within the rocky expanse of Gyr Abania...
Omega is also a server in the European Chaos Data Center.
The Omega Records
As the war for Ala Mhigo’s liberation raged on, in its shadow another furious struggle was set in motion, unbeknownst to all save a few. Owing to the records generously provided by Jessie Jaye of Garlond Ironworks, the world may appreciate the full extent of the threat posed by the ancient weapon Omega—and the valorous deeds of the heroes who rose against it.
Awakening A Relic
By the twisted machination of Iberd Feare, a dread primal had manifested in the skies above Baelsar’s Wall. While its identity was at first unknown, one thing was certain: ere long it would break free of its confinement and unleash its fury upon the realm. Confronted with the possibility of another Calamity, the leaders of the Eorzean Alliance resorted to desperate action: activating Omega, an ancient primal countermeasure buried deep beneath the Carteneau Flats.
After cons in slumber, Omega roused to life and identified the primal as a target. Yet even as the mechanical monstrosity moved to attack, the creature burst forth from its prison to reveal its terrible form—a draconic being that would come to be known as Shinryu. The two mighty entities engaged in a furious aerial battle, which ended when both crashed down in Gyr Abania amidst a blinding explosion and disappeared. As overseers of Omega’s activation, Cid Garlond and his eponymous Ironworks were tasked with locating the missing weapon, their mission taking them to a place that transcended all imagining.
The Search for Omega
Despite the Ironworks' best efforts, Omega proved exceedingly elusive. While Shinryu fell into the Empire’s hands and was subsequently vanquished by the Warrior of Light and his comrades, there was not so much as a trace of the Allagan relic to be found. But amidst the standstill, there suddenly came a lead. Aetheric readings were observed to have risen alarmingly at the Yawn, the massive crater in the Fringes where Omega and Shinryu were believed to have fallen. So it was that Cid Garlond and his assistants set out for said crater, the Warrior of Light in tow.
As the party inspected the pool of condensed aether that filled the Yawn, without warning, a peculiar chocobo-like being burst forth. Its name later revealed to be Alpha, the creature led the companions through the Yawn and into Omega’s domain—the Interdimensional Rift.
Appearing to be a mammet designed in the likeness of a chocobo, the mysterious Alpha proved to be the key to victory. Communicating via expressive kwehs, it served as a dependable guide to the heroes throughout their arduous journey.
Midgardsormr claims a long and troubled history with Omega. Through his diminutive incarnation which journeys with the Warrior of Light, the Father of Dragons provided the heroes with invaluable insight and advice in the course of their trials.
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00:00:00 Gods of Eld
00:05:33 When the Bough Wakes
00:32:37 The Fate of Stars
00:57:45 Balance unto All
01:23:33 The Last Pillar to Fall
Game: Final Fantasy XIV
Release Date: Febuary 22, 2016
Developer: Square Enix
Barring the setup during the 3.0 release of Heavensward, the first part of the Warring Triad proper was released with Patch 3.2 on Febuary 22, 2016. This included the 8-man trial, Containment Bay S1T7 and its Extreme. The second part followed with Patch 3.3 on June 6, 2016 and was just a single quest, The Fate of Stars. The third part came with Patch 3.4 on September 26, 2016 and included the second 8-man trial, Containment Bay P1T6 and its Extreme. The fourth and final part was released on January 16, 2017 as part of Patch 3.5 and contains the finale to the series, Containment Bay Z1T9 and its Extreme.
The Warring Triad refers to three legendary eikons there were summoned into existence on Meracydia in the latter days of the Allagan Empire. Each possessed unimaginable power, these empyrean entities inflicted grievous losses upon the invading imperial forces. As the name implies, however, the Warring Triad also clashed against each other, their very natures embodying the conflicting ideals of the peoples who summoned then. Divided and divisive, the seemingly invincible eikons eventually fell to the Allagan's anti-primal weaponry, and were imprisoned within the empire's containment facilities.
Sephirot, the Fiend
Sephirot was summoned by a race of treelike beings native to the continent of Meracydia. Believed to be the world's first tree ascended to divinity, he is said to command the wellspring of life. Allagan records substantiate the claim, attributing the eikon with the ability to induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy. Sephirot often enlarged his own form to colossal size to wreak devistation upon his enemies, earning him the title of the "Fiend" from the battered armies of Allag.
Sophia, the Goddess
Summoned by the diverse peoples of an ancient Meracydian nation, Sophia was revered simply as the "Goddess". An entity of enlightenment, legends tell that she brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony. Sophia is beloved for her boundless compassion, yet also feared for the merciless retribution visited upon those who would dare upset the perfect equilibrium of her scales.
Zurvan, the Demon
Called forth by a Mercydian race of centaurs, this deity is believed to command the boundless expanse of eternity and thus stand above all other gods in existence. Charged with the punishment of wicked divinities, Zurvan is also the embodiment of victory over injustice. The eikon's nightmarish aspect reflects the terrible inevitability of his triumph, and records describe the "Demon" striding into battle girded head to foot in armor formed of unshifting flame.
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00:00:00 Sky Pirates
00:16:22 To Rule the Skies
00:59:18 The Weeping City
02:00:23 Freedom for Our Skies
02:09:06 Where Shadows Reign
03:09:13 A Redbill Farewell
Game: Final Fantasy XIV
Release Date: November 10, 2015
Developer: Square Enix
The first part of Shadow of Mhach was released with Patch 3.1 on November 10th, 2015. This included the 24-man alliance raid, The Void Ark. The second part followed with Patch 3.3 on June 7th, 2016 and included the second 24-man alliance raid, The Weeping City of Mhach. The third and final part was released on January 17, 2017 as part of Patch 3.5 and contains the finale to the series, Dun Scaith. A weekly repeatable quest for running Dun Scaith was added in 3.55a on February 27, 2017: Unidentified Flying Object.
Shadow of Mhach is the level 60 24-man alliance raid series for Heavensward, similar to the previous Crystal Tower series. The story follows a band of sky pirates as they discover the ruins of an ancient civilization that made a dark pact with an evil power in an effort to save themselves from destruction.
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00:00:00 Disarmed
00:30:32 Steel and Steam
00:45:11 Tinker, Seeker, Soldier, Spy
01:00:22 The Pulsing Heart
01:12:52 Enigma
01:20:42 Rearmed
01:57:32 The Folly of Youth
02:15:18 Toppling the Tyrant
02:30:20 One Step Behind
02:48:24 A Gob in the Machine
03:02:12 The Coeurl and the Colossus
03:33:18 Biggs and Wedge's Excellent Adventure
03:54:14 Thus Spake Quickthinx
04:25:07 Judgment Day
05:04:31 Of Endings and Beginnings
Game: Final Fantasy XIV
Release Date: July 7, 2015
Developer: Square Enix
Alexander is a level 60, 8-player raid of Heavensward (3.0). It is available in both Normal (story mode) and Savage (challenge mode) difficulties. Alexander (Savage) is the main high-end raid of Heavensward.
Rising from the waters of the Thaliak River, this mechanical fortress is the essence of a primal. Aside from its main trunk the colossal construct rests on two massive "arms" of steel, giving it the appearance of a clockwork giant. Events suggest that Alexander is capable of manipulating the flow of time, allowing its controllers to "correct" mistakes in history, but without further investigation, there is much to the primal that remains unexplained.
Unlike the majority of Beastmen deities, Alexander is not the creation of any specific myth or faith. It would be more accurate to describe the citadel as the primal manifestation of the ideals of Quickthinx Allthoughts-an incarnation of his vision for the perfect world. The Illuminati leader found the core of his concept in the Enigma Codex, a one hundred yeat old work containing the revelations of a genius Au Ra technologist, his mind drawn to the plans for a self-sustaining, mobile bastion of logic and reason. Considering Quickthinx's calculating nature, it is assumed that primal summoning was merely the most efficacious method of creating his "Alexander Initiative".
Seemingly out of nowhere, a large mechanical monstrosity suddenly appeared in the Thaliak River, shrouded in a large barrier. It stirred briefly, putting a leg up on the shore and out of the barrier, then ceased moving. The Warrior of Light and the Scions of the Seventh Dawn moved in to investigate, and Y'shtola Rhul, with her ability to see the flow of Aether, could see that the machina was absorbing Aether from the land at an alarming rate, and would leave the Dravanian Hinterlands a lifeless husk in just a few moons. Cid nan Garlond was able to deduce that the large mechanical beast appearing was most likely the work of the Illuminati, and headed off to speak with Brayflox to learn more on the matter, while Y'shtola headed off to Matoya's Cave to see if there was a way to stop the flow of Aether to the machine.
While investigating the machine, Biggs and Wedge made a discovery: a hatch near the foot of the machine. The hatch seemed to be locked by some sort of strange code. Cid arrived after the discovery to report that the machine was indeed most likely summoned forth by the Illuminati, and they might hold the key to gaining access to the hatch. Using a device he built, Wedge manages to intercept some coded messages from the Illuminati. However, it appears to be nonsense, and nothing of use.
At that time, a strange treasure hunter named Mide appeared, and was able to aid in opening the door. With her in tow, the party heads inside the machine and explores, finding a massive amount of strange machina inside that became hostile and attacked. After defeating the machines, the party heads back outside, and finds themselves surrounded by a large horde of goblins, who reveal themselves to be the Illuminati. The leader steps forward and identifies himself as Quickthinx Allthoughts, and addresses Mide, saying that the treasure she was looking for was somewhere else. This prompts one of the goblin machinists to mock her, mentioning the Alexander Initiative. Before he can silence his loud-mouthed compatriot, Mide shoots the bombs on the goblins back, and the party flees in the confusion.
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00:00:00 Legacy of Allag
00:18:40 Sanding It Down
00:34:03 A Performance for the Ages
00:46:57 Labyrinth of the Ancients
01:21:26 For Prosperity
01:26:32 Syrcus Tower
02:19:45 The World of Darkness
03:06:59 The Light of Hope
Game: Final Fantasy XIV
Release Date: December 17th, 2013
Developer: Square Enix
The first part of the Crystal Tower was released with Patch 2.1 on December 17th, 2013. This included the very first 24-man alliance raid, Labyrinth of the Ancients. The second part followed with Patch 2.3 on July 8th, 2014 and included the second 24-man alliance raid, Syrcus Tower. The third and final part was released on January 20, 2015 as part of Patch 2.5 and contains the finale to the series, The World of Darkness. A weekly repeatable quest for running the series was also added in 2.5: Repeatable Feature Quest The Gift of the Archmagus.
Crystal Tower is the level 50 24-player Alliance Raid series. The first instance, Labyrinth of the Ancients, requires 3 full parties of 8 players with average iLvl (item level) of 55 or higher. To unlock the raid, players are required to start the questline by talking to the Outlandish Man at Mor Dhona (X:21.8 Y:8.1). As of Patch 5.3, this raid series is required for the MSQ to progress past Patch 2.55 quest Main Scenario Quest A Time to Every Purpose.
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00:00:00 Primal Awakening
00:09:34 The Binding Coil of Bahamut - Turn 1
00:17:42 The Binding Coil of Bahamut - Turn 2
00:20:50 The Binding Coil of Bahamut - Turn 3
00:27:39 The Binding Coil of Bahamut - Turn 4
00:30:22 The Binding Coil of Bahamut - Turn 5
00:42:16 Alisaie's Pledge
00:46:31 Another Turn in the Coil
00:58:46 The Second Coil of Bahamut - Turn 1
01:03:44 The Second Coil of Bahamut - Turn 2
01:10:48 The Second Coil of Bahamut - Turn 3
01:17:19 The Second Coil of Bahamut - Turn 4
01:38:18 Alisaie's Resolve
01:45:15 Fragments of Truth
02:03:11 The Final Coil of Bahamut - Turn 1
02:16:02 The Final Coil of Bahamut - Turn 2
02:36:24 The Final Coil of Bahamut - Turn 3
03:02:00 The Final Coil of Bahamut - Turn 4
03:20:37 Alisaie's Path
Game: Final Fantasy XIV
Release Date: August 27, 2013
Developer: Square Enix
The Coils of Bahamut or just Coils is the level 50, 8-player raid of A Realm Reborn (2.0). It is the first raid series to be released in the game.
Because the Coils of Bahamut have a difficulty somewhere between Extreme trials and Savage raids, these raids are not included in any roulette (even Mentor). As such, players solo queuing via Duty Finder will almost never be able to form a party.
That being the case, it is recommended that newer players use the Party Finder to seek the assistance of a couple of level-capped players for a "unsynced run" using the unrestricted party option, which will disable level sync and allow players to enter at their true level. This will allow players to see the story at an appropriate point in their Main Scenario Quest progression. Unlike future raid tiers, The Coils of Bahamut do not have a story mode, only a challenge mode.
While optional, the raid storyline serves as an "epilogue" to lore-wise events that transitioned the game from the Legacy versions (1.x) to A Realm Reborn (patch 2.0), along with developing a character who later becomes relevant to the Main Scenario Quests.
Players who wish to complete these raids with level sync enabled should also form a pre-made party through Party Finder or other means, which further enables the use of Minimum Item Level and Silence Echo settings for an additional challenge. Note that due to significant job changes between when the raids were new and the present time, participation with Level Sync, Minimum Item Level and Silence Echo will still not fully reflect the original difficulty of the raids. There is very little tangible reward to completing the raids with level sync enabled, with the exception of certain Blue Mage frame icon.png Blue Mage achievements or obtaining very specific crafting materials from some bosses for certain Housing Items.
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00:00:00 Seeking the Light
00:22:45 Appealing to the Masses
00:45:58 In Defiance of Fate
01:11:13 Back to Action
01:27:02 Down in the Dark
03:02:09 Reunited at Last
03:26:04 Growing Light
03:47:13 When One Door Closes...
03:57:35 The Game Is Afoot
04:39:02 The Coming Dawn
05:02:30 Credits
05:43:50 To be continued...
Game: Final Fantasy XIV
Release Date: October 3, 2023
Developer: Square Enix
Releasing in two parts, this patch concludes the post-Endwalker storyline and sets the stage for Dawntrail. The main feature of this patch is Thaleia, the final Alliance raid in the Myths of the Realm series. The Warrior and the Students visit the Watcher on the moon and discover that he is the thirteenth member of the Twelve, created and charged by Hydaelyn with watching over the world following the sundering. Returning to the Omphalos, Deryk reveals himself as Oschon, the Wanderer, who explains that his purpose was to bring mortals capable of granting their wish to them. The Warrior and their allies defeat the remaining members of the Twelve, after which the gods merge into a single entity known as Eulogia, defeating them as well. Believing that mankind are now the rightful heritors of the star after averting the Final Days, Eulogia reveals that their wish is to return to the aetherial sea now that their duty has been fulfilled. The Twelve disperse into the aether, though Oschon, having grown attached to mankind during his travels, leaves a portion of his essence behind as Deryk, now a mortal. Other features include the expansion of the free trial to include Stormblood, the third Variant and Criterion Dungeon, Aloalo Island, collaborations with Fall Guys and Final Fantasy XVI, and the open beta and subsequent launch for the Xbox Series X/S version.
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00:00:00 Currying Flavor
00:23:06 Going Haam
01:32:36 Like Fear to Flame
01:47:44 The Fallen Empire
02:06:29 Bonds of Trust
02:28:57 Lunar Rendezvous
02:51:05 The Red Side of the Moon
03:17:17 Abyssal Dark
03:50:15 The Dark Throne
04:01:11 To be continued...
Game: Final Fantasy XIV
Release Date: May 23, 2023
Developer: Square Enix
The main feature of this patch is Pandæmonium: Anabaseios, with a Savage mode releasing one week after launch. The Warrior investigates Pandæmonium's appearance in the present, only to be confronted by a resurrected Athena, who recreates shades of Erichthonios and Lahabrea from the memory crystal. Lahabrea explains that her resurrection was made possible by placing her soul in the Heart of Sabik, an auracite that previously powered the Ultima Weapon, and was awakened by Claudien discovering the stone at the site of Lahabrea's defeat in Azys Lla. Journeying to the facility alone, the Warrior encounters the resurrected shade of Themis who was made Athena's thrall. After defeating Themis, the Warrior releases him from Athena's control; he then reveals that Claudien is Erichthonios' present-day reincarnation. The Warrior faces Athena and defeats her, thwarting her plans for godhood. She threatens to destroy the aetherial sea, though Erichthonios sacrifices himself by awakening Claudien's memories of his past life to release him from Athena's control. The Warrior then journeys back to the past, where Lahabrea pieces together that Hegemone was under Athena's control and allowed Hephaistos to wreak havoc. Merging with his splintered fragment, he dispels Athena's brainwashing. Back in the present, Claudien devotes himself to researching the Heart of Sabik, while Themis reflects on his time with the Warrior before amicably passing on. Other features include another update to Blue Mage, a new route for Ocean Fishing in the Far East, and the second Variant and Criterion Dungeon, Mount Rokkon.
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00:00:00 Inside the Wall
00:07:56 Dead City
00:23:01 The Flat
00:35:19 The Slums
01:38:28 Rooftops
01:52:49 The Slums Part 2
02:11:55 Dead End
02:33:45 The Sewers
02:59:46 Antvillage
03:13:41 Midtown
04:09:42 Jail
04:29:13 Control Room
04:44:33 Credits
Game: Stray
Release Date: July 19, 2022
Developer: BlueTwelve Studio
Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria, and sets out to return to the surface with the help of a drone companion, B-12. The game is presented through a third-person perspective. The player traverses the game world by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world and hack into technology to solve puzzles. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, which attempt to kill them.
The development began in 2015, led by BlueTwelve Studio founders Koola and Viv, who wanted to pursue an independent project after working at Ubisoft Montpellier. They partnered with Annapurna Interactive to publish the game. Stray's aesthetics were influenced by Kowloon Walled City, which the developers felt could be appropriately explored by a cat. The gameplay was inspired by the developers' cats, Murtaugh and Riggs, and the team studied images and videos of cats for research. They found playing as a cat led to interesting level design opportunities, though they encountered challenges in balancing design and gameplay. The decision to populate the world with robot characters further influenced the narrative and backstory.
Stray was announced in 2020 and became highly anticipated. It was released for the PlayStation 4, PlayStation 5, and Windows in July 2022, for the Xbox One and Xbox Series X/S in August 2023, and for macOS in December 2023. The game received generally positive reviews, with praise for its artistic design, cat gameplay, narrative, original score, and platforming elements, though critics were divided on the combat and stealth sequences. The game received accolades at The Game Awards, Game Developers Choice Awards, and Golden Joystick Awards, and appeared on multiple publications' year-end lists. An animated film adaptation is in development.
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00:00:00 Prologue
00:03:11 Sequence 01
00:07:45 Refresher Course
00:11:37 A Deadly Performance
00:22:40 Journey to the New World
00:49:56 Sequence 02
00:50:09 Welcome to Boston
00:59:44 Johnson's Errand
01:18:34 The Surgeon
01:39:13 The Soldier
01:47:15 Infiltrating Southgate
02:05:33 Sequence 03
02:19:32 Unconvinced
02:35:03 Execution is Everything
02:57:59 The Braddock Expedition
03:17:34 Sequence 04
03:20:10 Hide and Seek
03:34:13 Outside the Animus
03:47:36 Feathers and Trees
03:53:56 Hunting Lessons
04:08:49 Something to Remember
04:17:46 Sequence 05
04:27:39 A Boorish Man
04:40:30 A Trip to Boston
04:57:52 Boston's Most Wanted
05:17:36 River Rescue
05:24:43 The Whittler's Weapons
05:33:43 Training Begins
05:41:23 Outside the Animus #2
05:52:06 The Hard Way
06:08:08 Sequence 06
06:09:03 Modern Tower
06:40:37 Captain Kidd's Treasure
06:43:30 Encyclopedia of the Common Man
06:56:43 Peg Leg Trinkets (Homestead)
07:03:58 Boy Who Cried Wolf
07:12:48 Finding The Sasquatch
07:40:06 On Johnson's Trail
08:05:42 The Angry Chef
08:15:10 The Tea Party
08:31:16 Hostile Negotiations
08:42:44 Sequence 07
08:51:28 The Midnight Ride
09:07:01 Lexington and Concord
09:26:34 Conflict Looms
09:36:42 Battle of Bunker Hill
09:47:39 Sequence 08
09:50:54 Dead Chest's Treasure
09:56:07 Fort Wolcott
10:10:05 Peg Leg Trinkets (Boston)
10:19:22 Peg Leg Trinkets (Frontier)
10:33:31 The Ghost Ship
10:39:33 The Chase
10:51:45 Something on the Side
11:04:04 Bridewell Prison
11:22:44 Public Execution
11:33:24 Sequence 09
11:33:46 The Stadium: MMA Night
12:04:47 Peg Leg Trinkets (New York)
12:18:26 Missing Supplies
12:33:19 Peg Leg Trinkets (Frontier)
12:39:38 The Mad Doctor's Castle
12:49:10 Oak Island
13:05:01 Father and Son
13:13:20 The Foam and the Flames
13:19:42 A Bitter End
13:33:53 Sequence 10
13:38:32 Alternate Methods
13:49:27 Broken Trust
14:01:35 Battle of Monmouth
14:10:15 Sequence 11
14:11:10 Return To Abstergo
14:34:26 Battle of the Chesapeake
15:04:46 Lee's Last Stand
15:14:28 Sequence 12
15:15:31 Laid to Rest
15:34:35 Chasing Lee
15:51:11 Desmond's Decision
16:02:04 Credits
16:21:00 Epilogue
Game: Assassin's Creed III
Release Date: October 30, 2012
Developer: Ubisoft Montreal
Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. A remastered version of the game was released in 2019 for Windows, PlayStation 4, Xbox One and Nintendo Switch, and in 2021 for Google Stadia.
The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, using a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The main narrative is set in 18th-century Colonial America from 1754 to 1783, and follows two characters whose stories are interconnected: Haytham Kenway, a British Templar who attempts to build a presence for his Order in the colonies during the French and Indian War; and Ratonhnhaké:ton / Connor, Haytham's half-Mohawk son, who becomes an Assassin to protect his people's lands and avenge his mother's death, and battles the Templars' attempts to influence the outcome of the American Revolution.
Assassin's Creed III is set in an open world and presented from the third-person perspective with a primary focus on using each playable character's combat and stealth abilities to eliminate targets and explore the environment. Connor is able to freely explore 18th-century Boston, New York City, and the American frontier to complete side missions away from the primary storyline. The game also features a multiplayer component, allowing players to compete online to complete solo and team-based objectives including assassinations and evading pursuers. Ubisoft developed a new game engine, AnvilNext, for the game. Assassin's Creed III was one of the first major video game releases to prominently feature Mohawk people (Mohawk: Kanienʼkehá꞉ka), an Iroquoian-speaking Indigenous people of North America. The team sought to capture Mohawk culture as authentically as possible and consulted with cultural experts about the depiction of Connor and other Mohawk characters. A number of downloadable content (DLC) packs were released to support Assassin's Creed III, including The Tyranny of King Washington, a story expansion set in an alternate timeline from the base game's events.
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00:00:00 Training
00:05:18 Lackluster Lobby
00:06:35 Fancy Foyer
00:50:56 The Sergeant: Yeehaw
00:53:29 Seed Stock
01:51:28 The Rotten Junkie: Candy Apple
01:54:22 Dark Docks
02:25:42 The Idiot Incarnate: Mecha-Chad
02:28:45 Cryptic Crypt
03:00:12 The True Owner: Uncle Rigsby
03:03:12 Side Quest Time
04:28:50 Soupy Sewers
05:22:30 The Plan
05:36:44 What is that???: Space worm... thing?
05:52:45 Credits
Game: Turnip Boy Robs a Bank
Release Date: January 18, 2024
Developer: Snoozy Kazoo
Turnip Boy Robs a Bank is a 2024 action game developed by Snoozy Kazoo and published by Graffiti Games. It is the sequel to Turnip Boy Commits Tax Evasion.
After the events of Turnip Boy Commits Tax Evasion, Turnip Boy decides to rob a bank. Turnip Boy Robs a Bank is an action game with roguelite elements. Players attempt to get as much money from the bank as possible. After three minutes, the police arrive, and after getting 5 stars, Stinky floods the bank with gas, which can kill Turnip Boy. Between bank robberies, players can purchase items. If Turnip Boy dies during the robbery, he receives less money. The banks are procedurally generated.
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00:00:00 Chapter 1: The Human Resource
00:34:59 Chapter 2: The Default Route
01:01:01 Chapter 3: The Surface
01:35:07 Chapter 4: The Diversion
02:06:17 Chapter 5: The Cutting Room Floor
02:28:11 Chapter 6: The Climb
03:18:16 Chapter 7: The Collision
03:36:06 Chapter 8: The Remote Execution
03:52:59 Credits
03:55:40 Post Credits
Game: Portal Revolution
Release Date: January 6, 2024
Developer: Second Face Software
Portal: Revolution is a 2024 free modification for Portal 2 created by Second Face Software. As with the official Portal games, it is a puzzle-platform game that involves using portals to navigate test chambers. It also adds several new mechanics, such as suction vents and paired laser cubes. Taking place prior to the events of Portal 2, players control an unnamed test subject as she attempts to gain control of a device that will restore the testing laboratories to full condition.
After its initial release was delayed due to approval difficulties, it was distributed on Steam and was largely praised by critics.
Like in the official games in the Portal series, Portal: Revolution's gameplay is based around solving puzzles in "test chambers". Players use a gun to manipulate the environment using portals, interacting with mechanics such as buttons and cubes. They can also coat the chamber in gels, which can adhere to surfaces to make the player bounce or slide across them.
Additionally, the mod incorporates several new gameplay elements. These include a shower that cleanses gel, and paired cubes that make a laser entering one exit the other. It also reintroduces "Pneumatic Diversity Vents" which can suck up other test elements; these were removed from the original version of Portal 2 during its development. Some test chambers also add switches that can turn off the power, which disables barriers but also turns off devices that help the player. A significant number of puzzles in the first half of the game only allow the player to control one portal, with the other being placed in a fixed position.
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00:00:00 Warehouse
00:14:16 Subway
00:32:00 Sewers
00:34:12 City Streets
00:52:29 Campus
01:13:25 Alley
01:49:42 Rooftops
02:33:50 Finale
03:04:32 Credits
Game: The Pedestrian
Release Date: January 29, 2020
Developer: Skookum Arts LLC
The Pedestrian is a side scrolling puzzle-platform game developed and published by American studio Skookum Arts LLC. The game was originally released in January 2020 for Linux, macOS, and Microsoft Windows. In August 2020, a port for PlayStation 4 and PlayStation 5 was announced for January 2021, during a State of Play presentation. It later released for Xbox One and Xbox Series X/S in January 2022. It was eventually released on the Nintendo Switch in January 18, 2024.
The player embodies a male or female Stick Figure, similar to those found on standardized exit signs, toilet signs, pedestrian traffic lights, etc. Though the game world is three-dimensional, the player character exists strictly within the 2D space created by the faces of various street and building signs, navigating between them as it makes its journey forward through various parts of New York City. The character may move left and right, jump a limited distance, drop through semi-solid floors, pick up certain objects and interact with doors and switches. Signs may feature such navigational obstacles as retractable platforms and columns, trampolines, deadly hazards, elevators, locked doors, and other similar elements common to many puzzle-based platformers.
Early on, each sign features only one entrance and one exit, requiring the player to simply reach the exit in order to progress forward. The game then introduces the concept of multiple signs appearing together as a "set", allowing the player character to move between them through doors, ladders, and other types of portals. Beyond navigating each individual sign, determining which pair of doorways should be connected to each other to form a coherent pathway to the exit quickly becomes the meat of the gameplay. When multiple signs appear as a set, the player is also required to reorganize them on the 2D plane in order to properly connect doorways to one another. For example, a ladder down from one sign can only connect to the top of a ladder leading into another sign placed below it, never above it. Once the player character travels through a doorway between two signs in a set, the connection becomes permanent and cannot be changed without restarting the level. Some levels feature more complex variations on this theme, e.g. signs that cannot be moved at all, or have a limited range of movement.
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00:00:00 Mail Time
00:00:21 Last Heart
00:01:04 Sunset Station
00:02:46 Limitless Line
00:21:00 Welp... that was short
00:22:28 Credits
Game: Turnip Boy Commits Tax Evasion
Release Date: August 26, 2021
Developer: Snoozy Kazoo
This is an absolutely massive update that took several months for us to develop! We've added an infinite train dungeon to the game known as the Limitless Line!
The Limitless Line is not just another dungeon, as it has its own type of items called Trinkets, which are obtained during runs and define a meta of their own! Not only that, we've added a ton of rewards for doing well in the dungeon, the chance for familiar characters you know and love to appear on the train, and an absolute ton more! To access Sunset Station, you must first complete the game to unlock a ticket for the Limitless Line.
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00:00:00 Veggieville
00:10:05 Bustling Barn
00:24:38 Forsaken Farmhouse
00:49:49 Forgotten Forest
01:12:49 Bomb Bunker
01:39:06 Mysterious Mafia Base
01:50:01 End?
01:53:17 Getting All Documents
02:07:16 God Onion
02:11:58 Credits
Game: Turnip Boy Commits Tax Evasion
Release Date: April 22, 2021
Developer: Snoozy Kazoo
Turnip Boy Commits Tax Evasion is a 2021 action-adventure video game developed by Snoozy Kazoo and published by Graffiti Games. It was released for Linux, macOS, Windows, and Nintendo Switch in April 2021. The game was also released for Xbox One in April 2022, for iOS and Android in May 2022, and for PlayStation 4 in December 2022. The player is placed in the role of an anthropomorphic turnip who evades taxes in an effort to fight a corrupt vegetable government. A sequel, titled Turnip Boy Robs a Bank, was released for Nintendo Switch, Microsoft Windows and Xbox One on January 18, 2024.
The player controls Turnip Boy, who has been convicted of tax evasion, and must go on a quest to stop a corrupt mayor. The game is played from a top-down perspective, and features a variety of areas to explore. The controls are similar to roguelike games, with a basic health system and hack and slash combat. Turnip Boy has an inventory containing a variety of items, which can include quest items, tools, and weapons; and can equip one at a time. Equippable items can be used in any direction, and position is determined by player input, such as mouse position. Turnip Boy can engage in combat with various enemies, in which he has a limited amount of hearts, and dies upon losing them all, but will respawn at the last checkpoint. Boss battles typically consist of attacking the boss directly with a weapon or utilizing a gimmick commonly used in the area the boss was found. Defeating bosses grants important items that can unlock new areas.
Along his journey, Turnip Boy may complete various sidequests to gain items or obtain achievements. Various NPCs can be interacted with, often either providing said quests or adding to the game's overall narrative.
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00:00:00 Prologue: Earth
00:22:46 Priority: Mars
01:16:12 Priority: The Citadel I
02:44:47 N7: Cerberus Lab
03:04:15 Priority: Eden Prime
04:04:07 Exploring the Galaxy I
04:24:33 Priority: Palaven
05:08:12 EDI
05:42:02 Grissom Academy: Investigation
05:49:17 Grissom Academy: Emergency Evacuation
06:32:04 Exploring the Galaxy II
06:40:40 Checking on Ashley
06:50:10 Citadel: Aria T'Loak
07:00:26 Citadel: Dr. Bryson
07:06:45 Leviathan: Find Garneau
07:17:05 Citadel: Aria T'Loak (continued)
08:11:53 Exploring the Citadel I
08:25:34 Omega: Aria T'Loak
10:54:03 Exploring the Galaxy III
11:00:01 Exploring the Citadel II
11:08:00 Priority: Sur'Kesh
12:32:20 Exploring the Citadel III
13:01:25 Attican Traverse: Krogan Team
14:06:38 N7: Cerberus Abductions
14:26:19 Exploring the Citadel IV
14:30:14 Tuchanka: Turian Platoon
14:55:49 Tuchanka: Bomb
15:24:56 N7: Cerberus Attack
15:35:52 Priority: Tuchanka
16:51:10 N7: Cerberus Fighter Base
17:02:10 Exploring the Galaxy IV
17:11:34 Priority: The Citadel II
18:43:18 Exploring the Citadel V
18:54:31 Citadel: Shore Leave
19:10:42 Citadel Wards: Ambush
19:34:32 Citadel: Identity Theft I
19:49:20 Silver Coast Casino: Infiltration
20:12:58 Citadel: Identity Theft II
20:22:53 Citadel Archives: Escape
21:01:30 Citadel Docks: Retake the Normandy
21:28:32 Citadel: Party
21:32:24 Exploring the Citadel VI
22:00:31 Mahavid: Leviathan
22:35:00 Exploring the Galaxy V
22:50:02 Citadel Shore Leave
23:10:55 Exploring the Citadel VII
23:50:04 Leviathan: Find Ann Bryson
24:13:18 Arrae: Ex-Cerberus Scientists
24:57:21 Namakli: Leviathan
25:19:17 Exploring the Galaxy VI
25:27:57 Leviathan: Scan Locations
25:42:47 Exploring the Citadel Silversun Strip I
26:11:52 Kallini: Ardat-Yakshi Monastery
26:49:53 Despoina: Leviathan
27:28:09 Exploring the Citadel VIII
27:38:49 Priority: Perseus Veil
28:01:51 Priority: Geth Dreadnought
28:49:42 Exploring the Citadel IX
29:02:07 N7: Fuel Reactors
29:18:13 Rannoch: Admiral Koris
29:48:17 Rannoch: Geth Fighter Squadrons
30:31:48 Priority: Rannoch
31:22:38 Exploring the Citadel X
31:52:58 Exploring the Galaxy VII
32:10:40 Exploring the Citadel Silversun Strip II
32:24:54 Citadel: Party (continued)
33:34:23 Priority: The Citadel III
33:39:29 Priority: Thessia
34:42:20 Exploring the Citadel Silversun Strip III
34:57:05 N7: Communication Hub
35:05:48 Exploring the Citadel XI
35:14:11 Priority: Horizon
36:10:55 Exploring the Citadel Silversun Strip IV
36:21:48 Priority: Cerberus Headquarters
37:23:57 Priority: Earth
39:29:32 Ending
39:40:31 Credits
39:47:47 Post Credits
Game: Mass Effect 3
Release Date: March 6, 2012
Developer: BioWare
Mass Effect 3 is a 2012 action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Microsoft Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later released in November 2012. The game is set within the Milky Way galaxy in 2186, where galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war. It was the first title in Mass Effect series without involvement by Microsoft Game Studios.
Similar to Mass Effect 2, the player can import a completed saved game into Mass Effect 3 that influences the plot by taking previous decisions into account. In general, Mass Effect 3 revolves around increasing military strength by completing missions and gathering resources. As BioWare designed the game to be accessible to both old and new players, many of the series' traditional gameplay elements remain, such as cover-based third-person shooting, but new aspects are introduced as well, such as a multiplayer component. The game's score was written by a variety of composers, who aimed for a balance between the orchestral sound of Mass Effect 2 and the synthesizer-driven sound of the first Mass Effect. Mass Effect 3 also supports a variety of downloadable content packs, ranging from minor in-game items to more significant plot-related missions. Notable packs include From Ashes, Leviathan, Omega, and Citadel.
Mass Effect 3 received critical acclaim for its art direction, characters, emotional depth, improved combat, soundtrack, and voice acting. However, its ending was poorly received by fans, who felt that it did not meet expectations. In response to the controversy, BioWare released the Extended Cut pack, which expands upon the original ending. In May 2021, Mass Effect 3 was remastered as part of the Mass Effect Legendary Edition.
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00:00:00 Eden Prime
00:01:58 Citadel
00:04:49 Liara
00:05:53 Noveria
00:06:39 Virmire
00:10:41 Ilos
00:11:37 Sovereign
00:12:29 The Council's fate
00:14:41 Normandy Attack
00:15:02 Cerberus
00:16:41 Building the Team
00:17:50 Ashley & Liara
00:18:23 The Damaged Collector Ship
00:19:05 Crew Abduction
00:19:58 The Suicide Mission
00:22:20 The Fate of the Team
Game: Mass Effect: Genesis 2
Release Date: April 2, 2013
Developer: BioWare / Dark Horse Comics
Mass Effect: Genesis 2 is an "interactive backstory comic" produced by Dark Horse Comics for Mass Effect 3: Special Edition for Wii U, and is included on-disc. It is an updated version of Mass Effect: Genesis, which was originally created for the PlayStation 3 release of Mass Effect 2. Genesis 2 was released on April 2, 2013 for Xbox 360, PC, and PlayStation 3.
Genesis 2 fills the role of Mass Effect and Mass Effect 2 for new players to the series, introducing them to the story of the first two games in the Mass Effect trilogy and allowing them to make some of the major plot decisions that players could make by playing through the previous games (see Save File Transfer). The player is prompted to begin Genesis 2 after character creation, but using it is optional. There are two versions of the comic, one each for a male and female Commander Shepard.
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00:00:00 Prologue: Save Joker
00:07:57 Prologue: Awakening
00:48:01 Freedom's Progress
01:14:28 Stop the Collectors: Assemble a team
01:56:26 Dossier: The Veteran
02:04:19 Omega: Aria T'Loak
02:14:57 Dossier: Archangel
03:27:34 Dossier: The Master Thief
03:33:19 Citadel: The Council
04:04:58 Dossier: The Warlord
04:49:52 Dr. Okeer's Legacy
05:03:17 Omega: Batarian Bartender
05:14:19 Omega: The Patriarch
05:20:42 Dossier: The Professor
06:42:53 Dossier: The Convict
07:23:49 Horizon
08:06:57 Normandy Crash Site
08:44:48 Omega: Struggling Quarian
09:09:52 Overlord
09:38:55 Overlord: Atlas Station
10:04:47 Overlord: Prometheus Station
10:26:29 Overlord: Vulcan Station
10:47:09 N7: Wrecked Merchant Freighter
11:18:55 N7: Abandoned Research Station
11:28:00 Illium: Liara T'Soni
12:19:11 Lair of the Shadow Broker
13:55:53 Zaeed: The Price of Revenge
14:34:39 Collector Ship
15:10:52 Date Night
15:21:22 N7: Eclipse Smuggling Depot
15:32:35 Kasumi: Stealing Memory
16:16:31 Exploring the Citadel
16:38:52 Dossier: Tali
17:12:32 Jacob: The Gift of Greatness
17:47:42 Miranda: The Prodigal
18:24:54 Dossier: The Assassin
19:08:02 Garrus: Eye for an Eye
19:52:24 N7: Lost Operative
20:11:29 N7: Imminent Ship Crash
20:24:57 Jack: Subject Zero
21:04:21 Tuchanka: Urdnot Wrex
21:12:31 Mordin: Old Blood
22:00:20 Grunt: Rite of Passage
22:53:20 Thane: Sins of the Father
23:19:49 Citadel Stuff
23:33:25 Illium Stuff
23:43:16 Project Firewalker: Rosalie Lost
23:55:31 Rescue Dr. Kenson
25:04:09 Dossier: The Assassin
26:09:38 N7: Hahne-Kedar Facility
26:19:24 Samara: The Ardat-Yakshi
27:03:12 Project Firewalker: Geth Incursion
27:07:45 Project Firewalker: Recover Research Data
27:28:18 Project Firewalker: Prothean Ruin
27:40:28 Citadel: Found Forged ID
27:47:56 Reaper IFF
28:32:02 Tali: Treason
29:35:52 Legion: A House Divided
30:12:10 Stop the Collectors: Await IFF Installation
30:39:30 Stop the Collectors: Use Omega-4 Relay
30:46:09 Stop the Collectors: Defeat the Collectors
30:52:50 Collector Base: Infiltration
31:02:54 Collector Base: The Long Walk
31:14:23 Collector Base: Final Battle
31:31:00 Ending
31:36:49 Credits
31:45:53 Did I Make The Right Choice?
Game: Mass Effect 2
Release Date: January 26, 2010
Developer: BioWare
Mass Effect 2 is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts for Windows and Xbox 360 in 2010 and published by Electronic Arts for PlayStation 3 in 2011. It is the second instalment in the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways.
For the game, BioWare changed several gameplay elements and further emphasized third-person shooter aspects, including limited ammunition and regenerable health. In contrast to the exclusive focus on the main story of the original Mass Effect, the developers opted to create a plot where optional missions had as much intensity as the main mission. Mass Effect composer Jack Wall returned to compose Mass Effect 2's music, aiming for a darker and more mature sound to match the game's mood. Mass Effect 2 also supports a variety of downloadable content packs, ranging from single in-game character outfits to entirely new plot-related missions. Notable packs include Kasumi – Stolen Memory, Overlord, Lair of the Shadow Broker, and Arrival.
Released to critical acclaim, Mass Effect 2 was praised for its presentation and cinematography, diverse and complex characters, and improved combat over its predecessor. Some critics, however, expressed concerns about the game's simplified role-playing mechanics. The game received numerous year-end awards, including Game of the Year at the 14th Annual Interactive Achievement Awards, and Best Game at the 7th British Academy Games Awards. Mass Effect 2 is considered a significant improvement over its predecessor and one of the greatest video games of all time. A sequel, Mass Effect 3, was released in 2012. In 2021, Mass Effect 2 was remastered as part of the Mass Effect Legendary Edition.
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00:00:00 Eden Prime
00:02:06 Citadel
00:04:50 Liara
00:05:45 Noveria
00:06:49 Virmire
00:10:13 Ilos
00:11:08 Sovereign
00:12:28 The Council's fate
Game: Mass Effect: Genesis
Release Date: January 18, 2011
Developer: BioWare / Dark Horse Comics
Mass Effect: Genesis is a downloadable "interactive backstory comic" produced by Dark Horse Comics for the PlayStation 3 release of Mass Effect 2 and later made available for Xbox 360 and PC. Genesis was released on January 18, 2011 for PlayStation 3, and May 17, 2011 for Xbox 360 and PC. An updated version of the comic, Mass Effect: Genesis 2, is included in the Mass Effect 3: Special Edition for Wii U.
Genesis fills the role of Mass Effect for new players by introducing them to the story of the original game and allowing them to make six of the major plot decisions that Xbox 360 and PC players could make (see Save File Transfer). If downloaded, the comic appears between the opening level and character customization. There are two versions of the comic, one each for a male and female Commander Shepard.
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00:00:00 Profile Reconstruction
00:02:40 Eden Prime
01:23:06 The Citadel
05:02:41 Exploring The Galaxy
07:22:10 Therum
08:33:25 Exploring The Galaxy
13:30:46 Feros
16:22:29 Exploring The Galaxy
17:07:12 Noveria
19:13:14 Exploring The Galaxy
19:36:05 Virmire
21:05:18 Return to the Citadel
21:38:52 Ilos
22:27:14 The Final Battle
22:57:14 Credits
Game: Mass Effect
Release Date: November 20, 2007
Developer: BioWare
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00:00:00 Prologue
00:02:00 NAPPYOWL
00:06:34 LAZYHOUND
00:09:18 STRANDOG
00:13:51 STARINGCOW
00:18:10 GREENISH VIREO
00:24:13 BUCKTEETH
00:28:25 REPTILICUS
00:35:07 GRINDINGCHIEF
00:40:15 GRIZZLYRODENT
00:44:25 SNAKYFACE
00:50:19 SNAGLEPUFF
00:57:40 SKULLY
01:04:28 GRIMEYGATOR
01:09:04 MUSTYCYCLOPS
01:21:14 OWLBEAR
01:30:13 ZEMICHIEF
01:34:57 DECAFDOGCHILD
01:43:46 GRAVGAARD
01:50:22 KOALAKID
01:57:03 TERRACOTTA
02:07:19 SPIRITUALOOZE
02:17:29 RAYMOND
02:29:31 SPIKEYBROW
02:36:53 JURAKANCHIEF
02:42:05 Epilogue
02:43:01 Credits
Game: Kalimba
Release Date: December 17, 2014
Developer: Press Play
Kalimba is a puzzle-platform video game developed for the Xbox One and Microsoft Windows by Danish developer Press Play and published by Microsoft Studios. In the game, initially known as "Project Totem", players must move pieces of a totem pole through various levels while avoiding obstacles.
A noble shaman on the island of Kalimba protects her people through a mystic totem pole. When an evil shaman destroys both the good shaman and the totem pole, she discovers that her spirit can control pieces of the totem and plans to use that ability to save the island's inhabitants by building a new, stronger totem pole.
The player controls two colored pieces of the totem pole simultaneously; when the player moves one piece in a given direction, the second piece copies the action. The totem pieces may pass safely through anything that matches their own color, but otherwise must avoid all enemies and pitfalls. If a piece is lost through contact with an enemy or other obstacle, both pieces are lost, but the pieces reset to the most recently passed checkpoint. As players advance, they collect items scattered throughout the level. Upon completion of the level, points are scored for each item collected, but are reduced by the number of times the pieces were lost. The completed level unlocks a totem piece that also serves to rank the player's performance in that level. Levels may be replayed in order to improve both score and time of completion.
In cooperative mode, each player controls a pair of totem pieces of the same color. Playing through a different set of levels from the single-player mode, players must work together to arrange their pieces in ways to complete the levels. Scoring and ranking are otherwise the same as the single-player version.
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00:00:00 Induction
00:11:21 Optical
00:32:48 Cubes
00:45:47 Blackout
00:59:16 Clones
01:12:39 Dollhouse
01:30:01 Labyrinth
01:51:25 White Space
02:05:37 Retrospect
02:08:53 Credits
Game: Superliminal
Release Date: November 12, 2019
Developer: Pillow Castle Games
Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve puzzles to complete the game.
Superliminal was released for macOS and Windows in November 2019, for Nintendo Switch, PlayStation 4, and Xbox One in July 2020, for Linux in November 2020, and for PlayStation 5 and Xbox Series X/S in November 2022. It received generally positive reviews from critics. Multiplayer support and other modes were added to the game after launch.
Superliminal is a puzzle video game played from the first-person perspective. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream.
Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible. To reach the exit, the player can manipulate certain objects in the game world. The bulk of such interactions are based on the use of forced perspective: the player can pick up a waist-high cube, which is then kept at its apparent current size from the player's perspective. The player can then look elsewhere around the room, with the cube maintained at the same viewpoint, and drop that cube at that location (at the furthest distance observed), where the cube will scale up or downwards in size based on the new perspective. Taking the waist-high cube and looking downwards towards the floor when dropping it will make the cube shrink in size, while looking upwards towards the ceiling and dropping will make it grow large. This process can be repeated indefinitely, allowing the player to manipulate these scalable objects as to create platforms to reach the exit or clear obstacles blocking them.
Later areas of the game introduce new mechanics to this. Some objects exist as trompe-l'œil illusions with segments of two-dimensional art on various walls and surfaces, and the player must find the appropriate angle to view the object and make it appear whole to then be able to grab it.
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00:00:00 The Statue Garden
00:13:06 The Watchtower
00:15:55 The First Castle
00:26:25 The Empty City
00:35:37 Scaffolding
00:44:57 New Growth
00:57:13 The Palace
01:06:07 The Seawall
01:16:14 The Belltower
01:19:43 The Woods
01:24:19 The River
01:27:11 Home
01:31:26 The Nursery
01:36:48 The King's Monument
01:41:55 The Beginning
01:44:20 The Middle
01:46:23 The End
Game: The Unfinished Swan
Release Date: October 23, 2012
Developer: Giant Sparrow
The Unfinished Swan is an adventure video game developed by Santa Monica Studio and Giant Sparrow and published by Sony Computer Entertainment for the PlayStation 3 in October 2012. The game starts with a completely white space in which the player, a boy named Monroe (voiced by Nicholas Marj), is chasing after a swan that has escaped a painting, while simultaneously learning the story of a lonely king (voiced by Terry Gilliam). The PlayStation 4 and PlayStation Vita versions of the game, which was developed by Armature Studio, was released in October 2014. The game was released on Microsoft Windows and iOS by Annapurna Interactive in September 2020.
Monroe is a young boy whose mother has recently died. She was a painter who is known to have never finished a painting, having created over 300 incomplete works. Monroe is told by his orphanage that he is only allowed to keep one of her paintings, so he chooses her favorite, a painting of a swan missing its neck.
One night, Monroe wakes up to find the swan has escaped its painting, and he chases it until he finds himself in a mysterious painted world. With the help of his mother's magical silver paintbrush, Monroe begins to explore the painted world as he chases the swan. He soon discovers the remains of a vast but deserted kingdom, where he learns that the kingdom was once ruled by the King, who used his powers to build the kingdom. However, due to a combination of his negligence and incompetence, all of the King's subjects became fed up with his rule and left the kingdom.
Monroe continues to pursue the swan to a distant island off of the coast. There, he learns that the King, wanting to leave behind some sort of legacy, decided to make a family, so he painted a woman to be his companion. The two quickly fell in love, and the woman became pregnant. However, she left without a trace, implying that the woman is in fact Monroe's mother, making him the King's son. Monroe continues to travel deeper into the island where he finds a massive, but incomplete, statue of the King. He further learns that the King, depressed at the departure of his wife, decided to build the statue to serve as his lasting legacy, but his powers began to fade until he fell into an eternal sleep. Monroe climbs his way to the top of the statue where he finds the King, who finally wakes up.
The King (voiced by Terry Gilliam) recounts to Monroe of a strange dream he had, and how he has come to accept that his works and the painted world will not last forever and will eventually fade away. The King then passes his silver paintbrush on to Monroe and confirms Monroe is his son before sending him back to the real world. That night, Monroe decides to finish his mother's painting, giving the swan its missing neck and adding a pair of baby swans.
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00:00:00 1. Arrival
00:04:36 2. Lullaby
00:09:28 3. Shattered
00:14:49 4. Disconnected
00:20:27 5. In Focus
00:26:22 6. In The Dark
00:33:37 7. Playing Up
00:40:38 8. Momentary
00:48:23 9. The Bigger Picture
00:56:15 10. Boiling Point
01:03:59 11. Harmony
01:11:36 12. A Father's Reprise
01:20:25 13. Departure
01:24:36 Credits
01:26:02 Epilogue. Carmen's Letter
Game: Assemble with Care
Release Date: September 19, 2019
Developer: Ustwo Games
Assemble with Care is a 2019 puzzle video game developed by Ustwo Games. The game centers on an antique restorer who goes around a town fixing broken objects. The game originally released on Sep 19, 2019 for IOS and MacOS as a launch title for Apple Arcade. A Microsoft Windows version was later released on March 26. 2020.
n the game you repair various devices in order to help the people of Bellariva, a fictional town in Spain. The repair sections are separated by interludes in which it sets up the protagonist's reasons for repairing the device.