Uploaded April 2011 | Updated September 2026, 4 days ago
Part 3 of this hours long grueling attempt on my sanity - good news, fixed the resolusion and maxed my sound compared to game sound (Still go deathly silent with flashbacks during combat) but should be easier on the eyes.
Still Alive!
Part 3 of this hours long grueling attempt on my sanity - good news, fixed the resolusion and maxed my sound compared to game sound (Still go deathly silent with flashbacks during combat) but should be easier on the eyes.
Still Alive!





![ArmA 2:Operation Arrowhead - UnitCapture/ UnitPlay Tutorial
A quick tutorial on using the UnitCapture/ Unitplay functions.
Codes:
(init)
MyPath = compile preprocessFile path.sqf;
(path)
Path1 =;
[Heli1, Path1] spawn BIS_fnc_UnitPlay;
Trigger1
rec = [Heli1,200] spawn BIS_fnc_UnitCapture;
Trigger2
rec = [] spawn Mypath;
Moveincargo code
man1 moveincargo heli1;
If Ive missed anything out please let me know! Cheers! ArmA 2:Operation Arrowhead - UnitCapture/ UnitPlay Tutorial](https://i.ytimg.com/vi/ryB20wQhSr0/mqdefault.jpg)




