cpuHacka101A small mini-hack to keep you all a little occupied while I work on SM64 Corruption. There are a total of 5 stars in this hack. 3 Are in Mushrooms Galore, and 2 in Retro Cave. Sorry for the screensaver glitch with FRAPS in the video.
SM64 - Return to RetrolandcpuHacka1012011-08-20 | A small mini-hack to keep you all a little occupied while I work on SM64 Corruption. There are a total of 5 stars in this hack. 3 Are in Mushrooms Galore, and 2 in Retro Cave. Sorry for the screensaver glitch with FRAPS in the video.
Originally Trenavix was made as my gaming channel with cpuHacka101 to be kept for modding, but eventually, I started creating modding programs and licensing them under Trenavix. On top of it, some projects were borderline gaming/modding, so they were uploaded to Trenavix. I now realise that merging everything to Trenavix is likely a better idea at this point, so that's what I'm doing. Having two channels is kind of inconvenient anyhow. So cpuHacka101 will remain as an archive of sorts.Super Mario 64: High-Quality 3D Coins PatchcpuHacka1012017-09-15 | Download PPF patch: http://adf.ly/1oBVj7
Please note that this only works on a ROM with vanilla 2D coins. I'm going to make a patch to revert kaze's 3D coins to allow it to work for his soon but if you have made custom 3D coins, you must figure out how to revert them on your own unfortunately. This patch should work with all of Kaze's more objects patches, but back up your rom just in case before patching.cpuHacka101 Live StreamcpuHacka1012016-10-12 | ...Mario 64 Custom Level: Gloomy Gully (Download)cpuHacka1012016-09-01 | It's not finished and I don't think I will finish it, so why not show it ¯\_(ツ)_/¯ Thanks to Kaze for the key asm, MarioHacker14 for the pine tree model, and Pablo for the alpha key texture. Also yes, I uploaded a Mario 64 video in 4K.
Download ROM with all 3D Objects (Level is in Bob-omb Battlefield): http://adf.ly/1eUBwlLETS PLAY MY OWN HACKcpuHacka1012014-07-29 | Whoo! Yeah! Yeah. What's up? Go Cory! (Go, go!) Go Cory! (go, go, go, go!) Listen up: here we go! I'm the new kid, moving in, Getting it done. And I'm officially the candidate For having some fun. You know (you better calm down Cory) (yea yea) I'm talking 'bout all-out party And we're getting it started. Mr. President, do you mind some eletric guitar? Washington D.C wil be never the same. Cuz we've got Cory, Cory, Cory In the House. Yea. It's a party every week, baby Cory, Cory, Cory Check it out. That's right, I'm in the House He's gonna shake it up and change it (shake it up) Take it all and rearrange it (just a little bit) Got a new plan, Hey Uncle Sam!(look out now) We've got Cory in the House (Par-ty!) Cory in the House! I'm your man!SM64 Tutorial: Applying Vertex Colours ManuallycpuHacka1012014-07-14 | Sorry for talking in a boring monotone, I guess I was tired. I forgot to cover how to enable alpha for RGBA, perhaps I'll do so in a later video.Cool Cool Mountain (From Mario 64) in Banjo-KazooiecpuHacka1012014-07-13 | Something I did a long time ago during the alpha build of Banjo's Backpack and forgot to show. However, the music import was just made.Bomberman 64 Music in Super Smash Bros!cpuHacka1012014-06-27 | "That game doesn't get 60 fps liar" - Jesse 2014
Thanks to Subdrag for his MIDI tool, of course.
Also please stop subscribing to this channel and subscribe to Trenavix, thanks. lolol
If anyone's interested, I made a quick instrument list for this game:
but in all honesty this was a giant waste of time, original fight was ~16 minDark Souls Co-op - Manus Fight at SL11 [NG+]cpuHacka1012013-08-10 | Huge thanks to my phantom, NES300, for kicking ass. I was SL11, stats seen at end of video, NES300 was SL15. This took quite a few tries but no more than a day's work. I used a Chaos Composite Bow+5 to do as much dps as I could manage.Composition Test - JunglecpuHacka1012013-02-03 | My first musical composition, I'm pleased to hear your feedback.
MP3: http://adf.ly/1eU9xmBanjo-Kazooie Music Import - Molgera BattlecpuHacka1012013-01-29 | I thought this import turned out really nice, so I uploaded it. The song is from LOZ Wind Waker.
MP3: http://adf.ly/1eU9zbNSMB U - Poison-Swamp Scramble: 64.66cpuHacka1012013-01-05 | Not too hard, I guessNSMB U - No-Cash Dash: 52.91cpuHacka1012013-01-05 | The dreaded, stupid course that I will hate forever. It took me literally 7 hours to do this.NSMB U - Rickety Sprint: 57.74cpuHacka1012013-01-05 | ...NSMB U - Fliprus Crossing: 54.04cpuHacka1012013-01-05 | The last jump was 101% pure luck.NSMB U - The Haunted Prepellar: 22.77cpuHacka1012013-01-05 | This didn't take longNSMB U - Slick Slopes and Bullet Bills: 50.89cpuHacka1012013-01-04 | Screw-up at 0:30NSMB U - Penguin vs. Torpedo: 44.47cpuHacka1012013-01-04 | Pain in the ass with Luigi. I do believe his hit-box is larger than toad's.NSMB U - Lurchin Urchins: 60.71cpuHacka1012013-01-04 | Luck.aviNSMB U - Mini Mountaineer: 22.75cpuHacka1012013-01-04 | This was a bit annoyingNSMB U - Huckit Hustle: 66.25cpuHacka1012013-01-04 | ...NSMB U - Icicle Skating: 72.36cpuHacka1012013-01-04 | First good speedrun of mine, sort of.Not a f*ck was givencpuHacka1012012-12-04 | ...Banjo-Kazooie Custom Music - First TestscpuHacka1012012-11-25 | Thanks to wwwarea for telling me about some instruments, and thanks to Subdrag for the N64 Midi Tool. http://www.therwp.com/forums/showthread.php?t=41720
Much credit to skelux for leading me through the scrolling textures by giving me the origin of the MIPS code, and allowing me to edit it.Mario Kart 64 Custom Music: SM64 SlidecpuHacka1012012-11-11 | Has anyone ever imported music to Mario Kart 64? I may be the first. It has the same format as SM64Mario 64 RGB Editor V1.1 - Many New Objects AddedcpuHacka1012012-08-21 | Download: http://adf.ly/1eTzyR
I'd love to see what users can do with this. Again, comment if you want anything more added for perhaps V1.2. Please credit me if you happen to use this tool, I'd greatly appreciate it.
This is my first program ever made in C#. In fact, it's my first program in general. I'll try to take requests for objects in the comments section.
Link to music by ocremix: http://www.youtube.com/watch?v=RYEK4kSWPWEMario 64 - Vertex Editing: Shading + Crystal EffectcpuHacka1012012-07-09 | I messed around with some vertex parameters, and added shading. Many thanks to wwwarea and Dudaw12 for sharing what they know about vertex shading. The crystal effect was found by tracing down the Metal Cap crystals in the model data.
Warning: Some glitches occur when loading this save state with Jabo's Direct 1.6. Jabo's Direct 1.5.2 works better, to avoid glitches. This is because I did not handle 0xB8 correctly within the crystal's display list.
For people who are interested in how vertices work in Fast3D, here's the format (I think):
XX XX YY YY ZZ ZZ 00 00 UU UU VV VV 00 00 00 FF
The vertex coordinates are signed bytes, as 0x7F= 127, and 0x81= -127. So, 0x82 would be -126. I'm not too sure how the UV mapping works, I just leave that to messiaen's importer. I copied the UV mapping from the metal crystals, and that seemed to give its effect. As for 00 00 00 FF, that is either the RGB parameter or the normals. 0xB6 sets it to RGB, and 0x03 is to load colour from bank address for normals. The normals are signed bytes, just like the coordinates. Instead of going from 1 to -1, it goes from 127 to -127.Skyrim AdventurescpuHacka1012012-06-18 | A random collage of the game that's kept me busy for many months.Skyrim: Greeting redguards on the roadcpuHacka1012012-04-19 | Hey, I don't support bullying.Goodbye Jug...cpuHacka1012012-04-14 | HURHUR SKYRIM.
Pc specs: AMD A8-3870k 3.0GHz Quad core APU 12GB DDR3 1333MHz RAM Radeon 6670 1GB GDDR5 Western Digital 1TB 5400 RPM Hard driveLets Play Banjo-Tooie Part 7: The Power of Chuck NorriscpuHacka1012012-04-02 | It's too much.Lets Play Banjo-Tooie Part 6: Faster than the speed of sound!cpuHacka1012012-04-02 | Sonic must be jealous about now..Lets Play Banjo-Tooie Part 5: Kickin ArsecpuHacka1012012-04-02 | Another LP part. Yipee.Lets Play Banjo-Tooie Part 4: This is Sparta!cpuHacka1012012-04-02 | I am such a bawse.Lets Play Banjo-Tooie Part 3: Great PuzzlecpuHacka1012012-04-02 | This time we travel through my cave, and we don't see Mcjiggy's.Lets Play Banjo-Tooie Part 2: Foreclosure...cpuHacka1012012-04-02 | Well... better than the last one, I guess.Lets Play Banjo-Tooie Part 1: Boring intro!cpuHacka1012012-04-01 | This is pretty boring, quiet... WHO GIVES A FACK. Random cut off? That's how I roll. Wait for the next upload, derpStrange comet on Mars?cpuHacka1012012-04-01 | wwwarea found this and showed me... Anyone have an idea of what this is? Found on Google Earth. Coordinates: 70°39'23.27"S 48°15'29.32"EHazy Maze Cave Remix (NIST 25)cpuHacka1012012-03-18 | Funny how changing an instrument set affects the song completely.
MP3: http://adf.ly/1eUAH9 (Same thing as video, but in MP3 format)Rupees in Mario 64!cpuHacka1012011-11-08 | A model import test! :D
MAJOR thanks to skelux for taking the time to teach me! Subscribe him!
PLEASE JOIN ME :DSM64 Corruption: Sky PalacecpuHacka1012011-08-01 | This is the new wing cap level! Enjoy! :)
Notice a few clouds had some semi transparency. That was done with a little trick of mine ;)Super Mario Galaxy 2 Melty Monster MIDIcpuHacka1012011-07-29 | This is the first MIDI I've ever made! Please comment, like/dislike(Actually, no) and subscribe! Have annotations on for titles of weather the clip is the SM64 import or MIDI, but it's pretty obvious.
Download: http://adf.ly/1eUAJaGiant Dark Bowser in Mario 64!cpuHacka1012011-07-23 | A modified behavior by me, I scaled bowser's size by using 0x32 in his behavior script, and also modified bowser's body anchor behavior script. I edited the collision sphere of it, using 0x23, and I'll have to try repositioning the tail anchor somehow. All of the textures were made by Vinyboiler. Many thanks to him. Music was also by me, and it's from Legend of Zelda: Ocarina of Time - Fire Boss.
Oh, and a few sounds were replaced that Mario makes. I had done that by using Subdrag's N64 sound tool - Huge thanks to subdrag!Ocarina of Time 3D Glitch: Get Epona on a fence!cpuHacka1012011-07-14 | Not exactly sure how I did this... I think I accidentally jumped diagonally over on fence and landed onto this one. Lol, maybe the PAL will fix this? Btw, I could not get off Epona in any way. I had to save it and quit, there was no way to get off that gate.