Uploaded March 2021 | Updated September 2026, 2 days ago
Edit: A faster variation which doesn't require the key item bounce is demonstrated here: youtu.be/p1GrglwwlW0?t=5232
This should save a couple minutes in NG+ 2017 by finally allowing us to skip Catcall Tower.
Overall, in the route, there are 3 nominally required uses of Catwalk:
1. Getting onto Watcher's Cape (once to open the Whirlpool, once to enter Oni Island).
2. Getting onto Shinshu Plateau to reach the tunnel to Kamui
3. Getting onto the 3rd floor in Wawku Shrine
We already had methods of skipping 1 (youtu.be/By-jT-BamOs) and 2 (still have to make a video of the Slope KT method), but 3 eluded us. As such, we still had to do Catcall, just with some more flexibility in routing.
Earlier today, Okami Speedrunning Discord member LegoerofEggos discovered that you can perform a Damage Boost (https://okami.speedruns.wiki/Damage_Boost) off the icicles if (and only if) Fireburst is active when jumping into it. I had tried getting Damage Boost off these before, but never managed it, so props to Eggo.
I also tried doing something similar with Power Slash to break the ice instead of Fireburst, but it didn't seem to work. It seems the instant-melt from FB is somehow necessary for this.
The tackle input for the Damage Boost is still frame perfect, but it's relatively quick to retry this, so it's not a big deal. The rest of the trick doesn't seem that hard, but the camera can mess with you since you can't switch it to outer-mode in this area.
At the start, we have to use an Item Bounce off the key in order to just barely reach the upper icicle. Getting this key requires completing the whole scale room puzzle, then doing the Wawku Key Skip (https://okami.speedruns.wiki/Wawku_Key_Skip) anyways. You basically just throw the key as you approach the Lockjaw and do the trick normally. I did also try clipping the camera through the ground from the platform closer to the scale room, but this didn't seem to work because there's an invisible wall underground.
It might be possible to skip getting the key (saving around 1m) by instead doing a Damage Boost from the lower icicle first, but this seems really difficult and I'm not sure it's worth going for. You have to time two separate Firebursts to make it work, which makes retrying the trick slower even with NG+ infinite ink.
Hopefully this will see more development as actual NG+ 2017 runners look into it.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride
Edit: A faster variation which doesn't require the key item bounce is demonstrated here: youtu.be/p1GrglwwlW0?t=5232
This should save a couple minutes in NG+ 2017 by finally allowing us to skip Catcall Tower.
Overall, in the route, there are 3 nominally required uses of Catwalk:
1. Getting onto Watcher's Cape (once to open the Whirlpool, once to enter Oni Island).
2. Getting onto Shinshu Plateau to reach the tunnel to Kamui
3. Getting onto the 3rd floor in Wawku Shrine
We already had methods of skipping 1 (youtu.be/By-jT-BamOs) and 2 (still have to make a video of the Slope KT method), but 3 eluded us. As such, we still had to do Catcall, just with some more flexibility in routing.
Earlier today, Okami Speedrunning Discord member LegoerofEggos discovered that you can perform a Damage Boost (https://okami.speedruns.wiki/Damage_Boost) off the icicles if (and only if) Fireburst is active when jumping into it. I had tried getting Damage Boost off these before, but never managed it, so props to Eggo.
I also tried doing something similar with Power Slash to break the ice instead of Fireburst, but it didn't seem to work. It seems the instant-melt from FB is somehow necessary for this.
The tackle input for the Damage Boost is still frame perfect, but it's relatively quick to retry this, so it's not a big deal. The rest of the trick doesn't seem that hard, but the camera can mess with you since you can't switch it to outer-mode in this area.
At the start, we have to use an Item Bounce off the key in order to just barely reach the upper icicle. Getting this key requires completing the whole scale room puzzle, then doing the Wawku Key Skip (https://okami.speedruns.wiki/Wawku_Key_Skip) anyways. You basically just throw the key as you approach the Lockjaw and do the trick normally. I did also try clipping the camera through the ground from the platform closer to the scale room, but this didn't seem to work because there's an invisible wall underground.
It might be possible to skip getting the key (saving around 1m) by instead doing a Damage Boost from the lower icicle first, but this seems really difficult and I'm not sure it's worth going for. You have to time two separate Firebursts to make it work, which makes retrying the trick slower even with NG+ infinite ink.
Hopefully this will see more development as actual NG+ 2017 runners look into it.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride




![Okami in 2:23:28 - New Game Any% Speedrun [Former World Record]
This run was beaten on April 28, 2020 by me (https://youtu.be/HYXkM8-eK6Q).
By the miracle of Amaterasu herself, I managed to get first try tab skip in another run. Tab skip 2 was unfortunately a fair bit worse than last time, so I cant say both were great, but on the other hand this run lacked the categorical errors of the previous, and just played better overall. The big mistakes were these:
- Ryoshima Dojo Clip: I lost over a minute here just from failing to clip and falling into the void twice. This really sucked and I do not like this trick right now ;_;
- Wawku Cannons: I kept flubbing my execution here which lost a ton of time. Ive practiced this segment a fair bit but it still went worse than Ive seen before. Just needs more practice I guess.
- Ark Blight: I messed up the one cycle. This is my own fault for not practicing it enough.
If those mistakes hadnt happened, this run couldve been 2:21 or better. I dont know how much longer I can stand to grind this category, but sub 2h 20m would surely be inevitable if I had the perseverance.
This run beats the previous WR by me (2h 25m 09s https://youtu.be/sRRZ9IDqdBI) by 1m 41s. The WR text in the top right is erroneous because I forgot to update it before the run
Splits: https://splits.io/5clp
Leaderboard: https://www.speedrun.com/Okami/full_game#NG_Any
Okami Speedrunning Discord: https://discord.gg/AQNKmMu
Watch my streams live: https://www.twitch.tv/loveauride
Twitter: https://twitter.com/LoveAuride Okami in 2:23:28 - New Game Any% Speedrun [Former World Record]](https://i.ytimg.com/vi/k88UtutOe3g/mqdefault.jpg)





