Uploaded February 2025 | Updated September 2026, 2 weeks ago
NINJA GAIDEN 2 Black Playlist: youtube.com/playlist?list=PLfI6IYca_kvOowOVh1rM5c2qVJvZTeVYx
Chapter 7 introduces quite a few new things. First, they brough back the imp enemy from the original Ninja Gaiden. They can be incredibly annoying in this because a lot of their combos break your guard, and they can dive underground, making it impossible to hit them until they pop back up for a throw or an attack. When I go up a big group of them, I usually try to eliminate one or two as quickly as I can, otherwise they can easily overwhelm you.
They also give you three (!) new weapons in this chapter to fully complete Ryu's arsenal: the kusari-gama, tonfas, and finally, the Eclipse Sycthe. I love using all three of them, so now I just have to worry about affording all of the upgrades.
Volf has a few openings that let you get a guaranteed combo. One after he does his 360 scythe spin, another after he misses a grab, another when he does his taunt, and at least with some weapons, you can counter-attack his punch combo. I didn't get to see if the tonfas YY counter works for it (i.e. if it has extra invincibility), but both its X and single hit Y counters just leave you open to get hit by Volf's followup attacks, so I didn't use either of them here.
3:33 Jewel of the Demon Seal
18:33 Life of the Gods
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Beat 'em Ups (e.g. Final Fight): youtube.com/playlist?list=PLfI6IYca_kvMhpG1GR9sk8OYiWQMZZTgl
2D Action (e.g. Metal Slug): youtube.com/playlist?list=PLfI6IYca_kvNFjpnJ59Th6N0IU1PSpD3d
STG/Shmups (e.g. Dodonpachi): youtube.com/playlist?list=PLFE6B3779BE759F71
NINJA GAIDEN 2 Black Playlist: youtube.com/playlist?list=PLfI6IYca_kvOowOVh1rM5c2qVJvZTeVYx
Chapter 7 introduces quite a few new things. First, they brough back the imp enemy from the original Ninja Gaiden. They can be incredibly annoying in this because a lot of their combos break your guard, and they can dive underground, making it impossible to hit them until they pop back up for a throw or an attack. When I go up a big group of them, I usually try to eliminate one or two as quickly as I can, otherwise they can easily overwhelm you.
They also give you three (!) new weapons in this chapter to fully complete Ryu's arsenal: the kusari-gama, tonfas, and finally, the Eclipse Sycthe. I love using all three of them, so now I just have to worry about affording all of the upgrades.
Volf has a few openings that let you get a guaranteed combo. One after he does his 360 scythe spin, another after he misses a grab, another when he does his taunt, and at least with some weapons, you can counter-attack his punch combo. I didn't get to see if the tonfas YY counter works for it (i.e. if it has extra invincibility), but both its X and single hit Y counters just leave you open to get hit by Volf's followup attacks, so I didn't use either of them here.
3:33 Jewel of the Demon Seal
18:33 Life of the Gods
-----
Beat 'em Ups (e.g. Final Fight): youtube.com/playlist?list=PLfI6IYca_kvMhpG1GR9sk8OYiWQMZZTgl
2D Action (e.g. Metal Slug): youtube.com/playlist?list=PLfI6IYca_kvNFjpnJ59Th6N0IU1PSpD3d
STG/Shmups (e.g. Dodonpachi): youtube.com/playlist?list=PLFE6B3779BE759F71










