Leo K [Rogue]Review code provided by Ubisoft. Played on PlayStation 5.
Assassin's Creed Mirage is one of the most honest games the series has seen in years. It didn't promise the world, but nothing it promised is missing. It's not an evolution, it's not a revolution, it's something you already love and have been starving for, for years.
It doesn't push the universe forward, and it doesn't damage it either. It's one of the faster, smoother stealth games in the entire franchise, and its focused scale means it's the perfect game to pierce into and devour if you've three or four days free to do some gaming.
Assassins Creed Mirage is (mostly) what I wanted.Leo K [Rogue]2023-10-04 | Review code provided by Ubisoft. Played on PlayStation 5.
Assassin's Creed Mirage is one of the most honest games the series has seen in years. It didn't promise the world, but nothing it promised is missing. It's not an evolution, it's not a revolution, it's something you already love and have been starving for, for years.
It doesn't push the universe forward, and it doesn't damage it either. It's one of the faster, smoother stealth games in the entire franchise, and its focused scale means it's the perfect game to pierce into and devour if you've three or four days free to do some gaming.
#AssassinsCreed #AssassinsCreedMirage #LeoKRogueNo Commentary | The First Berserker: Khazan [TCBT] Full Clear, Rogue PlaystyleLeo K [Rogue]2024-10-20 | 0:00:00 Intro
0:06:15 Area 1: Heinmach 0:20:15 Miniboss: Bear 0:25:05 Boss: Yetuga
0:32:14 Area 2: Stormpass 0:36:52 The Greatsword Trial 0:47:45 The Spear Trial 0:56:47 The Dual Wield Trial 1:01:44 Boss: Blade Phantom
All areas cleared and all Soulstones broken in the Technical Closed Beta Test of The First Berserker: Khazan, in under two hours, played using a rogue/opportunist/dishonorable roleplaystyle. Many useful tricks shown off like using Stones to lure enemies to their doom, breaking Soulstones before access to Javelins without having to path down branching routes, or triggering explosive urns to kill or gain initiative on sleeping foes.
#TheFirstBerserker #TheFirstBerserkerKhazan #KhazanSilly Polly Beast | Demo Playthrough [No Commentary]Leo K [Rogue]2024-10-19 | Silly Polly Beast Narrative Exploration-Heavy Action Game / Top-Down Shooter Light Horror Elements store.steampowered.com/app/3261690/Silly_Polly_Beast_Demo
Polly, an escapee from an orphanage who made a promise to her sister Alice, falls into the Underworld and is forced onto a quest to assassinate three demons in order to free her savior, an entity which doesn't seem terribly trustworthy.
I really enjoyed this. From the moment you try it out, it immediately feels great to control, move around and fight in - the gun combat especially.
Putting your hood on to increase Stealth / hide from enemies is a cool mechanic which cleverly alters the visuals of the entire world around you to reflect the subtle anxiety of walking past people and things you don't want to be noticed by.
The game bleeds a ton of style and personality, your melee weapon is literally a skateboard with "STFU" on the bottom and your difficulty-level is represented by a teddy bear in varying states of wear-and-tear.
The exploration and puzzle-solving draws upon the same part of my thinking that some of my favorite games do, albeit a little lighter and brisker which works well for the game Silly Polly Beast is.
Your pistol regains ammo whenever you kill an enemy through any means, whether that's melee, the pistol / shotgun / a grenade / something else. This gives the already smooth and fluid combat a tactical feel where killing weak enemies can refill your ammo, letting you continue to damage stronger ones, for example. I'm looking forward to the full game.
Definitely the best Angry Little Girl Simulator I've seen in a long time. I have a lot of friends, one or two in particular, who would really, really love this game. For a specific kind of person this might become one of their favorite experiences in the future, especially considering how good the gameplay is.
00:00 Intro 00:30 Chapter 1: I Hate This City 02:45 Put your hood on to become invisible 06:32 The Underworld 11:34 Good luck, little hunter 15:16 Gun Combat 21:46 Puzzle Rituals 25:59 Demo Final BossOur Alliance Is Formed | The First Berserker: KhazanLeo K [Rogue]2024-10-15 | The First Berserker: Khazan Two Steps From Hell - Black BladeThe First Berserker: Khazan | Full TCBT Rogue Style Playthrough [Dual Wield]Leo K [Rogue]2024-10-12 | A commentated, educational playthrough of The First Berserker: Khazan's Technical Closed Beta Test that ran from October 11 to October 20, 2024. Completed with a rogue playstyle, valuing pragmatic, opportunistic and ruthless methods of eliminating enemies and challenges. Explaining various game mechanics and systems, like Stamina, Weight, Agility, Back-Attack Damage, Undead, Soulstones/Healing Upgrades, and Revenants.
0:00:00 Stream Starts 0:02:37 New Game 0:14:19 Explaining why Willpower's so important 0:16:54 Explaining Back-Attack Damage 0:18:37 Agility (Or, "Why Does Sprinting Eat So Much Stamina?!") 0:22:50 Using the Environment 0:31:20 Using Enemies against each other 0:36:43 Boss Clear: Yetuga 0:40:17 Narrative: The Bantu and The Phantom 0:43:57 Gameplay: The Three Trials 0:46:32 Why Nimble Blitz is the comfiest first Dual Wield Skill 0:48:33 The Encyclopedia menu (in-game referencing) 0:53:32 The Greatsword Trial 1:06:46 The Spear Trial 1:15:32 How to Use Assassin's Elixir 1:17:24 The Dual Wield Trial 1:19:53 Boss Attempts: Blade Phantom 1:44:11 Boss Clear: Blade Phantom 1:49:58 HUB/Base: The Crevice 1:55:37 Various ways to fight Undead 2:01:12 Miniboss Attempts: Undead Greatsword 2:19:25 Miniboss Clear: Undead Greatsword 2:20:56 Embars Temple 2:31:37 Daphrona | Upgrade Healing 2:34:31 Embars Temple Continued 3:05:50 Miniboss Clear: Revenant of Adversity 3:17:50 Boss Clear: Viper 3:24:29 Narrative: Khazan's Vengeance 3:28:03 My Thoughts on Khazan's Beta
#Khazan #TheFirstBerserker #TheFirstBerserkerKhazan(very messy) Fists vs Yetuga Boss | The First Berserker: KhazanLeo K [Rogue]2024-10-11 | Will up a cleaner one later. This may be my GOTY 2025.
You can check by unequipping your weapon then putting points into different Stats at a Blade Nexus without confirming the level-up, but Fists seem to derive no extra damage at all from raising any stat.
It's unclear if there's any way currently available to increase their damage, but finishing theiir combo does more, and striking enemies in the back is another way to hit harder - both are universal system mechanics that apply to every weapon type unconditionally.Impressions: QRD Spark N5 and PS5 Convert | Good Alternative To A Modded DualSenseLeo K [Rogue]2024-10-08 | The QRD Spark N5 is another anti stick-drift controller that uses Hall Effect sticks, but this one is in the PlayStation layout which is what I typically prefer. QRD sent this to me to give my impressions on, and while nothing can surpass my love for my DualSense like usual, I played on this controller comfortably.
I tested both the controller itself and the USB adapter/converter that lets it be used wirelessly and play PS5 games. That means this can serve as an alternative to opening and modding your DualSense sticks yourself if you don't have the desire or means to do so, though it's a bit less versatile than a modded DualSense would be given the conditions for use. In these early days, the experience has been good with no real issues. Very light and easy to move sticks, and very firm, resistant paddles will be the main traits that make this controller feel different from others, so decide whether it's right for your hands based on that. For myself, I would usually lean toward more resistant sticks.
0:00 Intro 0:17 Unboxing 1:26 Wireless - But Needs The Adapter/Converter 2:25 Works on Mobile 2:42 No Profile Management App 3:06 PC Tests - Darksiders III, Code Vein 5:02 PS5 Tests - First Descendant, AC Mirage 5:36 Final Thoughts
#QRDgame #QRDSparkN5Impressions: GameSir G7 HE | Even Comfier Than Kaleid?Leo K [Rogue]2024-09-16 | In my last video on the GameSir Kaleid, I brought up the G7 SE, one of the most-popular and most-owned Hall Effect/anti-stickdrift controllers on the market. After hearing me mention it, GameSir offered to send me what seems to be a variant of it, the G7 HE so I could talk about it too. It's another wired Xbox controller and I was skeptical if I would have that much to say about it since it seemed so similar to the Kaleid.
It is pretty similar. It has a bit of difference, though, and it's something that changed my experience with it and made it so much more enjoyable to use: the shape of it just fits my hands a lot better than the Kaleid did, and the back-paddles seem to have a little more resistance, being harder to mispress or press by accident, which was the chief issue I had with the Kaleid - paddles that were too easy to click in due to how I often held that controller.
I'll talk about a third-party PlayStation controller soon, since I've been curious how those are doing nowadays. In the meantime, enjoy the video.
0:00 Intro 1:51 Notes on Connecting to PC 2:38 Back Paddles: BETTER Here 4:38 GameSir Nexus Software 5:34 Conclusion: I Like The G7 HE Better
Music: YGO Master Duel - Battle 1 Soul Hackers 2 - Side By Side Darkness
#gamesir #gamesirkaleidPrince of Persia | I Wont Let You DieLeo K [Rogue]2024-09-14 | Prince of Persia 2008 [PC] Played with GameSir G7 HE Xbox Controller (will talk about this one soon) Climbing through the Machinery Grounds, using Elika's [Step of Ormazd] enhanced wall-jump power.
The Thief and Elika's relationship starts to progress a bit more noticeably at this point in the game, as they become more willing to tease each other, as well as to stand by each other when one is in danger of dying. More personal questions start being asked as well.
00:00 You're A Thief! 01:51 Can That Happen To Us? 02:02 Gameplay 03:28 I Won't Let You Die
#PrinceOfPersia #PrinceOfPersia2008 #LeoKRogueEVOTINCTION | Hack-and-Stealth Dark Sci-Fi Made With PassionLeo K [Rogue]2024-09-13 | Thanks to Spikewave Games and Astrolabe Games for providing review access. Played on PC.
EVOTINCTION is not a perfect game, but it has a soul you can see. The meeting of Watch_Dogs and Metal Gear at the mid-point brings to the player who gives it a chance an experience with reverence for the stealth genre, dark futurism and sci-fi horror where the only monster is the logical function of our own creation.
Its love for Metal Gear Solid, stealth games, time-trial challenges, speedrunning, replayability, frightening cyberpunk worlds and dark electronic music shines through the mystery it sustains over a ten-hour playthrough full of intrigue and dread.
A small number of technical issues and one or two frustrating late-game encounters mean it doesn't reach the status of legendary, but if you love, really love stealth games, satisfying level design, fun resource-management, or dark sci-fi as much as this dev team clearly does, there is definitely something here for you.
00:00 INTRO 01:29 Technical 02:24 Quality-of-Life (More Games Should Have These)
05:13 PRESENTATION AND STORY 05:43 Scientists Talk Like Scientists 07:09 AI: An Inherently Unsettling Enemy 07:45 An Atmospheric Soundtrack 08:09 Anxiety, Unease, Dread 10:23 Gameplay and Story's Intertwining 11:46 Levels Are Visually Varied
14:13 GAMEPLAY 16:26 Level Design Is Good Across Two Layers 17:09 Simulations/VR Missions: VERY MGS 18:39 Upgrades and Skills 19:05 Viruses and Elegant Gameplay Layering 20:31 Spikewave Could Make a Great Survival Horror Game 22:27 Great Level Design, Weaker Late-Game 23:57 New Game+ Adds New Lore, Skills
24:22 OUTRO | A Spirited Venture Into The Unknown
#EVOTINCTION #SpikewaveGames #ChinaHeroProjectPrince of Persia | Tower of OrmazdLeo K [Rogue]2024-09-09 | Prince of Persia 2008 [PC] Played with GameSir G7 HE Xbox Controller (will talk about this one soon) Ascending the Tower of Ormazd, using Elika's [Breath of Ormazd] infinite wallrun power.
#PrinceOfPersia2008 #PrinceOfPersiaPreview: Mask of Darkness could be a great DLC for one of the best Metroidvanias ever madeLeo K [Rogue]2024-09-05 | Prince of Persia: The Lost Crown The Mask of Darkness Story DLC (5 dollars or 5 euro on September 17) Gameplay Preview
After finishing the base game with 100% completion on the highest difficulty, I've been really curious about this, so I'm pleased I had a chance to play some of it before release.
The Mask of Darkness DLC for Prince of Persia: The Lost Crown shows some awesome potential. It maintains and even concentrates the satisfaction of the base game's movement gauntlets, while stripping players back to basics and weakening them progression-wise so staying alive and exploring every subsequent room feels like an accomplishment. While Parrying is more important than ever, difficulty and accessibility-options should let anyone get through the gauntlets provided here comfortably.
My preview took me through The East Wing, which already has a few new mechanics and enemies, adding fresh ways to move through the world, engage with puzzles, and defeat your opposition.
0:00 Mask of Darkness Releases Sep 17 0:17 Starting the DLC 1:33 Movement Still Feels Amazing 2:59 New Enemies 4:55 Staying Alive is Tough (At First) 5:45 Upgrades Are Really Important 7:34 I'm Looking Forward to Mask of DarknessStealth Takedowns and Infiltrations | The New War (Warframe)Leo K [Rogue]2024-08-13 | Warframe The New War (Spoilers) Clips and Highlights
There's much more to the quest than what's shown here, these are probably the least spoiler-heavy parts of the entire experience but even their mere existence is way too much for someone who hasn't played it. If there's even the smallest chance you might play New War yourself, I recommend avoiding this video.
On a gameplay and plot level this is my favorite quest in all of Warframe. On a character level The Sacrifice edges it out slightly because Umbra is just a really resonant character.
▬▬▬▬▬▬▬▬Impressions: GameSir Kaleid | Hall Effect / Anti Stick-Drift Xbox ControllerLeo K [Rogue]2024-08-10 | GameSir, a brand that makes game controllers sent me the Kaleid wired Xbox controller free of charge to talk about it as I wish. It probably won't replace my DualSense as my daily driver because that's my favorite controller I've ever used, but it is quite good and GameSir have proven by now that they make good Hall Effect controllers. (You've honestly probably heard of them already.)
With the emergence of the Nintendo Switch's JoyCons and the PS5's DualSense, stick drift quickly became one of modern gaming's boogeymen. If you're a regular player who plays a lot of games on controllers nowadays there's a very high chance you've experienced stick drift and know how much it sucks. Enter Hall Effect stick design, which eliminates the physical wear that leads to drift. I've heard a lot about this type of controller for a long time now, at least a year, so it's cool to get a chance to try it out.
Music: YGO Master Duel - Battle 1 Soul Hackers 2 - Side By Side Darkness
0:00 Imagine Never Having Stick Drift Again 1:24 The Hall Effect 3:06 Unboxing, Looks, Pressing Buttons 4:22 Gameplay Experience, Impressions and Thoughts 8:00 Final Thoughts 9:20 ???
#gamesir #gamesirkaleidUmbra & Operator Stealth and Combat | Warframe (Rescue Missions)Leo K [Rogue]2024-08-09 | Massive Spoilers for Second Dream, War Within, The Sacrifice. Play those before watching. If you haven't played them or don't plan to, this wouldn't really be cool for you to look at anyway since you won't understand what you're seeing. Not worth spoiling for yourself.
Umbra is my favorite character in all of Warframe, narratively and in some ways even mechanically. The ways he's unique really sing to me and reach my heart. Going invisible on every finisher also reminds me a lot of Assassin's Cowl cloak-loops from Destiny 2, and it's kind of nice to have an equivalent in this game, especially tied to a character whose origins, lore and aesthetics are all so resonant with me.
#Warframe #Umbra10 Minutes of Chill Stealth | Corpus DataVault Infiltrations | Warframe (Spy)Leo K [Rogue]2024-08-09 | Warframe [PC]
Warframe: Ash Prime Weapons: Various (Lato, Boltor, Dark Dagger, Kunai, Dual Skana, Galatine) Mission Type: Spy Corpus Tilesets: Outpost, Ice Planet, Ship, Gas City
I really like this mission type. Recordings to test a new controller I was sent to review.
#Warframe #SpyNo HUD Stealth - Ash, Dark Dagger | Warframe | Rank Up Test (MR9)Leo K [Rogue]2024-08-07 | There are a thousand and one things I love about this game, but every single weapon type having its own stealth takedown animation is very high on that list.
#WarframeReacting to AnimusDrifters Videos + Challenge, ACs Image, ShadowsLeo K [Rogue]2024-08-06 | 00:55 Damascus Gold | AC1 08:38 How much of a voice do creators really have? 13:38 Breeze of Harbiyah | Mirage 17:24 Modded AC2 | INTENSE Present Day nerd-outs.. 25:41 AC's Image Prevents Its True Potential | AC and Arkham 30:59 AC Shadows May Be A Wake-Up Call for Players 33:47 AnimusDrifter's Choreography Process 36:31 A Vid AnimusDrifter is really proud of
0:00:00 Intro 0:02:05 AnimusDrifter's First AC was Odyssey! 0:03:14 How did going back to Classic AC from Odyssey feel? 0:05:18 What has AnimusDrifter been playing recently? 0:06:04 Showing The Fun to New Players in Games/Mods 0:10:11 Leo's been playing Destiny (growth and rogue archetypes) 0:11:44 Leo loves Metroidvanias/Soulslikes 0:14:03 Classic Movement is GOOD WITHOUT Mods 0:15:35 ACUFixes vs AC2's Parkour Mod (similar, not the same) 0:17:42 Why do we LOVE Classic Parkour? 0:22:26 Classic vs Modern: Doing Too Much vs Doing Too Little 0:24:02 Spotting and Navigating Volatility 0:25:10 Bordeaux are Legendary for LISTENING and CARING 0:27:36 Good Grappling Hooks are Supplements 0:29:37 Trying to protect players hurts others more 0:33:09 Translating Intent into Gameplay 00:44:08 Mods DON'T "Fix" Movement, they EXTEND your options 0:49:28 Correcting Ezio's Excess Stumbles 0:51:52 AC1 Tips from AnimusDrifter 0:53:29 AC fails to invite players to learn systems 0:57:37 Arkham doesn't shy away from challenge and systems-knowledge 0:59:00 Open world means too many parkour moves can be safely ignored 1:03:50 Pretty animations don't MEAN a move is strong 1:05:29 Apparent Functionality and Adapting to Mission-Contexts 1:09:50 Autopiloting parkour-chains for combat/stealth decision-making 1:11:54 Parkour lets you "fly over" inconvenient terrain easily 1:13:24 Mods do not add ejects (correcting a silly idea) 1:15:01 Skill-Growth across AC paradigms 1:20:38 Ropotopolous is INSANE 1:21:28 Failstates matter because we want more ways to SUCCEED 1:25:00 Discussing the Animus Assist-Mode idea 1:28:01 Discovering unexpected interactions in games 1:29:38 Improving the RPG layer in Assassin's Creed 1:36:19 Getting good at classic AC 1:42:55 Would extra dev time REALLY have made Unity what classic fans want? 1:49:11 How does making videos change how we see games?Translating Intent into Gameplay & The Assassins Creed | Classic ACLeo K [Rogue]2024-06-23 | Excerpt from the upcoming Rogue's Chat with AnimusDrifter, where we talk about our thoughts on players being able to translate their intent into in-game actions, and how classic Assassin's Creed's more freeform systems adhered more closely to the backing philosophy of the player-character's faction.
This ten-minute topic was something I wanted to have an easy way to link and reference in the future, and the full interview is three hours long so I wanted something to tide people over while I'm still only halfway done scrubbing through and editing it.
#AssassinsCreedAC Shadows | One Of The Gameplay Showcases Of All TimeLeo K [Rogue]2024-06-12 | Great stealth and an interesting system for picking and pursuing your next task makes Assassin's Creed Shadows a curious game to keep an eye on, but a gameplay demo that spread itself too thin, and still leaves too many questions unanswered means I don't know where to stand on this game, just yet. I'm excited for half, of half of this game; Naoe's half, and the half of her that surrounds her stealth. Let's talk about what most stood out to me.
I didn't touch on some things because they'll probably be their own, smaller videos (think five minutes or less).
00:00 Intro 00:19 AC Needs More Engaging Acting and Voice Direction 03:14 NPCs and Hailing 04:45 Intel, Scouting, Spy Network (Awesome) 07:23 Yasuke Combat 10:08 Is Yasuke Unique Enough? 12:30 Naoe Stealth is VERY Good 18:33 Parkour Is Still Boring... 20:11 New Ways To Hide 21:05 Chonky Dudes in ARMOR: Not An Issue 23:51 Overall Feelings
#AssassinsCreed #AssassinsCreedShadowsIconoclasm Final Boss | Duo Legendary [Hunter, Titan] | Destiny 2: The Final ShapeLeo K [Rogue]2024-06-10 | Destiny 2: The Final Shape Mission: Iconoclasm
Prismatic Hunter Berserker (Strand Titan)
This definitely FELT like one of the harder pieces of story content in the game so far, I think it's a lot tougher than Calus and Savathun ever were but your mileage may vary. Part of what contributes to that feeling and perception is the game's UI conveying that you have to loop its mechanic three times, but you don't. You do it twice, and the third time is basically a gimme. You can technically still die to getting swiped at by a stray add there, but it's very unlikely. On a first time playthrough though, wiping to the second Subjugator can be VIOLENTLY demotivating when you're not used to the fight since you reasonably ASSUME you still have a whole third phase to do and it just feels like it's way too much.
Sunshot was nerfed in Final Shape, but it's still very strong and comfortably usable in high-difficulty content, in my experience. On Prismatic Hunter, the Scorch effect that it leaves on enemies near the slain one can also help you proc the invisibility from Stylish Executioner, since Stylish Executioner now activates upon killing an enemy with ANY elemental-debuff/status on them.
Subjugators take more damage from THEIR damage-type. Shooting Stasis ones with Stasis, or Strand ones with Strand will drain their HP much faster. That's why I run mostly Stasis Abilities on my Prismatic Hunter, as well as swapping weapons to The Call, a Strand Rocket Sidearm which hits VERY hard, after we kill the first one. Much like Tormentors, Subjugators are very susceptible to repeated, heavy Precision-damage on their critspots, so I just pulled whatever random Stasis Machinegun I had lying around and used that.
My duo partner is running her Titan's Strand monosubclass because it's currently much stronger for burst-damage and fast boss-shred than anything Prismatic Titan has access to. Since Berserker is a very high-damage, up-close powerhouse, I swap to the No Hesitation autorifle in phase two once the Strand Subjugator spawns, to enable riskier play, and because there are more ways to get killed in that part of the fight. No Hesitation's bullets damage enemies, but heal allies. It's the first ever Support Frame weapon in the game. You can see that in action many times, but particularly when she uses her Super at the end to take down the Strand Subjugator, I'm pelting her with heal bullets for the beginning of that to make sure she gets to the enemy safely. When her HP seems stable, I switch to The Call to try to help empty the enemy's health faster so it can die before her Super is over.
Second phase can also leave players Suspended and hanging helplessly in the air, which is a very easy way to get killed on Legendary. No Hesitation makes it much easier to survive those situations in a game where most other sources of healing are dependent on you killing enemies to activate them -- something you're probably not going to do while Suspended.
#Destiny2Hades II | Chronos - Splash Daggers (Poseidon)Leo K [Rogue]2024-06-03 | Hades II [Early Access, PC]
I think Poseidon is probably the strongest boon-path in the game at the moment. He's VERY easy to fight with, he has a lot of damage-supplementing effects, a lot of crowd-control/AoE which becomes more important the deeper into a run you get, and he also tends to have 'rich-get-richer' style snowballing mechanics. If a run starts out well for you (like if you begin with his keepsake) you can get some pretty fun power on deck by the time you hit the final boss.
I believe this was my first Chronos clear, including the first time I saw his Phase 2, so I was pretty surprised I finished Phase 2 despite never having fought it before. I feel in some ways, Phase 2 is probably easier than Phase 1 since he has patterns that, to my brain, were a little more readable.
▬▬▬▬▬▬▬▬Hades II | Cerberus - Scorch Daggers (Hestia)Leo K [Rogue]2024-06-03 | Hades II [Early Access, PC] Cerberus Boss Fight
Scorch Daggers, empowered/boon'd by Hestia. I think this was my first Cerberus clear, so I recorded it for posterity and because I always wanted to make Scorch work for me. I think that by itself, it doesn't do all that much, but with repeated boons and investment over the course of a run, Scorch's secondary/supplementary effects really start to add up. Fun times.
▬▬▬▬▬▬▬▬being a rogue in random games #01Leo K [Rogue]2024-06-03 | dumping clips from drive
00:00 Dark Souls II 03:35 Destiny 2 09:13 Final Fantasy XVI 15:10 Lies of P 20:24 Rise of the Ronin 23:21 Sekiro: Shadows Die Twice 26:58 The Last Faith 28:09 V Rising 29:52 Ghost of Tsushima Legends
#LiesOfP #Destiny2 #GhostOfTsushimaDissonance | May 29, 2024 (Practice: Playing My Life)Leo K [Rogue]2024-05-30 | I am new to Handcannons...
Destiny 2 PVP (Control / 6v6) Map: Dissonance Goal: With a Handcannon (Ace of Spades) practice playing my life/not dying, disengaging from bad situations, but still outputting threat and influence. Generally, float around Zone B since holding that tends to make Control matches easier to manage. Overall, focus on not dying and anchoring to cover with handcannons. Identify bad fights and prioritize LIVING over chasing down eliminations.
#Destiny2 #LeoKRogueRogue Prince of Persia | This Wallrun MIGHT Jump Into Greatness One DayLeo K [Rogue]2024-05-27 | The Rogue Prince of Persia leaps onto Steam today, May 27th in Early Access. It's an action roguelike made by those who worked on Dead Cells, and as such there are some similarities. While movement and music are a joy to experience no matter how much I play and listen, I think the game's lack of meaningful meta-progression to chew on will leave many roguelike players walking away and returning to the likes of Hades, and more traditional Prince of Persia fans will probably end up preferring the recent Lost Crown with its more persistent play-structure and occasional game updates. Even so, The Rogue Prince of Persia game has great potential and I'm looking forward to seeing how it evolves, and how the devs act on these early rounds of feedback, in the future.
Thanks to Ubisoft for providing review code for these first impressions / early access review.
00:00 Intro 00:49 Music is Amazing 01:24 Sick Movement is Prince of Persia's Core 02:33 Traversal Rooms are SO COOL 04:53 Combat: Okay, A Bit Simple 09:43 Medallions 12:03 Currency and Progression 13:04 Lacking/Weak Meta-Progression 14:10 Characters and Storytelling 15:35 The Mind-Map: Your Reason to Vary Routes 16:59 Bosses 17:34 A Good Start, But Needs Some More 19:04 Outro
#RoguePrinceOfPersia #PrinceOfPersia #EarlyAccessThe Whisper (Inept) | HighlightsLeo K [Rogue]2024-05-21 | Arcainex and Toa Axis once more take Leo K [Rogue] through another reprised Exotic Mission: The Whisper, in pursuit of the Whisper of the Worm exotic heavy sniper rifle.
#Destiny2 #Destiny #TheWhisperGhost of Tsushima Legends | Crossplay Clips [PS4 to PC]Leo K [Rogue]2024-05-17 | Ghost of Tsushima released on Steam today, and it came with the ability for PS4, PS5 and PC to play together. It took some doing to figure out how to make it work, likely because as the game itself admits, it's a feature in BETA, but a PlayStation player Inviting a PC player who has their PSN Invites list open usually works fine. (I couldn't seem to invite PS4/PS5 from PC even when both of us appeared Online.)
These are a few clips from the Legends co-op mode, which reuses the base game's mechanics and adds a few more, in addition to its own progression system. Legends is themed after horror storytelling, with a character from Jin's journey in the base Ghost of Tsushima game narrating embellished tales around what the Ghost really was. Stealth is emphasized in Legends, and especially on higher difficulties, finding ways to finish missions with minimal time spent in combat is typically very strong.
You could honestly think of it as a whole second game you get with Ghost of Tsushima for free, which at the time when it first launched on PS4 really blew people away. It's not monetized in any way, there's no real missable live-service FOMO or the like, it's just a great game with increasing challenges, some varied modes, a creative PvPvE mode reminiscent of Destiny's Gambit, and even a Raid if you want one. While Legends is designed to be co-op, you can solo a ton of it, which I did back on PS4.
15 Minutes of Gameplay with the Sister Blades weapon, a fast-attacking pair of short blades that can be thrown, used to teleport behind foes for backstabs, and deal high damage up close.
#Hades #Hades2 #HadesIIRogues Chat: Ropotopolous | Growing Game-Skill Through Creation, Parkour, MirageLeo K [Rogue]2024-04-27 | Had a chat with Ropotopolous, a creator I discovered through his Assassin's Creed Mirage parkour videos, which I quite enjoy. We talk about all the topics below, and I react to a few fun clips and videos before we wrap up with a few games I recommend to him to try out, if he's into a blend of stealth and movement.
0:00:00 Intro 0:00:36 "Why AC" Video, Personal Sentiments in AC Community 0:02:18 How Did You Get Into AC? 0:03:48 Midnight Launch Nostalgia 0:04:38 The Big Selling Point: Parkour 0:06:19 AC's Relationship With "Next-Gen" 0:07:22 Motive to Start YouTube 0:08:52 Vid Creation Causes Your Gaming Skill to Grow 0:09:51 Console Creation Tools Are Enough to Get Started! 0:11:22 Ropotopolous's FAVORITE AC Parkour? 0:13:26 AnimusDrifter is CRAZY 0:15:11 Assassin's Creed is Unique 0:16:25 Base PS4 AC Unity: Important and Heartbreaking 0:18:24 Unity is very special, even among the others 0:20:15 Mirage's Stealth Exceeds Unity's Possibility-Space 0:23:05 Changes We Want in Future Parkour 0:25:47 Making Vids You Love, On Paradigms People Don't 0:27:27 AC Skill has ALWAYS Been About Compensating For Jank 0:29:23 How We React To Annoying Comments 0:31:41 Advice: Players Wanting To Engage Movement 0:33:25 Leo Reacts To Sick Parkour Clips! 0:52:28 Liquid Drone's Knife Tech o_o 0:53:33 Mirage Movement Tips for Leo K 0:57:42 Official Documentation vs Community Discoveries 1:03:15 Leo's Game Recs for Ropotopolous 1:07:19 Thanks for Chatting
0:00:33 How Did You Get Into Assassin's Creed? 0:03:14 What Inspired The Channel? 0:05:36 Gameplay Showcases Are Mostly Patience 0:06:27 Tough Parts of Producing Discussion Videos 0:10:20 Working On Games We Like Less 0:12:41 MasterAssassin's Advice on Making Videos 0:16:50 Games We're Looking Forward To
0:20:31 Reacting To TOP 5 MIRAGE Clips 00:33:28 MA Asks: How Do Skillers Come Up With Setups? 0:38:38 Top 5 Clips Debriefing 0:40:09 The Effect Creators Have Had On AC YouTube
0:44:54 Speculation: Could AC Red Empower Stealth and Combat Equally? 0:51:45 AC Players Should Try Resident Evil 0:55:15 Speculation: Will Red Force Playstyles? 1:00:32 Fragile But Deadly: Making Gameplay and Cinematics Match 1:04:40 Speculation: The Darkest AC Ever? (Hexe) 1:08:48 Why I Love Darby's Stories / Morality in AC 1:12:22 We Never Play as the Coolest Version of Basim 1:13:11 AC's Connectivity And Continuity 1:16:42 What Makes Villains Engaging 1:20:08 Protagonist Motivations Don't Need To Be Personal 1:25:05 Pieces of Eden Shouldn't Be In Every Game 1:29:19 Black Flag: A Remake of a "Universal" Game? 1:36:33 Wrapping Up
#MasterAssassin #assassinscreedEreban: Shadow Legacy | salvation from stealth game starvationLeo K [Rogue]2024-04-10 | Review copy provided by the developers.
Ereban: Shadow Legacy launches today (April 10, 2024) on Steam, an indie stealth game developed and self-published by Baby Robot Games -- good friends and neighbors of Lince Works, the studio which brought us Aragami 1 and 2. As Ayana, the last of the Ereban, we get to silently flow through a doomed, dark sci-fi world with the power of the shadows at our command, expressed most impressively by the Shadow Merge mechanic, letting her become condensed darkness, sliding along floors and even walls completely unseen. I really enjoyed this game, and in this video I'll talk about some of the parts I found cool.
00:00 Intro 01:52 Ayana: The Ereban 02:52 Helios Corporation and The Forgotten Suns 04:08 Movement 06:22 Stealth 06:58 Takedowns Aren't Forced 08:33 Ghosting and Punching Holes 09:51 8 Great Levels to Play and Replay 13:19 Detection, Tension and Unease 14:47 Progression, Gadgets, Skills 18:22 Speedgame and Choreo 19:59 Outro
#ErebanShadowLegacy #BabyRobotGames #indiegamesDemons Souls 2020 | 15 Minutes of Rogue PhilosophicaLeo K [Rogue]2024-03-30 | what feel our enemies of fairness? what feel they of justice? i see thee for the danger thou art, thus end thee intently. it is my greatest respect to thee, that i kill thee mercilessly. -- rogue philosophica, third canto
00:00 Vanguard Demon 01:05 Tower Knight 02:19 Shrine of Storms 06:00 Tower of Latria 07:37 Valley of Defilement 09:04 Flamelurker 11:02 Trickery in Boletaria
#DemonsSouls #Rogue #AssassinAssassins Creed & Souls Players First Impressions: Rise of the RoninLeo K [Rogue]2024-03-25 | Rise of the Ronin isn't the game you look to, when seeking a revolutionary, innovative experience that will change the industry. Rise of the Ronin is what you boot up when all you want to do is just have SOME FREAKIN' FUN, and can appreciate the sincerity of a game that is fully aware it's a game and revels in that fact, grinning and nodding alongside its player the entire time. Not a review, these are my first emotional reactions to slashing through its first eight hours, the majority of which I spent roaming the world wherever my blades and heart took me.
CONTEXT 00:00 Intro 01:10 Setting: A Time of Unease 01:33 Protagonist: We Are Assassins
MECHANICS 02:31 Traversal: Ride, Glide, Grapple 03:30 Ways to Deal Death 04:16 Stealth (What I'm Here For) 06:54 Ki: Morale, Fear and Panic 07:46 Great Combat-Feel, But A Bit Simple 08:38 Weapon Types, Unarmed, Combat Styles 09:42 Temporary Buff Items (Never Fight Fair) 10:11 Staying Alive: Block, Dodge, Counterspark
STRUCTURE 14:08 Map Clear 15:27 Nightmare RPG Loot From Hell (It's Back!) 17:16 Classes, Generic SP, Special SP 19:09 Igashichi: We Have Da Vinci At Home 19:52 Bonds and Reputation 21:01 Mission Replay and Co-Op
#RiseOfTheRonin #LeoKRogueRise of the Ronin | Arrival of the Rogue-ninLeo K [Rogue]2024-03-24 | EVERYBODY HUSH, I'M GAMIN' 'ERE...! :| (mate I'm obsessed widdis game mate I wake up every day thinking about it I go to sleep thinking about it I just want to stab more dudes and mess up my parries until I get good mate I'm obsessed mate)
Rise of the Ronin [PlayStation 5] Moments of Glory / Gameplay Highlights Mostly Stealth, Some Fists (Fists are sick...)
I liked some of the clips I recorded for my first-impressions / discussion video on this game (coming soon!). While you all wait for that to upload, I give you the ones I thought were cool. This game makes me excited to open my eyes when I wake up, I just want to run around and do map-clear. Help. I'm actually in pain working on videos instead of nolifing it on stream. I have to hold myself back.
If you don't like this game, I don't like you. I'm sorry you had to find out this way.Rise of the Ronin | Stealth/DEX, Paired Swords, Twilight | Part 1Leo K [Rogue]2024-03-23 | Quiet commentary, may be hard to hear, due to streaming late at night.
0:00:34 Difficulty and Character Creation 0:13:23 Prologue 1:18:02 Title Drop, Learning Open World Systems 2:25:33 The Yokohama Entry Permit 2:38:15 Meeting Sakamoto Ryoma 2:44:17 Mission: Curtain Falls, Curtain Rises 4:19:05 The Pleasure District 6:19:40 Mission: Locating the Camera 8:22:15 Mission: A Pleasure District Portrait 8:30:37 Boss: Drunk Samurai
#RiseOfTheRonin #VOD #TwitchThe Final Vision | LV200 Lucilius - Lancelot POV [Granblue Fantasy Relink]Leo K [Rogue]2024-03-17 | Granblue Fantasy Relink [PC] The Final Vision / LV200 Lucilius
00:00 Intro 00:15 Gameplay 10:03 Gear
The Lucilius Raid recently released in Granblue Fantasy Relink and this is one of the runs that went relatively smoothly.
No Flight over Fight Sigil to make dodging easier, just doing my best responding to attacks without it. I accidentally had Glaciate slotted in which doesn't do anything in this fight, so one of my skill slots was completely unusable. Lucilius, like Vulkan Bolla, is a boss you should never take Glaciate into because he's completely CC-immune which would normally free a slot for another damage skill or Mirror Image.
He can be afflicted with stat-reducing debuffs like DEF Down and ATK Down, but control-debuffs have no effect on him or his swords.
War Elemental works on Lucilius and you do get a damage-boost from it.
In one test (different Sigil setup): Normal Attack capped at 21754 without WE. Normal Attack capped at 26104 with WE. This lines up with what we know War Elemental to do when working.
Sigils at the end because people will always ask. My build isn't final. I don't mod or cheat Sigils in, which means a lot of better options I would want, I simply don't have in my Inventory yet. I play quite a lot, so I just haven't gotten as lucky as some other players, which is the nature of an ARPG with random drops.
No commentary on this one in the video itself because Sandalphon and Lucilius speak to the party and each other and I don't want to obscure the subtitles.
Vane's party-invuln obviously makes some mechanics free. Note that you get some Invulnerability that stays "sticky" on your character for a few seconds even after leaving the bubble, which some players might not notice.
There are already some good guides on Lucilius and his moveset on YouTube, I'll link two of them here.
Moonbreaker Title: - No Player is Downed - No Player Uses An Item - Clear In Under 10mins
00:00 Intro 05:40 Lancelot Anti-Air Tech vs Bodyslam AoEs
Support players in Relink feel undervalued right now for a few crucial reasons. One is that Potion Hoarder is too powerful, available and easy to use by anyone (usually everyone) on a team. Another is that overall player power is incredibly high, so damage buffs often don't make a big impact on a fight, and defense buffs likewise aren't really the difference between whether we live or die -- in part affected by Potion Hoarder as well. The last one that I think all roles can relate to universally is that players generally have too much knowledge of every fight in the game, which combined with the previous factors mean that mistakes will rarely be made.
Support doesn't JUST mean Healing, but this is one area that Relink's current endgame manages to make feel _especially_ superfluous, which is disheartening for players who resonate with the role and had a wish to enjoy it more meaningfully. Apart from Healing, managing enemy aggro/hostility/enmity, resisting damage and giving damage-resistance to the team, granting offensive buffs, dispelling positive effects from enemies, and crowd-controlling enemies to grant a team damage uptime or reduce presence of dangerous mechanics/AoEs, are some other expressions of the role.
So when IS Support useful?
Any time the playerbase as a whole is contending with a new fight for which we don't yet have much established knowledge. For example, the upcoming Lucilius raid on March 14th will feel more comfortable to learn and lab out if a team brings in a healer or tank that can make staying alive easier. It's tempting to go for max damage right away in order to survive DPS checks, but you will get no value out of that if you're dying so often and seeing that Critical Gauge so much, that you simply wipe before you even reach a single one of those checks. Add damage once you know you need it, until you do, ways to stay alive benefit you more. A Siegfried or Djeeta/Gran giving everyone damage-resist and Defense suddenly becomes much more important in a situation where players are dying a lot.
Another time Healing is useful is when you're hunting for the two challenge-titles associated with Proto Bahamut and Pyet-A: Godsbane and Moonbreaker. These titles forbid players from accessing an otherwise extremely abusable tool, Potions. At the same time, they mandate that while avoiding potion-use, players also avoid reaching 0HP and being downed. And finally, the fight must be cleared in under ten minutes, which means slow, overly-passive strategies are not viable. Under these conditions, the on-demand healing cooldowns of characters like Cagliostro, Io, Rosetta, Ferry and the like gain a lot of value -- especially Cagliostro's powerful burst healing. Achieving these titles with random matchmaking is close to impossible both because most players don't even know they exist, and those that do don't really care.
Introducing more meaningful decisions around whether to use or not use Potion Hoarder is going to be very difficult, but the Sigil is generally damaging to the game, as a reasonably-leveled one lets players just ignore many mechanics an absurd number of times in a single fight. A stop-gap, bandaid solution can be a Sigil that grants players a parallel source of Damage Cap, but which completely disables their potions. It fits with the kind of tradeoffs Sigils like Glass Cannon, Flight over Fight and Life on the Line already ask players to make.
A future update introducing an additional, higher difficulty tier of Quests which disables Potions would be another way to approach it, and it would also open an extra slot in people's builds which can go toward something else, albeit minor.
#GranblueFantasyRelink #Relink #Lancelot Fogblade LancelotRogues Chat: AltairStealth | Influencing Meta, Community Playstyles, ModsLeo K [Rogue]2024-03-02 | AltairStealth and I take half an hour to discuss two of his videos, a few other players we got way too hype about, the nascence of powerful mods in Assassin's Creed as of a few months ago, and community playstyles in the longest Rogue's Chat to-date.
00:00 Intros 01:31 Video 1: I Actually Feel Like An Assassin Again 05:41 Chatting about Swifty 06:36 Favorite Moment, Influencing Mirage Meta 07:51 We nerd out about AssassiNation 11:32 Vid 2: I Made My Dream AC Game 13:53 Topic: What makes AC protagonists unique? 15:08 Topic: Enemy-Density forces Smoke 16:58 Topic: A semi-modern AC game would be cool 18:41 Topic: When to use Stun Bombs 19:03 Use SlowMo to make 'big' moments more visible! 20:47 NameTaken's ACU Fixes is truly incredible 21:56 Hilarious: We were scared of NameTaken's emails 22:40 The best way to honor modders is to enjoy their work 23:26 Next Guests? (Drop Requests in comments!) 25:06 Different Playstyles in the AC Community 26:33 Mirage's tributes to the series 27:39 AltairStealth's thoughts on Mirage overall 30:03 Topic: Mirage Mission Design 30:29 Topic: Ideal AC combat systems 32:40 Outro
#LeoKRogue #RoguesChat #AssassinsCreedFirst Look: Full Synchronization / Permadeath Mode | Assassins Creed MirageLeo K [Rogue]2024-02-24 | Assassin's Creed Mirage's latest content update adds the free Permadeath Mode, the "Full Synchronization" Challenge for all players. You can save and turn off your game, but if you Desynchronize for any reason, you'll have to restart from the beginning, without losing your unlocked Skills and Upgrades -- which makes getting back to where you were a lot smoother.
0:00 Intro 0:18 Rewards 0:37 Starting Permadeath 1:53 You Retain Some Progress 2:48 My Tips and Advice 6:04 My Thoughts on Mirage Permadeath 8:16 Outro
My Thoughts on Mirage Permadeath Full Synchronization Leo KBahamut Versa (Proud) | Lancelot SOLO NO DAMAGE | Granblue Fantasy RelinkLeo K [Rogue]2024-02-20 | Granblue Fantasy Relink [PC] Played with DualSense Controller The Final Report / Bahamut Versa [Proud Difficulty] Lancelot Solo, No CPUs, No Damage
Skills: Blade Impulse, Turbulenz, Southern Cross, Blau Dolch Gear: Terminus Weapon 99, and the usual stuff Lancelots typically build (War Elemental, Damage Cap, Cascade, etc. I only have 2 Supplementary Damage V Sigils though.)
A little messy. There are moments where Versa does his slam and shockwave where I lose track of him for a bit. Probably best to briefly lock on then lock off to quickly point your camera at him. (I do this trick quite a bit, actually.) I do block a Darkflame-inflicting attack. It doesn't do any damage to me, but you can't guard status effects.
Versa's size and how featureless this arena is, means depth-perception is actually pretty rough here. Because of this, Locking On PURELY so I can hold Forward and reliably move toward the boss is something I do a few times, because it lets me gap-close and cross space and KNOW FOR SURE that I'm moving as close as possible, as fast and linearly as possible. I recommend using this trick even in your normal fights against him, whether with NPCs or co-op online.
There are many moments where Versa becomes unhittable. Doing a Lancelot Combo Finisher just before those moments is pretty good. It also seems pretty good to do Finishers ONLY IF you have another Skill ready to use right after, that has the "flows into an Attack Combo" property, since that lets you do good burst damage and maintain combo-flow without having to "restart" your combo (which would be a big damage-loss).
#granbluefantasyrelink #lancelot #granbluefantasyBahamut Versa (Proud) Duo No Damage - Lancelot, Cagliostro | Granblue Fantasy RelinkLeo K [Rogue]2024-02-15 | Played with @GBF_Relink_Guides (Check out her channel, some useful mindsets that helped me understand the game a little more.)
Bahamut Versa (Proud Difficulty) Duo No Damage.
I Guard, Mirror Image, Jump, Dodge and Twin Blade Dance through attacks, to showcase various options Lancelot has for avoiding damage in this fight.
I quite dislike how Versa, along with a few other bosses, tends to make me "slide off" of him and have to get back in. It's not so bad in some cases, but in others it takes me a second to recognize that I'm spaced out too far and when it does happen it feels awful to just be swinging at air for a moment.
The reason it affects characters like Lancelot and Charlotta uniquely horribly is that their combo is technically 'infinite,' and they don't have natural ends to their attack-flow that would then be an intuitive time to dodge-cancel back into range; unlike most characters who have combos with pre-defined enders. Not the end of the world, but annoying, something to improve at for sure.
#GranblueFantasy #NoDamageEASILY SEE Youre At Damage Cap | Granblue Fantasy RelinkLeo K [Rogue]2024-02-10 | Check Pinned for corrections and discussions.
Seeing a yellow glowing 'slash-through' on your damage number means that attack is hitting its damage-cap. Seeing the 'body' or 'fill-text' of the number be a bold, orangey-yellow means you're hitting with Elemental Advantage, either by attacking a monster your character's Element is strong toward (Captain hitting Quakadile) or using the War Elemental Sigil, which makes ALL attacks COUNT as ElemAdv. Seeing two !! means the attack has Crit.
If you have more advice on how to think about or mentally approach increasing damage even after hitting the DMG Cap limit of Trait Level 65, other than Supplementary Damage, War Elemental, Glass Cannon and Catastrophe from Terminus Weapons, let me know! I'm still learning how this game works and it's always way more fun to truly Understand than to just follow a build, I feel.
#GranblueFantasyRelink #GranblueFantasy #Guide Fogblade LancelotGODSBANE | LV150 Proto Bahamut | Why Lancelots Strong in Endgame Teams [Granblue Fantasy Relink]Leo K [Rogue]2024-02-09 | Granblue Fantasy Relink [PC] The Tale of Bahamut's Rage [LV150] Lancelot POV
Godsbane Title: No Player is Downed, No Player Uses An Item, Team Clears In Under 10mins
Some hopefully useful information in here, things I would personally want to know if I was just reaching endgame now. Not a build video, a mindset / approach / understanding video. Builds you can find if you simply have the will to look, something like this is naturally going to get clicked less, but it's also just more rare. Mind, I'm still learning myself, these are just fun or interesting tricks I've picked up while one-tricking this character in team environments. I can already tell we can take him so much deeper.
Teams are interesting to play in because they provide a very extreme or swing-y experience. Human players are typically stronger than AI and definitely stronger than if you were to play solo, but they're also more unpredictable, they have the capacity to both succeed and fail gloriously.
Lancelot is one of the characters who's really good at adapting to the unexpected. He has very fast, available movement for crossing space to pick up a revive, interact with a mechanic another player is struggling with, or capitalize on an opportunity another skilled player has created.
He can give himself Supplementary Damage (like several other characters) which doesn't interact with Damage Cap so it's just a buff you can always rely on, he can Freeze/inflict Glaciate on a boss and extend DPS windows for improved uptime across his entire team, which is even stronger if their builds are good individually.
Freezing a boss, this too gives your team damage in a way that doesn't interact with Damage-Cap; extra Time to hit the boss safely. Let's say you're running someone else who grants actual Damage Buffs. Well, at endgame many players in the current game-state are coming into a fight already Damage-Capped. Buffing them doesn't do anything, they'll hit for a number pre-buff, and hit for the same number post-buff. But Lancelot giving them time and safety? Well, that's more attacks going into the boss, that's skipping Overdrives, that's re-Stunning or re-Breaking. That's providing a very COMFORTABLE gameplay environment for your team.
Forgot to show Sigils but I'm bad at buildcrafting so it's Attack, CritRate CritDamage, Linked Together, Tyranny, Exploiter, Improved Dodge and a few more I don't remember.
Not captioned but I misuse cooldowns a few times because I'm unfamiliar with the fight. Self-Buffing and getting no damage uptime after, whiffing Turbulenz multiple times, failing to ID opportunities for Kaltzwinger. That one is ESPECIALLY bad because it's the best party-utility Lancelot has and the best CC I know of in the entire game. (I'm ignorant of many characters though, this game just came out, let me know if there are other strong ones.)
I recorded this purely to VOD-review my decision-making and see what hits/downs me, what I can improve on, it wasn't going to be uploaded at first. Since this game is so new I decided to put it up just in case another player can tell me something helpful. I have some amount of experience, but I do consider myself new to team-based endgame across gaming, especially RPGs which is a genre I'm quite weak at overall.
Still, Relink has come to me at a time where I'm very grateful for having something to focus on, even as it reminds me of what I'm missing in the same breath. Either way. Fantastic game. I feel like the players it's really made for, will love this game a ton. It's a "if it's for you, it's REALLY for you" thing.
This fight was fun, I felt meaningfully challenged for the first time in the game, looking forward to seeing what else Proud difficulty has waiting.
#GranblueFantasyRelink #GranblueFantasy #Lancelot Fogblade LancelotHow to Survive and Enjoy Immortal Difficulty | Prince of Persia The Lost CrownLeo K [Rogue]2024-01-21 | 00:00 TL;DR Advice 01:15 Intro 01:57 Reaching the Haven 6:00 Making Things Easier 8:37 Prince of Persia: Prepare to Die Edition 11:07 The True Power of Arrows (Why The Bow's Godlike) 12:22 What To Upgrade, And Why It's Arrow Capacity 13:59 An Iconic Skill's Return 16:04 You Should Play This Game
Breaking News: The best Metroidvania since Ori and Hollow Knight can be very challenging on the highest difficulty.
Music: Prince of Persia The Lost Crown OST - The Darkest of Souls Prince of Persia The Lost Crown OST - Second Chance Prince of Persia The Lost Crown OST - A True Warrior Prince of Persia The Lost Crown OST - The Forest Queen
#PrinceOfPersiaTheLostCrown #ImmortalAll Combo Trials / Training Challenges | Prince of Persia: The Lost CrownLeo K [Rogue]2024-01-17 | 00:00 Standard Attacks 01:50 Launchers 3:48 Aerial Attacks 5:58 Charged Attacks 08:03 Enemies Reactions 09:47 Defensive Options 11:26 Advanced Movements 12:57 Parry 15:05 Athra Surge 17:48 Bow and Chakram 19:38 Rush of the Simurgh 20:56 Shadow of the Simurgh 21:42 Fabric of the World 22:56 Artaban's Final Dialogue
#PrinceOfPersia #PrinceOfPersiaTheLostCrownQuakadile No Damage [Lancelot] | Granblue Fantasy Relink DemoLeo K [Rogue]2024-01-12 | Granblue Fantasy Relink Demo [PS5] Quakadile ("Worried About Papa") in 3:05 (cries...) Hitless / No Damage
Uploading directly from PS5 seems to wash out or desaturate video colors.