OoT: SRM Chest in Ice Cavern (Allows GIM) [New Technique] @Glitches0and0stuff
OoT: SRM Chest in Ice Cavern (Allows GIM) [New Technique]  @Glitches0and0stuff
Uploaded November 2019 | Updated September 2026, 2 weeks ago
In this video and the previous one, SRM is used to edit the "spawn parameter" of actors. This is a general variable that all actors have, chests happen to use it to store what item is inside and so by editing the spawn parameter we change the chest contents.

In general, due to the technicalities of the trick, it seemed for a while that in order to edit the spawn parameter, there had to be at least 2 of that actor in the current room. I recently discovered that we can bypass this check by loading the room with the actors we're editing on the same frame we catch the boomerang. So here I'm doing exactly that.

This actually opens up a lot more possibilities. The coordinates in this tunnel line up nicely so that the items we can get from the chest here are:
-Red potion
-Green potion
-Blue potion
-Bottled fairy
-Lon Lon milk
-Ruto's Letter
-Magic bean
-Skull Mask
-Spooky Mask

This also means we can perform GIM on those chest items, since luckily for us there is water in ice cavern. From GIM, we can get:
-Deku Stick
-Fire arrow
-Zelda's Letter
-Pocket Egg

Here is a slightly outdated document about using SRM to move stuff around (rather than change chest contents) by Fig, it's gonna get updated later tonight (or soonish at some point) to include the new stuff

docs.google.com/document/d/1qHHEqH26KxNC3HIYztA1SeP0ReDK24hnX8oP-DmtkSE/edit
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OoT: SRM Chest in Ice Cavern (Allows GIM) [New Technique]

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