Okami Speedrunning - Awesome Skip (NG Oni Island Floor 1/Lower Interior Skip) @Auride
Okami Speedrunning - Awesome Skip (NG Oni Island Floor 1/Lower Interior Skip)  @Auride
Uploaded September 2021 | Updated September 2026, 3 days ago
This saves about 2 minutes in NG by skipping most of the Lower Interior map of Oni Island.

tl;dr guide:
1. After getting TS, turn around and go into the LZ you're supposed to come out of, to reach the room with the bamboo spear traps.
2. Get into the corner shown in the video on the other side of the room. You have to use the right corner. With the left one, it doesn''t work because you don't get the right kind of skew (not sure why tbh).
3. Jump and air tackle straight forward into the wall, then hold forward and to the right to keep Ammy in the corner until the moment she lands. She should sorta flicker back-and-forth prior to landing. This part is kinda inconsistent. You don't have to double jump for it to work, but I think that might help a little. Again, not sure why.
4. Tap to the left so Ammy turns without moving. If you did it right, Ammy will appear to phase into the wall, with just her head sticking out. You can't see it well, but her hind legs will be low and her body skewed upwards.
5. Hold left to make Ammy walk out of the wall. Ammy should pop out with a small arc above the ground. This is the unskew boost.
6. At the very peak of that arc, press and hold jump while continuing to hold left. Double jump for maximum height. One or both of these inputs may be frame-perfect, not sure. You should be able to learn the timing with practice.
7. At the very peak of Ammy's double jump (you can't see it well, so you have to time things again) air tackle forward into the wall. If you did everything right, Ammy will just barely clear the wall and the camera will pop into the void, showing mostly black.
8. Immediately drift to the right to land on the narrow sliver of OoB collision.
9. Tackle jump to the edge of the statue room. There's OoB collision here too.
10. Move along the edge to the corner, then tackle jump towards the end of the eye switch room. Avoid landing too far to the right, as you might hit the trigger for the cutscene of them catching you. Note that the camera will swap positions right as you reach the room, which can cause you to drift away from the edge at the last second and fall into the lava. It's possible to land inside the room without hitting the trigger, but it doesn't make much of a difference.
11. Tackle jump or dash into the lz.

Previously, after obtaining Thunderstorm, we had to go to the other loading zone into the interior, then obtain the Electric Key, travel through the sliding door maze, destroy the exploding statue, blind all the eye switches, and finally reach the loading zone to the Sidescroller map.

With this trick, we can now do in NG what has been done in NG+ for a long time. Rather than going to the intended entrance to progress through the sequence, we can go into the lz we're actually intended to come out of before getting TS (which we, of course, skip via Early Thunderstorm https://okami.speedruns.wiki/Early_Thunderstorm). We can then get out-of-bounds using a new technique, and go almost directly to the Sidescroller lz. This works because the room we get OoB from is actually located very close to that lz laterally, and a fair bit above it.

The room with the bamboo traps) has no ceiling, and the walls are fairly low, but still too high for a simple double jump. A tackle bounce could easily clear the walls, but the devs made every damn surface in that room un-bounce-able.

I knew if there was only a way to gain a little extra height, we could probably get OoB. I found out that you could get OoB via Item Bounce, but bringing one of the keys to this area is too slow to be worth it.

While messing around today, I remembered an old clip I'd seen of a way to escape from the Eastern Treasure Room interior in Sei-an Aristocratic Quarter. I'd tried in the past but could never replicate it. I realized you could sometimes get Ammy to sort-of clip half-way into a corner if you drifted right into it while falling after an air tackle/tackle bounce.

This wouldn't let you clip OoB by itself, but if the floor ends right at the corner, this sometimes lets you get Ammy's hind legs to hang off the ground. This causes Ammy to skew as though she were on a steep slope. I call this the "Corner Skew Glitch". You can then perform an Unskew Boost (https://okami.speedruns.wiki/Unskew_Boost) for a small boost on otherwise flat ground.

I realized that this could have practical applications in other places, and the first thing that popped into my head was this room in Oni Island. After like an hour of attempts, and being fairly sure it wasn't possible, I successfully managed to get OoB!

""Awesome Skip" since that's the last thing Issun says before you perform it =p

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Okami Speedrunning - Awesome Skip (NG Oni Island Floor 1/Lower Interior Skip)

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