SH EssentialsIt’s getting closer and closer, and in the meantime we will rise with time. Read this description for more information! Hello! This is SH Essentials: a Sonic Heroes project that aims to make a definitive version of the Microsoft Windows port of the game. This modpack was made by various modders and hackers of the Heroes & Shadow Hacking Central. We intend to give the players a better graphical experience, a lot of code-based fixes and miscellaneous things you will find throughout: Better and true widescreen, graphical options, smoother animations, high definition assets, fixes, additions and restorations. We really hope every each of you like and support this project! More updates will be coming soon like project updates, works in progress and some comparisons. Thanks for following this humble project. Stay tuned!
We have a GameBanana studio! This is where you can find all of our mods along with news and much: gamebanana.com/studios/35481
All mods are brought to you by Reloaded! A universal and powerful mod loader that we use for Sonic Heroes and SH Essentials: github.com/Reloaded-Project/Reloaded-II
SH Essentials, directed by @RaphaelDrewBoltman and co-directed by @sewer56lol and @donutstopgaming. Every mod created for the project belong to their respective authors. In-game real hardware footage. Recording by @ThatGoldenWolf.
Sonic Heroes - Title Screen [Widescreen, 1440p 60fps, SH Essentials]SH Essentials2023-02-01 | It’s getting closer and closer, and in the meantime we will rise with time. Read this description for more information! Hello! This is SH Essentials: a Sonic Heroes project that aims to make a definitive version of the Microsoft Windows port of the game. This modpack was made by various modders and hackers of the Heroes & Shadow Hacking Central. We intend to give the players a better graphical experience, a lot of code-based fixes and miscellaneous things you will find throughout: Better and true widescreen, graphical options, smoother animations, high definition assets, fixes, additions and restorations. We really hope every each of you like and support this project! More updates will be coming soon like project updates, works in progress and some comparisons. Thanks for following this humble project. Stay tuned!
We have a GameBanana studio! This is where you can find all of our mods along with news and much: gamebanana.com/studios/35481
All mods are brought to you by Reloaded! A universal and powerful mod loader that we use for Sonic Heroes and SH Essentials: github.com/Reloaded-Project/Reloaded-II
SH Essentials, directed by @RaphaelDrewBoltman and co-directed by @sewer56lol and @donutstopgaming. Every mod created for the project belong to their respective authors. In-game real hardware footage. Recording by @ThatGoldenWolf.
The following mods are used for this stream: --- (Reloaded Tools) --- CRI FileSystem Hook TONERR Graphics Controller Hook --- (Actual Mods) --- Sonic Heroes: Fixed Edition Selectable Fake Characters in 1P Adventure Physhics* Final Boss Improvements* XBOX Quality Media Widescreen Revamp
* - The marked mods are not publicly available and are currently in testing/a work in progress.some SH playthrough so this channel isnt sleepySH Essentials2026-03-28 | Our GameBanana Page: http://gamebanana.com/studios/35481
The following mods are used for this stream: --- (Reloaded Tools) --- CRI FileSystem Hook TONERR Graphics Controller Hook --- (Actual Mods) --- Sonic Heroes: Fixed Edition Selectable Fake Characters in 1P Adventure Physhics* Final Boss Improvements* XBOX Quality Media Widescreen Revamp
* - The marked mods are not publicly available and are currently in testing/a work in progress.gamblecore heroesSH Essentials2024-11-02 | just a normal day in Casinopolis.. wait no-
original meme: @raxdflipnote http://youtu.be/IPFiKEm-oNIWidescreen Revamp - Version 2.0 Mod ReleaseSH Essentials2024-08-12 | It's been 4 years since the first release of Widescreen Revamp. The mod that changed everything for Sonic Heroes and the community involved. 4 years later, the mod rises again with a new major update.
This period of time, from the first release to the latest one, was challenging for me to fulfill such update as I had no idea where the rest of the HUD elements were. Donut and Kell came by in the middle of this long progress and helped me with their crazy knowledge to finish this update. For version 2.0.0, I remade the HUD Animations, with Quality of Life improvements, mostly for animation smoothness and corrections that the vanilla animations never had. The HUD font is now fixed through code, with the horizontal scale changed to 1 instead of 1.23 as the original value would make them wider that usual. Additionally, configuration for the life icon and buttons are present - choose between enabling or disabling the life icon's permanent appearance in the game's HUD, so you can have your life count displaying forever (or not, I don't control your options anyway [AS]); and a button selection for you to choose between various buttons: Windows, GameCube, XBOX and PlayStation 2, with a new set of buttons specially for you that came from another project *wink wink*. The mod has support for Normal and Extra stages/missions, Bosses, Team Battles and Special Stages, the same goes to the Result screens, Languages and little details for the mod's improvement. As of right now, there's yet no 2P/Multiplayer HUD changes as this one will have a different aspect in collaboration with another mod. Note: the mod should support other localizations (mainly NTSC-U, NTSC-J and PAL) as I added the files for such, but it wasn't tested fully. To thank for everyone for the support to collaboration. This wasn't possible without you, the viewer, that was capable to check how the mod progress was and was thirsty to know more about it. Thank you, for believe this day would come and to now know you'll finally experience a proper 16:9 aspect ratio, makes me happy. This would have not been possible without two masterminds of coding: Donut (DonutStopGaming) which helped with the code-based part, mainly the Special Stage timer, life icon's count and initially making them appear, and to also believe this mod would've been finished with or without his knowledge. There's yet to work on more from this next update so I believe you will have great ideas. And to Kell (KellSNC), the one who came out of nowhere for this mod and humbly decided to help with the rest of the code-based part of it. If it wasn't for his experience and knowledge, I wouldn't release this update today. Thank you once more, and hop to make mods with you again sometime. Sewer's mod loader and archrivals were very helpful too! Without the mod loader itself this would not turn out how it is, not for this only but also for other great mods for the game. Stay tuned for updates on Widescreen Revamp, SH Essentials and other mods involved with the modpack.
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We have a GameBanana Studio! This is where you can find all of our mods along with news and much: gamebanana.com/studios/35481
SH Essentials, directed by @RaphaelDrewBoltman and co-directed by @sewer56lol and @donutstopgaming. Every mod created for the project belong to their respective authors. In-game real hardware footage. Recorded and Edited by @RaphaelDrewBoltman.
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#SonicHeroes #Sonic #SonicTheHedgehog #SHEssentialsWidescreen Revamp - Mod Showcase (Work In Progress) [Sonic Heroes 20th Anniversary Celebration]SH Essentials2023-12-31 | In celebration of the 20th anniversary of Sonic Heroes, it was decided to release a work in progress media of Widescreen Revamp, along with mods that belong to the modpack itself. Widescreen Revamp now features from its last update (2021) an almost complete HUD with Time, Score, Rings, Formations and Bobsled Time in proper 16:9; A permanent Life Count so there will be no need to pause the game for such; And a fixed scale on the numbers so these don’t look too wide. As said prior, along with the featured mod it is present in game footage the SH Essentials modpack that includes: Graphics, Definitive Character Visual Overhaul, XBOX Media Quality and a heavy work in progress of SH:FE.
Apologies if you encountered any issues with Widescreen Revamp in this footage, as written it’s a work in progress, and it has been difficult to finish the mod as many bugs were encountered while working on the mod and to find addresses that make changes for untouched parts of the HUD (Trickscores, Level UPs, Result Screen…). Hence there is yet no download link, but at least to keep you all updated with the current situation of both the mod itself and the modpack. Thank you so much for your patience, support and for understanding the current situation I’m in for the completion of the mod! I hope to finish it in no time!
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Timestamps: 0:00 Team Sonic - Grand Metropolis 4:26 Team Dark - Ocean Palace 9:29 Team Rose - Mystic Mansion 12:04 Team Chaotix - Frog Forest
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We have a GameBanana studio! This is where you can find all of our mods along with news and much: gamebanana.com/studios/35481
All mods are brought to you by Reloaded! A universal and powerful mod loader that we use for Sonic Heroes and SH Essentials: github.com/Reloaded-Project/Reloaded-II
SH Essentials, directed by @RaphaelDrewBoltman and co-directed by @sewer56lol and @donutstopgaming. Every mod created for the project belong to their respective authors. In-game real hardware footage. Recording all thanks to @Jesus_PK, as if it wasn’t for him there wouldn’t be a video releasing today!