Kay Savetz
The Famous Computer Cafe 1984-12-12 Timothy Leary
updated
Here is an accompanying handout that you are welcome to print and distribute to interested parties: archive.org/details/dlarc-handout
What if anyone could learn from and contribute to the more than 100 years of knowledge underlying amateur radio and digital communications? What if the resources from this century of knowledge production were preserved forever and openly accessible to students, researchers, scholars, and the general public in an online digital library? What if this resource provided free, comprehensive access for a new generation of scholars and enthusiasts? The Internet Archive's Digital Library of Amateur Radio & Communications will do that.
By the way, the Internet Archive stats that I quote in the video are old. Updated numbers: IA stores more than 99 petabytes of unique data: 700 billion web captures, 7 million films and videos, 14 million audio recordings, 38 million texts, over 750,00 pieces of software and 2 million hours of recorded television. (!)
Michael also helped create MIDI Maze, an early first-person shooter that used the Atari ST's MIDI ports to network up to 16 computers. He also worked on the 8-bit version of MIDI Maze, which was never officially released but became available nonetheless. Michael also created Shiny Bubbles, another demo for the Atari ST.
Michael was a friend of the owner of Xanth Computer Systems, an Atari dealer in Seattle, Washington. A 2013 article titled "Computer Dealer Demos: Selling Home Computers with Bouncing Balls and Animated Logos," published in the IEEE Annals of the History of Computing, stated:
"During the 1985 Winter CES, Atari presented the 130XE... This computer was promoted with a demo that included three animations—Atari Robot, Atari Swan, and Fuji Boink—made by a small software company named Xanth FX. The company’s representative claimed in ANALOG Computing magazine, 'We are a large ST retailer. Our F/X division churns out demos for the betterment of Atari.' According to the testimonies of Atari users in Seattle, it was actually a 'small computer store in downtown Seattle' and a small software company that employed a few people, among them programmer and graphic designer Michael A. Park."
"Xanth Park" (a play on Xerox PARC) and the "F/X division" were deliberate tricks to make the little company and a one or two great coders, seem like a big company.
Michael told me that neither he nor "Xanth Park" created the walking robot demo, another popular demo of the era. "I think we did combine robot/spaceship with the bouncing ball so they'd play sequentially, at Atari's request," he told me. He extracted the rotating fuji code from the Robot demo for re-use in his Swan demo.
After the interview, Michael sent an email: "Every now and then I hear from people who have enjoyed the Atari software that I was involved in way back when, and every time, I am reminded of the fun and excitement of those days. To those who have kept the Atari spirit alive all this time, I salute you!"
This interview took place on April 6, 2022.
Fujiboink! Behind the Bit Planes in START magazine: archive.org/details/STart-Magazine-Issue-02/page/n108/mode/1up
Computer Dealer Demos: Selling Home Computers With Bouncing Balls And Animated Logos by Patryk Wasiak: archive.org/details/computer-dealer-demos
Demozoo's list of Michael's demos: demozoo.org/sceners/36852
Atariage discussion: atariage.com/forums/topic/167314-xanth-park
Before the interview, Scott digitized his Atari cassette tape with the code for Lefty. The tape had some problems, but Atari community member "atarigrub" successfully recovered the data. Scott also provided scans of several newspaper and magazine articles about Lefty. Both the Lefty program and those articles are available at Internet Archive.
Also, be sure to watch the only known video of Lefty in action: Scott and Lefty appeared on the TV show "Dannysday" which aired on KOCO TV in spring 1984.
This interview took place on April 14, 2022.
Scott and Lefty on Dannysday TV show: youtube.com/watch?v=Crz7SE-DGV0
Lefty BASIC program and media mentions: archive.org/details/lefty-the-checker-playing-robot
Paper about Lefty (in Spanish): intranet.ceautomatica.es/old/actividades/jornadas/XXIV/documentos/ro/45.pdf
Scott Savage Techno Scavenger YouTube channel: youtube.com/channel/UCzFsdTpaRRH21GOG4dvRYGQ
Omniplex is now called Science Museum Oklahoma: sciencemuseumok.org
Anthony programmed Creepy Caverns, a type-in BASIC game that was published in Antic magazine's August 1984 issue. Anthony also created the software for Parrot, a $40 4-bit sound sampler and playback package that was marketed by Alpha Systems.
In this interview, we discuss George Morrison of Alpha Systems, and Peter Langston of LucasArts, both of whom I have previously interviewed.
This interview took place on April 8, 2022.
NOTE: Two 10-second sound samples are muted because of YouTube's onerous copyright rules. They are available at the versions of the interview at AtariPodcast.com and Internet Archive.
Creepy Caverns in Antic magazine: archive.org/details/1984-08-anticmagazine/page/n61/mode/2up
Discape Atari 8-bit Demo: youtube.com/watch?v=LAYUzE2wMhk
Discape disk image: http://on-int.com/atari/DISCAPE.ATR
"Talk is Cheap" by Ed Stuart in Antic magazine: archive.org/details/1983-07-anticmagazine/page/n63/mode/2up
Parrot manual: http://www.atarimania.com/8bit/files/Parrot_manual.pdf
Parrot review in Antic magazine: archive.org/details/1987-01-anticmagazine/page/n15/mode/1up
Creepy Caverns with sampled audio: http://www.atarimania.com/game-atari-400-800-xl-xe-creepy-caverns_1398.html
Parrot Christmas demo: atariage.com/forums/topic/326238-christmas-demos/?do=findComment&comment=4931139
Anthony's Conway's Game of Life: http://www.atarimania.com/game-atari-400-800-xl-xe-life_2982.html
1984 article in Lorain Journal: archive.org/details/anthony-ramos-lorain-journal
Anthony on AtariAge: atariage.com/forums/topic/3506-my-15-minutes-of-atari-fame
ANTIC Interview 367 - George Morrison, Alpha Systems: youtu.be/Zi194HkVWfo
ANTIC Interview 126 - Peter Langston, LucasArts: youtu.be/KPgVw9wLmi8
Ground Kontrol arcade: groundkontrol.com
AMY, which stands for Additive Musical sYnthesis, was originally intended to be part of the Rainbow chipset, which was the core of Atari's next generation of 16-bit microcomputers. Those computers were never finished. Then, the AMY chip was announced to be the centerpiece of the Atari 65XEM, an Atari 8-bit computer with advanced sound capabilities. A prototype of the 65XEM was shown at the 1985 Consumer Electronics Show, but ultimately it was another computer that didn't make it to market.
Also: in 1982 Tom filed a patent for a “Data Glove,” a glove with optical sensors to measure the bend of the wearer's fingers. He turned down a $10,000 offer from Atari to buy the rights to the Data Glove. The product would eventually end up at Nintendo, where it became the Nintendo Power Glove.
This interview took place on March 7, 2022.
65XEM info at AtariMuseum: web.archive.org/web/20210403055752/http://www.atarimuseum.com/computers/8bits/xe/xe_protos/65xem.html
AMY chip at AtariMuseum: web.archive.org/web/20210403124903/http://www.atarimuseum.com/computers/8BITS/XL/ASG/Chips/AMY/index.html
AMY chip info at AtariMax: atarimax.com/jindroush.atari.org/achamy.html
AMY chip at Wikipedia: en.wikipedia.org/wiki/Atari_AMY
Rainy Day Activities for the Atari book by Nancy Mayer: archive.org/details/ataribooks-rainy-day-activities-for-the-atari
ANTIC Interview - Dale Yocum: youtu.be/C1jbX0mHPM0
ANTIC Interview 199 - Bob Alkire and Steve Saunders, Rainbow GPU: youtu.be/eksHaCtzoHU
Rainbow chipset documentation: archive.org/details/AtariRainbow/Rainbow%20Gold%20Chip%20Specifications%201983-10-28
Tom on AtariAge: atariage.com/forums/profile/76652-tom-zimmerman
Amy Kefauver was an editor at Scholastic from 1985 through 1988, where she was responsible for the creation and production of Scholastic Microzine, a 5-per-year software "magazine" for elementary students grades 4-6. She also created and launched Scholastic Microzine Jr. for K-4 students.
Lorri Hopping was a freelance writer/editor, who wrote several Twistaplot games for Microzine, including Escape from Antcatraz.
Both interviews took place on July 29, 2015.
A partial transcript of these interviews appeared in the September 2015 issue of Juiced.GS magazine (volume 20, Issue 3.) Complete transcripts are available at www.ComputingPioneers.com, a web site that offers transcripts of interviews with computing pioneers. These interviews also ran in audio form in the May 2016 episode (#59) of the Open Apple podcast.
Amy Kefauver transcript: computingpioneers.com/index.php/Amy_Kefauver
Lorri Hopping transcript: computingpioneers.com/index.php/Lorri_Hopping
Lorri's Inanimate Alice project: http://www.inanimatealice.com
Juiced.GS magazine: https://juiced.gs/index/v20/i3/
Open Apple podcast: http://www.open-apple.net/2016/05/31/show-059-amy-kefauver-lorri-hopping-stuff4yourgs
ANTIC: The Atari 8-Bit Podcast: http://www.AtariPodcast.com
Kevin (Kay) Savetz: http://savetz.com
Downloadable versions of more than 80 of Wayzata CD-ROMs are available at the Internet Archive.
This interview took place on January 26, 2016.
Inc Magazine: Pioneer CD-ROM Maker Hit by Hardball Competition: http://www.inc.com/magazine/19961201/1887.html
Downloadable versions of Wayzata CD-ROMs at Internet Archive: archive.org/details/wayzatacds
The full text of Antic magazine is available at atarimagazines.com/antic
Full-page image scans of the magazine are available at http://archive.org/details/antic-magazine
The interview was conducted on September 9, 2013.
Chris Crawford's web page is at http://www.erasmatazz.com and the source code for some of his programs is available (http://www.erasmatazz.com/library/source-code.html)
The full text of De Re Atari is at http://atariarchives.org/dere and http://archive.org/details/ataribooks-de-re-atari
More information about Eastern Front is available: http://www.atariarchives.org/creativeatari/Eastern_Front.php and http://www.atarimagazines.com/compute/issue57/computer_game.html
Another interview with Crawford: http://archive.org/details/getlamp-crawford
The interview was conducted on November 15, 2013.
This interview took place on January 24, 2014.
Dennis Harkins Atari Papers: archive.org/details/DennisHarkinsAtariPapers
Letters and articles from the files of Dennis Harkins. Also includes an ATR archive of the program itself, compatible with Atari emulators.
Michael's web stie: https://mcurrent.name
Atari 8-bit FAQ: https://mcurrent.name/atari-8-bit/faq.txt
This interview occurred May 23, 2014.
Bill's Atari software: http://www.newbreedsoftware.com/atari
Tux Paint: tuxpaint.org
XL Search, the Atar i8-bit search engine: http://www.newbreedsoftware.com/xlsearch
Center, the company that still, today, manufacturers and sells the
6502 chip, the CPU that's at the heart of the Atari 800, Apple ][,
Commodore 64, and many other classic computers. In fact, the 6502
is used in many modern applications like pacemakers, and it's also
available in development kits for hobbyists, as David explains.
This interview occurred on March 27, 2015.
Western Design Center: http://westerndesigncenter.com
65xx.com: http://65xx.com
mouser: http://mouser.com
Jameco Electronics: http://www.jameco.com
This interview was done via email, and is read by Randy Kindig — you are not hearing JD's voice. The original text of this interview is available at computingpioneers.com/index.php?title=JD_Casten
If you read Antic magazine you’re probably familiar with JD Casten’s games. JD Casten was a prolific author of Atari 8-bit games that appeared in Antic: Risky Rescue, Escape From Epsilon, Advent X-5, Biffdrop, Box-In, Rebound, and Maximillian B.
Antic also published the Casten Game Disk (for purchase) which included new versions of some games -- Risky Rescue Industrial Version and Biffdrop Nightmare version -- plus two other games: Nemesis and Crazy Harold’s Adroit Adventure. He also wrote Easy-80, an 80-column driver, and the unpublished Banzai Font Designer. You can download all of those from his website, http://www.jdcasten.info
JD also wrote several other Atari games that were never published -- including Operation Omega, the unfinished follow-up to Escape from Epsilon -- and he has graciously shared them for the first time, in this collection.
JD also dug through his archives to provide material for the games that were published in Antic. For instance: for “Risky Rescue” (his first published game) he shared his magazine submission and acceptance letters. For “Escape from Epsilon” (his second game in Antic): the complete map levels, screen-graphic component study, and graphic data notes. For his text adventure, “Advent X-5”: the original map (never before published), object locations key, objects & descriptions list, and commands list. These materials are available here: archive.org/details/JDCastenPapers
The full text of Antic magazine is available at http://www.atarimagazines.com. Full-page image scans of the magazine are available at http://archive.org/details/antic-magazine.
This interview took place March 13, 2014.
I also interviewed Fred via e-mail in April 2000: atariarchives.org/APX/thorlininterview.php
This interview took place on August 2, 2014.
AtariMania's list of Dale's software: http://www.atarimania.com/list_utilities_atari-400-800-xl-xe-yocum-dale_team_10191_8_U.html
Gray's web site: http://ataridogdaze.com
Gray Chang's Claim Jumper Development Notebook: archive.org/details/Atari_Claim_Jumper_Development_Notes
Atari Source Code from Gray Chang: archive.org/details/GrayChangAtariSourceCode
Interesting papers that Gray sent me: archive.org/details/GrayChangAtariPapers
This interview took place on September 12, 2014.
Download issues of The New Aladdin: http://atariage.com/forums/topic/229627-discovered-the-new-aladdin-collection-disk-magazine/?p=3071457
Henson’s new venture, Nuvolibri: http://www.nuvolibri.com
A.N.A.L.O.G. Computing magazine at AtariMagzaines.com: http://www.atarimagazines.com/analog
A.N.A.L.O.G. Computing magazine at archive.org: archive.org/details/analog-computing-magazine
Juiced.GS magazine: https://juiced.gs
Computing Consortium (MECC) where he developed "Classroom Star",
classroom networking hardware for the Atari 8-bits -- a product
that was not released by Atari. Then he worked at Atari 1983-1984
as Systems Project Leader, where he troubleshooted the DTMF dialing
on the Atari 1030 modem. We also talk about Mark’s work with the
PLATO educational computer system.
Software provided by Mark: archive.org/details/Rustad_Atari_8bit
Classroom Star mentioned in Creative Computing magazine: http://www.atarimagazines.com/creative/v10n7/206_The_1450_XLD_is_not_dead.php
Dave’s articles in Antic: http://www.atarimagazines.com/index/index.php?author=David+Small&mag=antic
Dave articles in Creative Computing: http://www.atarimagazines.com/creative/index/index.php?author=David+Small
Nightmare mission articles: part 1 http://www.atarimagazines.com/v2n7/nightmare.html
part 2 http://www.atarimagazines.com/v2n8/missionaccomplished.html
part 3 http://www.atarimagazines.com/v2n11/nightmaredetour.html
part 4 http://www.atarimagazines.com/v2n12/nightmare.html
The 1450XLD Is Not Dead article from Creative Computing: http://www.atarimagazines.com/creative/v10n7/206_The_1450_XLD_is_not_dead.php
The Creative Atari Book: http://www.atariarchives.org/creativeatari
and archive.org/details/ataribooks-the-creative-atari
This interview was conducted March 25 2015.
Teaser quotes:
“True story, when we did Conflict 2500, we had no documentation, so we literally started poking addresses to find out how to do things. Literally.”
“It sounded like a good deal but I was still in grad school so I said, ‘I would only do that if you paid me X,’ where X was for the time was some ridiculous amount of money. And they said ‘Sure, we’ll pay you that much.’”
“It looked terrible. It looked annoying as hell but it was funny because it made you think you were in a radar room, you know?”
“Voyager 1 was in inspired by Alien. In fact I remember taking my future wife to the premiere of Alien in Philadelphia, thinking that it was going to be like Star Wars: pretty light-hearted. I was kind of shocked. As was she! Our first movie date.”
LINKS
Obsolete Gamer interview with William Volk: http://obsoletegamer.com/the-interview-william-d-volk
Stick Figure Movie Trivia: itunes.apple.com/us/app/stick-figure-movie-trivia/id960795764?mt=8&uo=4&at=1l3vtks
Atarimania's list of William's games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-volk-william_team_1621_8_G.html
These guys were best friends, Atari pals living in Salt Lake City, Utah area going to Atari computer club meetings, cracking programs, and running a BBS.
This interview was conducted on September 27, 2014 over Skype.
Encore video system for hotels —
AtariAge discussion: http://atariage.com/forums/topic/229499-atari-800-with-encore-video-productions-info-display-system
This interview took place January 28, 2015 over Skype. Gardner died in November 2016.
A word about the source code mentioned in the interview: as of the day I’m recording this, they haven’t found it yet, but they believe they have it and are still looking. Update: I tried mightily to get the source code, but was never able to. It's almost certainly lost now.
Antic Magazine article about GCP:
http://www.atarimagazines.com/v4n6/GamesComputers.html
Games Computers Play Magazine ad:
http://www.vintagecomputing.com/index.php/archives/713/retro-scan-of-the-week-early-online-game-service
AtariAge discussion about GCP:
http://atariage.com/forums/topic/132176-games-computers-play-inc-multiplayer-online-game
To hear a great interview with the other co-founder of A.N.A.L.O.G., Mike DesChenes, listen to episode 4 of the Player/Missile Podcast. There's a link to that and other interesting A.N.A.L.O.G. history in our show notes at AtariPodcast.com.
A show note: late in the interview we talk about LFP, the company that purchased ANALOG. LFP stands for Larry Flynt Publishing, a company that's probably best known for publishing Hustler and other porno magazines.
This interview was conducted January 29, 2015 over Skype.
Lee's web site: leepappas.com
Picture of Lee with Crash Dive original art: http://i.imgur.com/6GhxaYD.png
Lee Pappas on Twitter: twitter.com/leehp
Mike DesChenes interview at Player Missile Podcast
http://www.playermissile.com/podcast/ep004.html
A.N.A.L.O.G. page scans at archive.org
archive.org/details/analog-computing-magazine
A.N.A.L.O.G. full text at AtariMagazines.com
http://www.atarimagazines.com/analog
Play Buried Bucks
archive.org/details/a8b_Buried_Bucks_1982_ANALOG_Software_US_k_file
a dream job: focus tester for Atari 5200 games. He tested Space
Dungeon and Vanguard when he was around 12 years old. Larry tells
me all about it in this short interview, which took place on March 2, 2015.
Play 5200 Space Dungeon in your browser: archive.org/details/a8b_Space_Dungeon_1982_Atari_US_h_Glenn_5200
Play 5200 Vanguard in your browser: archive.org/details/a8b_Vanguard_19xx_Atari_US_5200_k_file
the Atari Assembler Editor cartridge, and wrote the floating point
routines in Atari BASIC. (Her husband Paul Laughton wrote the rest
of Atari BASIC.) She, along with Bill Wilkinson and Paul Laughton,
co-founded Optimized Systems Software, where she wrote much of the
book “Atari BASIC Source Book”.
Atari BASIC Source Book: archive.org/stream/ataribooks-the-atari-basic-source-book/theataribasicsourcebook#page/n0/mode/2up
Bill Wilkinson interview: youtu.be/4g2K9A_MyuM
Paul Laughton interview: youtu.be/aQjtzZc9e_w
The Atari 400/800 and OSS at Paul's web site: http://laughton.com/paul/abps/oss/oss.html
Atari BASIC Source Book: archive.org/details/ataribooks-the-atari-basic-source-book
Paul's BASIC for Android: rfobasic.miraheze.org/wiki/Main_Page
2018 Paul presentation at Vintage Computer Festival: archive.org/details/VCFPNW_2018_Paul_Laughton_From_Mainframes_to_Micros
This interview took place on Sept 24, 2014. Bill died in November 2015.
Bill's articles in Compute! magazine: atarimagazines.com/compute/index/index.php?author=Bill+Wilkinson
2016 interview with Bill's family, Bev and Bryan Wilkinson: youtu.be/TUYhjXorC5g
Photos, brochures, and art from OSS: archive.org/details/OptimizedSystemsSoftware
Complete collection of Bill Wilkinson articles: archive.org/details/BillWilkinsonArticles
the company that created M.U.L.E. and Seven Cities of Gold for the
Atari, both published by Electronic Arts. Ozark also created Cytron
Masters which was published by SSI. The company created more games
for other platforms, including Heart of Africa, Modem Wars, and
Robot Rascals. Alan specialized in interface and graphics code, and
he contributed to both M.U.L.E. and Seven Cities.
Alan's September 1981 article in Compute!: archive.org/stream/1981-09-compute-magazine/Compute_Issue_016_1981_Sep#page/n83/mode/1up
Planet M.U.L.E.: http://www.planetmule.com
Director for New Product Categories at Mattel Toys, where he helped
create the portable, hand-held games category with the Auto Race
and Mattel Football handheld toys. And he was Vice President of
Marketing at Coleco, where he worked on ColecoVision and the Coleco
tabletop arcade game line. Then he was president at Epyx, where he
oversaw the release of three hits for the Atari 8-bit computers —
Pitstop, Jumpman, and Summer Games. He left Epyx for Atari, where
he was head of the short-lived entertainment electronics
division. (What's electronic entertainment? Think hardware toys like
Teddy Ruxpin and Laser Tag.) Later, he was president of Sega
Entertainment, where he oversaw the launch of the Sega
Genesis.
Coleco Electronic Quarterback commercial: youtube.com/watch?v=93u6POODKQY
for early personal computers -- including AdventureLand, Pirate
Adventure, Mystery Fun House, and many others. He was also the
founder of Adventure International, the company that brought Atari
users myraid programs, including Preppie!, Rally Speedway, Whomper
Stomper, and lots of others. The company also released countless
programs for TRS-80, Commodore, Apple ][, and other
platforms.
This interview took place March 16 2015.
Scott Adams' web site: http://www.msadams.com/index.htm
Play Scott Adams' adventures on the web: http://www.ifiction.org/games/?cat=44
AtariMania's list of Adventure International games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-adventure-international-usa_publisher_1061_8_G.html
Atari from April 1982 through March 1984 where he developed
Realsports Tennis for the Atari 800 and 5200, and created the
version of Centipede for the Atari 5200, and Pengo for the Atari
800 and 5200. He also worked at The Software Machine, a company
that was working to create edutainment software for the Atari and
other platforms.
This interview took place March 1 2015.
FREDDIE memory management chip used in the Atari XL and XE series
computers. He worked at Atari from November 1982 through May 1983.
He lobbied management to create some products for the Atari 8-bit
line -- including a mouse and an 80+ column display system -- which
were not developed. Prior to his time at Atari, he was a member of
the research staff at Xerox Palo Alto Research Center (PARC).
This interview took place on March 27, 2015.
This interview took place on December 23, 2021.
Tim's segment on Look North West UK TV: youtube.com/watch?v=SXpDoGc8JWc
AtariMania's list of Tim's games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-huntington-tim_team_631_8_G.html
Tim on Twitter: twitter.com/timhuntington
Tim on Instagram: instagram.com/webnectarphoto
This interview occurred April 15, 2015.
Teaser quotes:
"We brought up an APRANET node there in my cubicle. We played with e-mail at a time when you could send it and it would maybe get there today, maybe weeks from now."
"I spec'd out, for two guys, a 600 line a minute band printer with a quietized cover that cost $30,000 in 1980. It went right through. It was delivered next week."
The videotape that he mentions at the end of the interview -- you'll want to watch that too, for a look at life in some of the Atari offices around Christmas 1981.
Atari Christmas 1981 Video: youtu.be/q3IP4d46zsM
Or at Internet Archive: archive.org/details/AtariChristmas1981
My interview with Kent: youtu.be/nkz4JWcCtdw
repairing 8-bit computers and peripherals in Somerset, New Jersey.
Later, he was was promoted to field service representative for the
southwest territory.
This interview was conducted on March 2, 2015.
"Actually, that's what was causing some of the failure modes
because the debris left behind by the cockroaches is very acidic
and would actually eat through the PC board traces."
"And it kind of came out of nowhere. I mean, we were repairing
these things for a year, and really never had a problem with the
keyboard. Then all of a sudden we're starting to get this rash of
defective 800s with spacebar problems."
"I think it was a Friday afternoon. We got a call from Atari
California, and my manager came in saying, 'You need to get the
modem going and they're going to download this file.' We complete
the download and it was basically a beta copy of the Pac Man
cartridge. So for the next two hours, I think, four or five of us
were sitting around our computers playing a beta copy of the Pac
Man cartridge."
"I was actually a support engineer for a commercial -- an Atari
8-bit computer commercial."
Atari Computer Commercial Behind The Scenes Photos: archive.org/details/AtariComputerCommericalBehindTheScenesPhotos
Lou and mug: http://i.imgur.com/tNudFxH.jpg
Lou and pencil: http://i.imgur.com/FFFyJOV.jpg
remains -- the ultimate memory map for the Atari 8-bit computers. Mapping was published in two editions: the original was for the 400/800 computers, then an updated version was later released for the XL and XE machines. Ian also did a lot of documentation writing behind the scenes, including many of Antic's software manuals, and several manuals for Batteries Included and other companies.
This interview was conducted on March 3, 2015.
Teaser quotes:
"So I would write these little BASIC programs that would go along,
and they'd POKE a bunch of memory locations, and at the same time
they'd be PEEKing into other memory locations to see what would
happen. And it was so much fun!"
"It wasn't intentionally started out as a book, it really
intentionally started out as a database of information for my own
use."
"They'd say 'You're the guy who wrote Mapping The Atari! You know,
that turned my life around when I was 18!' or something."
"It took about two or three minutes to get the platter warmed up.
Spinning up to speed it sounded like a Lear jet taking off. Wooooosh! And it held six megabytes."
Ian Chadwick on Twitter: twitter.com/iwchadwick
Ian's web site: http://www.ianchadwick.com
Ian's articles in Antic magazine: http://www.atarimagazines.com/index/index.php?author=Ian+Chadwick&mag=antic
Interview with Ian in Atari Times: http://www.ataritimes.com/index.php?ArticleIDX=324
Full text of Mapping The Atari: http://www.atariarchives.org/mapping
Thanks to Wade of Inverse ATASCII for his help in research and writing questions for this interview. Wade has reviewed several of the Marcuse applications on his podcast:: visit www.inverseATASII.info for those.
This interview took place on May 14, 2015.
Compute! magazine articles by Ron and Lynn: http://www.atarimagazines.com/compute/index/index.php?author=Lynn+Marcuse
Inverse ATASCII on Home Inventory: inverseatascii.info/2015/03/24/s1e13-apx-home-inventory
Inverse ATASCII on Timewise: inverseatascii.info/2015/04/28/s1e16-atari-timewise
Inverse ATASCII on Diskette Librarian: inverseatascii.info/2015/06/09/s1e18-apx-diskette-librarian
Inverse ATASCII on Weekly Planner: inverseatascii.info/2014/12/20/s1e7-apx-weekly-planner
Teaser quotes:
“When what’s his name, the guy who started Atari [Nolan Bushnell] it was more open. In other words, the people there were friendly, it was fun working with them, it was fun writing stuff for them. It was fun flying out there, you know? It was fun. But eventually, it became a business, I think. And then the fun stops.”
“Hey, the damn thing paid for a Porsche and a BMW.”
February 1981 to June 1984, doing component level repair of Atari
video game systems, personal computers, and peripherals.
Because Michael is a lifelong stutterer, he didn’t want to do a
voice interview — but he was willing to be interviewed by email.
Because this is an audio podcast, I’ve enlisted Randy Kindig to
read Michael’s responses. You can also read the original written
version of this interview via the link below.
The interview was conducted via email, February 2015.
Teaser quotes:
“Beating the device in question...was part of being a good tech.
The key is knowing how hard and where to hit.”
“Misspellings, bad English and odd terminology were par for the
day. One guy once referred to the I/O cable as a
‘hose’.”
“One I vividly remember was an 810 [disk drive] that came back 3
times. The guy claimed it would randomly erase disks, but we could
never find a culprit...”
Read the original written version of this interview: archive.org/details/MichaelPhillipsAtariBenchTechInterview
brought us SynFile and SynCalc, and an amazing list of games
including Blue Max, Zeppelin, Fort Apocalypse, Alley Cat and
Shamus. And Nautilus, and Rainbow Walker, and Protector II, and
others. Kevin interviewed Ihor on December 23, 2014.
1983 Antic magazine interview with Ihor: archive.org/details/1983-04-anticmagazine/page/n20/mode/1up
Scans of Synapse art: archive.org/details/SynapseSoftwareArt
Can a Computer Make You Cry (EA ad): http://www.chrishecker.com/Can_a_Computer_Make_You_Cry
Matthew wrote for Antic, STart, Compute!, A.N.A.L.O.G. Computing, and ST-LOG. In 1986 won Antic magazine's award for Outstanding Contributor. Here's what they wrote about him:
"In 1985, Missouri programmer Matthew Ratcliff was really on a roll--publishing four major Antic programs on a remarkable variety of subjects. In March, he delivered the powerful printing utility Custom Print. Following in August was Atari 'Toons, an ambitious animation program that we featured in a popular contest. In September, it was the innovative Revision C Converter that debugged a longstanding problem for many users of Atari BASIC Revision B. Then in December, BBS Crashbuster was a valuable safeguard for bulletin board sysops needing protection against destructive system-crashers."
Charles dug around in his dad's filing cabinets and found a lot of interesting Atari-related material that he lent me to scan. In it, you'll find: Matthew's a record book listing expenses and income related to his writing (which is fascinating look at the financials of an early technology writer), writing contracts for A.N.A.L.O.G. Computing, Antic Magazine, and ST-LOG Magazine, and a version of Matthew's resume.
This is a different sort of conversation, in which I interviewed Charles about his dad, then he sort of interviews me about his dad, then we end with some technical troubleshooting on his Atari, which I've left in the recording because, why not.
This conversation occurred December 12 2014.
Matthew Ratcliff Atari Documents Collection
archive.org/details/MatthewRatcliffAtariDocumentsCollectionImages
AtariAge thread about MAT*RAT: http://atariage.com/forums/topic/149545-matthew-ratcliff-matrat
1986 Antic Awards: http://www.atarimagazines.com/v5n1/anticawards.html
Matthew's articles in Antic: http://www.atarimagazines.com/index/index.php?author=Matthew+Ratcliff&mag=antic
Matthew's games list at Atarimania: http://www.atarimania.com/list_games_atari-400-800-xl-xe-ratcliff-matthew-j-w_team_1091_8_G.html
computers. She was a Consultant/Technical Writer for Atari from
June 1979 through April 1980, sometimes writing documentation for
interfaces that had not been designed yet -- so her description
became the de facto interface specification. Liza also worked
for Personal Software, where she wrote the reference manual for the
original VisiCalc program. And in an interesting
Atari-related note, she and her husband Steve Smith were married by
Atari 400/800 designer Jay Miner -- she talks about that in the
interview, too.
This interview was conducted January 28, 2015. As of the day I'm
recording this in April 2015, Liza hasn't been able to find the
manuals and newsletters that we discuss to scan them -- but she
says she's still on the lookout. When she finds them and we get
them scanned, they'll be added to the show notes atAtariPodcast.com.
History of Computing for Learning and Education: A Virtual Museum: http://www.hcle.org
Atari 800 Operators Manual — First Version — 1979: archive.org/details/Atari800OperatorsManualFirstVersion1979
Teaser quotes:
"There was no way that this machine [the Atari 800] would be
accepted by a touch typist if you had to shift to get lower
case."
"I met Steve Wozniak...I was the first person that he had ever met
who was taking computers into schools so he gave me the first
Apple... So we have Apple I number 1 and Apple II number
10."
"One of the things very few people know about Jay [Miner] is that
he was interested in nudism. The local nudist group used to have
their parties at his house."
"So I would have to go and stand in the accounting office...and say
'It's a week after my pay date and I have not received my check...
write me a hand check, and put it in the system later ... And I'm
going to stand here until you do it."
"The guys who started Activision were at Atari. ... Somebody asked
me how much I was being paid. I told them ... And they said, '$40
an hour! We're in the wrong business.' And they all quit, and they
said 'If you want us to work for you, hire us back at consultants
for $40 an hour.'"
Victor lent me his collection of Atari news releases that he wrote, which I scanned and uploaded to archive.org. You'll find a link to that in our show notes at AtariPodcast.com.
This interview was conducted March 5, 2015.
Victor's Atari 5200 and Atari 2600 News Releases
archive.org/details/Atari_5200_2600_News_Releases
Teaser quotes:
"For me, this was kind of like my big break... it was a huge blessing for me, really."
"I did play the game, and I kept killing E.T.. ... He kept dying on me. He'd literally have little crosses over his eyes. And I was going my god, nobody's going to like this."
Broderbund published many hits across several platforms, including Bank Street Writer, Print Shop, A.E., Choplifter, Lode Runner, Karateka, Spelunker, David's Midnight Magic, and Where in the World is Carmen Sandiego.
This interview occurred March 5, 2015.
AtariMania.com's list of Br0derbund games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-broderbund-software_publisher_1119_8_G.html
Teaser quotes:
"So we thought it'd be funny to call it Br0derbund and put a slash through the O. Caused all kinds of grief."
"There was a competition between us and a number of other companies like Sierra Online and Sirius Software to see how many [products] we could get on the best seller list at the same time. I think maybe the best we ever did was something like 6 products out of 30."
"It was kind of a game: we had very talented engineers in-house who loved to try to put copy protection on, and sometimes carried it to unfortunate lengths."
"I drove across the country and back over 5 weeks and sold about $15,000 worth of software, and often ended up staying at the homes of the people who owned the little computer stores. I would just look up a name of a computer store in every town I went through and zigzag across the country."
SmartDOS, an alternative DOS that was bundled with disk drives from
Rana and Astra, and also sold by Sears stores. SmartDOS'swas the
first disk operating system to be "Density Smart" — automatically
changing between the disk drive's density modes depending on the
disk used.
This interview took place on March 4 2015.
Teaser quotes:
"So I decided that instead of trying to sell the program, I want to
be paid for every single floppy disk drive that a manufacturer
makes."
"It was designed for sort of a moment in time, and the goal was not
to keep evolving it as new hardware became available. It was to
fulfill the need at that time."
This interview took place February 27, 2015.
Steve's web site: http://www.realdos.net
Teaser quotes:
"Just the fact that we have an Atari, that was never designed to be on the Internet, OK? -- NEVER designed to be on the Internet -- on the Internet."
"Anybody who has an XE keyboard, sooner or later is going to have a keyboard failure. At least that's been my run-in with them."


