StardusterThe fifth video in a series where I beat maps I deem to be difficult: On Ultraviolence With a pistol-start Max (100% kills and secrets) And with NO saves.
A lengthy and difficult NoReason map. Always a blast. This is my second attempt at post-commentary, so constructive criticism is totally welcome if anything seems out of whack. The Fractured Worlds playthrough will be starting soon after this.
Difficult DOOM Maps #5 - POOGERS Map 28: Fun2 (100%)Starduster2022-08-05 | The fifth video in a series where I beat maps I deem to be difficult: On Ultraviolence With a pistol-start Max (100% kills and secrets) And with NO saves.
A lengthy and difficult NoReason map. Always a blast. This is my second attempt at post-commentary, so constructive criticism is totally welcome if anything seems out of whack. The Fractured Worlds playthrough will be starting soon after this.
If you have any questions, the information is probably out somewhere lost in the void.Italo Doom Map 16 UV-Max in 4:17Starduster2023-11-03 | This start is some next-level mud. done as practice for italo team assisted max d2allPOOGERS Map 28 UV-Max in 21:25 - DEMO ANALYSISStarduster2023-09-27 | timestamps: 0:00 intro 2:26 commentary 29:01 no commentary
I hope this video turned out good. Was a huge undertaking for me, spent several hours making this over a few days because I don't know how to use a video editor.Dimensions (100%) - Map 03: Omega Minor [Reupload]Starduster2023-08-11 | First off - go congratulate @kinetic03, he just got sunlust d2all max last night in under 3 hours, improving previous record by over an hour.
This demo was originally recorded back in June of 2022 - it's been over a year :)
Couple things I couldn't fit into the video: -Huge bummer that all the comments and stuff from the original video is gone. Blame Zach Siegel for that. -I did this because, well, for one, wanted to finish dimensions saveless, but also because I found it fun. Of course it wasn't fun all the time, I'd still get pissed every so often. It was never unbearable though. I wouldn't recommend trying this or any other hard run if it's giving you a bad time. Salt in doom is a real thing. -Think I misspoke about the box fight, that megasphere is always there. You don't have to fight any cybers in the box if you do it before the secret BFG. -You WanT to Be InMorTAL ,you WanT the Three FuCKiN SkuLLs ,You Have A 9mm ParaBelluM with ARmOR PierciNú BuLLeTS and ,of course ,you donúT BElieve In Old-WomanS-StorieS-of-WitchEs and TroLLs!.
fuck u brendondle for stealing that opening shot for thumbnailSunlust Episode 1 UV-Speed in 8:57Starduster2023-08-09 | This is not an old demo. I recorded it yesterday.
Recorded using DSDA-Doom v0.26.2 with Boom compatibility (-complevel 9)
Map: 01 8:57 time: 0:24.69 9:29 time: 0:30.03 Difference: -6 Comments: speedy :) only had two 23's in my time grinding this
02 0:29.46 0:27.80 +2 mediocre :(
03 0:54.66 0:53.43 +1 sloppy :(
04 2:04.86 2:00.14 +4 about what I want to be getting here :)
05 0:07.31 0:20.37 -13 speedy :)
06 0:43.49 0:41.11 +2 lost some time to getting blocked :( sub 40 is better
07 0:48.54 0:58.06 -10 finally, cooperation :)
08 0:56.43 0:56.57 +0 I forgot my strat xdd :)
09 1:40.66 1:48.49 -8 good time :) almost death exited
10 0:52.17 0:56.40 -4 good time :) almost got the timesave in bk building
This felt fast, then I saw the splits and noticed some of the early maps were a tad slow. Regardless, this is a solid improvement. I'll stop at sub 9. I think this lays some solid foundation for anyone wanting to improve this.
Made a couple minor changes to the route and strategies from my 6m34. Had no idea sub-4 was even possible. It's a little ugly but I can't be bothered to optimize and nitpick.Italo Doom Map 02 UV-Max in 2:06Starduster2023-07-24 | Recorded using DSDA-Doom v0.26.2 with Boom compatibility (-complevel 9)
Comments: screwing around looking for stuff to run and I realized I could maybe put down a faster route for this map. beating anc's previous time was easy. then I got wrapped up in trying to improve this. so much shit needs to go right, everything from cybers shooting at crucial moments to infight and imps teleporting in quickly at the end. took a lot of work but I think it's justified. this run looks more alright than my other exits and I'm done pushing my luck
Comments: had a look at this in preparation for the upcoming team assisted speedrun. route idea goes to maribo. i don't know how substantial this timesave is or how low the normal route can go. this does seem faster though.
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/starduster Youtube upload of this demo: youtu.be/53jMaE-QnVwSunlust UV-Speed in 1:18:40Starduster2023-07-16 | TIMESTAMPS Map 01: Chasing Suns - 0:00 Map 02: Down Through - 0:30 Map 03: Forgotten Shrine - 0:56 Map 04: Sol - 1:47 Map 05: Gear Up - 4:15 Map 06: Neo Gerouru - 4:38 Map 07: Total Enclosure - 5:39 Map 08: Oneira - 6:47 Map 09: Saquasohuh - 7:54 Map 10: Maru - 9:53 Map 11: Cave Culture - 11:53 Map 12: Dangeresque - 13:19 Map 13: Ruins of Skania - 15:40 Map 14: Troglobite - 17:59 Map 15: Strength and Anger - 18:30 Map 16: Lost Antiques - 22:14 Map 17: The Womb - 26:31 Map 18: Mu Cephei - 30:03 Map 19: Blood Geometry - 33:30 Map 20: Inverti In Darkness - 36:21 Map 21: Entering Aquatic Desert - 38:05 Map 22: Black Rabbit - 39:09 Map 23: In Flight - 43:34 Map 24: Dying On Cue - 44:19 Map 25: Proxyon - 48:40 Map 26: Kinetics - 50:34 Map 27: Emerald Spire - 53:01 Map 28: Maelstrom - 55:45 Map 29: Go Fuck Yourself - 57:38 Map 30: God Machine - 1:05:11
Recorded using DSDA-Doom v0.26.2 with Boom compatibility (-complevel 9)
Comments: Before I say anything about the demo, I want to thank this community for its constant support and encouragement. Thanks to Kinetic, Gosu, and 4shockblast for piquing my interest in this run. Thanks to Daerik and Nevanos for your UV-Max D2ALL runs and all the great streams that came with those. Thanks to 0xf00ba12 for helping lay the groundwork for this with the episode demos. Those are some underrated runs. Thanks to Kinetic, 0xf00ba12, Daerik, and 4shockblast for the various routes and strategies I borrowed from to make this possible. I may as well mention anyone who's done a pacifist/speed/nightmare/whatever IL run too, thank you for all the tricks that hold this demo together. Thanks to the the Pacifist Paradise server for being a place to theorycraft and for being full of great people. Thanks to everyone who was there for the streams of this run.
The inception of this run came as an excuse to replay sunlust again after some talk about what a Sunlust UV-Speed would look like and from watching Kinetic's max attempts of the wad. I had dabbled a lot with Sunlust's speed tricks when I started running Doom. This familiarity gave me a starting point with which to do some basic routing.
What I didn't realize going into this was just how tight my routes would have to be to make any progress with this run. It was constant practice, attempts, adjust the routes, and repeat. What came as a result is something totally different from what I started with. I'll try to mention the evolution of each map's route in the map comments.
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/starduster Youtube upload of this demo: youtu.be/kuJf0EY1pIE Stream Highlight: twitch.tv/videos/1873317183 - has twitch chat, but parts are muted Full run VOD: youtu.be/geBCoAxyswY - no chat, with musicSunlust D2ALL - Winning Attempt StreamStarduster2023-07-16 | This is taken from the winning attempt livestream, with music. Uploading this here because twitch mutes vods with copyrighted music playing. I don't think this should, but it it goes down, then I'll have a Google Drive link somewhere with this video.
full vod: twitch.tv/videos/1873317183Sunlust Maps 17 - 30 UV-Speed Movie in 45:11Starduster2023-07-11 | Added coordinate display to the viddump in hopes of making some of the glides more entertaining to watch. Let me know if you like it, if so, I can keep it for the eventual d2all upload.
Recorded using DSDA-Doom v0.26.2 with Boom compatibility (-complevel 9)
Comments: Recorded for d2all practice. This is a run I nearly finished quite a while ago. I've come back to it because I needed more practice with the later maps to identify any issues that could kill d2all runs and see if the routes could hold up in a demo recording setting. The routes and strategies I use now have changed drastically from what I was doing before, most notably: all of map 30, all of map 18, technique for the north glides, and a better map 25. Map 21 is the only one subject to major route change at the moment. If there's a trick I'm not using for this run, there's probably a good reason for why. I'll elaborate more on the individual maps/give route credits in the d2all text file when I can get an exit. Crossing my fingers it doesn't take too long :) as of writing, my current d2all PB is map 25. I may revisit this run again for more practice. Map 30's cathedral killed several runs of this so it was probably more difficult than it should have been.
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/starduster Youtube upload of this demo: youtu.be/hNEJwSssLJUSepia - Map 33: Dogsh*t3 (100%)Starduster2023-06-15 | Live commentary with saves. Maybe I'll record a few more of these on random maps that look fun and deserve videos
Comments: very sloppy run I made to demonstrate the route. This was a much larger timesave than I expected but I don't know if it has any practical use for non-TAS. Not all the time saved comes from the new route either. Apparently the ending of the last TAS I did was super slow and it can be done before the exit becomes accessible. Maybe it might be worth looking into the faster theoretical pacifist route next.
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/starduster Youtube upload of this demo:D5DA3 - Common Slaughtermap (100%)Starduster2023-04-07 | Once upon a time a goofy ahhh zoomer doome named KineticBeverave made a 5 minute doom map. Today I will be telling you why this map certified goofy ahhh mapping and is very bad. Just like FCFF this is BFG spam and BFG spam is bad because I don't like the level design so maybe replace archviles with cyberdemons and stop spamming BFG and megaspheres. The only good part of this level in Doom 2 is there are no revenant demons with arch viles in closets. Clearly KineticBeverave thought it would be funny to face the player with demons and BFG which is evidenced by the goofy zoome mapping trends in society. I will not be playing D5DA3. Do not play D5DA3 because it is full of common zoomer slaughter maps with monster spam and bad level dseign.Sunlust Episode 1 UV-Speed in 9m56sStarduster2023-03-26 | Recorded using DSDA-Doom v0.25.6 with Boom compatibility (-complevel 9)
Comments: Map: 01 My time: 0:27.63 Foobar time: 0:30.34 Difference: -3 Comments: good strats from grinding the IL way back when come in handy :)
02 0:40.77 0:38.69 +2 not the best time :(
03 0:51.29 1:00.69 -9 new route I developed while running this, much better than avj
04 2:38.60 2:31.71 +7 very dogshit2 time :( bad vile, thanks kb for route
05 0:11.94 0:14.37 -3 great time :)
06 0:44.94 0:43.71 +1 surprisingly deadly map
07 0:51.09 1:14.63 -23 good time :)
08 0:59.03 1:46.09 -47 good time :) scary at some points
09 1:45.60 2:21.34 -36 yoinked foobar pacifist strat, fun
10 0:50.11 1:24.29 -34 monkaS. had a failed 9m55 run press use in death exit :(
Very fun and great d2all practice. I'll likely end up adjusting maps 04, 05, 06, and 10 in order to improve consistency and save resources for episode 2.
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/stardusterHell Revealed II Map 01 Nightmare! in 8.60sStarduster2023-02-28 | Recorded using DSDA-Doom v0.25.6 with Doom II compatibility (-complevel 2)
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/stardusterTNT: Evilution Map 01 NM100s in 36.51sStarduster2023-02-16 | Recorded using DSDA-Doom v0.25.4 with Final Doom compatibility (-complevel 4)
Comments: Take everything you dislike about berserk runs, combine that with everything you dislike about nightmare, and you get this run. Most of it is out of your control, yet in order to get a competent time you'll need flawless execution when the RNG tables are in your favor. Good first half, bad middle, very good ending. Still much more time to be saved but I'll gladly settle for a tic beat on JCD's demo.
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/stardusterPlutonia Map 15 (secret exit) Nightmare! in 25.69sStarduster2023-02-16 | Recorded using DSDA-Doom v0.25.6 with Final Doom compatibility (-complevel 4)
Comments: quite the nightmare for movement. first demo on new pc :)
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/stardusterYou Suffer - 10 Linedefs ProjectStarduster2023-01-28 | since i know jack shit about mapping, i took it upon myself to create a map for this community project since 10 lines is about as basic as it gets. the gameplay makes me want to cry, but the goal was to make something that matches the music.
Sick ass gimmick map by decino. Unfortunately the demo took a great deal of luck to get and was very frustrating, not to mention random crap I didn't bother to address before beginning attempts. There's a lot that needs to line up to get this all in one segment: -starting room bs -good HP -tight movement -archvile hallway :( -good timings in vile closet room -having enough missiles for the end
On top of all this, low framerate makes it incredibly difficult to see what's going on. It used to be a bigger problem, but thanks to optimizations made in dsda 0.25.2, I was able to come back to this map and beat it relatively quickly. The gimmicks are fun to learn imo, so long as you save frequently and make an additional save before leaving the first room :).
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/stardusterPOOGERS Map 28 UV-Max in 25m11sStarduster2023-01-02 | Music: Hunting and Gathering (Cydonia) by Sunn O))), Alice by Sunn O))) this is the band that got me through this grind :D
taken from poog28m2511.txt:
Recorded using DSDA-Doom v0.24.2 with Boom compatibility (-complevel 9)
Comments: pretty bad time for what I was aiming for, but still an exit nonetheless. I'll search for some more feasible timesaves I think and continue attempts.
There are a few parts of this video I don't like a whole lot, though I am new to this style of video. I think near the ending I was sleepy and couldn't think of everything I wanted to say, so it came out pretty cringe. Let me know if you have any questions or need clarifications.
this is kinetic's junk food map, which should be coming out soonAmbrosia - Map 02: Cornered (Blind) (100%)Starduster2022-12-08 | 0:00 - blind run 17:40 - uv-max 23:07 - uv-speed
i fear what kb is truly capable of making in the map editor
kb maps pog - doomworld.com/forum/topic/130057-map01-released-ambrosia-boom-compatibleFCFF Map 07 UV-Max in 29m44sStarduster2022-12-01 | I will eventually get around to uploading a playthrough of this map with live commentary. For now, here is a UV-Max demo. This run I picked up sometime in August of this year after having watched brendondle's stream of his blind playthrough. After replaying it I quickly remembered my love for the map and wanted to try beating it without saves. The fight at 16:30 really intrigued me and I figured it would be sick to have a demo that does it legitimately (the only other max demo for this map is Daerik's, which uses a pacifist strategy to skip the fight there). That idea spiraled out from wanting an exit and nothing else, to beating Daerik's time, to breaking the 30 minute barrier. Well, finishing this run took much longer than expected, many struggles and mental blocks along the way, but I am glad with how everything turned out. This is my favorite ribbiks map and I have zero regrets.
One thing I forgot to mention, don't worry if a song you'd like to request is a midi version of a copyrighted song. I can upload those, but there's a catch. YouTube will run ads on the video (if it catches the copyrighted material) which is out of my control. If I am unable to upload your request for any reason, I will let you know.Wormwood IV - Map 03: Put The Fun Back In Funeral (100%)Starduster2022-11-17 | - Play Wormwood IV: doomworld.com/forum/topic/132293-wormwood-iv-the-final-chapter - Source Port: github.com/kraflab/dsda-doomWormwood IV - Map 02: Fire Hazard (100%)Starduster2022-11-16 | modest little slaughtermap, I enjoyed. Apologies for screwing around in the keycard fight so much
Speed demos archive: dsdarchive.com My YouTube: youtube.com/c/stardusterDance On The Water Map 06 UV-Max - AnalysisStarduster2022-11-10 | just having some fun. major spoiler alert, this map is best played blind
- Want to get your ass kicked? Download Dance On The Water and play on UV for maximum salt: doomworld.com/idgames/levels/doom2/Ports/d-f/dotw - Source Port: github.com/kraflab/dsda-doomMicrophone TestStarduster2022-10-27 | just a casual playthrough of dimensions 02 to test my mic settings. Any feedback on the sound quality, audio levels, etc. is greatly appreciated :) thank you for watching. I will upload some more and take care of song requests when I am less busy. apologies for the awful video quality and lack of keyboard overlay, forgot to adjust those things before recording this.
music is from How Strange, Innocence by Explosions In The SkySunlust Map 24 Nightmare! in 45sStarduster2022-08-06 | I hate watching this demo but the zero press at the end couldn't have been better by my standards...
for dsdarchive.comDimensions Map 02 UV-Max in 4m28sStarduster2022-07-23 | Song is Kimdracula by Deftones.
this thumbnail took an hour to make and doesn't even look good lmao
Here's the time I've always wanted on this map. It's far from being optimal, realistically ten seconds could be shaved off here and there. But I won't be the one to do it. This will be the last demo I submit for Dimensions. Thanks for all the GGs, was fun while it lasted.
dsdarchive.comMagnolia - Map 31: Okus Revenge II [Unbeatable DOOM songs]Starduster2022-07-16 | If you would like to request a song, drop a comment and be sure to refer to the rules for song requests down below. Include the WAD name and map number.
Song: "Next" by CheesyMozarella Soundfont: RLNDGM.sf2 Midi was ripped from magnolia_uv_Daerik.wad with Slade 3. This video uses high-quality flac audio. Flac file produced with VirtualMIDISynth.
RULES FOR SONG REQUESTS: - Leave requests in the comments. I will read all comments. - Include the WAD name and map number. - Do not spam song requests. - Do not requests songs already uploaded elsewhere on YouTube in high quality. - I will not upload meme requests. - This should be a no-brainer, but only request the songs you enjoy the most. Ideally, I’d like Unbeatable DOOM songs uploads to focus on quality of music, not quantity.
Thank you for watching. :)Magnolia (UV) - Map 01 Secret PlatformingStarduster2022-07-16 | Wow this was really hard to do. The first hurdle is reaching the first lift, after that it's time for some careful SR50s. I added in my keyboard inputs for anyone unsure of what I'm doing. In case these setups do not work for you, I'm playing on 1280x720, 16:9, default FOV in the software renderer.
0:24 - Jump 1 Line up with the tip of your pistol, align, and SR50.
0:39 - Jump 2 Horizontal lineup: Face west, vert mouse backward and line up some pixels on the pistol with where the darkness meets the floor texture. Vertical lineup: Face west, mouse strafe left until the edge of your view approaches the back corner of the next platform. Align yourself and SR50.
0:50 - Jump 3 Vertical lineup: Use the position of the brown lift to judge your horizontal position, just in case you fall during the setup. Face south. Vert mouse forward and line up some pixels on the pistol with where the darkness meets the floor texture. Horizontal lineup: Face north. Strafe left until the switch ahead is gone from your view. Align yourself and SR50, adjusting your angle mid-jump to reach the second platform.
You don't have time to set up the jumps after hitting the next switch, so I wing all of the jumps as fast as I can. Can't really think of a better way to do this.
1:24 - Conveyor Jump This is free and very straightforward. Align yourself as if you're about to SR50 to the gate, SR50 backward using A, S, turn left, strafe for a short bit. Switch to forward SR50 using W, D, turn right, and strafe. Switching directions with SR50 takes some practice but trivializes this jump.
The rest is self-explanatory. Just don't fall 3 times like I did NotLikeThisDance on the Water - FULL SOUNDTRACK [Unbeatable DOOM songs]Starduster2022-07-14 | *NO COPYRIGHT INFRINGEMENT INTENDED*
Timestamps 0:00 - Title music 1:11 - Map 01: Dance on the Water 5:40 - Intermission music 17:19 - Map 02: Another Red Nightmare 22:55 - Map 03: Watershed 34:18 - Map 04: Among the Seas 37:22 - Map 05: Sojourn in Aether 42:38 - Map 06: Caves and Embers 46:59 - Map 07: - 51:16 - Map 31: Faithfully Flat Descent 1:01:59 - Map 32: No Shot 1:03:22 - Map 33: Balls of Steel Dancing
Dance on the Water is a recent release for Doom II featuring maps that have been rumored to rival Dimensions in difficulty. Be prepared to encounter damaging floors, back-breaking combat, niche gameplay, and plenty of platforming on Ultra-Violence. Oh, and did I forget to mention the music? Yeah, it's not UV exclusive thankfully. This soundtrack contains mostly covers of real songs rather than original midi compositions. Get ready to hear some bangers. It's worth a listen.
Thank you to El_Inferno for providing the credits for each song. I ripped the soundtrack from dotw.wad and named each song with proper credits, for anyone who would like to have the tracks in MIDI format. Download: dropbox.com/s/1u64i51me6xp5x5/dotwmidi.zip?dl=0
MIDI Credits Title: “Requiem” by Opeth Map 01: “Dance of the Water” by Kalmah Intermission: “The Apostle in Triumph” by Opeth Map 02: “A Fool’s Paradise” by Symphony X Map 03: “Hessian Peel” by Opeth Map 04: “The Sea of Mystery” by Tristan Clark Map 05: “The Seventh Sojourn” by Opeth Map 06: “Hope Leaves” by Opeth Map 07: “Dungeon Theme 9” from Dungeon Master 2 Map 31: “Moon Above, Sun Below” by Opeth Map 32: “Lethal Dose” from Breath of Fire II Map 33: “Heart of Fire” from Castlevania Aria of Sorrow
Note: The text screen uses the same music as Map 07. Use the Map 07 timestamp if you wish to listen to it. The WAD file also features an unused track named “BATTLE”, not included in the video. It’s a midi rendition of “The Lotus Eater” by Opeth. Download the ripped soundtrack if you wish to hear it.
If you would like to request a song, drop a comment and be sure to refer to the rules for song requests down below. Be sure to include the WAD name and map number.
Soundfont: RLNDGM.sf2 Each midi was ripped from dotw.wad with Slade 3. This video uses high-quality flac audio. Flac file produced with VirtualMIDISynth.
RULES FOR SONG REQUESTS: - Leave requests in the comments. I will read all comments. - Include the WAD name and map number. - Do not spam song requests. - Do not requests songs already uploaded elsewhere on YouTube in high quality. - I will not upload meme requests. - This should be a no-brainer, but only request the songs you enjoy the most. Ideally, I’d like Unbeatable DOOM songs uploads to focus on quality of music, not quantity.
Thank you for watching. :)
I finished Dimensions Map 03 a couple weeks ago (youtu.be/_F3RYf7hPmw). The final video isn’t up yet because life happened and I got sick. Can’t record commentary when I’m sick :) so it’s been on hold for a bit. Just a heads up that it’ll be coming soon.POOGERS Map 31 - First Two FightsStarduster2022-06-13 | 32 attempts. Done on Ultra-Violence in one segment. Credits to KineticBeverage for the first fight's strategy.
This map is too hard for me to UV-Max, so to improve my game, I want to seek some consistency with all of its fights, beginning with the first two. The first fight went through some major changes throughout the development of Poogers. In the final release, it is presented as a plus-shaped arena with sides that open up simultaneously when shot. I never got a chance to play the beta releases before this fight was changed, but from what I can see, it looks completely different. The second fight also went through a few minor changes in regards to balancing during development.
Out of 32 attempts I think three or four got past the start. Success in the first fight depends on a little bit of luck and your ability to efficiently path monsters. I spent a couple hours searching for a strategy, until Kinetic explained his to me. With time I'm sure I can achieve some more consistency there. As far as luck goes, it's game over if too many revenants approach you in the very beginning. The cybers rule what you can do at any moment, so beware of them. Sometimes I can't make it around them because they tend to pick the worst possible places to stand.
Funnily enough, I forgot to go to the first secret fight when I first played this map. And when I first tried it, the fight itself didn't seem that tough. Now I'm not so sure of my strategy for it. In this attempt you can see I just barely squeezed past the hell knights. Most of the time they don't let me through, but I can't say why. Something to do with monster pathing and timing the run past them. I'll have to do more testing and investigation with my strategy to perfect it. Aside from that one bit of RNG, it isn't too difficult to survive the fight itself before I bail out. There's a ton of things to keep track of in your head during the fight. Sometimes you have no choice but to eat shit when there's projectiles flying in every which direction and an aggressive vile taking every chance he can get to target you. But I find it to be fun.
I wouldn't expect another video of this map until I decide to do a full playthrough of it with saves, showcasing all of the fights and their best strategies. Next stop is the BFG room, something I really need to work on before I can move on.Dark Universe (100%) - Map 02: Weve Been Boarded!Starduster2022-06-07 | This map was beaten: On Ultraviolence, With a pistol start, Max (100% kills and secrets), And with the occasional savegame.
About Dark Universe: "Dark Universe is a horror/survival style Doom WAD made for GZDoom. The primary means of survival is exploration. All the items, weapons, and health that you need will be found in secret rooms and out-of-the-way areas. Some of these areas will require keys to access. Keys are not needed to complete any of the maps, but you will run low on many needed resources if you exit maps without at least some exploration... you have been warned."
I sure do love to start playthroughs and never finish them... but this is 100% worth finishing. Dark Universe won a Cacoward in 2018, but didn't receive much attention, sadly. So if you can tolerate GZDoom and like what you see please give this mapset a shot. The amount of work put into detailing, texturing, scripting, layouts, monster placement - it just continues to blow my mind. It all adds up to create an immersive experience that keeps you playing. I think the only fault of this wad is its length. Wish there was more to play.
I use WASD for general movement and a mouse for firing and looking around. If you would like to get any software/files, see my about page. My midi player is Fluidsynth.Sunder - Map 20: Beneath the Waves of Styx [Unbeatable DOOM songs]Starduster2022-05-31 | If you would like to request a song, drop a comment and be sure to refer to the rules for song requests down below. Be sure to include the WAD name and map number.
Song: "Racharacharach" by Ribbiks Soundfont: RLNDGM.sf2 Midi was ripped from sunder2405.wad with Slade 3. This video uses high-quality flac audio. Flac file produced with VirtualMIDISynth.
RULES FOR SONG REQUESTS: - Leave requests in the comments. I will read all comments. - Include the WAD name and map number. - Do not spam song requests. - Do not requests songs already uploaded elsewhere on YouTube in high quality. - I will not upload meme requests. - This should be a no-brainer, but only request the songs you enjoy the most. Ideally, I’d like Unbeatable DOOM songs uploads to focus on quality of music, not quantity.
Thank you for watching. :)Jenesis - Map 07: Dead Center [Unbeatable DOOM songs]Starduster2022-05-31 | If you would like to request a song, drop a comment and be sure to refer to the rules for song requests down below. Be sure to include the WAD name and map number.
Song: "A Lot of 'Qi'" from Dragon Ball Z: Budokai Soundfont: RLNDGM.sf2 Midi was ripped from jenesis.wad with Slade 3. This video uses high-quality flac audio. Flac file produced with VirtualMIDISynth.
RULES FOR SONG REQUESTS: - Leave requests in the comments. I will read all comments. - Include the WAD name and map number. - Do not spam song requests. - Do not requests songs already uploaded elsewhere on YouTube in high quality. - I will not upload meme requests. - This should be a no-brainer, but only request the songs you enjoy the most. Ideally, I’d like Unbeatable DOOM songs uploads to focus on quality of music, not quantity.
Thank you for watching. :)Haste - Map 16: Sepia [Unbeatable DOOM songs]Starduster2022-05-31 | If you would like to request a song, drop a comment and be sure to refer to the rules for song requests down below. Be sure to include the WAD name and map number.
Song: "The Eternal Emptiness" by Myrgharok Soundfont: RLNDGM.sf2 Midi was ripped from haste.wad with Slade 3. This video uses high-quality flac audio. Flac file produced with VirtualMIDISynth.
RULES FOR SONG REQUESTS: - Leave requests in the comments. I will read all comments. - Include the WAD name and map number. - Do not spam song requests. - Do not requests songs already uploaded elsewhere on YouTube in high quality. - I will not upload meme requests. - This should be a no-brainer, but only request the songs you enjoy the most. Ideally, I’d like Unbeatable DOOM songs uploads to focus on quality of music, not quantity.
Thank you for watching. :)Valiant - Map 17: Precipice [Unbeatable DOOM songs]Starduster2022-05-31 | If you would like to request a song, drop a comment and be sure to refer to the rules for song requests down below. Be sure to include the WAD name and map number.
Song: "Stealth Mode" by Jimmy Soundfont: RLNDGM.sf2 Midi was ripped from valiant.wad with Slade 3. This video uses high-quality flac audio. Flac file produced with VirtualMIDISynth.
RULES FOR SONG REQUESTS: - Leave requests in the comments. I will read all comments. - Include the WAD name and map number. - Do not spam song requests. - Do not requests songs already uploaded elsewhere on YouTube in high quality. - I will not upload meme requests. - This should be a no-brainer, but only request the songs you enjoy the most. Ideally, I’d like Unbeatable DOOM songs uploads to focus on quality of music, not quantity.