New Frame PlusHow do you adapt a character's animation to the needs of a fighting game like Smash Bros? Learn how Smash Bros animation prioritizes the needs of gameplay AND character simultaneously.
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Soraya Een Hajji -Barry Kramer -Eric Luhta -Kyle Mohr
How to Animate a Smash Bros Character // MARIONew Frame Plus2018-08-29 | How do you adapt a character's animation to the needs of a fighting game like Smash Bros? Learn how Smash Bros animation prioritizes the needs of gameplay AND character simultaneously.
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Soraya Een Hajji -Barry Kramer -Eric Luhta -Kyle Mohr
...and also selections from the Smash Bros and Mario Odyssey official soundtracks.
#NewFramePlus #SmashBros #animationARCS - The 12 Principles of Animation in GamesNew Frame Plus2024-03-22 | Let's talk about the 12 Principles of Animation! What are Arcs, and how have they been used in the animation of games like Nier Automata, Smash Bros, Horizon Forbidden West and Elden Ring?
♪ ...and selections from a variety of relevant official game soundtracks.
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0:00 - Intro
0:47 - 2D Animation
6:45 - Pixel Animation
11:17 - Naturalistic 3D Animation
22:04 - Stylized 3D Animation
29:57 - Condolences
30:25 - Wrapping Up
#2023 #animationThe Animation of Final Fantasy VNew Frame Plus2023-12-01 | It's time for animation to start pulling more narrative weight in these games. Welcome to Part Five of this retrospective journey through the animation of the Final Fantasy series!
Special thanks to: -Carrie Floyd -Ethan Budzynski -Bryce and Robot -Soraya Een Hajji
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♪ Featuring selections from the Final Fantasy V and Final Fantasy V Pixel Remaster official soundtracks.
#FinalFantasy #animation #FF5Link has more animations than you thinkNew Frame Plus2023-07-13 | How many animations do you think Link needs just to run around? Let's see if we can figure it out.
♪ ...as well as selections from various Legend of Zelda official soundtracks.
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0:00 - Guess the number!
0:28 - Important Caveat
1:11 - Counting
10:10 - Am I overcounting?
10:22 - The Animations I Left Out
13:07 - The Final Tally
#LegendofZelda #TearsoftheKingdom #animationThe Animation of Sonic FrontiersNew Frame Plus2023-06-23 | "How does the animation in Sonic Frontiers compare to previous games in the series", he wondered, oblivious to the consequences.
♪ ...and selections from a variety of relevant official game soundtracks.
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0:00 - Intro
0:21 - 2D Animation
3:22 - Pixel Animation
7:11 - Hybrids
8:40 - Naturalistic 3D Animation
20:43 - Stylized 3D Animation
30:13 - Wrapping Up
#2022 #animationThe Animation of Final Fantasy IVNew Frame Plus2022-09-05 | What improvements did the Super Nintendo bring to Final Fantasy's animation? Welcome to Part Four of this retrospective journey through the animation of the Final Fantasy series.
Special thanks to: -Carrie Floyd -Alexander Losego
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♪ Featuring selections from the Final Fantasy IV and Final Fantasy XIV: Endwalker official soundtracks.
#FinalFantasy #animation #FF4The Animation of Final Fantasy IIINew Frame Plus2022-04-01 | The 8-bit era comes to a close, and Final Fantasy III sends it out in style. Welcome to Part Three of this retrospective journey through the animation of the Final Fantasy series!
Special thanks to: -Carrie Floyd -Soraya Een Hajji
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♪ Featuring selections from the Final Fantasy III and Final Fantasy III 3D Remake official soundtracks.
#FinalFantasy #animation #FF3The Best Game Animation of 2021New Frame Plus2022-02-03 | Here's a (slightly belated) list of 2021 games that had amazing animation!
♪ ...and selections from a variety of relevant official game soundtracks.
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0:00 - Intro
1:00 - The Returning Champions
3:10 - 2D Animation
6:10 - Pixel Animation
8:59 - The Hybrids
10:26 - Naturalistic 3D Animation
15:04 - Stylized 3D Animation
20:11 - Wrapping Up
#animation #2021The Animation of Final Fantasy IINew Frame Plus2021-11-08 | Final Fantasy II contains some of the most important early animation advances in the series. How did this 8-bit sequel manage to achieve so much more on the exact same hardware? Welcome to Part Two of this retrospective journey through the animation of the Final Fantasy series!
Special thanks to: -Carrie Floyd -Soraya Een Hajji
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♪ Featuring selections from the Final Fantasy and Final Fantasy II official soundtracks.
#FinalFantasy #animation #FF2The Animation of Final FantasyNew Frame Plus2021-09-17 | How has the animation in Final Fantasy series evolved over time? Join professional animator Dan Floyd on a retrospective journey through the series, starting here with the NES original.
Special thanks to: -Carrie Floyd -Soraya Een Hajji -Alexander Losego
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♪ Featuring selections from the Final Fantasy and Final Fantasy XIV official soundtracks.
#FinalFantasy #animationFOLLOW THROUGH & OVERLAPPING ACTION - The 12 Principles of Animation in GamesNew Frame Plus2021-06-18 | Let's talk about the 12 Principles of Animation! What are Overlap and Follow Through, and how have they been used in the animation of games like Horizon Zero Dawn, Crash Bandicoot, Spiritfarer and Streets of Rage 4?
12:42 - Follow-Through & Overlapping Action in Games
16:04 - In Conclusion
16:25 - Wrapping Up
#animation #gamedev #newframeplusThe Animation of Sonic GamesNew Frame Plus2021-03-04 | Which Sonic games have the best animation? Which have the worst? What makes for good animation in a Sonic game to begin with? Join me on this retrospective journey through ALL of them and let's find out. TAKE MY LEAD, I'LL SET YOU FREE.
#2020 #animationSLOW IN & SLOW OUT - The 12 Principles of Animation in GamesNew Frame Plus2020-09-08 | Let's talk about the 12 Principles of Animation! What is Slow In & Slow Out, and how has it been used in the animation of games like Overwatch, Sonic, Kingdom Hearts and God of War?
#animation #12Principles #NewFramePlusThe Overwhelming Style of Persona 5s All-Out AttacksNew Frame Plus2020-07-24 | How does Persona's animation achieve such incredible style on relatively modest budgets? Let's break down the animation Persona 5's All-Out Attacks to find out!
#Persona5 #Persona5Royal #P5R #Persona #animationHow Do Inkling Transformations Work?New Frame Plus2020-06-25 | A professional animator breaks down Splatoon 2's inkling transformations to figure out why these quick, unsettling animations work so well.
#Splatoon #Nintendo #animation #NewFramePlusWhy Marios Triple Jump Animation Is So GoodNew Frame Plus2020-05-22 | A professional animator explains why Super Mario 64's triple jump was such a triumph of early gameplay animation.
#Mario #Nintendo #animation #NewFramePlusFF7 vs FF7 Remake: Animation ComparisonNew Frame Plus2020-04-09 | A professional animator breaks down the opening cutscene in both games to show why the original sequence worked so well and how the remake makes it even better. (more below)
#FF7Remake #FinalFantasy7Remake #animation #NewFramePlusANTICIPATION - The 12 Principles of Animation in GamesNew Frame Plus2020-03-21 | Anticipation is one of the 12 Principles of Animation, and it has an enormous impact on gameplay! So how has it influenced the play of games like Sekiro, Smash Bros and Celeste?
#animation #NewFramePlus #12PrinciplesThe Animation of Phoenix WrightNew Frame Plus2020-02-11 | A professional animator explains what makes the extremely limited animation in the Ace Attorney series so effective.
#AceAttorney #PhoenixWright #animation #NewFramePlusThe Best Game Animation of 2019New Frame Plus2020-01-13 | Here's a list of some 2019 games that had amazing animation!
#2019 #animation #NewFramePlusThe Effects Animation of Hollow KnightNew Frame Plus2019-11-07 | A professional animator explains how Hollow Knight's effects animation makes the game play better!
#HollowKnight #animation #NewFramePlusSQUASH & STRETCH - The 12 Principles of Animation in GamesNew Frame Plus2019-10-04 | Let's talk about the 12 Principles of Animation and how they apply to games! What is Squash & Stretch, and how are different games using it to make their animation look and feel better?
#animation #12Principles #NewFramePlusHow Links Climbing Animation Works in Breath of the WildNew Frame Plus2019-08-21 | Watch a professional game animator break down Link's climbing piece by piece to figure out how this animation system is structured!
#BreathoftheWild #LegendofZelda #Zelda #animation #NewFramePlusThe Animation of Guilty Gear Xrd & Dragon Ball FighterZNew Frame Plus2019-07-30 | Between Guilty Gear Xrd and Dragon Ball FighterZ, no game studio captures the look of anime in their 3D games like Arc System Works. Let's break down how they achieve this faux-2D look!
#ArcSystemWorks #DragonBallFighterZ #GuiltyGear #animation #NewFramePlusWhich Dark Souls Has the Best Parry Animation?New Frame Plus2019-06-26 | Let's analyze the basic parry and riposte animations in all three Dark Souls games and try to figure out which one was animated best.
#DarkSouls #animation #NewFramePlusTIMING - The 12 Principles of Animation in GamesNew Frame Plus2019-05-18 | Let's talk about the 12 Principles of Animation and how they apply to games! What role does Timing play in Shadow of the Colossus, Street Fighter and Dark Souls?
#NewFramePlus #animation #12PrinciplesHow Has Pokémons Battle Animation Evolved?New Frame Plus2019-05-06 | How has Pokémon's animation changed over the years? And what can we expect from Sword & Shield? Let's do a retrospective of Gen 1 - Gen 7's battle animation to find out.
♪ ...and selections from the Pokemon game series official soundtracks.
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0:00 - Intro
1:36 - Pokémon Red & Blue
3:09 - Pokémon Yellow, Gold & Silver
3:23 - Pokémon Crystal
4:47 - Pokémon Ruby & Sapphire
6:17 - Pokémon Emerald
8:54 - Pokémon Diamond & Pearl
9:54 - Game Freak's strategy so far
10:43 - Pokémon Black & White
13:34 - Pokémon X & Y
18:13 - Animation Re-Use & Iteration
20:16 - Speculation around Pokémon Sword & Shield
22:18 - Ways Pokémon battle animation could be improved
25:58 - Conclusion
26:45 - Wrapping Up
#NewFramePlus #Pokemon #animationHow To Become a Game AnimatorNew Frame Plus2019-03-21 | Do you want a job making animation for video games? Here's a step-by-step guide to pursuing a game animation career!
-------- ▼ANIMATOR RESOURCES▼--------
To study the fundamentals, buy the Animator's Survival Kit! goo.gl/Qo9okT
To learn how animation for video games works, buy Game Anim! goo.gl/igaWmC
For free resources, check out the Animator's Resource Kit! https://animatorsresourcekit.blog/
To find job openings, look on gamedevmap! gamedevmap.com
For more games (and animation geekery), check out our other channel, PlayFrame! http://bit.ly/2lmGte8
___________
♫ “Gateway” by chjolo youtube.com/watch?v=9Md7Qgljm2gCan Old Games Have Great Animation?New Frame Plus2019-01-28 | Older video game animation may have been limited by technology, but does that make it worse? LET'S TALK ABOUT IT.
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Barry Kramer -Soraya Een Hajji -Eric Luhta
#NewFramePlus #animation #2018Why Skyrims Mining Animation Is BadNew Frame Plus2018-12-19 | What makes Skyrim's mining animation look and feel bad? LET'S TALK ABOUT IT.
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Barry Kramer -Soraya Een Hajji -Eric Luhta __________
#NewFramePlus #animation #SkyrimThe Bizarre Animation of MR. GAME & WATCHNew Frame Plus2018-11-28 | How does Mr. Game & Watch's animation even WORK? Learn how Smash Bros pulled inspiration from old tech to bring this bizarre character to life.
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Soraya Een Hajji -Barry Kramer -Eric Luhta
#NewFramePlus #animation #SmashBrosIs Red Dead Redemption 2s Animation Too Slow?New Frame Plus2018-11-15 | Red Dead Redemption 2's detailed animations are incredible, but do they make the game better? LET'S TALK ABOUT IT.
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Barry Kramer -Soraya Een Hajji -Eric Luhta -Kristjan Zadziuk
#NewFramePlus #animation #RedDeadRedemption2 #RDR2Spider-Mans Animation: The Zip To PointNew Frame Plus2018-11-06 | What makes Spider-Man's swinging animation look and feel so great? Let's dig into just one move and break down what makes it so effective.
#NewFramePlus #animation #SpiderManHow to Animate a Smash Bros Attack // LINKNew Frame Plus2018-10-05 | How are basic attacks in Smash Bros structured? Let's study Link's attacks frame by frame to find out!
Written and produced by Daniel Floyd
Special thanks to: -Carrie Floyd -Soraya Een Hajji -Fred Wan -Barry Kramer -Eric Luhta -Kyle Mohr
#NewFramePlus #SmashBros #animationHow Overwatch Conveys Character in First PersonNew Frame Plus2018-06-25 | First-person shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun.
*This video originally released on a different channel in June 2017**
Special thanks to: -Matt Boehm -Soraya Een Hajji -Barry Kramer -Eric Luhta -Kyle Mohr
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♪ Featuring music from the Overwatch and Destiny official soundtracks.
#NewFramePlus #Overwatch #animationWhere To Learn More About Game AnimationNew Frame Plus2018-06-25 | Learn more about game animation with some of our favorite online resources! Dan recommends a few websites, channels, and experts so you can study up on game animation on your own!
(This video originally released on a different channel in May 2017)
#NewFramePlus #animationWhat Happened with Mass Effect Andromeda’s Animation?New Frame Plus2018-06-25 | Mass Effect: Andromeda has animation problems... but why? What could cause such a high profile game to falter where others, even other Bioware games, have succeeded? Let's talk about how conversation animation works in these massive RPGs.
**This video originally released on a different channel in April 2017**
Special thanks to: -Carrie Floyd -Soraya Een Hajji -Barry Kramer -Eric Luhta -Kyle Mohr
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♪ Featuring music from the Mass Effect, Mass Effect 2, Mass Effect 3, Mass Effect Andromeda, Uncharted 3, Uncharted 4, and The Witcher 3 official soundtracks.
#NewFramePlus #MassEffectAndromeda #animationTracer & Pose Design 101 - The Animation of OverwatchNew Frame Plus2018-06-25 | Why the outcry over Tracer's "over the shoulder" victory pose in Blizzard's new FPS, Overwatch? Professional game animator Daniel Floyd reviews the principles of pose design and character presentation to explain why Blizzard changed the animation.
(This video originally released on a different channel in May 2016)
♫ …and soundtrack selections from the Overwatch official soundtrack.
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0:00 - Intro
0:20 - The Controversy
1:45 - Pose Design 101
12:46 - Original Pose
17:19 - The New Pose
19:59 - Conclusion
21:05 - Wrapping Up
#NewFramePlus #Overwatch #animationThe Animation of Punch-Out!!New Frame Plus2018-06-25 | How do you make a game character's animation not only look good but feel responsive? Punch-Out!! for the Wii is a fantastic example of this done well.
**This video originally released on a different channel in December 2014**
♫ Featuring music selections from the Punch-Out!! official soundtrack.
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0:00 - Intro
0:21 - Game Animation 101
3:04 - The incredible animation of Punch-Out
5:27 - How the animation impacts gameplay
11:22 - Translating NES-era animations to 3D
15:24 - All those brilliant little touches
16:30 - Wrapping Up
#NewFramePlus #PunchOut #animationWelcome to New Frame Plus!New Frame Plus2018-06-25 | Welcome to New Frame Plus (formerly known as Extra Frames)! I'm Dan, I'm an animator, and this is a channel all about video game animation. If that sounds good to you, then subscribe! http://bit.ly/2KcQbhe