[NTSC-J (Japan)] [-SpeedRuns Nintendo Wii Virtual Console] - The Legend of Z - Any% - 23:58 seconds @twingalaxiesarchives
[NTSC-J (Japan)] [-SpeedRuns Nintendo Wii Virtual Console] - The Legend of Z - Any% - 23:58 seconds  @twingalaxiesarchives
Uploaded July 2015 | Updated September 2026, 2 hours ago
Playername = loafofbread13
Any% Rules:
-Reach the The End screen, no additional restrictions.
-Timing ends at the start of the Ganon death cutscene, or upon the credits scene loading (if done via wrongwarp).

Ocarina of Time Rules
-Timing starts when selecting Yes on the file select screen
-1.0/1.1 Virtual Console or GameCube injects are banned

Emulator-specific rules:
-You must use Project64 1.6 or 1.7. All other emulators and versions (such as Mupen64 and Project64 2.0+) are banned.
-You must use the default settings for emulation.
-Tricks and glitches exclusive to 1.0/1.1 cannot be used on emulator to save time.
[NTSC-J (Japan)] [-SpeedRuns Nintendo Wii Virtual Console] - The Legend of Z - Any% - 23:58 secondsArcade - Tekken 3 - Fastest Comp - 01:35.76 millisecondsNintendo Ent - Mike Tysons Pu - NTSC - Faste - 02:15 secondsNintendo DS - Pac Pix - Book One - C - 545,650Nintendo DS - Namco Museum DS - NTSC/PAL - M - 117,790Android - Angry Birds Rio - Rio - Smuggl - 63,440Super Ninten - Super Mario Kar - NTSC - Bowse - 01:32.77 millisecondsM.A.M.E. - Champion Baseba - Points - 29,020Sega Genesis - Paperboy - NTSC - Easy  - 24,651Xbox - Taito Legends - NTSC - Great - 156,140Super Ninten - Mortal Kombat - NTSC - Point - 21,576,500Super Ninten - Super Mario Kar - NTSC - Ghost - 15.45 milliseconds
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[NTSC-J (Japan)] [-SpeedRuns Nintendo Wii Virtual Console] - The Legend of Z - Any% - 23:58 seconds

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