Digital Foundry
Xenoblade Chronicles 2 Switch: Great When Docked But What About Portable Play?
updated
Thanks to Mohammed Rayan for his help on console comparisons and optimised settings.
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00:00:00 Introduction
00:00:21 User Experience, Smoothness, and More
00:08:46 Optimised Settings & PC vs PS5
00:16:08 Conclusion
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00:00 Overview
00:56 Series S vs Series X
06:28 Steam Deck Analysis
11:16 ROG Ally Analysis
13:05 Concluding Thoughts
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00:00 - Introduction
02:27 - What Makes this Special?
03:53 - The Character Rendering
05:17 - Impressive Details
06:28 - Cinematic Effects?
08:26 - Resolution
09:33 - The Full Fat UE5 Experience
12:09 - What about HDR?
14:09 - Environmental Effects
16:26 - The Beauty of Nanite
18:55 - Shadow Quality - VSM in Effect
19:42 - Xbox Performance on Series X
20:39 - Is 60 fps feasible on Xbox? Plus, PC info!
26:02 - The Binaural Audio of Hellblade II
28:53 - Comparisons to Gameplay Reveal Trailer
31:36 - Wrap-up
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00:00 Overview
03:03 GameCube vs Switch Visual Upgrades
08:47 Performance Testing
10:24 Final Thoughts
To learn more about the game, check out John's PC coverage of the remake: youtube.com/watch?v=LjQVf1vxQu0
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00:00 - Introduction
01:11 - Why You Should Care
02:11 - How Does it Play on Consoles?
03:15 - Visual Comparisons
05:12 - Weird Xbox Quirk
09:38 - It Still Sounds Awesome
10:16 - Wrap-up
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0:00:00 Introduction
0:00:56 News 01: Ghost of Tsushima PC impressions!
0:16:05 News 02: Assassin’s Creed Shadows announced
0:25:33 News 03: PlayStation news roundup!
0:49:10 News 04: GTA 6 to arrive in fall 2025
0:55:22 News 05: Red Dead Redemption possibly coming to PC
1:02:30 News 06: PO’ed remaster released
1:12:13 News 07: John and Oliver’s new TVs!
1:28:42 Supporter Q1: Will the changes to Xbox strategy reduce console competition?
1:36:49 Supporter Q2: Does an Xbox-PC hybrid really make sense?
1:43:49 Supporter Q3: Could Nvidia’s rumoured ARM handheld SoC wipe the floor with Nintendo and Valve?
1:48:50 Supporter Q4: Are there gaming applications for OpenAI’s recently revealed AI tech?
1:52:40 Supporter Q5: What are your most highly anticipated games for the rest of the year in terms of tech?
1:56:21 Supporter Q6: How do you prefer to set up your PC displays when gaming?
1:58:54 Supporter Q7: What are your thoughts on producing repeated videos on games that are delivered in a subpar state?
2:04:25 Supporter Q8: What’s the latest gaming and tech news you’ve enjoyed?
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00:00:00 Introduction
00:02:00 Why is Zelda64Recomp revolutionary?
00:06:00 Nintendo 64 vs. Zelda64Recomp
00:09:31 Sound and Performance
00:12:06 Conclusion
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00:00 Overview
00:48 Visual Differences
05:57 Performance Testing
11:43 Analysis and Conclusion
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00:00 - Introduction
02:07 - Is the Xbox Series X/S Graphics Mode Toggle Fixed?
03:32 - PS5 versus Xbox Series X/S Visuals Mode Comparison
06:48 - The Benefits of Running at 30FPS Over 60FPS
08:28 - 1440p and 120Hz Output Modes Tested
09:48 - Performance on Xbox Series X
14:02 - Performance on Xbox Series S
16:05 - Performance on PS5
18:00 - Final Thoughts
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0:00:00 Introduction
0:01:38 News 01: Microsoft shutters Tango Gameworks, Arkane Austin
0:44:37 News 02: Nintendo confirms Switch sequel, potential components uncovered
1:03:42 News 03: Asus announces new ROG Ally
1:16:13 News 04: Sony backtracks on Helldivers 2 PC PSN requirements
1:25:25 News 05: Ninja Theory reveal Hellblade 2 PC specs
1:36:15 News 06: Sand Land released!
1:44:17 Supporter Q1: Could the Switch 2 connect to a TV wirelessly?
1:46:52 Supporter Q2: How much longevity will video cards with 8-10 GB of VRAM have?
1:53:41 Supporter Q3: Should next gen consoles have much larger RAM allotments?
1:57:40 Supporter Q4: Do you think mouse and keyboard support will become more common on consoles?
2:00:49 Supporter Q5: How feasible is it to update an older UE5 game to UE 5.4?
2:03:50 Supporter Q6: Could Intel beat AMD in discrete GPU sales by 2029?
2:06:40 Supporter Q7: What’s your favourite immersive sim, and why is it Prey (2017)?
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00:00 - What Makes this Game So Good?
02:15 - The Gameplay - Sonic Physics in 3D
04:42 - The Three Pillars of Platforming Perfection
04:55 - The Graphics - Star Engine Shines
08:45 - Platform Comparison
09:59 - Performance on Switch
13:48 - Sound and Music
14:19 - Listen to the Awesome Soundtrack
17:37 - Let's Wrap This Up
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00:00 Overview
01:14 Grid Autosport
02:44 GTA Definitive Editions
04:07 Horizon Chase 2
05:31 Wreckfest
06:48 Alien: Isolation
08:56 Setup and docked play
11:22 Analysis and conclusion
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00:00:00 Introduction
00:00:41 CPU Performance: 5.0 vs. 5.4
00:06:33 #StutterStruggle?
00:12:03 Visual Improvements in UE5
00:15:54 The Future and the Conclusion
Check out Marc's original FF14 video, covering the history of the series from conception to 2021's PS5 release: youtu.be/trIiUXdEyo0
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00:00 - Intro
01:54 - Version 7.0 preview
05:05 - Optimizations from version 6.2
10:07 - Xbox version overview
13:13 - Basic performance testing
15:58 - 2160p performance and VRR
20:43 - Edge-case stress tests
22:51 - 24-player performance testing
26:15 - Beta dynamic resolution scaling
28:36 - Loading comparisons
30:41 - Hangups in instances on Xbox?
34:35 - Enforced profanity filter on Xbox?
37:07 - Conclusion
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0:00:00 Introduction
0:01:41 News 01: Bethesda announces big Starfield update
0:23:05 News 02: AMD sees massive gaming revenue decline
0:40:14 News 03: New PS5 Pro GPU details!
0:58:27 News 04: Switch 2 rumour roundup
1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction
1:16:02 News 06: Resident Evil titles get path tracing!
1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance
1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?
1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?
1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?
1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?
1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?
1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?
2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?
00:00:00 - Introduction
00:01:48 - Chapter 1 - The Birth of Sim Racing
00:08:57 - Chapter 2 - The Real Driving Simulator
00:21:40 - Chapter 3 - Of Mecha and Men
00:28:38 - Chapter 4 - The Perfect Sequel
00:43:08 - Chapter 5 - PlayStation 2
00:55:37 - Chapter 6 - Polyphony Unleashed
01:16:15 - Chapter 7 - Driving the Next Generation
01:34:44 - Chapter 8 - Fourth Gear
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Learn more about the OMEN Transcend 14: bit.ly/3QxLlfz
Cyberpunk 2077 Path Tracing Optimisation Mod: nexusmods.com/cyberpunk2077/mods/8059
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00:00 Introduction
01:14 The OMEN Transcend 14
02:46 Optimised Game Set-Up vs Handheld & Consoles
04:44 Battery Life vs PC Handhelds inc. Asus ROG Ally
06:56 Gaming - Avatar: Frontiers of Pandora
08:59 Gaming - Alan Wake 2
11:22 Gaming - Fortnite on Unreal Engine 5
12:00 Gaming - Horizon Forbidden West
13:48 Gaming - Cyberpunk 2077
17:59 Gaming - Control
19:06 Gaming Summary
20:17 And Now, The Conclusion
#OMENTranscend14 #RTXOn #FramesWinGames
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00:00 - Intro
01:38 - PC Ultrawide Issues and PhysX Crashes
03:12 - Xbox Series X and S Mode Selection Bug
04:31 - PS5 vs Series X and S Graphics Comparison
06:04 - PC Ultra Settings Compared to Console
07:44 - Xbox Series X/S Analysis
10:35 - PS5 Analysis Tested
14:10 - Conclusion
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00:00 Overview
01:16 Steam Deck
07:10 ROG Ally and Windows testing
12:10 Analysis and conclusion
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0:00:00 Introduction
0:01:57 News 01: Fallout 4 gets mixed current-gen upgrade
0:22:14 News 02: Avatar: Frontiers of Pandora gets 40fps mode
0:38:07 News 03: Lords of the Fallen receives performance boost
0:49:12 News 04: Alex dives deep into game tech
1:11:56 News 05: ROG Ally updated with AFMF tech
1:22:08 News 06: Paper Mario preview!
1:29:31 Supporter Q1: Could frame gen be used to scale a game from 40fps to 120fps, and then decimate it to 60fps?
1:34:07 Supporter Q2: Why are some Microsoft games exhibiting different settings on PS5 relative to Series X?
1:42:49 Supporter Q3: Do you prefer Doom 1993 or Doom 2016?
1:47:11 Supporter Q4: Is sampler feedback the Series S savior? And is the PS5 API better than Microsoft’s?
1:53:07 Supporter Q5: Is the PS4’s continued developer support a problem for Sony?
2:00:13 Supporter Q6: Could the Switch 2 have an image quality advantage over PC gaming handhelds?
2:05:35 Supporter Q7: Are 13900K and 14900K processors really unstable?
2:10:54 Supporter Q8: What would a Republic of Gamers look like?
Find the mod here: nexusmods.com/dragonsdogma2/mods/693?tab=images
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Find the OneXPlayer 2 Pro here: onexplayerstore.com/products/onexplayer-2-pro?variant=45699781001510
OneXPlayer 2 Pro Amazon Store here: amazon.com/dp/B0CPSMBPCT
NOTE: The OneXPlayer 2 Pro has 32GB of RAM, which seems to help a great deal with Avatar Frontiers of Pandora, which does not run as well on 16GB systems like the ASUS Rog Ally.
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00:00 Introduction
00:52 Lenovo Legion Go vs OneXPlayer 2 Pro vs AyaNeo Kun
04:11 Benchmarks: The 15W Shoot-Out
06:39 Benchmarks: The 25W Sweet Spot
10:07 Benchmarks: Power Scaling To 54W With AyaNeo Kun
11:34 Battery Life Face-Off
13:47 Gameplay: Introduction
14:41 Gameplay: Alan Wake 2
17:38 Gameplay: Avatar: Frontiers of Pandora
19:45 Gameplay: Horizon Forbidden West - Burning Shores
21:51 Handheld Face-Off: Thoughts So Far
25:11 And Now, The Conclusion
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00:00 - Introduction
01:15 - A Strong Presentation
04:01 - Graphics Options
04:29 - HDR Settings
05:13 - Stunning Visual Design
06:18 - Visual Flourishes
10:04 - Mode Comparisons
11:52 - Frame-Rate Analysis
13:49 - Final Thoughts
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00:00 Introduction
02:24 PS5/Xbox Series X|S Graphics Comparison
09:33 Xbox Series X|S Frame-Rate Test
10:48 PS5 Frame-Rate Test
12:16 Switch Graphics Comparison
15:03 Switch Frame-Rate Test
16:21 Verdict
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0:00:00 Introduction
0:02:16 News 01: PS5 Pro to receive “ultra boost mode”
0:15:50 News 02: Ghost of Tsushima PC requirements announced
0:31:05 News 03: Kingdom Come: Deliverance 2 revealed
0:38:38 News 04: Avatar devs disclose game tech
1:00:17 News 05: Hands-on with GeForce Now G-Sync
1:09:56 News 06: Apple opens the emulator floodgates!
1:18:45 Supporter Q1: What does a more PC-like console look like? Would it be worthwhile?
1:28:25 Supporter Q2: How could a 5090 improve on today’s gaming experiences?
1:36:16 Supporter Q3: Why can’t Nvidia obtain an x86 license and create x86 CPUs?
1:40:38 Supporter Q4: Will The Last of Us Remastered get a PS5 Pro remaster?
1:42:32 Supporter Q5: What are your most anticipated PS5 Pro patches to existing games?
1:48:36 Supporter Q6: Will Sony release their exclusives on PC on the same day as PS5?
1:55:07 Supporter Q7: Can FSR 3.1 save this console generation’s image quality?
2:03:36 Supporter Q8: If DF released a console motherboard shirt, would Alex wear it?
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00:00 Overview
00:43 Visual Settings Comparison
05:42 Performance
08:55 Graphical Features and Conclusion
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00:00 - Introduction
02:16 - The Basics
04:06 - Curved World
05:39 - Lighting and Shadow
07:25 - World in Motion
11:01 - Future Effects
13:01 - Performance and Options Menu
15:56 - Final Thoughts
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00:00:00 Introduction
00:00:41 Intel XeSS 1.3 Analysis
00:12:20 Nvidia DLSS 3.7 Analysis
00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7
00:18:47 Conclusion
NV Profile Inspector:
github.com/Orbmu2k/nvidiaProfileInspector/releases
XML Files for NV Profile Inspector:
nexusmods.com/site/mods/781?tab=files&file_id=2992
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0:00:00 Introduction and DF Merch
0:01:39 News 01: Xbox establishes game preservation team
0:20:26 News 02: Fallout 4 getting current gen upgrade
0:30:03 News 03: Star Wars Outlaws story trailer drops
0:46:10 News 04: Dead Space is dead!
0:53:56 News 05: Immortals of Aveum gets FSR 3 boost on consoles
1:08:29 Supporter Q1: Can you get console-like convenience on a PC?
1:16:12 Supporter Q2: Is the PS5 Pro’s CPU boost enough to bring a 30fps game to 40fps?
1:20:23 Supporter Q3: Are modern games too ‘fake’, with their reliance on upsampling and frame gen?
1:26:40 Supporter Q4: Could RT be losing traction with upcoming games?
1:34:38 Supporter Q5: Could Microsoft launch a Series S-matching handheld this holiday season?
1:42:06 Supporter Q6: What does Microsoft mean when they claim the next Xbox will have the biggest tech leap in a generation?
1:52:06 Supporter Q7: Should we be happy that more games are targeting 30fps on the consoles?
1:57:57 Supporter Q8: How powerful will the Switch 2 be relative to the Steam Deck and Series S?
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00:00 Intro/1992 Original Retrospective
02:38 Visual Features
04:50 Image Quality Comparisons
06:45 Frame-Rate tests
12:06 Analysis and Conclusion
This episode takes us well back into the archives. Return with us to 2018, where a younger, fresh-faced John Linneman gets to grips with the problematic history of the Genesis 32X/ Mega Drive 32X - before beginning a relentless deep dive begins into the system's ENTIRE LIBRARY of games. How did the peripheral actually work? What parts of the game were rendered with Genesis and which parts were handled by 32X? The results are often surprising.
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Sega 32X thumbnail photography by Evan-Amos, license here: en.wikipedia.org/wiki/32X#/media/File:Sega-Genesis-Model-2-Monster-Bare.jpg
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00:00 Overview
00:41 Visual Features
05:05 Image Quality and Performance
08:04 Analysis and Conclusion
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0:00:00 Introduction
0:01:04 News 01: Hellblade 2 previews drop!
0:26:53 News 02: PS Portal hack patched before release
0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster
0:41:07 News 04: C-Smash VRS hits Meta Quest
0:52:03 News 05: Alex’s PresentMon experiments
1:06:57 News 06: Campaign demands: stop killing games!
1:16:19 News 07: Intel updates XeSS with revised modes
1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes?
1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles?
1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps?
1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5?
1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games?
1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along?
2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation?
In an era defined by sub-HD resolutions and 'challenging' performance, the concept of PlayStation 3 delivering on its promised 1080p dream seems almost ridiculous. And it's true that only a tiny proportion of the library rendered at full HD. And yet, in this DF Retro Special, 85 games are tested - and a majority of them target 60fps!
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00:00:00 Introduction
00:02:26 Chapter 1 - The Future
00:06:16 The Launch Games
00:18:39 The Rest of 2006
00:25:46 Chapter 2 - The Year 2007
00:56:53 Chapter 3 - Royal Rumble
01:25:06 Chapter 4 - It Only Does Everything
01:38:21 Chapter 5 - On the Move
01:52:17 Chapter 6 - Long Live Play
02:16:09 Chapter 7 - 2012
02:29:27 Chapter 8 - End of an Era
02:56:28 The Finale
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00:00 Intro
01:30 Tech Overview
06:34 Mode Comparisons
09:12 Balanced mode frame-rate test
10:11 Performance mode frame-rate test
11:24 Resolution mode frame-rate test
12:41 Verdict
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00:00 Overview
00:50 Xbox Series X
05:28 PlayStation 5
07:23 Xbox Series S and PC
09:35 Analysis and Conclusion
Watch John's excellent DF Retro Outcast video here: youtu.be/xgSCu7QpUiM
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0:00:00 Introduction
0:00:50 News 01: Phil Spencer wants other game stores on Xbox
0:30:36 News 02: Phil Spencer’s gaming handheld wishlist
0:44:21 News 03: White digital-only Series X leaks
0:55:32 News 04: Testing Outcast performance
1:13:31 News 05: Sunsoft’s Uforia: The Saga 2 released!
1:20:26 Supporter Q1: Are Switch cartridges or Blu-ray discs better for long term preservation?
1:27:25 Supporter Q2: What do you make of claims that developers are considering dropping Xbox support?
1:33:33 Supporter Q3: Why didn’t Sony upgrade the CPU further on PS5 Pro?
1:40:43 Supporter Q4: How would Microsoft’s cloud technology be leveraged in a next-gen console?
1:47:59 Supporter Q5: Could Switch 2 receive games at a slower pace than the original Switch?
1:54:39 Supporter Q6: Is Nvidia’s market dominance a bad thing for competition?
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00:00:00 Introduction
00:01:33 Chapter 1: Interactive Origins (Making of PlayStation)
00:09:05 Chapter 2: PlayStation arrives in Japan (Japanese launch games)
00:12:18 Ridge Racer
00:18:56 Gokujyou Parodius Da! Deluxe Pack
00:26:19 TAMA: Adventurous Ball in Giddy Labyrinth
00:29:39 Crime Crackers
00:35:33 A IV Evolution
00:38:09 Nekketsu Oyako
00:43:50 Mahjong Madness
00:48:52 Chapter 3: Journey to the West (Launching PlayStation in North America)
00:52:28 Chapter 4: The American Dream (North American launch games)
00:54:43 Total Eclipse Turbo
01:00:19 Battle Arena Toshinden
01:06:27 Rayman
01:17:00 Street Fighter: The Movie
01:26:21 The Raiden Project
01:30:53 NBA Jam T.E.
01:43:35 Power Server 3D Tennis
01:46:17 ESPN Extreme Games
01:51:55 Kileak: The DNA Imperative
01:57:47 Chapter 5: To a New World (Launching PlayStation in Europe)
02:05:06 Chapter 6: Your European PAL (European launch games)
02:07:45 Wipeout
02:15:08 Air Combat
02:17:20 Rapid Reload/Gunner's Heaven
02:25:24 Novastorm
02:32:03 Jumping Flash!
02:38:35 Lemmings 3D
02:42:54 Ending
02:44:41 Credits
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00:00 Introduction
03:02 Hi-Fi Rush: Slightly Improved Visuals on PS5?
05:24 The Multi-Plat Story So Far: Ghostwire Tokyo
06:47 The Multi-Plat Story So Far: Pentiment
08:50 Series X vs PS5: Which Is The More Powerful?
11:13 Hi-Fi Rush Is Exceptional On All Systems
At-a-glance optimised and PS5 settings tables here: eurogamer.net/digitalfoundry-2024-horizon-forbidden-west-the-best-pc-settings-look-a-lot-like-guerrillas-choices-for-playstation-5
Read our interview with Guerrilla Games and Nixxes here: eurogamer.net/digitalfoundry-2024-the-big-horizon-forbidden-west-pc-tech-interview
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00:00:00 Introduction
00:00:29 Optimised Settings
00:08:29 Can you play on Steam Deck?
00:11:19 Upscaling Quality and Frame Generation
00:13:36 Conclusion
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Developer Team Ninja returns once more with its excellent combat design - this time taking its in-house engine to the open road. Rise of the Ronin presents a huge landscape to freely explore, all built to suit PS5 as a sole platform target. However even with the dedicated PS5 development, the game's frame-rate has issues on all three of its modes - as Tom covers in detail.
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00:00 Sponsored by MSI QD OLED
00:36 Introduction
03:06 Visual Features
06:14 PS5 Performance vs Graphics vs Ray Tracing Mode Comparisons
10:13 Performance Mode FPS Test
11:43 Graphics Mode FPS Test
15:10 Ray Tracing Mode FPS Test
15:32 Analysis and Conclusion
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0:00:00 Introduction
0:00:44 News 01: Marvel 1943: Rise of Hydra stuns in debut trailer
0:18:56 News 02: AMD announces FSR 3.1
0:30:52 News 03: Latest PS VR2 update enables PC access
0:40:37 News 04: Could GTA 6 hit 60 FPS on PS5 Pro?
0:57:46 News 05: Covert Protocol demo shows off AI characters
1:10:17 News 06: Final Fantasy 7 Rebirth gets new graphics options
1:16:05 Supporter Q1: What should Microsoft and Sony do to differentiate their next-gen hardware?
1:36:44 Supporter Q2: Why isn’t Microsoft making more out of their consoles’ machine learning capabilities?
1:43:09 Supporter Q3: Should Sony invest in frame generation? Does PSSR suggest a lack of faith in AMD’s upscaling tech?
1:49:24 Supporter Q4: Could backwards compatibility actually hold back Switch 2?
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00:00 Introduction
00:27 Astérix
11:42 Teenage Mutant Ninja Turtles 2: Back from the Sewers
22:57 Balloon Kid
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The Digital Foundry tech review for Dragon's Dogma 2 is here, covering off everything you need to know in terms of image quality, performance, platform comparisons for the consoles along with a closer look at the PC version and just what the issues are that users are highlighting. This is an absolutely phenomenal game - but one that requires some CPU-level optimisations along with an optional 30 frames per second cap on the console builds, and checkerboard bug-fixing on Xbox machines.
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00:00 Sponsored by MSI QD OLED
00:36 Introduction
01:15 Visual Features
07:00 Image Quality and Performance on Xbox Series X and PS5
10:29 Xbox Series S Analysis
12:55 PC Overview
15:30 PC Performance
20:39 PC Wrap-up
22:25 Analysis and Conclusion
00:00 - Introduction
01:40 - Outcast has Returned
02:36 - Appeal's First Game - No Respect
03:28 - Outcast Arrives
05:06 - The Graphics of Outcast
08:37 - Outcast 2 for PlayStation 2
10:29 - The Failed Kickstarter
11:21 - Outcast Lives
11:57 - The Remake
12:53 - A New Beginning - Outcast 2 Exists
19:49 - The Visuals of Outcast: A New Beginning
22:40 - Wrap-up
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Pre-launch, Guerrilla Games and PC specialists Nixxes offered us a chance to take a look at Horizon Forbidden West. This game has much to prove in the wake of the difficulties surrounding the Horizon Zero Dawn launch - but early impressions suggest that this is yet another impressive Nixxes effort. Alex takes a look at features, PC enhancements vs PS5, image quality boosts via improved upscaling solutions and checks out performance on mid-range PCs. The recommended specs looked eminently reasonable - so how does the final game shape up?
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00:00 Sponsored by MSI QD OLED
00:36 Introduction
01:57 User Interface + Options
04:08 Fast Loading With DirectStorage
04:59 Shader Pre-Compilation Implemented!
06:15 PC Upgrades vs PlayStation
10:44 GPU Performance: RTX 3070 and RTX 2070 Super
11:26 8GB GPU VRAM Testing
12:46 CPU Performance
14:19 Suggested Improvements + Summary
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In a brand new DF Direct Special we find Alex, Rich and Oliver confirming the leaked technical specifications for Sony's upcoming PlayStation 5 Pro console, we talk you through what the various spec points mean in terms of the gameplay experience, we go deep on ray tracing and machine learning-based upscaling and we reveal some new information about the new console based on recent developer disclosures.
NOTE: ROG Ally actually uses Zen 4 architecture - not Zen 3 - which makes the point about the lack of perceivable improvement over Steam Deck's Zen 2 even more pertinent.
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0:00:00 Sponsored by MSI QD OLED
0:00:36 Introduction
0:01:43 The CPU: What's Changed?
0:16:01 GPU Performance Boosts and Architecture
0:27:45 Ray Tracing: Really 2x to 4x Faster?
0:36:38 PSSR Upscaling and Machine Learning Performance
0:46:53 Additional Memory for Games
0:50:16 Closing Thoughts: What Do We Make of PS5 Pro So Far?
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0:00:00 Introduction and DF merchandise
0:02:26 News 01: Rise of the Ronin preview
0:11:40 News 02: Nvidia announces upcoming game enhancements
0:35:55 News 03: Intel unveils PresentMon 2.0
0:51:08 News 04: Stellar Blade demo released, quickly pulled
0:56:48 News 05: Peter Moore questions the future of consoles
1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself?
1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing?
1:27:22 Supporter Q3: Should more developers expose debug menus in their games?
1:31:43 Supporter Q4: What storage tech do you work off of?
1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?
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00:00 Intro
01:58 Castlevania 2: Belmont's Revenge
18:29 MegaMan 5
31:46 The Legend of Zelda: Link's Awakening