Super Mario 64 1.5 - Ztar Attack! TEASERTheGael952026-09-18 | Super Mario 64 1.5 - Ztar Attack! TEASERTale of the Decayed Stars - Course 5 : Secret WoodsTheGael952024-05-26 | Across the river outside Luminous City, lies a vast forest known for its many mushrooms. A long time ago, Mario and Luigi went there looking for the Missing Stars. This time however, only Luigi came back, and things did change quite a bit...
Once again, this level is mostly done, only missing fininshing touches (like Wiggler’s dialogue). I’m going to move on to another level, probably Mystic Mine (Course 6) or City Outskirts (Course 2).
Day music : Sonic CD USA [Fanmade] - Tidal Tempest Past (USA) - mix by King Meteor Night music : Mario & Luigi: Partners in Time - Yoob's Belly (Minor Remix)Cancelled SM74 Remake - Frozen Slide (WIP model)TheGael952024-05-10 | I began making a Frozen Slide for the SM74 remake but never actually finished it. I’m uploading this video publicly for preservation purposes (it was previously unlisted)Tale of the Decayed Stars - Opening CutsceneTheGael952024-05-08 | this is almost finished, I just need a way to make this display upon file opening (I've got an idea for that).
This is the first time around I've gotten to use jesusyoshi's Advanced Text Engine for SM64. I must say I'm pretty happy of how it turned out for a first try, and I'm eager to try it out in order to flesh out the narrative structure of my hacks, may it be for Tale of the Decayed Stars or Ztar Attack 3.Tale of the Decayed Stars - Course 1 : Luminous CityTheGael952024-05-01 | This is Luminous City, the first level of the game! Many years after the Missing Stars incident, this small town has grown quite a bit, with many more houses and buildings to explore... Luigi wakes up in this place, not remembering anything, but everyone seems alerted about a "Grand Star" which exploded once again, just like the previous incident. How come he doesn't remember these events? And where is Mario? That's what the full game's plot will be about...
This level is around 98% finished, there are just some missing touches here and there. For now I'll move on to Secret Woods (C5) and City Outskirts (C2).Tale of the Decayed Stars - Course 5 : Secret Woods (bonus area)TheGael952024-04-27 | I finally found a name for the hack (might be changed but it sounds good enough to me)
Taking inspiration from Sunshine and Odyssey, each level will have a small secret area with a platforming challenge. This means each level will have 5 regular stars, a sixth one for the bonus area and a seventh one which is hidden as well. (there won't be 100 coin stars, they will give you a life instead).
Considering Secret Woods is the fifth out of seven courses, this secret area isn't that easy but I tried not to go overboard as well. The goal is to keep this as a nice casual hack, suitable for people who only played vanilla SM64.
(the area isn't entirely finished, hence the broken scrolling texture at the end)I dont remember Eyerok being the final bossTheGael952024-04-18 | Trying out decomp for the first time aroundTale of the Decayed Stars - Day/Night conceptTheGael952024-04-16 | ZA3 is on hiatus for the moment. I'll still get back to it at some point, but for now I'm feeling like moving on to a smaller-scale project, as I feel like progress is going too slowly for my liking.
So yeah, consider this project as a spiritual successor/reimagining for The Missing Stars. This is a small openworld hack (6-7 levels in total) with smaller-scale levels. The main gimmick is that each level can be explored at day or at night, and depending on the time of the day you visit the level, things can be different. There will be several points in the game where you can switch from day to night, this is only one of them.
ROM Manager makes this kind of project a lot easier due to it being much more versatile than SM64 Editor for sub-area importing.
For now, this is just a snippet of (unfinished) course 1 : Luminous City. This is a tranquil town in Mushroom Kingdom, which used to be home to the forgotten Silver Stars...Kirby 64 Boss Theme - Touhou SoundfontTheGael952023-12-20 | I was boredZtar Attack 3 : Dimensional Panic - Metal Mario [Music]TheGael952023-12-20 | Pretty proud of this SM64 port to be fair (even though you'll hear only 20 seconds of it most of the time). It is unique compared to most ZA3 as it doesn’t use the extended sound bank, only instruments from the original Metal Cap inst + two "in-engine" instruments (which aren’t sampled but dynamically created, think about something like the Genesis) : respectively a sawtooth and a square wave.
This video is mainly uploaded to say that I'll hopefully upload two ZA3 previews in the next weeks : one for course 9 and one for a course 10 sub-area. Stay tuned !
Original music : Mario Kart Wii : Moonview Highway (Road)Speed Jungle act Sonic and Late-Game Boss themes in TouhouTheGael952023-10-28 | This was inspired by a YouTube comment lmao
Original video here ; youtube.com/watch?v=WM0sZfWI1WSM64 Custom Music : Sonic Triple Trouble (16-bit) - Sunset Park Act 2TheGael952023-10-06 | Yeah blah blah I am not dead I am still making ZA3 but it's going very slowly blah blah
(please play STT 16 bit, it's an awesome Sonic fangame and honestly on par with S3&K in terms of level design)Ztar Attack 3 : Return to Forbidden Universe sequenceTheGael952022-05-27 | So yeah, this hack will occasionally have 2D sections. This one is a lategame level and it is basically an excuse to reference the first installment of the series.C11 Animated Ztar PipesTheGael952022-05-08 | When making C11, I remembered this one "scrolling texture" function in Rom Manager that makes the whole model move on a certain axis instead of just the texture. And well... let's say for it's quite fitting for a level called "Ztar Replica Plant".Sonic 3 with Mario musicTheGael952022-03-29 | This was something I wanted to do for a while but couldn't find time to record everything in one sitting
I actually wanted to make this a mod instead of just a video edit, along with character reskins, but I do not have the skills for that right now. SorryMario & Luigi : Partners in Time - Hollijolli Village (Major Key)TheGael952022-01-30 | This is basically the sequel to this youtube.com/watch?v=iebpmxgeTbkZtar Attack 3 : Dimensional Panic - Course 12 : Negative Realm - Negowsers Castle [Music]TheGael952022-01-16 | When I first listened to Pandora Palace from Deltarune, I know this would fit like a glove an anguished, yet determined villian like Negowser. I was just unsure of the instrumentation. After a while, I finally decided to switch the harpiscord for the ol' church organ, and I think it's perfect now.
Negative Realm - Negowser's Castle is the twelftth (second-to-last) course in Ztar Attack 3. Although it's completely optional, this level is very important plotwise and should also have some sense of story as you collect its stars.Ztar Attack 3 : Dimensional Panic - Course 7 Twilight TropicsTheGael952022-01-16 | I wasn't planning to preview this level but as progress is... slow... yeah. Just wanna show that the hack isn't dead yet. If it was I would release it with the finished levels anyways lolZtar Attack 2: A Blast to the Past - v1.2a (red coin hotfix)TheGael952021-11-20 | If you replayed through the game, you may have noticed the coin counter screwed up on the latest version. That was due to a patching mistake, making it impossible to beat Negative Realm. This issue is now FIXED!
This remix was actually available on VGMusic.com, I just did the port back to OOT.
Plays during :
Phantom Ganon (Big Boo's Haunt) Bongo Bongo (Hazy Maze Cave) Twinrova (Shifting Sand Land) Morpha (Wet-Dry World) Volvagia (Tall Tall Mountain)Ztar Attack 3 : Dimensional Panic - Hells Cathedral Boss [Music]TheGael952021-11-03 | This is the theme for the first boss in Ztar Attack 3's final stretch. After exploring the church's deepest depths, Mario encounters a familiar foe who was hiding all along. What did he do to Negowser? And where is the entrance to the Dimensional Void? There is only one way to solve this.
Original music : Undertale (Switch Version) - Mad Mew MewOOT x SM64 - Big Boos Haunt demo download (somewhat unpolished)TheGael952021-10-31 | I have been busy lately because of exams. This is an somewhat unpolished version of Big Boo's Haunt for Ocarina of Time. I decided to release it for Halloween even if it isn't quite finished (this rom was completed last week!). Please play by using file 2 or 3 as I didn't have time to disable debug cheats.
Contents :
- 3 Heart Pieces - An object : Hover Boots - a boss fight (recycled from vanilla OOT but still) - a small secret in courtyard.
warning : the game might crash after exiting from the business scrub then reetering the dungeon! I recommend saving often.
I Hope you appreciate this little treat! Happy Halloween :)Working room transitions (yet again)TheGael952021-10-17 | this is actually way harder than it looked lmao. I had to manually split the original model in separate rooms then group them again using SharpOcarina. That's what I get for not modelling my own dungeon lmaoOOTxSM64 - Courtyard WIPTheGael952021-10-15 | nothing too special. the floating polygons are due to the fact I didn't use the actual n64 courtyard model but a sketchup warehouse replica. I had to manually remove the embedeed 3D trees lmao
I'll try to release a Big Boo's Haunt demo for Halloween, hopefully things will work out!Ztar Attack 3 : Dimensional Panic - Course 13 Hells Cathedral (Basement) [Music]TheGael952021-10-13 | Sorry for uploading yet again a music video. My computer broke down and I had to repair it, so no hacking progress at all.
Once Mario manages to open the door to the basement, he notices that unlike what the priest told him, the church's depths are completely abandoned... Could Negowser already have escaped to the Dimensional Void as a last resort?
Original music : Castlevania III - Evergreen (Ending)OOTxSM64 - Zeldas Secret SlideTheGael952021-09-16 | so I didn't know what exactly to do about the slide, when I thought Epona would actually be perfect for the slide sections.despite the textures being the same, this model was slightly edited as there was ONE slope that was too steep for Epona to go down.
also no, I haven't ported Slider yet. Should happen soon thoughOOTxSM64 - Ganondorfs themeTheGael952021-09-14 | I needed a theme for cutscenes that involve Ganondorf (specifically the intro, which is supposed to show Zelda being kidnapped right in front of Link). As the Bowser fight didn"t make sense for a cutscene theme, I basically remixed Ultimate Koopa, and not gonna lie I quite like the result :)OOTxSM64 - (WIP) Big Boos Haunt mid-boss?TheGael952021-09-12 | I restarted on a fresh rom. This is very far from finished, I have to retexture the whole level and subdivide the original Big Boo's Haunt in individual room for it to work as a Zelda dungeon. I also kinda want the merry-go-round to actually rotate during this fight... This will take some time but I promise the end result will be rad! Big Boo's Haunt will be the first main dungeon of this crossover project.
Stay tuned about that, as I'll probably release a demo for Big Boo's Haunt coming this Halloween!(sorta) working room transitionTheGael952021-09-12 | I tried to do it the Blender way with tags but it was too buggy for my liking. I'll stay on Sketchup for OoT hacking for nowSM64DS Hide and Boo Seek theme ported back to N64TheGael952021-09-11 | once again self-explanatory. cdn.discordapp.com/attachments/550387112055144453/886036529942773790/SM64DS_HideAndBooSeek37.m64 (uses inst37)
This along with Boss Introduction are the only ones to my knowledge that are possible to do without using custom instrument sets. Rec Room and Sunshine Isles should come next (with ext inst12) of course.SM64DS boss intro theme ported back to N64TheGael952021-09-10 | self-explanatory. m64 here (inst27, just like vanilla boss theme : cdn.discordapp.com/attachments/550387112055144453/886017228120674365/SM64DS_BossIntro27.m64)Ztar Attack 2 v1.2 update release (french coming later!)TheGael952021-09-05 | This is basically a quality of life update a la BroDute with many things fixed (but not the game over bug unfortunately - at least you can still reset your emulator to get your save back). Among these features :
- QUIZ IS NOW OPTIONAL (but still has a nice reward) - 46 degree wallkicks + more lenient frames
- previewable blue coin switches - slight layout differences and more !
also yeah, this video is just me showing a bit of lore. nothing too special, really.Ztar Attack 3 - Breaking into Negowsers room (mild story spoilers)TheGael952021-08-03 | this is l o r e moment I guessFunctional Dorrie rideTheGael952021-07-31 | This was the only missing thing from C8, it is now done. Featuring code from Ztar Attack Rebooted.
Follow me on Twitter for more updates : twitter.com/TheGael95Masters Challenge Extended - Luigi voice testTheGael952021-06-27 | This video is actually 2 years old but I’m putting it back public because of the whole YouTube thing with unlisted videos. It was supposed to test out how a Luigi voice clip pack would feel in Masters Challenge.Endless tower WIPTheGael952021-06-23 | it kinda sucks that the camera breaks the illusion but you get the ideaCannon deviation by windTheGael952021-06-18 | I didn’t expect this to work actually... WIP for course 7. Once I’m done with this I’ll move on with c9 or 10Ztar Attack 3 : Dimensional Panic - Course 13 Hells Cathedral (Past) [Music]TheGael952021-06-07 | While Mario traverses the gigantic cathedral, he stumbles into another Time Portal that lets him explore these sacred grounds before Bowser took them over. It seems like it was a peaceful - yet very important place : in fact, Hell's Cathedral was originally built to prevent evil hands from reaching the Dimensional Void...
This section will contain only 1 star out of the 7 collectable. I really want to start working on c13 but it is literally one of the most complex levels planned... if you remember Course 9 (Tidal Township) from Shining Stars 3, with its simple yet creative plot built around its star progression, that's basically going to be the same thing, but just a lil' more ambitious.Ztar Attack 3 : Dimensional Panic - Meeting Negowser [Music]TheGael952021-05-04 | Another music video as I've been busy with life lately.
This music plays when you meet Negowser, right before the final boss. At the end of the Dimensional Void opened by Bowser, Negowser's evil counterpart, it seems like the guardian of the eponymous park, which acts as a pathway to every existing dimension, has something very important to tell Mario. Dramatic news that won't only affect Mushroom Kingdom, but literally everything in the multiverse. Is Mario ready to put an end to his journey now?
If I manage to master jesusyoshi's Advanced SM64 Text Engine, this event will actually be a full cutscene... I'll try testing it out, as this seems like an interesting way to flesh out the plot without using 465996255 signs.
Original music : Safety in the Sanctuary - The Legend of Zelda : A Link to the PastZtar Attack 3 : Course 8 Lost, Lost MarshTheGael952021-04-28 | I wasn't supposed to post this now as this course isn't entirely finished, there are still touchups to do (like on custom objects + one last subarea to complete), but I felt like you needed some proof that ZA3 is still alive. So here you are.Ztar Attack 3 : Dimensional Panic - Course 10 Engulfing Darkness [Music]TheGael952021-02-11 | Another track from Ztar Attack 3, just to tell you that the project isn't dead! Sadly my personal life is kind of going to shit, but I'm still trying to keep working on it as I really want this to be finished. Don't expect any release date.
Engulfing Darkness is a set of ruins high in the sky that happen to be in Bowser's control. Far into the future, after the destruction of Neo Ztarville City, it seems like someone hid the key to Hell's Cathedral in this gloomy place...
More updates here : twitter.com/TheGael95 (if you were following another account with this name, I made another one specifically dedicated to SM64 romhacks.) Original music : Castlevania Dracula X - BloodlinesZtar Attack 3 : Dimensional Panic - Toxic Evacuation! sequenceTheGael952020-10-18 | I actually imported this on a different rom due to issues with ROM Manager. This will be part of course 11.Ztar Attack 3 : Dimensional Panic - Course 11 Ztar Replica Plant [Music]TheGael952020-10-10 | ZA3 isn't dead, I'm just working to it slowly due to irl issues (financial ones).
This is one of the very last levels (11 out of 13) in the game, so difficulty should be amped up a bit from this point on. It is also quite significant plotwise, even though it is completely optional to get through it to finish the game (unlike courses 4, 8, 10 and 13).Breakable rockTheGael952020-08-20 | just turned a useless object into a useful one.Raindrop Curse (Touhou-inspired composition)TheGael952020-08-11 | More touhou. I actually composed this back in 2019 but never uploaded it anywhere.Death jingleTheGael952020-08-11 | ...Amazing Panorama ~ Sacred Mountain (Touhou-inspired composition)TheGael952020-08-11 | Sup, I'm back! Not with romhack-related stuff, but with another Touhou-styled composition. Not the best I could do but I still like how it turned out!2.9.2020 - Hiatus (read description)TheGael952020-02-09 | Ztar Attack 3 and all my upcoming projects are on hiatus for now (probably for one or two months.) As you probably noticed, I almost stopped all activity on the internet. You might only see me appear sometimes on Discord and/or Twitter, but that’s it. Why is that?
Let’s say that since mid-December, I’ve been struggling with my family’s toxic attitude. I was unable to begin uni without staying with my parents. The thing is, they are LGBTphobic as hell... and they know I’m not their "perfect cishet child" anymore. Long story short : living with them is now a nightmare. They are demeaning me and tracking everything I do. I do not have any freedom for anything. (Technically speaking I am not even allowed to upload this video!) So yeah. That shit has made me depressed and I am seeking a way to move out of this exhausting environment. Until that happens, I do not feel like (and I am not allowed to) make super mario 64 hacks, nor anything on the Internet.
Thanks for your understanding.Ztar Attack 3 - A building in Neo Ztarville City (WIP)TheGael952019-12-05 | no I'm not dead. I just don't have that much free time, so progress is really slow.Whomp cutscene testTheGael952019-10-18 | ...OOTxSM64 - Big Boos Haunt entrance cutscene? (WIP)TheGael952019-10-05 | (this is my first custom cutscene, don't judge)