Eggfur
[broken in 1.16] Infinite Automatic Bone Meal Farm - Mechanics [new farm available on channel]
updated
It's a tiny 6x9x6 build but with mucho power! If you enjoy this video, please subscribe to see more from my channel.
For a smaller and simpler snow farm you can check out my 36k/h farm here: youtu.be/OKW7AIiCwBs?si=3KVS84gFZo7N2DvL
Thanks to Raven for inspiring me to make this. Find his YouTube channel here (I don't think his ravager farm is on there): @Ravendjdjdjjd
Material List:
glass: 128
solid block: 8
water bucket: 1
chain: 1
sand: 2
slab: 4
torch: 3
lightning rod: 1
redstone block: 1
redstone dust: 15
repeater: 2
comparator: 2
redstone torch: 2
piston: 2
sticky piston: 4
hopper: 2
target block: 1
It was made in Bedrock Edition but will work the same in Java and Bedrock.
I used this circuit to detect a win in my Slot Machine video: youtu.be/eHn_DfSkA2g
AWEDYSSY's circuit from 10 years ago(!): youtu.be/mrfLK2clcM4?si=XFaDMDpk3oW7ijJR
@AWEDYSSY
It works in Minecraft Bedrock (Windows, mobile, PS4/5, XBox and Switch)
The farm takes just a few minutes to build using early game resources and produces 9k block per hour without needing any player interaction. You can build this near your base and have a constant supply of the beautiful snowy building blocks.
The farm will automatically shut off when it's full and start again if you take some blocks out. It really is one of the best sources of blocks in the early and middle game.
I didn't mention it in the video, but you can extend the storage downwards if you want to hold more blocks at a time.
If you want an even faster farm, check out my 270k+/h snowball farm here: youtu.be/soj2vnjVQAw
Material List:
51 Solid building blocks
2 stairs
2 slabs
12 chests
12 hoppers
5 ladders
2 glass blocks
2 light blocks, such as sea lanterns (or these can be more of your building blocks)
8 redstone dust
4 pistons
2 repeaters
1 comparator
4 redstone torches
1 lever
1 lightning rod
1 pumpkin
2 snow blocks
1 boat
Then either:
4 droppers (for snowball farm)
or
4 crafters (for snow block farm)
It is probably the most advanced slot machine in Minecraft, with 3 different wins, including an accumulator jackpot which can pay out massive wins. It features indicator lights to show how big the next jackpot payout will be. That encourages people to gamble, and increases your profits!
The player can choose between manual and auto-play options and the system is fully spam proof.
The owner (you!) can select how much profit you want to make, as well as the prizes paid out for the standard wins. I've used diamonds as the currency in this video, but you can use any stackable item, so if you want it just to be for fun, you could use a cheaper item.
Items required:
solid block: 111
obsidian: 12
chain: 3 (or you can use solid blocks)
slab: 1
glass: 17 (you can replace 14 of these with slabs)
decorative block: 38
decorative stairs: 2
decorative slab: 14
target block: 7
repeater: 19
comparator: 30
redstone torch: 19
observer: 15
redstone dust: 77
dropper: 7
dispenser: 6
piston: 12
sticky piston: 2
lever: 1
redstone lamp: 5
hopper: 12
chest: 2
barrel: 1
powder snow buckets: 6
wooden button: 1
furnace: 14
blast_furnace: 12
smoker: 7
gold_block: 1
noteblock: 1
Depending on how you configure it you will also need:
Non-Stackable items (e.g.bows): 30
An assortment of stackable (to 64) items: 85
Diamonds (or you chosen payment): 40
Item list generated by Structura, with thanks to @maddhatter ravinmaddhatter.com
Original inspiration to make a slot machine: @RogueFox youtu.be/wIL9RPog6kY?si=tjvymoisYQIFjYdl
I've also just seen this slot machine design by @TomcoTwo which does have one wide spacing, but only one win: youtu.be/_jqAgn09I8s?si=y6IdoNN-e_DysJ42
The other two are my own designs. The second is useful for counting up to 8 pulses, and resets faster. The final one is a one wide tileable (1wt) design that has an almost instant reset and can count up to 576 pulses.
I'm sure that one of these will be ideal for your needs.
You could also call it a sequential output selector.
I cover signal strength randomizers, using Shulker boxes. Then probability and binary randomizers using droppers and hoppers.
The first is 1 wide, whereas the second two are 1 wide tileable or stackable - your choice!
A pulse multiplier is a circuit that allows you to input one pulse and get out a higher number of pulses.
Alex's YouTube Channel: @yosoyalexD
Sapling download: github.com/AlecsDeveloper/Sapling
Note that it's not guaranteed that it's available for the latest version as Alex is using a lot of experimental features.
this circuit is great for a hidden door, secret base entrance or even as part of a mini game.
It's lossless and can cope with bonemeal arriving at slower rates without wasting any. That can be important if you hook it up to a bonemeal farm which produces less than 9k/h.
It also doesn't use any pistons or minecarts.
Once 1.21 arrives, with auto-crafters, kelp will become a really important fuel source for super-smelters.
World download: drive.google.com/file/d/1ztGb0BT9dH9a6sEz-vv3q4Ou2ascsuce/view?usp=sharing
If you enjoyed this video, please consider subscribing - but more importantly, check out some of my other videos on the channel.
The iron farm is super easy to build.
It works on the Bedrock edition of the game including console, mobile and PC. This trading hall will work in versions 1.20 and above.
This is video 4 of a 4-part series:
1) The showcase video: youtu.be/-fnwzuCpQg8 (please watch this first)
2) The Trading Hall: youtu.be/tM80JPqbWes
3) The Villager Breeder: youtu.be/ni38hxDJ5fo
4) The Iron Farm: youtu.be/RmIPYngqox8
World Download for the full trading hall, Breeder and Iron Farm can be found here:
drive.google.com/file/d/1a-8aUpsRGoUpJk9cJClCDD5iIpYoZACM/view?usp=sharing
***I made a mistake! Don't place the top layer of 9 beds. Instead place two columns of 4 beds at the rear of the existing stack of beds, with their pillows towards the centre. That's super confusing, so here's a picture: drive.google.com/file/d/1fyTnNip-YYlS-NW0VlUJLl-xXgkJNs-H/view?usp=sharing
I've also updated the world download***
Materials list (approximate and in addition to the trading hall build)
_______
42 beds
8 chests
5 hoppers
1 campfire
13 warped or crimson fence gates
1 lava bucket
2 water buckets
288 solid blocks
144 glass blocks
144 slabs
It works on the Bedrock edition of the game including console, mobile and PC. This trading hall will work in versions 1.20 and above.
This is video 3 of a 4-part series:
1) The showcase video: youtu.be/-fnwzuCpQg8 (please watch this first)
2) The Trading Hall: youtu.be/tM80JPqbWes
3) The Villager Breeder: youtu.be/ni38hxDJ5fo
4) The Iron Farm: youtu.be/RmIPYngqox8
World Download for the full trading hall, Breeder and Iron Farm can be found here: drive.google.com/file/d/1a-8aUpsRGoUpJk9cJClCDD5iIpYoZACM/view?usp=sharing
Structura pack for the breeder is here: drive.google.com/file/d/1_ClCGXGoKhcoJiZh41oH-gHJ32EQBV9y/view?usp=sharing
Materials list (by Structura, then hand edited - Thank you MadHatter for providing Structura to the community)
______________
snow block: 25
sticky_piston: 6
observer: 6
redstone dust: 16
Comparator: 6
redstone_torch: 5
glass: 113
furnace: 1
mangrove_planks: 64
polished_blackstone_button: 5
String: 2
glass_pane: 1
hopper: 1
dispenser: 2
large_amethyst_bud: 1
mangrove_trapdoor: 2
Redstone_torch: 1
Repeater: 1
activator_rail: 1
detector_rail: 1
Powered rail: 9
iron_trapdoor: 1
rail: 2
bed: 12
target block: 1
Water Buckets
This is video 2 of a 4-part series:
1) The showcase video: youtu.be/-fnwzuCpQg8 (please watch this first)
2) The Trading Hall: youtu.be/tM80JPqbWes
3) The Villager Breeder: youtu.be/ni38hxDJ5fo
4) The Iron Farm: youtu.be/RmIPYngqox8
World Download for the full trading hall, Breeder and Iron Farm can be found here: drive.google.com/file/d/1a-8aUpsRGoUpJk9cJClCDD5iIpYoZACM/view?usp=sharing
Materials list (counted by hand, so sorry if there are any mistakes!)
______________
Per villager slice / for 42 villagers
Solid blocks: 15 / 630
Glass blocks: 7 / 294 (plus spare for breakages)
Slabs: 1 / 42
Wooden trapdoors: 6 / 252
Iron trapdoors: 1 / 42 (can be wooden)
Sticky pistons: 2 / 84
Dispensers: 1 / 42
Water buckets: 1 / 42
Repeaters: 1 / 42
Comparators: 1 / 42
Redstone dust: 8 / 336
Redstone Torches: 1 / 42
Observers: 3 / 126
Furnaces: 1 / 42
Redstone Lamps: 1 / 42
Light blocks (e.g. froglight, sea lantern): 1 / 42
Target Blocks: 1 / 24
Powered rails: 2 / 84
Levers: 3 / 126
Additional materials to complete:
Solid blocks: A few stacks
Glass blocks: 79
Slabs: 3
Wooden trapdoors: 1
Iron trapdoors: 3 (can be wooden)
Dispensers: 1
Water buckets: 9 (buckets can be refilled)
Buttons: 3
Repeaters: 28
Redstone dust: 79
Redstone Torches: 15
Redstone Blocks: 3
Observers: 2
Target Blocks: 9
Normal Rails: 13
Powered rails: 20
Activator Rails: 3
Torches: 9
Lightning rods: 1
Beds: 2
Minecarts: 3
Zombies: 3
Zombie weapons: 3
Additional lighting a decorative blocks as you see fit
This one wide tilable villager trading hall includes an efficient breeder and an iron farm that will produce up to 410 ingots/h when the trading hall is full of villagers.
Follow the story of Archie the Armourer in this showcase video.
This is video 1 of a 4-part series:
1) The showcase video (this video): youtu.be/-fnwzuCpQg8 (please watch this first)
2) The Trading Hall: youtu.be/tM80JPqbWes
3) The Villager Breeder: youtu.be/ni38hxDJ5fo
4) The Iron Farm: youtu.be/RmIPYngqox8
World Download for the full trading hall, Breeder and Iron Farm can be found here: drive.google.com/file/d/1a-8aUpsRGoUpJk9cJClCDD5iIpYoZACM/view?usp=sharing
***Good news. The change I mentioned with mobs only attacking when their y levels overlap has now been made in the bedrock preview. it does NOT impact the zombie being able to reach the villager, presumably because it's in a Minecart***
In this video I show you how to make a simple villager breeder for Minecraft Bedrock Edition. It's designed to be reliable and efficient, There are two versions:
1) A simple manual breeder with a way to extract villagers and filter out any nitwits before you send them to your iron farm, trading hall or crop farms
2) A "pro" version which feeds the villagers automatically to allow you to breed in bulk whilst AFK
Some important reminders from the video:
a) For maximum efficiency and to get the exact number of villagers you want, always feed the breeder villagers with multiples of 12 carrots, potatoes or beetroot - or multiples of 3 bread.
b) Don't give them more than 48 crops or 12 bread in one go in the manual breeder
c) Build your breeder 96+ blocks horizontally or 76+ blocks vertically away from any other villager related stuff (villagers, beds, bells, workstations - unless you really know what you're doing!)
World download: drive.google.com/file/d/16194xTfgO4NkXhLEfKfSe98RkBOp-7WB/view?usp=sharing
I'll be making another advanced villager breeder with loads more features ... soon... So please subscribe - it really helps out the channel!
It would also work on Java Edition, if you use a composter on the sticky piston instead of a hopper - but that will provide fewer signal strength options.
The item buffer is used to make sure that there is a defined number of items to be processed by a downstream system before they are forwarded on all items that come in for processing. It works at hopper speed (with an initial delay for the buffering.
The item batcher will group items into a defined number and forward that number of items before collecting a new batch. It's sustained throughput is half hopper speed, but each batch is released at hopper speed.
In both cases the number of items that can be buffered or batched are derived from comparator signal strength.
I hope this proves useful in your farms or circuits!
It features a 2x2 player cabin and can be expanded to any number of floors by just repeating the middle floor design. The redstone is very simple, using just torches, pistons and redstone dust. It's two way, allowing you to go up or down at the press of a button.
There are no flying machines. The mechanic used is based on piston translocation, but unlike existing piston translocation elevators, it looks a lot better (there is no visible piston or slime) and it's a lot quieter and easier to build in survival.
This elevator was originally designed in 1.16, but broke in 1.17.30. However, it's now working again in 1.19.60+ (yay)
World Download: drive.google.com/file/d/1mDGmsvv0qsrSwN60b963QTLCMatv05Ze/view?usp=sharing
Those last two can both be switchable to egg farm mode and I also show you how to build them without using nether quartz (no comparators, no observers) using a clever 1.19 trick.
I hope this video gives you the tools to manage your villager-based farms and answer once and for all - how big is a Minecraft village?
If the topic interests you, you can also see some alternative takes on this:
@RufusAtticus : youtu.be/s8x1x5uVpkA
@Old Guy: youtu.be/2RUAaQ0jOXE
It can count 2 pulses every second and has an instant carry, which means that the output is always fully synchronized and shows the correct value. It also allows you to set individual bits to jump to a particular value.
It is one wide tileable and can go from 1 to 15 bits. You can also build it 2 wide tileable with up to 8 bits. That would make this very useful as a program counter for a redstone computer.
You might also want to check out my up only binary counter where I go into more detail on the mechanics which are also used in this counter: youtu.be/q37jA662g88
'll soon be publishing a video for my 4gt binary counter. Remember to subscribe if you want to see that!
This is currently the fastest moss and bone meal farm for Bedrock (MCPE, mobile, Xbox, PS4, PS5, Switch and Windows10) for its size
This farm produces 11.1k/h in bone meal profit from a tiny 15x12x15 size and just one source moss block! It's also the most lag efficient too. The design is entirely by Zolson012, who has given me permission to make this tutorial video.
You can also use it as a pure moss farm where it produces ~120,000 moss/azalea items profit/hr.
Just a couple of things to note:
1) Like most moss farms this one is not reload proof - you need to switch it off before leaving the area or it will generate cobblestone. You can fix it by breaking the cobblestone if that does happen.
2) This farm is really fast, and that means it could produce some lag on lower end devices. Test it out with the world download linked below.
3) I haven't included a storage system. You'll have to make your own, or just feed bone meal directly into other farms.
Item List:
5 stack +5 Solid Blocks (non-flammable and can't be converted to moss - check video for stone types to avoid)
3 stacks +29 slabs (non-flammable)
19 Obsidian
26 Target Blocks
1 stack +2 Glass Blocks (any colour)
38 Packed Ice (37 can be normal ice if you prefer)
53 Hoppers
26 Composters
6 Droppers
1 Dispenser
1 Moss Block
1 stack +15 Pistons
6 Sticky Pistons
1 Trapdoor (any type)
6 Fence Gates (any type)
2 End Rods
2 Medium Amethyst Buds
7 Observers
33 Redstone Repeaters
6 Redstone Comparators
18 Redstone Torches
2 stack +23 Redstone Dust
2 Levers
22 Buttons (any type)
12 Lava Buckets
2 Water Buckets (to make infinite water source)
10-32 Bone Meal (to start the farm off)
I recommend getting some spare solid blocks, slabs and glass blocks as well!
World downloads and Structura: drive.google.com/drive/folders/16c-T4IX7liWy-iKIh7nG0EWNWrWqExoM?usp=sharing
Finding Chunk Borders with coordinates: youtu.be/kOIsJTKQ-d0
Eggfur's 5.3k/hour moss bonemeal farm: youtu.be/C98tAsHw6Lo
What makes this special is that it's fully controllable from the front panel, including turning it on and off, loading and unloading discs as well as skipping songs.
If you just want a small auto jukebox without the special features, I show you how to make my 9 block (3x3x1) version, which is the smallest possible and at the heart of this build. Incidentally it can also be one wide tilable just by using rails on top instead of dust, but who needs a one wide tilable jukebox... right?
It's super simple to make and I show the build in survival. Also, I apologize for the dad dancing. If you enjoy this video though, please click on that like button, better still subscribe to see more content from me in future. Most of all though, check out my channel and see the other videos I've published.
It can count 2 pulses every second and has an instant carry, which means that the output is always fully synchronized and shows the correct value.
It is one wide tilable and can go from 1 to 15 bits. You can also build it 2 wide tilable with up to 8 bits.
I hope you like it! I'll soon be publishing videos for my up and down counter, as well as my binary counter that runs at 4gt. Remember to subscribe if you want to see those!
Like mine, LygenCore's version is 1-wide tilable, runs at 5 pulses per second (4gt) and has an instant reset. It will also output the correct number of pulses based on the number of items you use in the build...
...But, if you want to know why I'm being mean and calling it the "Almost Perfect" pulse multiplier ...check out the video :)
All credits to LygenCore, so props and thanks to him in the comments please!
Here's the link to my "perfect" design: youtu.be/Ee0y3YtNIeU
Shulker farming is only available in the Beta/Preview versions of Minecraft Bedrock Edition at the moment, so this is not a tutorial. There's also a bug that causes this farm to break very rarely and we need to see what happens as Mojang moves this feature into the full production release.
Some mentions:
TareTar for producing the first prototype shulker farm that I saw: youtu.be/CY0HuHOaR7c
@navynexus for creating a full farm inspired by TareTar's design: youtu.be/O5Pwpf58nrY
My design is very different to these and uses a trident killer to kill the shulkers more quickly leading to higher rates - at the expense of size and complexity :)
I believe this is a first for Bedrock Edition (MCPE, Win10, XBOX, Playstation and Switch). Not only does it run at 5 pulses per second (every 4gt or every 2 redstone ticks), but it can also be triggered again as soon as it's finished.
There are many things this could be used for, but it would be a great circuit for a one-wide tileable Minecraft shop.
If you know of a way to make it smaller with all the same properties, let me know!!
In particular I explain the slightly confusing caret (^) notation for directional coordinates and how to use the execute command along with teleporting the player in a circle.
The channel started nearly 2 years ago and I'm very proud to have got to 1000 subscribers. I hope over time that more and more people understand the amazing things you can do with the technical side of Minecraft Bedrock and I hope to keep playing my small part in that.
This video is split into 3:
1) A short tour of my survival world
2) A look back at some of the designs of which I'm proudest
3) Some stats from the channel, because I'm always nosy about other people's stats, so thought you might like to see mine!
I show ways of detecting when a player has reloaded a chunk, when they've logged back into the world and even when moving away from a particular chunk that you want to protect.
This knowledge can help you protect your farms and contraptions from reload and relog errors.
This video is for the Bedrock version of Minecraft, convering MCPE, Switch, Xbox, PS and Win10/11.
I want to particularly call out a couple of people who shared knowledge with me that helped in making this video:
@oaretv for highlighting to me some of the relog detection strategies. Also his very cool 2-way flyer: youtu.be/tECg0-0GzEg
ItsRichHeart: youtube.com/c/ItsRichHeart/featured for the suggestion that led me to the reload detector
Also other members of Techrock discord who are an amazing source of knowledge in Technical Minecraft
This works on all Bedrock flavours, including Xbox, PlayStation, MCPE, Switch and Windows10.
As I mention in the video this has been done many times before, but I've never seen one where the wall blocks are all retracted behind the portal to open it. I'm really pleased with the animation and the fact it's seamless.
Some notable previous hidden portals:
@fedex26922 youtu.be/DjzmdO4kHT0 (also seamless)
@TheBowTieMan youtu.be/3UHEY5onGRw (tiny, but not seamless)
Material List:
Obsidian 16
Repeaters 7
Redstone Torches 13
Redstone Lamp 1
Observers 17
Redstone Dust 21
Comparators 3
Slime Blocks 3
Honey Blocks 3
Sticky Pistons 12
Pistons 2
Dispensers 2
Flint&Steel 1 to 9
Snow Bucket 1
Door 1
Hoppers 4
Bows 3 (or any non-stackable item)
Stone Button 1
Solid Blocks 38 (approx)
Decorative Blocks 42 (approx)
Glass Block/Slab 2
I also show you a cool trick with Nether portals that can make really interesting aesthetic builds or be used in high efficiency mob farms or maybe even player traps!
At the end, there's also a preview of my fully hidden, seamless switchable Nether portal. I'll add the link here when I publish the video for that!
If you enjoyed this video, I'd really appreciate a like or even a subscribe, but more importantly, go and check out my other content too.
***In current versions the moss can get stuck on the first hopper after it's washed off the platform. Simple fix seems to be to replace that hopper with ice***
Remember to stop the farm before leaving the area or logging out. The stone generators in the moss farm can produce cobblestone on reload if you don't do this. This is necessary to achieve the rates of this farm. If you forget and do get cobblestone, it's easy to manually clear out any cobblestone when you return to it.
Farm tested on Win10, Realms and BDS, and works on all Bedrock versions.
this farm has been featured by @Zap113 on Truly Bedrock. Check out his video here:: youtu.be/Llib12uBGds
if you need a slightly later game, but even faster farm (11.1k/h) check out my newer video: youtu.be/B4sI3OXGbeY
Sorry that the video is so long – I wanted to do this build in survival because there are some areas of the farm that can be tricky to place if built in the wrong order.
Structura and World download - coordinates 296, 64, 232 (this includes 6 copies of the Moss Farm so you can test how many you could run at the same time on your device):
drive.google.com/drive/folders/1nMZDRxTuiv8nr6kGlmxq1ZOF5gnzujlW?usp=sharing
This farm must be chunk aligned, see:
Finding Chunk Borders: youtu.be/kOIsJTKQ-d0
For moss mechanics see either:
@silentwisperer youtu.be/uvA9moY0tf8 or
@ilmango youtu.be/HwbZzSaxXFA
Items list for one copy of the farm:
5-6 stacks of building block (avoid: granite, diorite and andesite variants, stone, tuff, deepslate, dirt variants including: grass, podzol, mycelium, rooted dirt)
4 stacks glass
65 pistons
2 sticky pistons
10 dispensers
4 droppers
10 comparators
12 repeaters
5 target blocks
12 redstone torches
10 buttons
6 observers
12 chests
2 packed ice
12 stairs
5 ladder
2.5 stacks redstone dust
8 powered rails
1 moss block
18 composters
49 hoppers
9 water buckets
4 lava buckets
5 stacks of cheap items for hopper clock
1 stack bone meal
Credit to RavinMaddHatter for Structura. Documentation can be found here: github.com/RavinMaddHatter/Structura
It was made in Minecraft Bedrock 1.17 and works for all Bedrock variants, including MCPE, XBOX, PS4, PS5, Switch and Windows 10.
This farm will work in any version of Minecraft from 1.16+, but it's been specifically designed for the new mechanics coming in 1.17.30 (currently in Beta). This makes Iron Farms more efficient and they can be built smaller without affecting rates. Before 1.17.30 expect to get 120 ingots/h, after 1.17.30 this farm will produce 280 ingots/h. You can build this farm knowing that it will only get better!
These work on all versions of Bedrock, including MCPE, XBOX, PS4, PS5, Switch and Windows 10.
Thanks again to S-Quidmonster for letting me show a couple of his DPEs and check out his other great redstone builds:
Reddit: u/S-Quidmonster
Youtube: youtube.com/channel/UCjA842lk6eC3CuYiaBtT9fQ
Link to the horizontal DPE I saw on The Bow Tie Man's channel:
youtu.be/n-XggPCvhr8
***Instructor Snow has kindly shown me how it's possible to make smaller DPEs using entities, e.g. minecarts embedded inside pistons or tridents activating target blocks. So technically the ones in this video are the smallest *entityless* DPEs for Bedrock***
This is a very cool build to impress your friends as well as being a really useful source of lava, without having to visit the Nether or scour the Overworld for lava lakes. I hope you enjoy building it in your world.
It will give you a fully renewable supply of lava presented to you in a cauldron, ready for you to pick up. It's quick to build too. It uses a piston feed tape and double piston extender to cycle the cauldrons.
I created this at the request of astrocowboiR on Reddit, who designed the original Java version and wanted a Bedrock version for his friend ericmelo84. The concept is the same, but the circuitry is of course different to work in Bedrock. Shout out to astro and eric - I hope I've done it justice.
Today I'm presenting a super-secure password combination lock that requires you to enter an exact item password in the correct order to trigger an output. The password can be any combination of stackable items, included renamed items, and so is much more secure than single "renamed" item locks or button combination locks. You could use this circuit for a secure vault in your world or in adventure maps for item quests, for example.
This is a collaboration with the very talented Gizmo from the channel GizmosBoon, who has also made a Java version (see links below). In fact, this is Gizmo's design and he very kindly allowed me to do this tutorial on my channel. I added a few security features at the end, so keep watching to see how I turned the password circuit into the ultimate vault.
***Of course, block breaking exists, so if you really want this to be completely secure you need to enable adventure mode for anyone in the area***
Creator: Gizmo from GizmosBoon
YT Channel Link: youtube.com/channel/UCbhdM3smO1EAqOJ8aiCSTmw
Gizmo's Showcase video: youtu.be/2Jk8JrNN_8s
World Download (Bedrock): drive.google.com/file/d/1EMMjocy50jUdraPIL2iovAdZEgmTF1hY/view?usp=sharing
World Download (Java}: mediafire.com/file/xc5bvmsh3pq4wkb/Actual_Password_Door.zip
Some other Gizmo creations:
Redstone Beacon: youtu.be/1DFSug-Z6QE
Cheapest Quick-Skip Auto-Jukebox: youtu.be/9yUb3KpvcC8
Horse Bubble Elevator: youtu.be/JymlGanHF9M
Check out Gizmo's channel and remember to subscribe if you like what you see!
if you've ever wanted to know how to make an elevator in Minecraft 1.17, here's my super simple multi-floor player elevator. It's very fast between floors and really simple to build in just a 6x6 space. The elevator will work on any Bedrock platform including MCPE, Mobile, Windows 10, console, XBOX, PlayStation and Switch.
It features a 2x2 player cabin and can be expanded to any number of floors by just repeating the middle floor design. The redstone is very simple, using just torches, pistons and redstone dust. It's two way, allowing you to go up or down at the press of a button.
There are no flying machines. The mechanic used is based on piston translocation, but unlike existing piston translocation elevators, it looks a lot better (there is no visible piston or slime) and it's a lot quieter and easier to build in survival.
Watch the video to the end to see more information on how to use the elevator.
Built and tested in Minecraft 1.16 and 1.17.
Unlike the standard designs, my pod allows all the villagers to be in a single 1x1 space. This makes loading villagers easier, means you don't have to spend ages placing and replacing workstations in the right pod and guarantees that villagers can't cross-link to a workstation in another pod.
if you have an iron farm where golems aren't spawning and you only get string, this can often be easily fixed using these villager pod designs.
If you want to understand more about iron farm mechanics on Bedrock, take a look at my "Complete Guide": youtu.be/9u05ynC8WS0
Iron farms are one of the most useful farms in the game of Minecraft, but also one that many people have trouble with. In this video I explain everything you could want to know about how bedrock iron farms work and cover a lot of core village mechanics as well.
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Any corrections will be listed in this section:
Thanks to Boxing Kanga and GoldenHelmet403 for letting me know I was wrong about golems being unable to spawn in portal blocks. They can. I'd performed my testing with a 3-high portal, and they need 4 blocks to spawn in. They are removed immediately from the village when they pass through the portal.
In the current version, no villagers will work in the rain as far as iron farms are concerned, so the choice of workstation doesn't matter from a rain perspective. However, building your iron farm in a dry biome: Desert, Savanna will make it more efficient.
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I hope you enjoy. If you did, please drop me a "Like" as it helps promote the video to others via the YouTube algorithms.
Look out for my upcoming Iron Farm videos, including how to build a reliable single pod for 20, 30 or even 40 villagers. now here: youtu.be/OJNEHAjbWD4
Here are links to the RufusAtticus videos with a really detailed look at iron farm rates:
Part1: youtu.be/3XxKRTJj5_U
Part2: youtu.be/c_tdRhUmt7w (rates table at 22:35)
It's designed for when items are fed into the loader using a hopper line and uses a hopper minecart to load them up and carry them to somewhere else, whether that's the top of your mine or to distribute items into your super smelter.
It has a number of advantages over the currently used designs. The main advantage is that the minecart doesn't need to be full when it leaves. It can cope with mixed loads, partial loads or full loads - and can detect when there is nothing more that it can pickup. There's no extra waiting time.
Thanks to u/Gemmixen on Reddit for showing this design that used the mechanic of a hopper minecart pulling items out of a container so quickly that they are not registered: reddit.com/r/redstone/comments/muvfgi/overflowproof_item_loaderdropoff_point/?utm_source=share&utm_medium=web2x&context=3
To see my chest loaded minecart loader, or my minecart unloader designs, check out my "All Things Rails" playlist:
youtube.com/playlist?list=PLjEQB4cIGf3peGAUqDs-R37zirrPMkn2B
It's designed for when you want to input items into a chest and use a hopper minecart to load them up and carry them to somewhere else, whether that's the top of your mine or to distribute items into your super smelter.
It has a number of advantages over the currently used designs. The main advantage is that the minecart doesn't need to be full when it leaves. It can cope with mixed loads, partial loads or full loads - and can detect when there is nothing more that it can pickup.
To see my hopper feed minecart loader, or my minecart unloader designs, check out my "All Things Rails" playlist:
youtube.com/playlist?list=PLjEQB4cIGf3peGAUqDs-R37zirrPMkn2B
These are tiny, simple to build and really impressive to use.
A shout out to the following people who took part in the “build battle” and designed some of these amazing contraptions:
Java redstoners:
Bruh_moment420 (Lauric on YouTube): youtube.com/channel/UC5QE-mMNOHoWGUkfFO73NAg
Noob-in-hell: u/Noob-in-hell on Reddit
Bedrock Redstoners:
S-QuidMonster: u/S-Quidmonster on Reddit
I_Exarch_Am (Minekvetch on YouTube): youtube.com/channel/UCU1FYjAGw8GmyfblfKxY-Bw
And of course, just after I release the video, S-Quidmonster goes one further and produces this 9x3x1 version of the 6 armour stand swapper for Bedrock: reddit.com/r/redstone/comments/mfhq37/i_have_shaved_the_bottom_of_ueggfurs_6_armor/?utm_source=share&utm_medium=web2x&context=3
Nice work!
This is my design, which includes a brand-new innovation in the villager pod which makes the farm 100% reliable, even through game updates. You’ll never need to break your workstations and re-link them again – this farm is completely self-healing.
*** I've improved the villager pod design and it can now support 20, 30 or even 40 villagers: youtu.be/OJNEHAjbWD4 ***
You can build this really easily in your world and it will give, on average, 370-380 iron per hour for the two platform design. That is very close to the optimal efficiency rates of just over 380/h for an iron farm (see Rufus Atticus’ video linked below).
If you like this video, please “like” it, and also hit that subscribe button to help others find my content.
Remember: you must make sure there are no other workstations, beds, bells or villagers within 100 blocks of this farm.
Item list below the thank you’s!
A big thank you to the people listed here for some great technical content and their knowledge of Bedrock Iron Farms:
Old Guy’s Channel: youtube.com/c/0ldGuy/videos
Old Guy’s Latest Iron Farm: youtu.be/1Vah3BEibXc
GoldenHelmet403’s Channel: youtube.com/channel/UCcrW5iYh_4Z2pXZwu-vFUkw/featured
RufusAtticus Iron Farm Rates Videos:
youtu.be/3XxKRTJj5_U
youtu.be/c_tdRhUmt7w
Now you’ve got a great source of iron, check out my bone meal farm. It produces 7,800 bone meal per hour:
youtu.be/c-mYLqLEiv8
Item List:
2 x Water Buckets
4 x Lava Buckets
32 x Glass
10 x Hoppers
41 x Buttons (any type)
2 x Comparators
1 x Repeater
3 x Redstone Torches
15 x Redstone Dust
12 x Pistons
1 x Redstone Block
20 x Beds
20 x Fletching Tables
20 x Villagers
4 x Chests
8 x Campfires
~7s of solid blocks (any type) +blocks you dig out
2s10 x Slabs (any type)
1 x Minecart
1 x Activator Rail
A few powered and normal rails
Torches for spawn-proofing
Optionally:
1 x Daylight Sensor (you’ll put it in night mode)
1 x Pumpkin
It's still small and cheap - even cheaper when you consider you're saving 41 of every item you filter.
Note: this works on MCPE, Mobile, XBOX, Playstation, PS4, PS5, Switch and Windows 10. It will not work on Java as it uses some very specific Bedrock features.
If you'd like to know more about how normal item filters work and what to do and not do to make the reliable on Bedrock, check out this video: youtu.be/Z5VMeKB8ZuM
If you'd like to see my previous overflow proof item sorter, which used hopper minecarts, you can see it here: youtu.be/RXvGWif89Og
If you're looking for a java version of an overflow proof item sorter, you can find one here: youtu.be/9RIjxx2jLeY
***Fix for 1.19.50+ please read bottom of description or pinned comment***
A change to how zombies target mobs in 1.19.50 means that the design needs a small modification. The blocks between villager cells at foot level should be changed for top slabs on both sides of every villager. It might be easier to do this from below if you can avoid the zombie :)
I'd also recommend having two beds in this trading hall. That prevents the village from being destroyed if the villager connected to a single bed is zombified or killed. By having two beds, the village stays intact and your workstations won't get scrambled
Also, if you want to get a zombie to carry a sword, it is easiest to do this by dispensing the sword onto the zombie.
Welcome guys and gals, this is the full tutorial for my Bedrock Edition Advanced Trading Hall for 1.16.100 or later, with lots of automation for loading villagers, re-rolling their trades, individually zombifying them for maximum permanent discounts. I've even added an emergency pull cord in case some baddies get into your trading hall and start attacking your hard earned mending villager.
It will work on any Bedrock Edition platform including MCPE/Mobile, XBOX, PS4, PS5, Windows 10 and Switch.
Being the advanced trading hall, this is a bit more complicated to build than my simple trading hall, but the automation it gives you will be well worth the effort. No more breaking and replacing a lectern 50 times to get the enchanted book you want. No more wrangling zombies to attack your villagers and almost zero effort to get villagers into your trading hall.
If you build this please let me know in the comments!
Just a note for those on lower simulation distances (6 or less): You can't be 100 blocks away from your breeder and within simulation distance, so you'll have to follow your minecart to the breeder, or build your breeder in the sky (at least 76 blocks) above the trading hall with a way to call down one villager at a time.
If you would prefer something simpler, with just automatic zombification, you can check out my other video here: youtu.be/O_SefgkgSUs
If you need help finding chunk borders: youtu.be/kOIsJTKQ-d0
If you need a simple, but effective villager breeder: youtu.be/xQ9VL0_ggWs
Or if you want to see more of the advanced villager breeder I used in this video, there's a showcase of it here: youtu.be/qEeOGlcKzMM
***Fix for 1.19.50+***
A change to how zombies target mobs in 1.19.50 means that the design needs a small modification. The blocks between villager cells at foot level should be changed for top slabs on both sides of every villager. It might be easier to do this from below if you can avoid the zombie :)
I'd also recommend having two beds in this trading hall. That prevents the village from being destroyed if the villager connected to a single bed is zombified or killed. By having two beds, the village stays intact and your workstations won't get scrambled
Also, if you want to get a zombie to carry a sword, it is easiest to do this by dispensing the sword onto the zombie.
This is a simple method that just uses your coordinates to calculate the chunk edges. There are plenty of other methods out there - although as of 1.16.200 chunk border shader packs don't work on Windows 10.
I like this method because it's quick and easy and doesn't need you to gather or place any additional blocks in your world.
A massive thank you to my subscribers and everyone who has watched my videos. For my 300 subscriber special (is 300 special? You're all special!) I've done a door. It's a big door, it's a huge door, it's the Infinity Door!
Technically it's a seamless, hipster, gravity block door. Which means that all the redstone is hidden below the ground and you can't see any redstone components when the door is fully open or fully closed.
This door is expandable to *any size*. It closes almost instantly and uses fully vanilla survival mechanics (no trickery, but some unintended mechanics!)
Watching this NavyNexus video about sand pushers gave me the idea:
youtu.be/pb4Bha9L854
The gravity block stacking mechanic was discovered by Fledger:
youtube.com/channel/UCeEr1FXOcqc35dYuwBaa8fg
This works on all Minecraft Bedrock versions including Win10, XBOX, PS4, PS5 and switch.
If you enjoy this video, please check out my other videos and I'd love you to join my other subscribers!
This is my Bedrock Edition 1.17+ simple trading hall. Works on all Bedrock platforms. It's easily expandable to be as large as you want. Drop me a comment below to let me know if you've built this! Read below for my advanced trading hall as well!
The key feature, is that it makes use of the new curing mechanics in Bedrock, where each villager has to be zombified and cured multiple times to give permanent, maximum discounts. My design automates the conversion of villagers you select to zombie villagers, ready for curing!
It's really easy to build, and I show you a simple way to get the villagers in to the trading hall as well, using minecarts.
Once you have a trading hall set up, you might never need to go looking for diamonds again, as it will give you enchanted, diamond armour, weapons and tools in exchange for just one emerald each. As well as lots of other rare and useful items.
if you want a trading hall that not only automates zombification, but adds automation for loading villagers into their cells (direct from your breeder) and trade re-rolling, check out my advanced trading hall: youtu.be/j-odLPJ4Iuw
If you need help obtaining villagers, check out my tutorial for my simple villager breeder:
youtu.be/xQ9VL0_ggWs
Have fun!
***Zombification Fix***
In recent 1.19 versions there has been a change to how zombie's target other mobs. We need to make a simple change to fix this:
1) Replace the block directly behind each villager's legs with a top slab
2) Remove the block below the newly placed top slab (it's directly above the rails)
3) Add some blocks to the back to prevent anything wandering on to your rails
***Additional Tips***
1) Use two beds in this trading hall. That means that if the villager who is linked to the bed is ever zombified or killed, it doesn't reset the village, as that could cause your workstations to get scrambled
2) If you're having difficulty getting a zombie to pick up a sword, use a dispenser to force it on to him
***I have a newer version of this now, which forms part of my combo trading hall and iron farm series. You can find the breeder tutorial here: youtu.be/ni38hxDJ5fo ***
What makes it "advanced"? I wanted a breeder that is built in the air, as this optimises production of villager babies. It's fully controllable from the ground though and allows you to order an exact number of villagers. These are then delivered to a secure holding chamber on the ground, with an easy minecart system to take villagers out as you need them.
The control panel allows you to control all aspects of the farm, and receives feedback from the breeder at the top to ensure you know what is going on, without having to go up to the top ever.
But, I also included a multi-level elevator which allows food to be carried up to one level and the player to be taken to a different one.
You could even turn this into an on-demand villager shop, swapping the input system with an item sorter collecting diamonds.
I think it's fast, efficient and a huge flex :) Let me know what you think in the comments or what other features you'd like to see
MCPE/PS4/PS5/XBOX/WIN10
You can find my simple villager breeder here:
youtu.be/xQ9VL0_ggWs