Uploaded June 2026 | Updated September 2026, 3 weeks ago
No One Is There by Henrik Soederstroem is a mixed media installation incorporating found objects, generative AI, and a live-running no-input 3D game with a stochastically generated soundtrack. The project explores liminal states, uncanny agencies, and the entanglement of unique and multiple, virtual and material, data and trash. No One is There leverages a custom AI 3D model generator, trained on discarded furniture from the streets of NYC, to probe the subconscious of the city and the ghosts of household items through machinic eyes and minds.
Henrik Soederstroem is a multidisciplinary artist from Stockholm, Sweden. He works with computer graphics, interactive and generative video, sound, spatial installation and sculptural objects. His work explores the limits and critical points of aesthetic, technological, social and linguistic systems. In recent years his focus has been on virtual worlds, their methods of meaning-making and their paradoxical relation to physical reality, often viewed through metaphors drawn from horror, the supernatural and folkloric. He is currently an artist in residence at Harvestworks.
No One Is There by Henrik Soederstroem is a mixed media installation incorporating found objects, generative AI, and a live-running no-input 3D game with a stochastically generated soundtrack. The project explores liminal states, uncanny agencies, and the entanglement of unique and multiple, virtual and material, data and trash. No One is There leverages a custom AI 3D model generator, trained on discarded furniture from the streets of NYC, to probe the subconscious of the city and the ghosts of household items through machinic eyes and minds.
Henrik Soederstroem is a multidisciplinary artist from Stockholm, Sweden. He works with computer graphics, interactive and generative video, sound, spatial installation and sculptural objects. His work explores the limits and critical points of aesthetic, technological, social and linguistic systems. In recent years his focus has been on virtual worlds, their methods of meaning-making and their paradoxical relation to physical reality, often viewed through metaphors drawn from horror, the supernatural and folkloric. He is currently an artist in residence at Harvestworks.







![Matthew Goodheart: remnants
…remnants is an immersive sound installation combining live transducer-activated resonant instruments and found objects with binaural bone-conducting headphone listening for one person at a time. (Covid restrictions).
…remnants is part of an ongoing series of compositional installations and performance works using transducers that explore the nature of space, materiality, and the physicality of listening.
Individually, audience members wearing wireless bone-conducting headphones enter the installation space filled with broken and shattered string instruments. Upon entrance, the installation comes sonically to life: sounds emerge from the instruments, mixing with disembodied sound from the headphones. The installation reacts to their path through the space, responding to their distance to each object, the history of what has sounded, and the history of their movements to create an ever-changing, responsive, and personalized experience.
Matthew Goodheart is a composer, improviser, sound installation artist, and educator. A lifelong teacher, he is and Assistant Professor of Music Composition at Rensselaer Polytechnic University.
Performer: Yang Sun
Videographer: Carlton Bright
Presented in The Workings of Media [art and artists] exhibition on Governors Island in Fall 2021.
Produced in part through the artist in residence program at Harvestworks. Matthew Goodheart: remnants](https://i.ytimg.com/vi/scpMqNECepA/mqdefault.jpg)


