Optimizing UE4 for Fortnite: Battle Royale - Part 1 | GDC 2018 | Unreal Engine @FortniteArchive
Optimizing UE4 for Fortnite: Battle Royale - Part 1 | GDC 2018 | Unreal Engine  @FortniteArchive
Uploaded June 2022 | Updated September 2026, 1 day ago
Optimizing UE4 for Fortnite: Battle Royale - Part 1 | GDC 2018 | Unreal Engine
Published on: 23 March 2018 by Unreal Engine

Original Video Description:
Fortnite has served as a development sandbox for UE4, and in this presentation from GDC 2018 we explore the effort involved with taking FNBR from 30fps to 60fps on consoles.

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This channel archives unlisted, or hard to find gameplay, design videos, teasers, trailers, developer videos of Fortnite (specifically 2011-2017 with a few exceptions).
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Optimizing UE4 for Fortnite: Battle Royale - Part 1 | GDC 2018 | Unreal EngineSEIZURE WARNING: Fortnite (2011) - Taker FootageFortnite (2014-2015) - Early Storyboard IntroEpic Games Community Podcast: Episode 7 - Fortnite with Pete EllisDaytime Positive (Alternate) - Fortnite OT6.5 OSTFortnite Live (4 p.m. Eastern 8/25) - OT4 Begins!V-Buck Store (Version B) - Fortnite OT6.5 OSTHusk Death Test for Fortnite Cine Launch TrailerFortnite (2011) - Media DumpFortnite (2011) - Gameplay Showcase - Upscaled to 2000x1120PMineFortnite (2011) - Gameplay Footage (1080p)
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Optimizing UE4 for Fortnite: Battle Royale - Part 1 | GDC 2018 | Unreal Engine

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