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10:33 May 15, 2021
Beautiful parametric L-systems
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10:33 / 11:11
Beautiful parametric L-systems @clofresh
updated 9 years ago
Beautiful parametric L-systems
Carlo Cabanilla 2014-11-20 | Prototyping how to grow trees using a parametric L-system. Blog post: http://sluicergames.com/post/103130055722/l-systems Code: github.com/clofresh/love-lsystem Song: Sufjan Stevens - All The Trees of the Field Will Clap Their Hands
Wii U - Mario Kart 8 - Thwomp Ruins
Carlo Cabanilla 2015-11-11 | Mario Kart 8
Leopard fighting a hyena for gazelles in 2.5D
Carlo Cabanilla 2015-01-16 | Blog post: http://sluicergames.com/post/108262462097/last-update-of-my-internship-2-5d Song: Something New in Africa - Upstairs Jump
Simulating gazelle herding behavior
Carlo Cabanilla 2014-12-05 | Using the algorithms from the very excellent Reynolds paper, Steering Behaviors For Autonomous Characters (http://www.red3d.com/cwr/papers/1999/gdc99steer.html )
Leopard running across randomly generated terrain
Carlo Cabanilla 2014-11-19 | http://sluicergames.com/post/103048547152/textured-randomly-generated-terrain
Carlo Cabanilla 2014-11-13 | Switched from verlet integration to runge-kutta 4 integration, fixed some bugs with falling through the ground and generally tightened up the movement.
Programmatic control of Spine bones
Carlo Cabanilla 2014-10-23 | http://sluicergames.com/post/100756022632/programmatically-controlling-spine-animations
Carlo Cabanilla 2014-10-22 | A test of the new leopard animation
Carlo Cabanilla 2013-09-15 | Polished version of tentacle fighting prototype (http://www.youtube.com/watch?v=qKR0xkgvT5E ) Added real art and night/day shader lighting.
Carlo Cabanilla 2013-09-15 | Initial prototype of tentacle fighting game using stock art and placeholder images.
Early action adventure game prototype
Carlo Cabanilla 2013-04-19 | Uses the Xbox 360 controller left stick to move and right stick to controller the direction and thrust of the attack
Adventure game prototype 2
Carlo Cabanilla 2012-10-16 | Added A* search for pathfinding. Blog post here:http://www.syntacticbayleaves.com/00000006.html
Adventure game prototype 1
Carlo Cabanilla 2012-09-29 | Blog post: http://www.syntacticbayleaves.com/00000005.html. Switched the art to free art from the Liberated Pixel Cup and refactored the code to drive most of the instantiation from the .tmx map file instead of hardcoded in code. There's a bit of choppiness that only shows up when the screen capture is running.
Adventure game prototype 0
Carlo Cabanilla 2012-09-22 | A first prototype of my adventure game. I'm using the Lua Löve framework (love2d.org ) for the engine and for now BrowserQuest's tiles and some River City Ransom spirtes for the art (http://opengameart.org/content/browserquest-sprites-and-tiles ) Slightly more details on my blog post: http://www.syntacticbayleaves.com/00000004.html