OpenGL 3D Game Tutorial 44: Gaussian Blur @ThinMatrix
OpenGL 3D Game Tutorial 44: Gaussian Blur  @ThinMatrix
Uploaded May 2016 | Updated September 2026, 2 weeks ago
LWJGL tutorial series on how to create a 3D Java game with OpenGL!

Using post-processing to carry out a gaussian blur!

Code download:
dropbox.com/sh/92zwqc41e7uc3gf/AAAxIdgg6r7SMmFyt-ys6f9Oa?dl=0

Gaussian Kernel Calculator:
dev.theomader.com/gaussian-kernel-calculator

Blur Fragment Shader:
dropbox.com/s/t6w6cbmb05ncgjd/blurFragment.txt?dl=0

More information about this technique:
xissburg.com/faster-gaussian-blur-in-glsl


Support the series on Patreon: patreon.com/thinmatrix

Facebook Page: facebook.com/thinmatrix
Tumblr: thinmatrix.tumblr.com
Instagram: instagram.com/thin_matrix
Twitter: twitter.com/ThinMatrix
Check out my game on IndieDB: indiedb.com/games/equilinox


End of video music- Kai Engel, "Waking Stars":

freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
OpenGL 3D Game Tutorial 44: Gaussian BlurHow I Implemented Shadows in my Game EngineIndie Game Devlog: Creative Mode!Indie Game Devlog #40: A Day in the LifeOne Week of Indie Game Development - EquilinoxIndie Game Dev - Behind the Scenes #74Indie Game Devlog #34: New TreesDesigning the Town for my Farming GameIndie Game Devlog #54: More Models!OpenGL Tutorial 51: Cube Map ReflectionsHomegrown Devlog - Sprinklers!Programming Automated Machines for my Farming Game
ThinMatrix |

OpenGL 3D Game Tutorial 44: Gaussian Blur

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER