Extra Credits
Gamifying Education - How to Make Your Classroom Truly Engaging - Extra Credits
updated
Ever wondered why you gravitate toward certain choices, whether at a restaurant or in your favorite game? That’s the power of Choice Architecture! From sneaky menu prices to cleverly framed in-game decisions, designers have learned how to influence your choices without you even realizing it. So get ready to dive into how choice architecture works in both the real world and video games! 🎮💡
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♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Flowstate" by Tiffany Roman
Artist: Nick DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #FreeToPlay
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
Chess has been a timeless strategy game for centuries, but with the rise of online blitz and bullet tournaments, it’s evolving into a fast-paced eSport. In this video, we explore what makes chess so addictive and how it checks all the boxes to become the next big competitive phenomenon. From high-skill ceilings to electrifying matches and charismatic players, chess might just be the game to watch in the eSports arena!
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♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Dreaming in Pixels" by Tiffany Roman
Artist: Nick DeWitt I Writer: Jeremy Kaplowitz I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #esports
Interested in the randomness in Video Games? Then join us for a beefed-up compilation on how your brain lies to you in games, no-win scenarios in gaming, one of our favorite things to do save scumming, and how to balance RNG in gaming.
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*CHAPTERS*
00:00 - Intro
00:06 - Your Brain Lies to You
07:03 - No-Win Scenarios in Games
12:42 - The Game Design of Save Systems
19:22 - Balancing RNG
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Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider | End Credits: Kawasaki Desu - Wave Race 64
Your Brain Lies to You | Artist: Scott DeWitt | Writer - James Portnow
No-Win Scenarios in Games | Artist Scott Dewitt | Writer - Will Kunkel
The Game Design of Save Systems | Artist: Scott DeWitt | Writer - James Portnow
Balancing RNG | Artist: Scott DeWitt | Writer - James Portnow
#ExtraCredits #Gaming #GameDesign
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Watch Identiteaze exclusively on Nebula - bit.ly/ECIdentiteaze
Did you know the famous psychological experiment, the Iowa Gambling Task, reveals how our brains detect patterns? Participants are given four decks of cards, each containing rewards or penalties, with the goal of winning as much money as possible. The twist? The decks are rigged! Yet participants consciously figured out the trick after about 70 cards, had an inkling by 50, but their bodies showed stress by the 10th card, indicating an unconscious awareness. This phenomenon, known as Thin Slicing, shows our brains can detect patterns quickly, often before we can articulate them. Astonishing result and that is deeply relevant to game design!
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Artist: David Hueso I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider | ♪ Music "Coffee Beans" by Mike Wuerth
#ExtraCredits #Gaming #GameDesign
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
Did you know that the board game Monopoly—yes, the iconic capitalism simulator—was originally designed to warn against capitalism? Ironically, the game we play today was shaped by the very forces it sought to critique. So how did an anti-capitalist teaching tool transform into a symbol of the system it opposed? From political parodies to endless reskins, Monopoly's journey is as twisted as a game of chance 🎥🕹️
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Artist: David Hueso | Writer: Eddy Web | Showrunner & Narrator: Matthew Krol | Video Editor: Devon House Creative | Audio Editor: Clean Waves | Studio Director: Geoffry Zatkin | Social Media: Kat Rider | Music "Flow State" by Tiffany Roman
#ExtraCredits #Gaming #BoardGames
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ShadowoftheErdtree #Shorts #Gaming
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
We're kicking off the process of moving episodes over from our sister channel with a fantastic compilation of gaming mind games, including the Trolley Problem, Prisoners Dilemma, The Bystander Effect, and Imposter Syndrome. So you can utilize mind games for your players in your video game development.
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*CHAPTERS*
00:00 - Intro
00:06 - Trolley Problem
05:34 - Prisoners Dilemma
11:45 - The Bystander Effect
17:21 - Imposter Syndrome
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Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider | End Credits: Kawasaki Desu - Wave Race 64
Trolley Problem | Artist: Scott DeWitt | Writer: Lee Sheldon | Music:
Prisoners Dilemma | Artist Scott Dewitt | Writer - James Portnow | Bizarre Bazaar: Animal Crossing
The Bystander Effect | Artist: David Hueso | Writer: Lane Stanley | Cosmo Canyon: Final Fantasy VII
Imposter Syndrome | Artist: Scott DeWitt | Writer - Samuel Dassler | Calamari Inkantation Squid Saxes: Splatoon
For music tracks, we're using music from here:
joenewman.bandcamp.com/album/joe-newman-has-joined-your-party-2
#ExtraCredits #Gaming #GameDesign
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Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
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Artist: Nick DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #Gaming
🎮 Are video games currently cheaper than ever before? From the Atari 2600 era to the digital age, the industry has managed to keep prices steady, even as budgets for AAA titles have soared. But why does it feel like games are more expensive now? Join the conversation and share your thoughts on this fascinating paradox in the gaming world! 🤔🎮
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♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Extra Extra Life" by Tiffany Roman
Artist: David Hueso I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #GameDesign
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Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Shorts #CrowdControl
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol & Will Kunkel I Showrunner & Narrator: Matthew Krol I Studio Director: Geoffery Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #GameDesign
From creating more immersive narratives to adding depth to character interactions, the potential benefits of allowing NPCs to develop relationships of their own is limitless!
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HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider | ♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Dreaming in Pixels" by Tiffany Roman
#ExtraCredits #Gaming #GameDesign
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol & Will Kunkel I Showrunner & Narrator: Matthew Krol I Studio Director: Geoffery Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #GameDesign
Let's explore the cultural nuances shaping game design and gaming experiences. From the tradition of lavish gift-giving in Asia to the tolerance for complexity in Eastern Europe. Cultural perspectives are ever-present and influence a game's mechanics in ways you've never thought of before, and understanding these cultural differences is essential for creating an inclusive gaming experience people can enjoy around the world.
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HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Flow State" by Tiffany Roman
Artist: David Hueso I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #GameDesign
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol & Will Kunkel I Showrunner & Narrator: Matthew Krol I Studio Director: Geoffery Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #GameDesign
Are games losing their creative edge in favor of pandering to nostalgia and IP recognition? With examples like Skeletor in Call of Duty and Marvel sets in Magic, we explore how the industry's focus on brand recognition is eroding the depth and immersion of gaming worlds. Fortnite's success in blending diverse IPs has set a dangerous precedent, where profit trumps artistic integrity but it's not too late to push back against this trend.
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HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Dreaming in Pixels" by Tiffany Roman I Artist: Nick DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I Studio Director: Geoffry Zatkin I Social Media: Kat Rider
#ExtraCredits #Gaming #GameDesign
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
Join us as we delve into the current state of the gaming industry as a flurry of studio closures, job losses, and major tech players are pulling back from their gaming investments, sparking fears of a looming collapse reminiscent of the 1980s. But are we really on the brink of disaster? In this deep dive, we explore the root causes behind the industry's turmoil, from economic shifts to corporate missteps.
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FACEBOOK: http://bit.ly/ECFBPage I BLUESKY: bit.ly/ECBlueSky
HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Extra Extra Life" by Tiffany Roman
Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves
#ExtraCredits #Gaming #GameDesign
Check out how video game lawyers tackle fair use for more gaming content! - youtu.be/PIBw1qfRsOw
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TWITCH: bit.ly/ECtwitch I TWITTER: http://bit.ly/ECTweet
TIKTOK: bit.ly/ECtiktokz I INSTAGRAM: http://bit.ly/ECisonInstagram
FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
🕹️ Ever felt like your gaming progress hit the brakes or went into overdrive without warning? In this video, we unravel the overlooked yet critical concept of V and delta V's Jerk Principle in game systems, exploring how these terms represent velocity and change in velocity and shaping the player experience. From leveling systems in MMOs to weapon balancing in action games, every tweak in Delta V can lead to drastic shifts in gameplay. Join us on this journey to uncover the secrets behind those sudden shifts and balanced gaming progression!
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TIKTOK: bit.ly/ECtiktokz I INSTAGRAM: http://bit.ly/ECisonInstagram
FACEBOOK: http://bit.ly/ECFBPage I BLUESKY: bit.ly/ECBlueSky
HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Extra Extra Life" by Tiffany Roman
Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves
#ExtraCredits #Gaming #GameDesign
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TIKTOK: bit.ly/ECtiktokz I INSTAGRAM: http://bit.ly/ECisonInstagram
FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GenshinImpact
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: David Hueso I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #Cyberpunk
🏙️ Join us as we dissect the intricacies faced by game designers in crafting expansive urban environments, from the sweeping vistas of Skyrim to the intricate cityscape of Cyberpunk. You'll uncover the crucial role of landmarks in guiding players through open-world experiences and how they can transform exploration into a captivating journey. 🎮✨
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FACEBOOK: http://bit.ly/ECFBPage I BLUESKY: bit.ly/ECBlueSky
HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Flow State" by Tiffany Roman
Artist: David Hueso I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves
#ExtraCredits #Gaming #GameDesign
* Watch us ad-free & 24-hour early access on NEBULA go.nebula.tv/extracredits *
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TIKTOK: bit.ly/ECtiktokz I INSTAGRAM: http://bit.ly/ECisonInstagram
FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #Palworld
Check out our 7 Elden Rings - Parody Animated Music Video for more - youtu.be/iofxWXDUX-8?si=297JpI3DXGALmi3C
(Parody of "7 Rings" by Ariana Grande)
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Artist: Nick DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
Journey back to the golden age of tabletop gaming in 2012, witness the rise of board game cafes, and then brace for the industry storm. From the monster that is Amazon to the impact of Magic The Gathering Arena, discover how these factors, along with the recent challenges of COVID lockdowns and supply chain issues, have capsized many cherished game stores. But fear not! You can join the quest to save these vital community hubs by sharing your favorite Friendly Local Game Stores in the comments below! 🕹️✨
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HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I ♪ "Dreaming in Pixels" by Tiffany Roman
Artist: David Hueso I Writer: Kat Rider I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I
#ExtraCredits #Gaming #BoardGames
For more check out our episode on The Legal Dangers of A.I. Art - youtu.be/SvV8hZg9-XI
Steam AI Statement: steamcommunity.com/groups/steamworks/announcements/detail/3862463747997849619
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
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TWITCH: bit.ly/ECtwitch I TWITTER: http://bit.ly/ECTweet
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: James Portnow & Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
Unlock the secrets to player satisfaction! 🎮 In our latest exploration, we delve into the Player Hierarchy of Needs, a gaming twist on Maslow's model. From grasping the basic elements of play to the immersive core fantasy, and finally, the external fulfillment that resonates even after you set the controller down. 🕹️ We'll dive deep into the layers that make or break a gaming experience. 🔍✨
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FACEBOOK: http://bit.ly/ECFBPage I BLUESKY: bit.ly/ECBlueSky
HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Flow State" by Tiffany Roman
Artist: David Hueso I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I
#ExtraCredits #Gaming #GameDesign
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: James Portnow & Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
* Watch us ad-free & 24-hour early access on NEBULA go.nebula.tv/extracredits *
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*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: Scott DeWitt I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
Embark on a journey through gaming history as we explore the rising trend of Roguelite mechanics, echoing the transformative impact RPG elements had in the early 2000s. These mechanics, characterized by short, repeatable playthroughs with randomization and meta-progression, are infiltrating diverse game genres. Offering short-session play opportunities and massive content reuse. Will Roguelites shape the future of gaming, unfolding a new chapter in the ever-evolving landscape of game design?
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TWITCH: bit.ly/ECtwitch I TWITTER: http://bit.ly/ECTweet
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*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Extra Extra Life" by Tiffany Roman
Artist: Scott DeWitt I Writer: James Portnow I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves I
#ExtraCredits #Gaming #GameDesign
* Watch us ad-free & 24-hour early access on NEBULA go.nebula.tv/extracredits *
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TWITCH: bit.ly/ECtwitch I TWITTER: http://bit.ly/ECTweet
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FACEBOOK: http://bit.ly/ECFBPage I HISTORY/MYTHOLOGY: youtube.com/extrahistory
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Artist: Scott DeWitt I Hosts: Will Kunkel, Matthew Krol & Taylor King
#ExtraCredits #Gaming #GameDesign
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Artist: Scott DeWitt I Writer: James Portnow & Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
You can watch Design Club LIVE every Thursday at 11am PT on TWITCH - http://bit.ly/ECtwitch OR
Watch us ad-free NOW on NEBULA! - go.nebula.tv/extracredits
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TWITCH: bit.ly/ECtwitch I TWITTER: http://bit.ly/ECTweet
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FACEBOOK: http://bit.ly/ECFBPage I BLUESKY: bit.ly/ECBlueSky
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Host: Will Kunkel - @WhatWillIPlay I Host: Geoffrey Zatkin - @GeoffreyZatkin
#DesignClub #Gaming #podcast
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TWITCH: bit.ly/ECtwitch I TWITTER: http://bit.ly/ECTweet
TIKTOK: bit.ly/ECtiktokz I INSTAGRAM: http://bit.ly/ECisonInstagram
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*Thanks for the high-quality conversations & for following our community guidelines here: bit.ly/ECFansRNice
Artist: David Hueso I Writer: Matthew Krol I Showrunner & Narrator: Matthew Krol
#ExtraCredits #Gaming #GameDesign
Remember when games were more than pixels on a screen? They were portals to friends, communities, and shared adventures. But in today's hyper-connected gaming world, loneliness is a growing concern. In this episode, we explore the rise of gamer isolation and propose a radical idea – what if matchmaking could be the solution?
Want to check out GameTree, the gamer-matching app, that helped with the research for this video? Find them here: gametree.me .
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♪ "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS I "Dreaming in Pixels" by Tiffany Roman
Artist: David Hueso I Writer: James Portnow & John Uke I Showrunner & Narrator: Matthew Krol I Video Editor: Devon House Creative I Audio Editor: Clean Waves
#ExtraCredits #Gaming #GameDesign