How to use the mod: You will need to do all of this in unmodified chunks, however there can still be some cases where the mod will not work correctly First set the seed using "/dungeonforcer seed YourWorldSeedHere" You can find chunks that may have a lot of spawners using "/dungeonforcer goodchunkfinder run RadiusInChunks" Use "/dungeonforcer goodchunkfinder reset" to remove them Then to find spawner combinations in a chunk use "/dungeonforcer run SearchType MobType", this can freeze your game for some time if there are a lot of them and you use a slow SearchType MobType is not needed when SearchType is MAX_TOTAL or MAX_ACTIVATED_TOTAL SearchType may be one of the following: MAX_TOTAL - find the combination with the most spawners of any type MAX_TOTAL_PREFER_TYPE - find the combination with the most spawners of any type, but first show the combinations with the most spawners of type MobType MAX_TYPE - find the combination with the most spawners of type MobType MAX_TYPE_PREFER_MORE - find the combination with the most spawners of type MobType, but first show the combinations with the most spawners of any type MAX_ACTIVATED_TOTAL - find the combination with the most spawners of any type that can be activated by 1 player MAX_ACTIVATED_TOTAL_PREFER_TYPE - find the combination with the most spawners of any type that can be activated by 1 player, but first show the combinations with the most activated spawners of type MobType MAX_ACTIVATED_TYPE - find the combination with the most spawners of type MobType that can be activated by 1 player MAX_ACTIVATED_TYPE_PREFER_MORE - find the combination with the most spawners of type MobType that can be activated by 1 player, but first show the combinations with the most activated spawners of any type The mod will find up to 50 spawner combinations and show you the first one You can use "/dungeonforcer next" to see the next combination. Sometimes it will look the same so then use it several times When you select a combination you like you will need to place and break some blocks to make the spawners generate there The mod shows floor and roof blocks for every dungeon, they are always needed and can be any solid blocks. All blocks between the floor and the roof need to be air. It is also very important to leave a 1 block air gap below all floor blocks at this stage Now you need to add walls with a certain amount of gaps. The mod prints the amount of gaps(Exits needed) for every spawner in chat. Place a line of solid blocks 2 blocks above the edge floor blocks and break the correct amount of them to make exits Then you need to add some solid blocks below the floor, the exact amount of them you need to place is also printed for each spawner(Floor blocks needed) The last step is regenerating the chunk you ran the "/dungeoneforcer run" command in. If you use my mod(BookDupe) you need to hold a writtable book and type .s in chat, it will drop the book and the chunk the book is in will regenerate when you unload and load it again You can see me doing all these steps in the video
How to use the mod: You will need to do all of this in unmodified chunks, however there can still be some cases where the mod will not work correctly First set the seed using "/dungeonforcer seed YourWorldSeedHere" You can find chunks that may have a lot of spawners using "/dungeonforcer goodchunkfinder run RadiusInChunks" Use "/dungeonforcer goodchunkfinder reset" to remove them Then to find spawner combinations in a chunk use "/dungeonforcer run SearchType MobType", this can freeze your game for some time if there are a lot of them and you use a slow SearchType MobType is not needed when SearchType is MAX_TOTAL or MAX_ACTIVATED_TOTAL SearchType may be one of the following: MAX_TOTAL - find the combination with the most spawners of any type MAX_TOTAL_PREFER_TYPE - find the combination with the most spawners of any type, but first show the combinations with the most spawners of type MobType MAX_TYPE - find the combination with the most spawners of type MobType MAX_TYPE_PREFER_MORE - find the combination with the most spawners of type MobType, but first show the combinations with the most spawners of any type MAX_ACTIVATED_TOTAL - find the combination with the most spawners of any type that can be activated by 1 player MAX_ACTIVATED_TOTAL_PREFER_TYPE - find the combination with the most spawners of any type that can be activated by 1 player, but first show the combinations with the most activated spawners of type MobType MAX_ACTIVATED_TYPE - find the combination with the most spawners of type MobType that can be activated by 1 player MAX_ACTIVATED_TYPE_PREFER_MORE - find the combination with the most spawners of type MobType that can be activated by 1 player, but first show the combinations with the most activated spawners of any type The mod will find up to 50 spawner combinations and show you the first one You can use "/dungeonforcer next" to see the next combination. Sometimes it will look the same so then use it several times When you select a combination you like you will need to place and break some blocks to make the spawners generate there The mod shows floor and roof blocks for every dungeon, they are always needed and can be any solid blocks. All blocks between the floor and the roof need to be air. It is also very important to leave a 1 block air gap below all floor blocks at this stage Now you need to add walls with a certain amount of gaps. The mod prints the amount of gaps(Exits needed) for every spawner in chat. Place a line of solid blocks 2 blocks above the edge floor blocks and break the correct amount of them to make exits Then you need to add some solid blocks below the floor, the exact amount of them you need to place is also printed for each spawner(Floor blocks needed) The last step is regenerating the chunk you ran the "/dungeoneforcer run" command in. If you use my mod(BookDupe) you need to hold a writtable book and type .s in chat, it will drop the book and the chunk the book is in will regenerate when you unload and load it again You can see me doing all these steps in the video