ルシファー Visceral Carnage™
Shadow of Mordor | Stronghold Takeover - 999+ Kill Streak
updated
Combat Style v/7.3
STRENGTH: 77
DEFENSE: 28
GMGOW+
NO DMG
Lv. 1
This gameplay is from a premature construct which is still in development & is not representative of the projects final quality.
~ Best viewed with earphones ~
God of War is an action-adventure video game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released worldwide on April 20, 2018, for the PlayStation 4, with a Windows port released on January 14, 2022.
Strength: 77 & 99
Defense: 28
NO DAMAGE
GMGOW+
Lv.1
Infinite carnage ~
Is a distinctive combat style that offers simple, but effective over powered offensive & defensive techniques through a continuous loop.
Making this style of combat extremely efficient when faced off against groups of enemies, especially with projectile attacks like that of a Valkyrie.
This new fighting style prioritises moment to moment gameplay, with a large emphasis on offensive & defensive combat techniques.
It allows you to focus on being present within each moment during combat, & overcoming each obstacle presented to you by choosing the correct techniques in every given moment to withstand every situation.
This is where Infinite Carnage comes into play, by making use of every combat mechanic the game has to offer...to fit & overcome every scenario.
Mainly referring to the stance change with the fists, Guardians Fury: switch stances by pausing momentarily after any bare-handed attack. Once in new stance press R2 to perform a leaping shield attack. After the shield attack you can follow up with a ground slam attack, but we don't want that... Where Infinite Carnage deviates from this mechanic is by pausing momentarily after the first leaping shield attack, then rapidly press R1 to continue bare-handed combat seamlessly & at any moment after, pause again to initiate Infinite Carnage Technique (to withstand multiple attacks at the perfect moments) This infinite loop is what defines Infinite Carnage.
Forget everything you think you know, when contesting Kara in The John Wick Challenge.
Runic canceling tech will not help you here, it will only hinder your success & slow you down. Go to hard with theatrics, & you will perish.
Instead prioritize fast reflexes, being 100% aware of your surroundings at all times, actual skill, & the ability to anticipate enemy attack patterns 3-4 steps ahead above all! So that you can initiate Infinite Carnage Technique when appropriate, & make combat look fluid, continuous, seamless & effortless amongst the chaos.
Infinite Carnage is the only way to play this aggressive in this environment.
However, do not overuse this technique, that is when it becomes a crutch. Only use Infinite Carnage when appropriate.
Now, I give you a taste for what's to come ~
Some time ago I was deep in thought, curating & building the perfect God of War Challenge. My sights were focused on Kara since she posed the biggest threat with all the draugr's she summons. I beat her over & over & over again. Each time creating rules that would make the experience more challenging. I finally came to a point where I was most satisfied. Rules for "The John Wick Challenge" can be found in the description here: youtu.be/9N87hl_fClE
I was creating a combat style simultaneously while fighting her each time without even realizing it at first, until I watched the footage back after. I realized I revamped combat to a degree I couldn't even fathom beforehand. This combat style was created in the pits of Kara's lair, specifically designed to dismantle her. The technique used with this specific combat style I created, I named it: Infinite Carnage.
This is the technique but simplified, demonstrating it with only one hand: 8:50
Before this I was revamping my core combat style to reflect a more visceral, personal style of hand-to-hand combat. This style of combat I gave the name Combat Style: v/7.2
Which can be seen here: 4:28
And it was beautiful & mesmerizing when they were both used simultaneously. I created Infinite Carnage & Combat Style v/7.2 about two years ago, but I was keeping it a secret & teased them only on my private Twitter account as a social experiment.
I was almost done with the challenge aswell. Perfecting my gameplay to a degree I would be satisfied with. (When I face a boss in any game, I'm hardly ever satisfied with my first, second, or even third attempt. I will not stop until I get what I desire. & that goes for everything. That is the code I live by)
Mind you during this time I was spreading my attention-
Continue reading in the pinned comment~
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#GODOFWAR #TheJohnWickChallange #Lvl1
This gameplay is from a premature construct which is still in development & is not representative of the projects final quality.
~Best viewed with earphones~
Watch Dogs is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Watch Dogs series. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle.
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#WATCHDOGS #JohnWick
All will be revealed in due time.
The John Wick Challenge - Kara
RULES FOR THE JOHN WICK CHALLENGE
FIRST RULE:
No draugr gets thrown off the ledge intentionally.
Played on GMGOW+ Lv. 1 no dmg.
Player is not aloud to run away from smaller enemies constantly, or leave them untouched during the whole fight.
Kara must spawn enemies in at LEAST 3 times during the battle.
No excessive running
No spamming runic attacks on the Valkery.
Chaotic Rampage is NOT aloud.
Chaotic Frenzy is NOT aloud.
Chaotic Flurry is NOT aloud.
Chaotic Concussion is NOT aloud.
Strength needs to be below 80 & defense needs to be under 30 to qualify for the John Wick Challenge.
Good Luck.
(Disclaimer: Rules for The John Wick Challenge had to be released ahead of schedule. Due to the fact some kids were not aware enough to differentiate the transparent, distinctive visible truth that I am actually dismantling Kara without kicking any enemies off the edge, which is the first rule in The John Wick Challenge. Something no one in the world so far has ever accomplished besides myself, so I had to clarify. This information was planned to be released on my return, but nevertheless the rules for this challenge stand & are official. Hopefully this grants some perspective on what I am doing in this clip, & what I have planned for you all. In due time.)
#GODOFWAR #JohnWickChallange #Kara
Like always, playing free aim, no aim assist.
Aim was a bit rusty in the beginning, but I think I made up for that in the end ;)
I was 2nd in the world on the leaderboards for Hardcore Gang Shootouts on RDR back on the 360, & I became the best player in the world in Max Payne 3 on the PS3 FREE AIM. The good ole days where having skill actually meant something. Not this auto aim bullshit for everyone that RDO has unfortunately become. And with the update that nerfed the bloom system, it makes playing free aim online even more frustrating now. That & still no free aim lobbies? Pitiful... So I don't know if I will ever return to RDO because of how pathetic Rockstar has handled their latest installment. Extremely disappointed in you Rockstar. Do better!
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#RDR2 #FreeAim #JohnWick
AVENGERS: Infinity War - Thanos vs. Hulk fight recreated in God of War 2018 GOTY
God of War is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. Released worldwide on April 20, 2018, for the PlayStation 4, it is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III.
Strength: 99
Defense: 28
NO DAMAGE
GMGOW+
Lv.1
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#GODOFWAR #THANOS #Lvl1
My current fighting style is drastically different!!
You'll see...
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#GODOFWAR #LVL1
The eyes, they never lie...
Point of reference for my creation was the blue haired hologram chick from Bladerunner 2046, Cyberpunk 2077 - 2077 in Style (Trailer) at 2:41 blue hair, blue eyed chick sitting at the long table, & finally the one, the only, Lelu from The Fifth Element, if it wasn't kind of obvious already lol a sort of hybrid at the very least.
And with that said, I present to you my third female creation in video games to date! & personally I think this one takes the cake!
Extremely happy with her. I honestly can't wait to show you guys gameplay!!! My build is an insane John Wick build!!
There's so much potential with combat in this game, I'm sure 98% of people haven't realized yet.
I will show you it's true potential. Prepare yourself...
Enjoy.
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#Cyberpunk2077 #JohnWick
I was 2nd in the world on the leaderboards for Hardcore Gang Shootouts on RDR back on the 360, & I became the best player in the world in Max Payne 3 on the PS3 FREE AIM. The good ole days where having skill actually meant something. Not this auto aim bullshit for everyone that RDO has unfortunately become. And with the update that nerfed the bloom system, it makes playing free aim online even more frustrating now. That & still no free aim lobbies? Pitiful... So I don't know if I will ever return to RDO because of how pathetic Rockstar has handled their latest installment. Extremely disappointed in you Rockstar. Do better!
Intro & Outro: Code: Pandorum - Sacrament
youtu.be/AUlIRG1KD5E
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#RDO #FreeAim
xxxtentacion - IM SIPPIN TEA IN YO HOOD
youtu.be/sblKuIndbvc
Outro: Getter - Killer
youtu.be/1-T8cURopaw
So I basically took all my favorite moments in the game, & compiled them into a John Wick Montage for you guys.
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#DeusExMankindDivided #JohnWick
I was 2nd in the world on the leaderboards for Hardcore Gang Shootouts on RDR back on the 360, & I became the best player in the world in Max Payne 3 on the PS3 FREE AIM. The good ole days where having skill actually meant something. Not this auto aim bullshit for everyone that RDO has unfortunately become. And with the update that nerfed the bloom system, it makes playing free aim online even more frustrating now. That & still no free aim lobbies? Pitiful... So I don't know if I will ever return to RDO because of how pathetic Rockstar has handled their latest installment. Extremely disappointed in you Rockstar. Do better!
Intro: Code: Pandorum - Sacrament
youtu.be/AUlIRG1KD5E
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________________
00:00 Intro
00:48 beginning
54:20 End
________________
#RDO #FreeAim #NoAimAssist
Was honestly not planning on uploading this one but it turned out, alright...
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#SHADOWOFWAR #LightBringer
I was 2nd in the world on the leaderboards for Hardcore Gang Shootouts (FREE AIM) on RDR back on the 360...
The good ole days where having skill actually meant something. Not this auto aim bullshit for everyone that RDO has unfortunately become... Rockstar really messed up on this one. Cause this ain't it chief...
Intro: Code: Pandorum - Sacrament
youtu.be/AUlIRG1KD5E
Outro: White Eyes - Baal
youtu.be/GNTwWUpfGIY
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#RDO #FreeAim
Strength: 99
Defense: 28
Played on the hardest difficulty (GMGOW+) while taking no damage in 2018's GOTY: God of War...
Played on: PS4 PRO.
Intro: Getter - Killer
youtu.be/1-T8cURopaw
Outro: Influx - The Fear
youtu.be/yUV2m3ZUwGw
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#GODOFWAR #LightBringer
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#RDO #FreeAim
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#GODOFWAR #LightBringer #Lvl1
Young girl takes out horde of infected with exceptional aim.
FREE AIM
Aim Assist: OFF
Camera Assist: OFF
Lock on Aim: OFF
Slomo Modifications: OFF
Reticle: OFF
Weapon Cross: OFF
Damage Indicators: OFF
Awareness Indicators: OFF
Hit Markers: OFF
Health & Weapon: OFF
Dodge Prompts: OFF
Weapon Sway: OFF
Camera Shake: 0
Motion Blur: 0
Camera Distance: 0
Field of View: 5
Sens:
8
8
10
10
Difficulty:
Player - Survivor
Enemies - Survivor
Allies - Very Light (So they can't steal my kills)
Stealth - Survivor
Resources - Very Light (Ammo for John Wick Gameplay)
(Disclaimer: Footage was captured before the Grounded difficulty update)
Just to be clear, this game is trash... Neil Cuckmann sure knows how to pick em. The only redeemable quality this game has is the shooting mechanics, the dodge ability, & the combat.. That's it!
The game attempts in trying to tell a unique, significant story by subverting the players expectations, which inevitably ruins the entire experience. Making it a shell of its former self. It tries to teach the player that violence is wrong, when it forces you to kill hundreds of enemies, not even giving you a choice... Then hands you turd on a platter in the form of an ending.
If they wanted to go this route, they should have at least gave the player multiple options during the game; whether to go lethal or non lethal, especially for the ending! I would be more forgiving on their part if they went that route... Unfortunately not.
The game also has very prominent emotional manipulation techniques, I do not agree with. And they totally massacre the main characters in the game via character assassination techniques. Making certain characters act totally OUT of character specifically to push their garbage narrative forward.
This game is not fooling anyone with higher intelligence, & who thinks independently... Someone who is not amongst the hive mind.
This game did not fool me, I see everything it's trying to accomplish & I am not falling for it. It's a quite pathetic attempt to win brownie points among the so called "woke".
Every character in this game is boring, including Ellie.. If I where to make a third game, I would annihilate them all... Start a new.
Pitiful... Extremely pitiful Neil. Do better Cuckmann.
And to the development team, good job. You did fantastic work on the graphics, shooting mechanics, the dodge ability & the combat.
Well done.
Enjoy.
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#TheLastofUs2 #JohnWick #TLOU2
What fun is there in killing a BOSS in 4 slashes? 😑😕😧
1st Duel: 28s
2nd Duel: 23s
3rd Duel: 27s
4th Duel: 20.88seconds!!!
I'm personally not a fan of how easy enemies have become. I prefer if duels would last 5-10 min at least!!! This is basically easy mode haha
So I don't think I will be continuing on Lethal mode. The difficulty below this one (forgot the name atm) is actually alot tougher. Enemies take way longer to finish & that brings fourth far more challenges then basically one shotting every enemy lol
Anyways, thank you for watching!
Enjoy.
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#GhostofTsushima #LightBringer
So they're definitely pros & cons with this game. Unfortunately the cons out weighed the pros with my experience with the game. Hindering my enjoyment & experience with it.
To start off, the game is very poor, with clunky controls, especially if you're fighting on a ledge or on a slant like stairs for example. Punches don't connect leaving you vulnerable & completely open to attacks, usually results in a quick death especially on Brutal mode.
It has clunky animations, not smooth at all. When it works it works. But when it doesn't, it's drastically noticeable & takes you out of the experience.
Mediocre combat with limited combo variations.
Can't even switch shoulders while ADS.
Repetitive story missions, more grind fests then thought out story objectives. They're all basically similar after the first few missions. Go here, stand in a stupid circle while hordes of enemies flock you, and dozens stand on the outskirts constantly firing at you. Or go to this location, destroy these things while enemies flock you. Or hold down these 4 areas on the map while enemies try and take it back... Those type of brain dead missions that are just filler. Nothing with substance.
Very bad frame rates, the worst I've ever experienced on a game this year!! It actually reminds me of when I played Assassins Creed 3 Remastered on the ps4 from Ubisoft. Same buggy mess...
Noticeable input lag when controlling heroes. I think this also makes the characters seem to move ALOT slower then they were intended.
No attention to detail like we see in GOW or RDR2 for example.
Environments are very forgettable & are lacking.
The camera shake..... My God the camera shake is horrendous!!!
Stupid drones clutter up the map. And if you're playing with Black Widow for example, the Avenger who's designed for AIR COMBAT (IRONMAN) doesn't even look twice at the drones, leaving it to the girl who can't fly to deal with 5-6 drones all at once while they're firing constantly at you. It gets very annoying at times! Any game with stupid drones in it gets a down vote from me, period...
Ironman's in-game voice overs are annoying. The man needs to put a cap in it... Jeez.
No way to stay at Lv. 1 they're constantly gaining levels & getting stronger decreasing combo potential, it's very annoying. There's also no way to remove high level minor/major artifact items in your slots that you find randomly throughout the world. Also adding to your damage output decreasing combo potential again on top of not being able to get Lv. 1 gear. They start off at Lv. 6 for some reason....Horrible.
Way to chaotic at times, especially if there's one guy left & all the A.I flock to that location. When it becomes so chaotic I can't even see what's happening on screen, then I'm out. There's a reason why I attack fortresses alone in Shadow of War. Because when I had all my captains I couldn't even see what's happening on screen because so many enemies are in such close proximity to eachother it just starts looking messy. Which is the exact same thing which happens in this game that I dislike the most!!! You also can't enter these WARM challenges ALONE!! Always have to bring your shit team that only gets in your way most of the time.
The Pros: I liked.... ummmmm... mmmhhhhmm... Nothing. I prefer these characters on the big screen. Thank You.
These are just a few things I didn't like about the game, and caused me to have a strong disliking towards it. Almost everything you will be doing will be hindered by some type of flaw in the game. Wether if that's constantly fighting with the horrible camera, fighting with the games bugs & glitches ect. Its a battle just to have fun. Which shouldn't be the case especially for a game coming out in 2020!!
So I ask myself... Is all this worth it at the end of the day... No.
My verdict: just another cash grab. There's no heart in this game, no soul. It's an empty shell.
In games like GOW, RDR2, Spiderman PS4, TLOU2 you can tell it was a passion project, because the level of detail in these games are unmatched!! So when I see this mediocre game with blurry visuals, it tells me something isn't right here. Just a way for the devs to cash in on a genre that is popular at the moment...
In conclusion... Long story short.
The games trash...
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#MarvelsAvengers #Mediocre
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#SHADOWOFWAR #LightBringer
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#GhostofTsushima #LightBringer
I wish they took more damage so the whole fight would last 5 min. But unfortunately that's not the case. And with this new lethal mode these boss fights end super quick!!
(This was played on hard btw)
I finished this other dude in 28 seconds on Lethal difficulty!!! Wtf!!! Haha
I upgraded my sword halfway in the beginning without thinking but stopped upgrading halfway because enemies were way too easy. And now I'm regretting that decision so hard. I guess I gotta restart my whole game to even have a slither of a challenge. It's frustrating because I worked so hard on my current build, it's perfect atm. I just hate how he's so op. Idk guys...
I have a love/hate relationship with this game...
Anyways...
Intro & Outro: Getter - Killer
youtu.be/1-T8cURopaw
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#GhostofTsushima #LightBringer
Playing on Hard.
Intro & Outro: Getter - Killer
youtu.be/1-T8cURopaw
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#GhostofTsushima #OneManArmy #LightBringer
Intro: Getter - Killer
youtu.be/1-T8cURopaw
Outro: Fallout VIP - 1. Getter
youtu.be/vfM_0jJzFAk
Music to become a villain - heart of darkness
youtu.be/FuWHRJTWAsg
Most powerful and dramatic classical music - the untold
youtu.be/U-iHnbPb60Y
Powerful massive and dramatic neo classical violin music - the demand of man
youtu.be/xJeBz3HxGsI
Peter Gundry - .Goëtia.
youtu.be/mb8hyOw0hP4
John Wick plays The Last of Us Part 2!
In this video you can expect high Lv. Gameplay with high precision aiming techniques.
FREE AIM
Aim Assist: OFF
Camera Assist: OFF
Lock on Aim: OFF
Slomo Modifications: OFF
Reticle: OFF
Weapon Cross: OFF
Damage Indicators: OFF
Awareness Indicators: OFF
Hit Markers: OFF
Health & Weapon: OFF
Dodge Prompts: OFF
Weapon Sway: OFF
Camera Shake: 0
Motion Blur: 0
Camera Distance: 0
Field of View: 5
Sens:
8
8
10
10
Difficulty:
Player - Survivor
Enemies - Survivor
Allies - Very Light (So they can't steal my kills)
Stealth - Survivor
Resources - Very Light (Ammo for John Wick Gameplay)
I'm creating a new sub genre series under the umbrella of my original "John Wick Gameplay" series. It will be called "John Wick Plays".
This will be aggressive, visceral gameplay but without the original John Wick soundtrack. Footage I'm not that proud of to actually call John Wick Gameplay, BUT however still good enough to upload. I will release my official:
THE LAST OF US 2 | John Wick Gameplay
video for this game on my second playthrough, containing all your favorite tracks from the films. With an even higher consecutive headshot count, along with being more Visceral all around due to the fact I will have more weapons/options my second time around.
In the meantime I hope you enjoy this very early gameplay showcase.
All footage is captured within the first week of release.
Highest headshot count while playing aggressive, without missing or taking damage: 8
(I plan to increase this number to 10 😉)
Just to be clear, this game is trash... Neil Cuckmann sure knows how to pick em. The only redeemable quality this game has is the shooting mechanics, the dodge ability, & the combat.. That's it!
The game attempts in trying to tell a unique, significant story by subverting the players expectations, which inevitably ruins the entire experience. Making it a shell of its former self. It tries to teach the player that violence is wrong, when it forces you to kill hundreds of enemies, not even giving you a choice... Then hands you turd on a platter in the form of an ending.
If they wanted to go this route, they should have at least gave the player multiple options during the game; wether to go lethal or non lethal, especially for the ending! I would be more forgiving on their part if they went that route. Unfortunately not...
The game also has very prominent emotional manipulation techniques, I do not agree with... And they totally massacre the main characters in the game via character assassination techniques. Making certain characters act totally OUT of character specifically to push their garbage narrative forward...
This game is not fooling anyone with higher intelligence, & who thinks independently... Someone who is not amongst the hive mind.
This game did not fool me, I see everything it's trying to accomplish & I am not falling for it. It's a quite pathetic attempt to win brownie points among the so called "woke".
Every character in this game is boring, including Ellie.. If I where to make a third game, I would annihilate them all... Start a new.
Pitiful... Extremely pitiful Neil. Do better Cuckmann.
And to the development team, good job. You did fantastic work on the graphics, shooting mechanics, the dodge ability & the combat.
Well done.
Enjoy.
If you liked the video please remember to leave a Like, Comment, & consider Subscribing to support me.
I really appreciate it. Thank you.
________________________________________________________________
Donate~
Patreon: (Coming Soon)
[All donations are appreciated & it helps contribute to quality content]
Socials~
Instagram: instagram.com/ir_________________
#TheLastofUsPart2 #JohnWick
Playing free aim, no reticle, no aim assist.
I was honestly going to scrap this video, but they're a few clutch moments. Soo why not.
Enjoy.
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#RDR2 #FreeAim #LightBringer
Unlike my other fortress assault videos, this one is done in story mode, not online conquests. This one was apart of Shadow Wars at the end of the game.
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#SHADOWOFWAR #LightBringer
Playing free aim, no aim assist.
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#RDR2 #LightBringer
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#SHADOWOFWAR #LightBringer
Playing free aim, zero aim assist.
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#RDR2 #FreeAim #LightBringer
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#GODOFWAR #LightBringer #Lvl1
Music:
Wildwestcartel - Poison Prod. by 4am x LeTurtle
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#RDO #FreeAim
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#Uncharted4 #LightBringer
Music:
Apocalypse
Darkest Child by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100783
Artist: http://incompetech.com
Anguish by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400047
Artist: http://incompetech.com
Bittersweet
The Hardest Part
Passage
Invisible Beauty
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#AC3 #LightBringer #AssassinsCreed3Remastered
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#GodofWar #Lightbringer #Lvl1
I've perfected the last second dodge mechanic and this is the result. Last second dodge is tricky at first. But easy once you're comfortable with the games mechanics, & enemy attack patterns.
End track: White Eyes - Baal
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Little did they know I do the bullying round these parts.
Watch as I absolutely shit on these auto scrubs.
I was 2nd in the world on the leaderboards for Hardcore Gang Shootouts (FREE AIM) on RDR back on the 360. The good ole days where having skill actually meant something. Not this auto aim bullshit for everyone that RDO has unfortunately become... Rockstar really took an L on this one. Cause this ain't it chief. Smfh.
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#RedDeadOnlineFreeAim #RDO
DEATHSTEP!!
Forcing any doubt out of the mind, clearing it out completely & replacing it with raw instinct, intent, and extreme focus. That is only when there are no thoughts going through my mind, & I am completely free.
& freeing your mind is imperative for growth.
If you're of open mind. Let the music flow through you, let it's roots sink deep.
Give it time to work.
Give it time to sink in.
You will come around... I guarantee.
Track List:
WhiteEyes - Baal
[Pandora's Box]HeavyCodePandorumMix
DeathstepMashup-[Code: Pandorum - Renaissance]and [Kram- WhenyouSeeGod]
Facesplit - Marv(Code: Pandorum Remix)
Diskirz - CorruptSouls
Araf - Requiem
DeadCowBoy - Thanatophobia
Dyroth - Existence
Diskirz & Code: Pandorum (feat. MajinMC)- Discurzed
Kroww - Blood and rust
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#MGSV #JohnWick #DeathStep
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End track: Moth - nexion (Deathstep)
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#RDO #FreeAim #NoAimAssist
It's about time a game developer put shortcut button prompts in a game that either would require you to select in the menu.
Imagine if Dues Ex Mankind Divided had this brilliant tiny detail in the game. To consume energy cells on the fly!! Developers take notes!!!
I barely use the commands menu but when I do I mainly use it for the esthetic appeal of slowing time down mid fight.
I don't like standing around, I like keeping the action always going 100% throughout the whole fight. That means switching between enemies on the fly & executing different stylish moves consecutively. In order to do this you have to be able to to identify cause & effect. "What happens when I press this button. Okay now what happens if I mix this with this" ect. Once you established everything there is to know you then start thinking of new ways to implement all these crazy moves consecutively.
End track: 1.8.7.Deathstep - Destiny
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This is something I do with all enemies in the game, this is just the first of me posting this type of video. I call it insanity training. I face an enemy so many times till there's no thoughts or doubt left in my mind.
Just extreme focus, no thinking, only raw instinct & muscle memory. That is when I can say I 100% mastered my opponent.
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This video contains my favorite cutscenes in the game along with the most hard-hitting gameplay of MGS V on the scene.
I also expand on a few hidden game mechanics I discovered over a year ago, and implement them into visceral combat situations.
Serious punch, I call it. this tech is tricky to execute but easy once mastered. There's so many ways this tech could be used, it's crazy! I tried to experiment with as many combat scenarios as I could think of for this video but even I think there's still more to be discovered. If you have any new ideas of ways to implement this tech into combat definitely write it in the comments. I'm curious on new perspectives. Or if you have your own video based off this tech let me know so I can see it!!
I hope the video isn't too long but the amount of footage I racked up was crazy and basically every clip was YT worthy so I didn't want to throw them away. It would be a shame. I'm thinking of making a condensed super cut version of this video. But we'll see.
The first draft of this video before it got blocked world wide had 100% John Wick songs from the films 1, 2 & 3. It's unfortunate you guys won't be able to see that one but I had to delete 80% of the songs I initially had & replaced them with (not john wick songs) & the few John Wicks songs that where allowed in, I had to reuse them throughout the video which hopefully doesn't get repetitive. There might be some parts where the music doesn't fit exactly with what's on screen but I'm probably the only one who will notice this since it was drastically different before.
Track List:
White Eyes - pandemonium
Sennago - Azreal
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#MGSV #JohnWick
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Song: Eminem - Buffalo Bill
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Like always, playing 100% free aim & no aim assist.
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But now after Rockstars short comings with RDO and after me completely mastering God of War & getting the platinum trophy. I'm officially changing my GOTY to GOD OF WAR 2018!! This game is a masterpiece!
I just wish I got into this game sooner!! If you haven't played this game I seriously give it my highest recommendation. The best fighting game I have EVER played! And If you are looking to improve on your combat, the ceiling doesn't stop either!! There is always room for improvement. Even at my lvl I'm still figuring out new ways to play the game. No game comes close!
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