Uploaded July 2022 | Updated September 2026, 5 days ago
Got another Wii model port for y'all. This is for the Move-when-on Metal Block actor (Sprite 319) since there isn't a public version of the model ported to NSMBU. This is also a case where the code for the actor is still in the game, it just crashes due to a missing model, which I added back in. Put lift_zen_yogan_down.szs in content/Common/actor of your NSMBU files.
Spritedata patch download: github.com/techmuse8/MiyamotoUnusedWiiSpritedata
Actor Resource Download: drive.google.com/drive/folders/1DRvBeFIvuhuEMGi3Xdm6splnY1euU8cD
PLEASE read the readme's for both, and they will tell you everything you need to know.
Also unrelated, but I am currently in the process of switching to DaVinci Resolve for editing, so yay.
Got another Wii model port for y'all. This is for the Move-when-on Metal Block actor (Sprite 319) since there isn't a public version of the model ported to NSMBU. This is also a case where the code for the actor is still in the game, it just crashes due to a missing model, which I added back in. Put lift_zen_yogan_down.szs in content/Common/actor of your NSMBU files.
Spritedata patch download: github.com/techmuse8/MiyamotoUnusedWiiSpritedata
Actor Resource Download: drive.google.com/drive/folders/1DRvBeFIvuhuEMGi3Xdm6splnY1euU8cD
PLEASE read the readme's for both, and they will tell you everything you need to know.
Also unrelated, but I am currently in the process of switching to DaVinci Resolve for editing, so yay.










