Fire BK skip from outside boss room without hoveringChainx99992015-12-18 | I just combined two previously useless tricks into one possibly useful trick.
The TLDR of this video is that it is important when you do the L+A+c-up input. Although the visual cues mentioned in the video may be hard to pick up on, keep re-watching and soon they will become obvious.
Although I didn't mention this in the video, obviously the frames I have described are not the only frames which you can do dive-cancel on and get a correct float cycle for the next input of the trick. The frames I described are the earliest possible time you can initiate the dive cancel though, the trick will not work if you only wait 2 float cycles but will work if you wait 3 4 or perhaps even 5 float cycles. So I describe the optimal strat in this video where you only wait 3 float cycles.Ganondoor setup as adultChainx99992016-03-23 | It says this in the video but I will stress that watching the cutscene before attempting this wrong warp is really important! How you enter gohma's room after does not matter. If you're wondering why it matters it's because it affects how fast link moves when he opens the door.Deku to shadow wrong warp timerlessChainx99992015-11-27 | Credit goes to Fox for discovering this trick youtube.com/watch?v=rlsO2W-aVKw&index=9&list=LL9PJlMvwwyJECi7aEMO5CWA
For the hover height you can be anywhere between -482 and -494 on the Z-axis. Once you've got the first three initial hovers you just need 4 good hovers after that and you'll always be at the right height. To put it in perspective the range of heights you can get are between:
Once on top of the door, while you are doing the ess make sure you don't let the camera pan out too far or you'll load the warp, so just press Z if you notice the camera panning out too much.
The deku entrance cutscene causes the warp to crash however it will work with a savewarp so you can just savewarp after entering deku.
The sidehop bomb hover can probably be replaced by a backflip chu hover with hover boots however mupen crashes when you oob hover with a chu so I haven't been able to test this. If someone knows settings for mupen which can prevent this please let me know, otherwise I will eventually get around to learning to use MHS with PJ64.Unbuffered swordless DoT skip is really easyChainx99992014-08-25 | This is an homage to my old unbuffered dot skip video where I did 10 in a row youtube.com/watch?v=2b_LJZLaw5w
So in this video I do 21 in a row. Even assuming 90% consistency there is only a 0.9^21 = 10% chance of pulling this off.
Hopefully this demonstrates that this trick isn't too difficult (although I'm sure I'll still fail it in runs) and that you don't need to use the pillar setup to get the angle. As long as you leave a little delay between starting the angled roll and holding down (which I mess up on the 20th skip as I was choking) you should always get the correct angle.
This was also done on Wii VC. I just have Gecko cheats enabled (very useful for practice) so I can phase through walls by holding A.Forest escape with stickChainx99992014-07-27 | Do not roll and target the wall, simply hold forward and target the wall. For some reason if you roll and target you will get the trick but your stick will break.
Once targeted do a two frame ess and tap forward for one frame. Then backrun and line up the shadow of the minimap with the side of the stone (this isn't too precise).
This is a kind of in-between setup of cosmo's super fast but difficult setup and sva's consistent but slow setup..SS teleport to enter water with chuChainx99992014-07-15 | This is useful for all dungeons where we will be doing the water segment before we have bombs.
At 0:20 I do two shield turns which may seem stupid but it's actually necessary for the trick to work.All dungeons route comparison (red tunic and bolero skip)Chainx99992014-06-02 | Rupee route: -6.8 total = -6.8 Waiting for egg to hatch +57.2 total = +50.4 Back to DC: -2:24.4 total = -1:34.0 To lost woods: -58.0 total = -2:32.0 Damage for forest: +3.1 total = -2:28.9 Deku to second goron: +57.6 total = -1:31.3 1080: +14.0 total = -1:17.3
Rupee route: In the old all dungeons route it's faster to get the shield in the grave since you can use the rupees from BotW for the bomb shop instead of getting them from DC and Gerudo fortress.
Waiting for egg to hatch: So for this I timed the all the overworld stuff done in the old route that is done in the new route while you have the pocket egg. For the new route video I just time a day-night cycle since no matter how fast you go you have to wait for this to occur for the egg to hatch. I assumed time stops the frame you hit a loading zone and I also assumed time continues during the enter death mountain cutscene (which I'm pretty sure it does since time continues as the owl flies away for example).
Back to DC: I included the savewarp for the old route video since there is no need to savewarp in DC in the new route. Also check out the badass strat at 5:10 for the bolero cs skip. It's not as hard as it looks either but I can't see any category it would be useful for so I probably won't make a video on it.
To lost woods: In the new route this occurs just after you leave DC for the first time and in the old route this occurs just after you finish spirit temple.
Damage for forest: This is damage for the cutscene skip.
Deku to second goron: I assumed you got a bomb drop during the deku segment for the old route video so that you could skip grabbing bombs in the room with the first goron. I also timed the movement in the block room since in the old route you do it with kokiri boots instead of hover boots.
1080: I compared the slower of the adjustments for each strat. This is because you are much more likely to go the the first frame in the tunic setup since it's always better to pause too early than too late.
SONGS:
Feather - Nujabes Breezing - Tsutchie ? Luv sic part 2 - Nujabes featuring shingoImproved 1080 setupChainx99992014-05-03 | You have a 2-frame window for the first pause, if you get the second frame then the setup proceeds as the old one did. If you get the first frame then you can advance one or two frames. You esstentially have two 2-frame windows.Improved critical heath Deku to shadow wwChainx99992014-05-02 | Less frames than my previous setup but has much easier visual cues (you press Z on either the first or second frame of cancelling OI) and the adjustments are much more consistent.Improved spirit cs skipChainx99992014-05-02 | There's actually a frame 0 which is before frame 1 but I could not find an adjustment for this frame, either way 4 frames is plenty.
It's also important to note that the pause isn't wasting time since we need to equip the ocarina to play bolero after the cs skip anyway.Ocarina route comparison (all dungeons)Chainx99992014-04-18 | So this video is comparing the standard all dungeons route (on the right) to a possible new route which skips ocarina (on the left).
Unfortunately skipping ocarina is slower and even if it was slightly faster it probably wouldn't be worth doing due to the deku segment becoming much more difficult.
I also just realised I forgot to include the dropping and catching fish to warp to forest after grabbing Cojiro in the ocarina-less route so that will make it another 10 seconds slower.1080 setup with only one frame perfect inputChainx99992014-03-14 | So there's not really much which isn't already described in the video. The timing for the jumpslash does not affect the setup just make sure not to jumpslash too early or you will not get enough height to land inside the door. It is important that you hold shield when you land though otherwise link will take a step back which messes up the setup. For the c-up part the angle you have after the c-up doesn't matter so long as you turn enough because otherwise you will end up looking at the warp and loading it more which will ruin the setup. When you cancel c-up you should be able to see the door frame, if not you should c-up and turn left a little bit further just to be safe since otherwise you may end up outside of the door when you hold forwards.Tektite megaflip for longshot skipChainx99992013-12-15 | Probably not worth it but it's cool so I figured I'd upload it.Faster spirit cutscene skipChainx99992013-12-15 | This setup is a bit harder than the last one but when you understand it it's super consistent. You want to hold down ESS before you grab the fish (which I do while the camera is still panning down so you can't see it) other than that though the OI setup is pretty self explanatory, the "fidget" at 0:14 is a one-frame left ESS and remember to keep holding forward during the entire jump, if you let go even a little early it won't work.
Once you have OI hold right and keep holding it until you see link's body past the climbable surface then hold forward. Let go of forward when link has gained some air, maybe like after one third of the time that link is in the air.
The last bit may sound tough and I've probably poorly explained it but after practice it's consistent. This strat saves 5 seconds over the previous setup by theMakaron.New AD route with RBA is slower (READ DESCRIPTION)Chainx99992013-10-14 | So this run only gets up to entering DC and resetting, I figured by that point the result was clear enough and it wasn't necessary to continue. The video is full of discontinuities since I recorded on emulator and I did not care too much since I was only interested in the timing.
I just noticed about halfway through uploading the video that I accidentally added the start of jabu segment twice so subtract 36 seconds from this time.
The movement isn't perfect however I do all the fast strats including unbuffered BotW and unbuffered DoT skip, backrun megaflip WESS with bombchu, unbuffered weird shot in shadow etc.
So Moltov's sum of best splits is sub 1:38 so that means from here (1:15) the rest needs to be done in sub 23 mins. Moltov's time from after the reset in DC to finishing spirit temple is approximately 15 mins. We have to factor in chu spirit hover which is faster but also the fact that the eyes still need to be bombed to get to the boss room so let's just say these cancel each other out (we'll see later the difference in time is big enough for this approximation not to be an issue). From entering to beating water temple is over 4 mins in moltov's PB. That means we have 4 mins to serenade from spirit and enter water temple, get from water temple to deku, beat deku, do tower collapse skip and beat ganon. Clearly this is not possible, even if you're generous and shave off a minute from each approximation I made above there still isn't enough time.Critical health shadow cs skip with ocarinaChainx99992013-10-09 | ONCE LINK BEGINS TO FLOAT HOLD NEUTRAL AND SHIELD!
I demonstrate the trick a few times in this video to show that the timing of the 4 slashes isn't precise at all you just have to roll fast (but that's not precise either). I haven't managed to fail the trick so I think the setup should be fine but someone can make a cleaner one if they so desire.
So I have no idea why the frame looked different the first time to all the other times I demonstrate it, maybe because I did the bongo fight differently, either way it worked.Peahat superslide to hyrule market tutorialChainx99992013-09-05 | This video was inspired by zfg's video: http://www.youtube.com/watch?v=qE68TPgPYyY
I didn't really structure this tutorial so the explanations are a bit all over the place but I hope it helps, people should definitely do this in all dungeons or MST.
I got it 20 times and failed 23 times (not including the times where I miscounted the number of sidehops because I was talking) so I've got it to about 50% consistency but with more practice I could get it alot more consistent. The important point is I know what went wrong when it fails.Ocarina of time Any% RTA speedrun in 19:38Chainx99992013-09-02 | ***Youtube seems to round up but I timed the run to be 19:38.10***
I got a good run with the new route :) The run is pretty solid overall, I got a 8:18 bottle split which isn't insane but it's good. I missed the first try ISG on gohma which was pretty gross but I did the gohma clip unbuffered. The void warp warp was really good (2 pause HESS) although I did the left ESS position first instead of right 'cos I was scared I may get stuck on the side of the door which wasn't necessary so I had to do an extra ESS position change.
I want to highlight my 231 strat which is at 11:28. It's super fast and not too hard so I suggest people should try it. Also people should go for the WESS to hyrule field (5:35) it doesn't save that much time but it's not very hard.
Unless GlitchesAndStuff finds more sequence breaks I'm done with any% untill I get a decent all dungeons run.WESS from Zoras river exit setupChainx99992013-06-20 | NOTES ON TRICK:
When you turn to the left backwalk a little bit before doing the sidehop because otherwise you will end up reading the sign. You also want to hold forward during the diagonal roll to get the right distance but if you hold forward too early you'll end up getting a forward roll instead of a diagonal roll.
NOTES ON TIME SAVED:
I believe this trick saves about a second over the fastest WESS from the fence. The fastest one I've seen is from Makaron's 21:19 run and that was 22.2 seconds whereas this WESS takes 20.61 seconds (timed using editing software). For VC it is faster to pause and angle change by about 0.4 seconds and for emulator it is most likely faster to do sidehops after the WESS to enter kakriko.Ocarina of time Any% RTA speedrun in 21:36Chainx99992013-05-30 | This was an amazing run (by my standards). There were only minor mistakes, I'm a bit annoyed about missing the WESS to Hyrule field but that only costs about a second. The rest of the time can probably be saved by adopting better strats like doing the megasidehop instead of the anti-grav, using a faster wrong warp setup, jumpslashing ganon before getting the second ISG etc. My movement could also be better but relatively speaking it was very good.
I'm probably done with this category now, was not expected to get such a good time and so soon (just started doing runs again a few days ago). I'll probably move on to all dungeons now. If you're interesting in watching I'll be streaming on:
http://www.twitch.tv/chainx9999Shadow cs skip with half a heart (for all dungeons)Chainx99992013-04-01 | The OI setup is the same as for the quarter heart cs skip setup (shield turn to face camera, 2 sidehops to the left + 3 backflips)
Keep holding forward until you get a little bit of air and then just let the control stick go neutral and hold R. the timing for letting go of the control stick is not precise just don't let go immediately when you see link getting some air.SS teleport to water temple (for all dungeons)Chainx99992013-01-18 | This is about 10 to 15 seconds faster than doing the SS teleport from the usual spot (assuming you didn't pick up bombs which could cost another 10 to 15 seconds). This may be useful for all dungeons since if you don't try 231 skip you will have enough bombs from the fire temple to complete the run so there is no need to farm for bombs in lake hylia.
That guay will always chase you so be sure to turn around and kill him before you get the angle. The angle I did in this video is slightly left of the sweet spot but the angle is not too precise. The inital position isn't precise and you have plenty of frames to let go of R :)
Thanks to sockfolder for his video doing this trick from the warp pad which is what inspired me to find this setup.Fire temple block room stratChainx99992013-01-18 | I didn't really think this was worth uploading but if people are gonna be doing this room with only 4 hearts then it may be good to have a consistent fast strat here.Hookshot clip setupChainx99992013-01-18 | Just shift left untill you line the hilt of the sword with the texture as in the video.
I fail the last attempt 'cos I didn't take the time to line up the hilt properly (was too far to the left) but it's not too precise. Also this was shot in one try.
Texture you want to line up with- http://imgur.com/1B18dNew spirit boss key skip setupChainx99992012-12-09 | Make sure link's head is centred before you go into c-up for the first angle. The first two angles are pretty precise the third c-up I do probably isn't even necessary though and if it is it's not precise. Hold fully back for the buffered backrun and let go on the last frame buffered in the video.OoT storage KappaChainx99992012-11-30 | ...Fire temple wrong warp with 5 seconds left after catching fishChainx99992012-10-03 | This is useful if you're going for volvagia one cycle and messed up badly. It works even if you leave the blue warp with 3 seconds left and works if you leave the blue warp with any amount of time more than 3 seconds. Problem is IT REQUIRES YOU TO BE ON CRITICAL HEALTH so it only really works if you fucked up in a specific way :\
HOW TO DO IT:
Keep holding forward on the control stick as you lift off and press the c-button with the bottle just after you've gained some height (this isn't precise just don't do it as soon as you start lifting off) then target as you start to fall and stop holding forward.Any% no WW in 55:58Chainx99992012-09-16 | This is a run did I did ages ago and uploaded on my old account childlink9999, I figured I'd upload it so I could submit to the leaderboards. On my old account it says the time is 56:12 but that's because at that time people were timing from reset instead of file select. This is the first category I ever did :) (though when I did it, it was regular any%)
ORIGINAL DESCRIPTION:
This isn't a great run but i'm uploading it as I'm not going to be using this route any more but I want something to show for the practice I put in. There's a bit of a kerfuffle with the second WESS but apart from that no major mistakes really.
(By new route I was referring to Gannonless)Ocarina of time child dungeons speedrun in 36:36Chainx99992012-08-21 | Bad cuccos, failed first B1 skip, failed naviless, failed boomerang switch trick, lost at least 5-10 secs on the way to DC this can definitely be sub 36.Ocarina of time any% speedrun in 22:04Chainx99992012-08-05 | Will aim to get sub 22 sometime soon although working on getting a better child dungeons time at the moment.
Had a bit of a kerfuffle with the 231 scrubs and choked at the Ganon fight but other than that a really solid run.SMB1 expert 22Chainx99992012-08-03 | Dat angle.Web clip in deku treeChainx99992012-04-30 | According to ZSR this glitch happens because the web is not loaded by keeping the camera behind link however I have not done that here yet it still works. I did this on an emulator as unfortunately I don't have my console with me at the moment so this may just be an emulator glitch, something for people to test.