Uploaded April 2016 | Updated September 2026, 2 weeks ago
So, It turns out I have the PAL of Banjo Kazooie. It also jut so happens that BK any% is run on PAL. So, this video it the result of probably 4 or 5 hours grinding non stop.
I am still very bad and will be for a long time. This, in my opinion, is MUCH harder than SM64, which I am used to. The new mechanics are very interesting, and I hope to join the leaderboard soon!
Also, while I have your attention, for the purpose of Q&A, NonTAS and TAS discussions, I have created my own sub reddit.
You can post and view things here:
reddit.com/r/timetravelpenguin
Anyway, time to smash out learning this game and its overly comlicated mechanics ;)
So, It turns out I have the PAL of Banjo Kazooie. It also jut so happens that BK any% is run on PAL. So, this video it the result of probably 4 or 5 hours grinding non stop.
I am still very bad and will be for a long time. This, in my opinion, is MUCH harder than SM64, which I am used to. The new mechanics are very interesting, and I hope to join the leaderboard soon!
Also, while I have your attention, for the purpose of Q&A, NonTAS and TAS discussions, I have created my own sub reddit.
You can post and view things here:
reddit.com/r/timetravelpenguin
Anyway, time to smash out learning this game and its overly comlicated mechanics ;)

![SM64 Speed Conservation Tutorial [TAS]
tl;dr How to slide off a pole with speed:
Z (+ Desired Facing Angle) → Z+B → ??? → Profit
Here is a quick video by plush on exit angles:
https://youtu.be/1SW9YBPBz9w
Video bt Pannenkoek on speed conservation:
https://youtu.be/LhXONwmKZDI
Speed is basically conserved from poles because your H.Speed is stored as H.Sliding Speed. When you first touch the ground, because Z is your first input, you are put immediately into a sliding state, to which your H.Speed is set as your H.Speed.
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Outro music by Brendan Horn
http://www.boyonastringmusic.com SM64 Speed Conservation Tutorial [TAS]](https://i.ytimg.com/vi/OrwdulSc6cA/mqdefault.jpg)





![MIPS Clip [Demonstration]
This video is for visual demonstrative purposes on https://ukikipedia.net/
This is a Tool-Assisted Demonstration of the MIPS clip performed in speedruns.
The shown method involves a more difficult method of clipping the 2nd door, the 30 Star Bowser door. An alternative to jumping into the door, you can use the same method as clipping the first door in the right corner of the door. MIPS Clip [Demonstration]](https://i.ytimg.com/vi/RKPr6ofIINA/mqdefault.jpg)


