RZX Archive
Chase H.Q. Walkthrough, ZX Spectrum
updated
The locking mechanism must be taken to the main entrance and fitted to the huge oak door that can be found there. Once this is achieved, you are presented with a enlarged display of the locking mechanism. It is promptly scrambled before your eyes and you must then shuffle it to restore the lock in order to open the door.
Due to the high difficulty level an infinite energy POKE was used for this.
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Paul E. Collins to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
Space Marine John Kromdar is assigned the toughest mission in human history. Confront the lethal gas Vaelius by entering the infected systems, search for scattered cores of the gas, and some stem cells that give rise to these dangerous cores. Kromdar also aims to obtain DNA samples from the species that inhabit these dangerous planets.
More info. and download here: tokuretro.itch.io/project-vaelius
From the recording originally sent to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
"It is indeed a game !!! Indeed, IT DOES NOT HAVE INSTRUCTIONS !!! A game for true gamers. A game where you are going to be really scared. Discover the hidden secrets of 48K, 128K, +2 and +3"
From the recording originally sent by PROSM to http://www.rzxarchive.co.uk .
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
Since the colonisation of Proxima B in 2112, Humans have been mining Proxima Moon Alpha for the element Proximium.
Scientists have discovered that Proximium has a unique characteristic, being able to distort the space/time continuum.
Proximium has now been incorporated into the first successful experiments with teleportation, enabling small, non-living, items to be transported across space time in seconds. Scientists working at the Moon Base are working hard to improve the capabilities of the first ‘Materializer-ZX’ (Mat-ZX) aiming to get it to a point where humans can be teleported, which they hope will help to rapidly accelerate the colonisation of Proxima B and further human expansion across the galaxy...
This is a huge game split over four missions (plus a training mission):-
Training mission - 00:00
Mission 1 - 06:28
Mission 2 - 26:45
Mission 3 - 41:54
Mission 4 - 01:10:56
As per the author's request, I have not included showing the access codes for the later missions.
This game can be purchased, and a free playable demo is available, here: minilop.itch.io/swarm
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Paul E. Collins to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
This replaces the low resolution video uploaded back in 2012.
From the recording originally sent by Miguel Garcia to http://www.rzxarchive.co.uk .
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Paul E. Collins to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Paul E. Collins to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
There is an arrow that points to the direction you look and some blue lights that seem to stay lit. In the far distance there seem to be some pillars, but what do they do?
From the recording originally sent by Paul E. Collins to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
Trying in vain to open the lock with his sabre, he decides there’s only one thing for it…
A bomb should do the trick! He carefully placed the bomb under the chest, waited a few seconds, and then…
BOOM! The chest blew open, scattered its treasures all over the island!
This walkthrough was done by Evgeniy Suhomlin of @sinc LAIR fame, one of the game's developers.
This game can be purchased in digital and physical formats here, and a free playable demo is also available: zxonline.net/game/treasure-hunters
#ZXSpectrum #RetroGaming #ZXSpectrumNext
An international task force was created with the aim of recovering the gold. Scraping together what they could with the miniscule amount that had not been plundered, a shuttle was constructed that would serve justice upon the invaders. It contained a few spherical exploration pods, which would navigate the planetary surface by means of bouncing upon it. More info. and download here: prosm-software.itch.io/cosmic-payback
From the recording originally sent by Paul E. Collins to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
The game ends rather abruptly after completing a stage, with a Game Over message. From the instructions: "The TITUS team has edited the 8 bit versions of this game which was originally created for Amiga. On the 8 bit versions, some secondary phases had to be cut out."
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
After some supportive comments and general good feeling about the game, Dave longs to go back to the 80s, to a time when he was more creative, imaginative and had way more free time, so he can give his younger self the tools to make some fun little Speccy platform games... More info. and download here: sloanysoft.itch.io/forward-to-the-past
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Daniel Gromann to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
Once the second demon is killed you are returned to an earlier level to start again, this time with more enemies. This video shows each of the two demons being killed twice.
From the recording originally sent by Alessandro Grussu to http://www.rzxarchive.co.uk .
#ZXSpectrum #RetroGaming #Walkthrough
Due to a bug where the game freezes at the end of level 40, the actual recording this video is based on is split into two parts.
From the recording originally sent by Alessandro Grussu to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Paul E. Collins and Daren to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Ste to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by mike_myers to http://www.rzxarchive.co.uk .
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
There's no ending to this game; when level eight is reached and the screen cleared, the game just goes through each screen on level eight on an indefinite loop. This video shows all the screens on level eight being completed.
From the recording originally sent by xmikex and Jamie Angus to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Albert Valls to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
Here you will find the competition much stiffer and you will have to work
hard to impress your fellow sportsmen. But if you do succeed, you may be
assured of a place in the Olympic team.
From the recording originally sent by Arda "ref" Erdikmen to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by mike_myers to http://www.rzxarchive.co.uk .
#ZXSpectrum #RetroGaming #Walkthrough
"George! If you leave your office before 1400 hours you're FIRED!!!".
"That Spacely has gone too far. Three hours a day, three days a week, week in week out, for nothing. I'm leaving anyway!"
Can you help George finally escape from the dreaded Mr Spacely and get away for his well earned break?
This replaces the low resolution video uploaded back in 2012.
From the recording originally sent to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
Level 1: Shoot down birds to trade with the Indians for peace tokens. Each peace token will give you an extra life on further levels. At least one is needed to progress to the second level.
Level 2: Now mounted on your horse, ride hard across the desert and jump over the bushes and cacti to reach the next town.
Level 3: You are ambushed in the town and must gun down the outlaws. To gain more bullets run to the right of the screen.
Level 4: Mount your horse again and jump all the bushes in a race to get to the front of the train to stop it.
From the recording originally sent by Rafal to http://www.rzxarchive.co.uk .
#ZXSpectrum #RetroGaming #Walkthrough
#ZXSpectrum #RetroGaming #Walkthrough
Starfire
RZX by Jim Waterman, 3 July 2021
Recorded using Spectaculator 8.0
Playing time: 12:43
Star Trek, as a computer game, has existed since 1971, if you can believe it - it was originally written for a SDS Sigma 7 mainframe in 1971. Twelve years later, it appeared - in a way - on Sir Clive's tiny rubber-keyed micro, which was probably about a thousandth the size of the Sigma 7. Now, That's What I Call Progress!
Starfire is a product of Virgin's very shaky initial forays into the gaming market. For a game that was apparently written in 1982 (but was published some time in 1983), it's no surprise that it's written mostly in BASIC with barely more than 1K of machine code to add some sound effects, a mildly altered ROM character set, but little else.
What we have here, then, is Star Trek... enhanced for the early Spectrum age. You captain the Starship Ent... I mean, the Starfire, and you must annihilate the Kling... I mean, the Xtardans, from the galaxy. (Didn't want to get sued, there.) They are a nasty bunch, and they do horrible things, as you will very soon find out even if you play this game as an Android (ZX80 Brain). I've opted to be Junior Captain Frank Hollister, taking a break from being at the helm of a knackered old mining ship for a busman's holiday as a genuine Space Hero. That he's really Derek The Doughnut Boy who cheated his way up the ranks means that Senior Captain is off-limits...
This game is far too subject to the outcome of a random number generator to be beatable in real terms, so I've used more Rollbacks than Dave Lister going back to Earth just to stock up on vindaloo for another three million years. Hence, in a galaxy befouled by the presence of 18 Xtardans, I can find out where they're all hiding beforehand, and annihilate a third of them in one shot with the smart bombs. I also know in advance where the two starbases are, and the one solitary time portal - which can also take multiple attempts to get right; the docking procedure is accurately calculated rather than random, but still incredibly difficult to get right without crashing into the starbase.
As far as I can see, I've shown off everything that's not lethal in the game - torpedoing Xtardans via the Battlestations screen, whacking them en masse with smart bombs, changing the shield values (which need to be 0 to dock without reducing the starbase to rubble), docking three times, passing through two asteroid storms (generated with a 4% chance every time you move quadrant), passing through one time portal, repairing the ship in flight a couple of times, and converting the spare smart bombs to energy. If you want to see what happens when you run out of energy, crash into a starbase, dock successfully with your shields up, or run into the walls of the time portal, you'll have to play it yourself.
Martyn C. Davies went on to make two further text adventures, The Island and The Atlas Assignment, both of which I've already RZXed (and at least one has Red Dwarf references in it). Then, he vanished through a time portal himself. At least his three games are all shown in their entirety, now.
Live long and... oh, wait, lawsuits.
Smoke me a haddock, I'll be back for dinner.
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent by Pavel Plíva to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough
From the recording originally sent to http://www.rzxarchive.co.uk . Recorded using "rollback", a feature of the emulator which allows you to mark a point, which you can then roll back to later if you get into difficulty, and try again. More info. on the channel "About" page: youtube.com/user/rzxarchive/about
#ZXSpectrum #RetroGaming #Walkthrough