Uploaded November 2020 | Updated September 2026, 3 days ago
This is literally the first clip where I got this so it's not great execution and is kinda jank. IDK how much time this saves but it's probably around 1-2 minutes. Could be more, but this does take quite a lot of time to set up, compared to the NG+ version (via Liquid KT).
I thought up this method late last night (11/26/2020) while on stream after a run (which wasn't PB). You can see a highlight of my investigations here: twitch.tv/videos/817420639
Unfortunately, I couldn't successfully execute it on-stream. Despite this, I was sure the concept was sound, so I immediately started attempting it again this morning while local recording, and was able to get it within a half-hour or so. That said, this trick is very inconsistent (mostly due to the ball physics and precise initial setup with the torch), and you have to fully commit to it first try, which means that this will be a massive reset point about 20 minutes into the run.
**Here's the method**
1. Before going to Agata, make sure you have an herb feedbag (probably bought from the merchant.
2. After blooming the Agata guardian sapling, fight Waka (unfortunately I think we can no longer do Waka skip with this particular setup, as we need quick access to one of the buds shown in the video)
3. Immediately go to the cabbage (maybe go to the mermaid spring first?) and push it to Sleepy the bear (this is the hard part).
4. CAREFULLY push the cabbage into position with the torch.
5. PS The torch and carefully (but quickly) push the cabbage forward so that it rests against the small rock behind the torch, but doesn't get pushed into Sleepy's trigger. This is very precise and is the main source of inconsistency in the trick, so it would be nice to find an alternative alignment.
6. As soon as the cabbage is in place, jump down and examine the bud shown. You have to get here within ~10s of PS'ing the torch, otherwise Sleepy's cutscene will start normally. The closer bud would also work, but would only make the Brush Adventure harder. In theory, literally any overworld textbox should work for this, but most of them are either out of 10s range or make the BA too hard or impossible to pull off. Ammy moves faster than the brush, so we want to make the BA as short as possible.
7. Keep the textbox on-screen until at least ~10s have passed in total since PS'ing the torch. In this particular video, I got to the bud just in time, which means I could've skipped through the textbox almost immediately, but kept it up to be safe.
8. Hold the brush button and close the textbox. DO NOT release the brush, as Sleepy's cutscene will start instantly.
9. Somehow BA over to the cursed patch without rebrushing. The method shown in the video is v sloppy. I'm sure we'll find a faster and more reliable setup, but the conditions are less than ideal.
10. Bloom the cursed patch.
11. Sleepy's cutscene will appear to start, then be interrupted by the cursed patch being restored.
12. *Skip the cursed patch cutscene.* If you don't do this, you will be unable to feed the rabbits.
13. Ammy will be outside the cutscene, but won't move in response to button inputs. Attract the rabbits to you with a dot tree or something, then feed them herbs.
14. Skip the feeding. Ammy will now be controllable.
15. At this point, you have a cutscene storage effect which makes the game think that Ammy is waiting to start a cutscene. Because of this, it won't allow other cutscenes to trigger normally, including the cutscene of Ammy getting swept away by the river rapids. This means we can just swim across the river as though it were normal water.
Because this cutscene storage can also be converted into WWT by just talking to an NPC, there may be other useful applications here, but I'm not yet sure. I expect that this trick will be quite toxic due to the one-try inconsistent nature of it, but at least it's really early in the route. Hopefully we can improve things beyond this now that we know it's possible.
If you're curious about how the rest of the route would go, it would be quite similar to NG+ 2017 (even more than it was before, go figure). The game is scripted to give us the Tsuta key after fishing with Kokari, which means that we'll actually get the key automatically when we fish to get Crescent and fight Ume. As a result, this trick skips the first round of fishing, along with the bridge minigame and Spider Queen.
I've named this trick "Half Blue Skip" after Half Blue in the discord, who originally discovered this cutscene storage bridge skip (youtube.com/watch?v=OZpGgCDeCj8) and has been one of the pioneers of WWT glitches since before I ran the game.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride
This is literally the first clip where I got this so it's not great execution and is kinda jank. IDK how much time this saves but it's probably around 1-2 minutes. Could be more, but this does take quite a lot of time to set up, compared to the NG+ version (via Liquid KT).
I thought up this method late last night (11/26/2020) while on stream after a run (which wasn't PB). You can see a highlight of my investigations here: twitch.tv/videos/817420639
Unfortunately, I couldn't successfully execute it on-stream. Despite this, I was sure the concept was sound, so I immediately started attempting it again this morning while local recording, and was able to get it within a half-hour or so. That said, this trick is very inconsistent (mostly due to the ball physics and precise initial setup with the torch), and you have to fully commit to it first try, which means that this will be a massive reset point about 20 minutes into the run.
**Here's the method**
1. Before going to Agata, make sure you have an herb feedbag (probably bought from the merchant.
2. After blooming the Agata guardian sapling, fight Waka (unfortunately I think we can no longer do Waka skip with this particular setup, as we need quick access to one of the buds shown in the video)
3. Immediately go to the cabbage (maybe go to the mermaid spring first?) and push it to Sleepy the bear (this is the hard part).
4. CAREFULLY push the cabbage into position with the torch.
5. PS The torch and carefully (but quickly) push the cabbage forward so that it rests against the small rock behind the torch, but doesn't get pushed into Sleepy's trigger. This is very precise and is the main source of inconsistency in the trick, so it would be nice to find an alternative alignment.
6. As soon as the cabbage is in place, jump down and examine the bud shown. You have to get here within ~10s of PS'ing the torch, otherwise Sleepy's cutscene will start normally. The closer bud would also work, but would only make the Brush Adventure harder. In theory, literally any overworld textbox should work for this, but most of them are either out of 10s range or make the BA too hard or impossible to pull off. Ammy moves faster than the brush, so we want to make the BA as short as possible.
7. Keep the textbox on-screen until at least ~10s have passed in total since PS'ing the torch. In this particular video, I got to the bud just in time, which means I could've skipped through the textbox almost immediately, but kept it up to be safe.
8. Hold the brush button and close the textbox. DO NOT release the brush, as Sleepy's cutscene will start instantly.
9. Somehow BA over to the cursed patch without rebrushing. The method shown in the video is v sloppy. I'm sure we'll find a faster and more reliable setup, but the conditions are less than ideal.
10. Bloom the cursed patch.
11. Sleepy's cutscene will appear to start, then be interrupted by the cursed patch being restored.
12. *Skip the cursed patch cutscene.* If you don't do this, you will be unable to feed the rabbits.
13. Ammy will be outside the cutscene, but won't move in response to button inputs. Attract the rabbits to you with a dot tree or something, then feed them herbs.
14. Skip the feeding. Ammy will now be controllable.
15. At this point, you have a cutscene storage effect which makes the game think that Ammy is waiting to start a cutscene. Because of this, it won't allow other cutscenes to trigger normally, including the cutscene of Ammy getting swept away by the river rapids. This means we can just swim across the river as though it were normal water.
Because this cutscene storage can also be converted into WWT by just talking to an NPC, there may be other useful applications here, but I'm not yet sure. I expect that this trick will be quite toxic due to the one-try inconsistent nature of it, but at least it's really early in the route. Hopefully we can improve things beyond this now that we know it's possible.
If you're curious about how the rest of the route would go, it would be quite similar to NG+ 2017 (even more than it was before, go figure). The game is scripted to give us the Tsuta key after fishing with Kokari, which means that we'll actually get the key automatically when we fish to get Crescent and fight Ume. As a result, this trick skips the first round of fishing, along with the bridge minigame and Spider Queen.
I've named this trick "Half Blue Skip" after Half Blue in the discord, who originally discovered this cutscene storage bridge skip (youtube.com/watch?v=OZpGgCDeCj8) and has been one of the pioneers of WWT glitches since before I ran the game.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride



![Okami in 2:23:28 - New Game Any% Speedrun [Former World Record]
This run was beaten on April 28, 2020 by me (https://youtu.be/HYXkM8-eK6Q).
By the miracle of Amaterasu herself, I managed to get first try tab skip in another run. Tab skip 2 was unfortunately a fair bit worse than last time, so I cant say both were great, but on the other hand this run lacked the categorical errors of the previous, and just played better overall. The big mistakes were these:
- Ryoshima Dojo Clip: I lost over a minute here just from failing to clip and falling into the void twice. This really sucked and I do not like this trick right now ;_;
- Wawku Cannons: I kept flubbing my execution here which lost a ton of time. Ive practiced this segment a fair bit but it still went worse than Ive seen before. Just needs more practice I guess.
- Ark Blight: I messed up the one cycle. This is my own fault for not practicing it enough.
If those mistakes hadnt happened, this run couldve been 2:21 or better. I dont know how much longer I can stand to grind this category, but sub 2h 20m would surely be inevitable if I had the perseverance.
This run beats the previous WR by me (2h 25m 09s https://youtu.be/sRRZ9IDqdBI) by 1m 41s. The WR text in the top right is erroneous because I forgot to update it before the run
Splits: https://splits.io/5clp
Leaderboard: https://www.speedrun.com/Okami/full_game#NG_Any
Okami Speedrunning Discord: https://discord.gg/AQNKmMu
Watch my streams live: https://www.twitch.tv/loveauride
Twitter: https://twitter.com/LoveAuride Okami in 2:23:28 - New Game Any% Speedrun [Former World Record]](https://i.ytimg.com/vi/k88UtutOe3g/mqdefault.jpg)






