CSZTool-Assisted. This saves 1.53 seconds (46 frames) over the previous record by fifdspence and Plush (youtube.com/watch?v=qvR08EjNOmY)
0:00 to 0:12 and 0:25 to 0:40 were made by Plush and fifdspence, the rest is done by me.
SPOILERS:
I saved these frames by realising there was an invisible ceiling and a little ledge by the third red coin. This made me think that I could Side-BLJ into an invisible ceiling BLJ. Shoutouts to Madghostek for basically confirming to me that this invisible ceiling could be used, by showing me pictures on STROOP of the invisible ceiling.
I tried several different methods of getting down to the tree red coin, and I was about to give up until I found this method.
Alternate failed methods:
- Negative jump off edge (had too much speed to get an angle to NJ, could get over 1000 with this BLJ) - C^ down that little slope brings you far too high - Spindrift strats (attempted for like 5 minutes) - More that I can't remember
You can also get this BLJ to work in the other direction, but this direction should be faster.
SM64 - Frosty Slide for 8 Red Coins TAS in 3270CSZ2021-06-27 | Tool-Assisted. This saves 1.53 seconds (46 frames) over the previous record by fifdspence and Plush (youtube.com/watch?v=qvR08EjNOmY)
0:00 to 0:12 and 0:25 to 0:40 were made by Plush and fifdspence, the rest is done by me.
SPOILERS:
I saved these frames by realising there was an invisible ceiling and a little ledge by the third red coin. This made me think that I could Side-BLJ into an invisible ceiling BLJ. Shoutouts to Madghostek for basically confirming to me that this invisible ceiling could be used, by showing me pictures on STROOP of the invisible ceiling.
I tried several different methods of getting down to the tree red coin, and I was about to give up until I found this method.
Alternate failed methods:
- Negative jump off edge (had too much speed to get an angle to NJ, could get over 1000 with this BLJ) - C^ down that little slope brings you far too high - Spindrift strats (attempted for like 5 minutes) - More that I can't remember
You can also get this BLJ to work in the other direction, but this direction should be faster.
Enjoy!SM64 - Frosty Slide for 8 Red Coins TAS in 3093CSZ2021-07-08 | Tool-Assisted. This saves 0.33 seconds (10 frames) over the previous record by Frame Perfection. (youtube.com/watch?v=2npmemrRIZo)
0:00 - 0:13 and 0:24 - 0:38 were TASed by Plush and fifdspence Frame Perfection TASed the BLJ and got all the speed, I took over when Mario starts running backwards.
I found the initial BLJ strat seen in this video (youtube.com/watch?v=OjMG6odTNNQ). However, Frame Perfection has since saved a tonne of time. He realised that he could start the BLJ with the help of an invisible ceiling, meaning Mario doesn't have to spend time in the air. Crackhex found that you can fall off the ledge without needing to jump kick, and I found that doing a dive recover on the penguin platform allows you to turn a couple of frames earlier.
I noticed that if Mario's first running frame after the BLJ is on the lower platform, he can turn around quicker. This allowed him to fall off the edge 3 frames earlier.
When landing from the dive roll I keep more speed. Unfortunately, speed needs to be lowered as the C^ single jump spot needs less than -168 speed, other wise Mario will immediately stand still after the C^ single jump. To lower the speed, I use the landing frames from the jump kick and double jump (while also straining) so I can hit the wall at the correct frame with -167.99 speed.
In the old run, a jump kick is used to reach the warp and then hug the wall. Nis suggested that we should try not kicking, which saved 1 frame. Although, I realised that hitting the wall and crouching saves another frame.
Enjoy!SM64 Multiplayer - “Hazy Maze Cave All Stars TAS” in 2:13.30CSZ2021-02-24 | Tool-Assisted.
SPOILERS:
This speedrun does not use the taunt cancel exploit (which allows you to cancel any movement you do, including star animations).
If Mario or Luigi bonk into each other after collecting a star, this cancels the star animation celebration, meaning both players can carry on in the level.
If Luigi enters a room and Mario isn't in it, the textures are unloaded until Mario enters it. Mario also had to be close to Luigi for yellow coins/enemies to appear, but red coins are always loaded.
I tried a BLJ directly to the “Metal Head Mario Can Move” star from the elevator next to the red coins, but the red gate blocks Mario and Luigi from leaving, leaving them stuck in that room.
If you’re wondering why there’s no double star spawn for the red coin and 100-coin star, it’s because I realised that collecting the coins at the lower area of the level seemed faster, since I can avoid collecting some slower coins nearer the start.
Follow my Twitter: twitter.com/CeeSZeeSM64 - Tall Tall Mountain 100 Coins & Red Coins TAS in 1:24.72CSZ2020-11-08 | Tool-Assisted. Authors: CeeSZee, Bret, RSw, Nothing693
This is an improvement of 4.87 seconds over the previous record by Nothing693 and RSw (youtube.com/watch?v=WOnlNkTnQQ8) thanks to a new route and movement.
Massive thanks to dar gos (channel: youtube.com/channel/UCEgfodfjfo3J-bUAHrwl0Lw) for letting us use his BLJ right at the very beginning (the first 7 seconds were TASed by him). Bret continued as Mario starts running backwards, and he optimised the yellow coin collection and precisely turned the corner. I take over at 0:10, just before Mario does the backwards speed kick onto the mushroom.
Keeping backwards speed on the mushroom and collecting the red coin with a speed kick allows us to just barely land on the second mushroom edge, allowing for dive grinding. This was around 8 frames faster than landing on the first mushroom, quick turning, and dive rolling.
The movement from 0:15 – 0:17 (sideflip, wallkick, grind, C^ single jump) was taken from sm64expert’s 2018 TAS Competition task 9 submission (3 mins 58 seconds into this video: youtube.com/watch?v=FmxxItcY5DA&t=3m58s). However, instead of landing on the platform above and slow turning or quick turning into a long jump, I decided to try wall kicking on those wooden pillars and see what would happen. Luckily, the pillars are facing in a direction where I can wall kick and collect 4 out of the 5 yellow coins on the vines. I only needed 4 coins for this route. The after-slope strategy was also taken from his task 9 submission, as it was faster than the previous record’s strategy.
The slide section of the run was TASed by Nothing693 and RSw. Nothing693 TASed the slide part of the 120 stars TAS, and RSw improved this by 3 frames.
The after-slide section is definitely improvable. I remembered an old video from hanoji87 (youtube.com/watch?v=rYI6KZbHAeo) showcasing a glitchy wallkick (GWK) on the right side of the slide exit. Bret tested this and realised it was possible to perform this GWK on the left side, and that it was possible to skip the ledge grab with a triple jump. I initially optimised this with a triple jump. However, I realised that the GWK would also be possible with a double jump, and that it would skip the ledge grab. There is probably a better set up for the GWK, but this relies heavily on Mario’s spacing and height. If I wallkick too high up the wall, I will bonk on the ceiling, but wallkicking too low means I won’t skip the ledge grab. I don’t particularly like the double jump movement I used, but I decided to just leave it as it is.
The ending bob-omb strat is based off of luigimario64128’s bob-omb strat used in his Rainbow Ride 100 coins TAS (1 minute into this video: youtube.com/watch?v=_kgVIuwhXnM&t=1m1s). I realised that with some tweaking to the overall route, I could use the bob-omb near the red coin area and utilise a double-star spawn that way. The coin is heavily RNG based.
Time: 1:24.717 (rounded up for title). Re-records: ~34k.
My twitter: twitter.com/ceeszeeSM64 – Rainbow Ride Freerun 2 [TAS]CSZ2020-03-03 | Tool-Assisted, Around 22k re-records.
Enjoy!
My Twitter: twitter.com/CeeSZeeSuper Mario 64 - Community ESA 2019 Freerun [TAS]CSZ2019-02-22 | This community freerun was demonstrated at ESA (European Speedrunner Assembly) 2019 at the end of the 120 stars TAS WIP (Work in progress) that was demonstrated by Plush. This is Tool-Assisted.
Each of the TASers parts are shown in the video at the bottom left.
This freerun took over 33k re-records to make.
Enjoy!Super Mario 64 - Community Freerun in Snowmans Land [TAS]CSZ2018-09-10 | Welcome to the next community freerun, this time it's in Snowman's Land.
My Twitter: twitter.com/CeeSZeeSuper Mario 64 - Tiny-Huge Island Freerun [TAS]CSZ2018-04-19 | Tool-Assisted with 30k re-records by me.
This is also part of an "X Stars Random Route" which will be uploaded to dar gos' channel in the future, so subscribe to his channel! tinyurl.com/dargosyt
Enjoy!Super Mario 64 - Bowser in the Sky Freerun [TAS]CSZ2017-11-30 | Here is my second freerun in Bowser in the Sky.
Enjoy!Super Mario 64 - Community Freerun in Bob-Omb Battlefield [TAS]CSZ2017-07-28 | Welcome to the next community freerun, this time it's in BoB.
Who did what: rouge1234654: 0:00 - 0:03 Ethan White: 0:04 - 1:00 dar gos: 1:01 - 1:33 non5en5e: 1:34 - 2:02 Superdavo0001: 2:03 - 2:25 TimeTravelPenguin: 2:26 - 3:38 CeeSZee(Myself): 3:39 - end
Also.. thanks for 3000 subscribers!! Enjoy!Super Mario Star Road - 0 Star Random Route TASCSZ2016-07-18 | Thanks so much for 1000 subscribers! :) (My comments on this run below this paragraph) This is a Tool-Assisted Superplay made by myself that aims strictly for entertainment and aims to complete the game "Super Mario Star Road" which is a rom hack of Super Mario 64 made by Skelux, here is his channel: youtube.com/user/Skelux
My comments on the run: In my opinion this is a very entertaining run, it gets better and better throughout the video and starts to get awesome when Mario enters the castle. My personal favourite part is the last Bowser course.
I hope you enjoy!Super Mario Sunshine 64? - Lonely Holidays Red Coins [TAS]CSZ2015-05-19 | This hack was created by kaze, he basically recreated a Super Mario Sunshine level on Super Mario 64! Enjoy!