Missions, Part 6 | Crisis Core -Final Fantasy VII- Reunion | 100% Walkthrough 9/28 (No Commentary @KrowsGraveyard
Missions, Part 6 | Crisis Core -Final Fantasy VII- Reunion | 100% Walkthrough 9/28 (No Commentary  @KrowsGraveyard
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Playlist - youtube.com/playlist?list=PLDgypNs3MY2RN3M1OXssm_tY7GTM9hGIv

In this part, we start by creating new Materia for use in Combat, including one with a Stat boost of HP +999% in order to further increase our maximum health and withstand stronger enemy attacks (In fact creating a second one will help reach max HP later on, so I heavily advise it!). Afterwards, we continue completing Missions and unlock several new Summons as well.

Timestamps:

1. Mission #62 of 300 (2-1-1 Beginnings) - 7:31
2. Mission 2-1-1 Chest (1) - 7:48
3. Mission #63 of 300 (2-1-2 Approaching the Outskirts) - 8:33
4. Mission 2-1-2 Chests (2) - 8:52, 9:12
5. Mission #64 of 300 (3-1-1 Foes on the Waterfront) - 10:03
6. Mission 3-1-1 Chests (2) - 10:18, 10:43
7. Mission #65 of 300 (3-1-2 Massive Machines) - 11:24
8. Mission 3-1-2 Chest (1) - 11:44
9. Mission #66 of 300 (3-1-3 Eliminate the Copies) - 12:21
10. Mission 3-1-3 Chest (1) - 12:36
11. Mission #67 of 300 (3-1-4 Destroy the Death Machines) - 13:42
12. Mission 3-1-4 Chests (2) - 14:07, 14:36
13. Mission #68 of 300 (3-1-5 Eliminate the Death Machines) - 15:20
14. Mission 3-1-5 Chest (1) - 15:39
15. Mission #69 of 300 (5-1-2 Experiment No. 102) - 16:34
16. Mission #70 of 300 (5-1-3 Experiment No. 103) - 17:20
17. Mission #71 of 300 (7-2-1 Search and Destroy) - 18:43
18. Mission 7-2-1 Chests (5) - 19:09, 19:29, 19:54, 20:07, 20:24
19. Item Fusion Tome (Access to Item Fusion within Materia Fusion) - 20:53
20. Mission #72 of 300 (7-2-2 Search and Destroy II) - 22:12
21. Mission 7-2-2 Chests (6) - 22:39, 23:00, 23:15, 23:58, 24:12, 24:17
22. Keychain (3rd Accessory Slot) - 25:13
23. Mission #73 of 300 (7-2-3 Operation: Mako Reactor I) - 26:10
24. Mission 7-2-3 Chests (4) - 26:45, 27:00, 27:22, 28:09
25. Mission #74 of 300 (7-2-4 Operation: Mako Reactor II) - 28:56
26. Mission 7-2-4 Chests (4) - 29:14, 29:25, 29:53, 30:37
27. Mission #75 of 300 (7-2-5 Operation: Mako Reactor III) - 31:43
28. Mission 7-2-5 Chests (4) - 32:03, 32:22, 32:35, 32:47
29. Backpack (4th Accessory Slot) - 33:05
30. Missions Completed: 25% Achievement - 33:52
31. Mission #76 of 300 (7-2-6 Accessories Recall) - 34:12
32. Mission 7-2-6 Chests (3) - 34:29, 34:40, 34:58
33. Mission #77 of 300 (8-4-1 Suspicious Mail 1) - 36:17
34. Mission 8-4-1 Chests (4) - 36:43, 37:01, 37:28, 37:41
35. DMW Image #9 of 18 (Chocobo) - 39:35
36. Mission #78 of 300 (8-4-2 Suspicious Mail 2) - 40:31
37. Mission 8-4-2 Chests (3) - 41:06, 41:26, 41:49
38. Mission #79 of 300 (8-4-3 Suspicious Mail 3) - 43:22
39. Mission 8-4-3 Chests (4) - 43:44, 44:09, 44:27, 45:05
40. DMW Image #10 of 18 (Cait Sith) - 46:06
41. Mission #80 of 300 (8-4-4 Suspicious Mail 4) - 47:02
42. Mission 8-4-4 Chests (3) - 47:19, 48:07, 48:49
43. DMW Image #11 of 18 (Moogle) - 49:41
44. Mission #81 of 300 (8-4-5 Suspicious Mail 5) - 50:35
45. Mission 8-4-5 Chests (4) - 51:10, 51:25, 51:58, 52:17
46. Mission #82 of 300 (8-4-6 Suspicious Mail 6) - 53:58
47. Mission 8-4-6 Chests (3) - 54:20, 54:39, 55:05

Additional Info

- During Mission 3-1-3 (Eliminate the Copies), you can find a Cactuar standing in the open at the southeastern-most dead end. Upon defeating it and completing the Mission, we will unlock Mission Set 10-1 for the Cactuar Missions. Upon completing these missions, we'll unlock the Cactuar Summon. I feel it's a bit too much to deal with for our current level of strength and HP as the Cactuars can hit for 10,000 damage with one of their attacks, so I'll be tackling them at a later time. Feel free to challenge them now if you like though!

- With the Item Fusion Tome we unlock access to the ability to add items when conducting Materia Fusion. Doing this will be extremely useful in creating high-tier end game Materia. For example, adding 95 Hero Drinks to an ATK +5 Stat Materia will make it ATK +100! However, a fusion of that caliber will be very expensive in terms of SP, about 1 million or so to be sure, so waiting until later in the game when we can grind that out would be preferred. Additionally, for reference the caps for a Materia are +999% for HP, MP, and AP; and +100 for ATK (Physical Attack), VIT (Physical Defense), MAG (Magic Power), SPR (Magic Defense), and LCK (Luck/Critical). I would recommend building an end game set of Materia with two HP +999%, one ATK +100, one VIT +100, one MAG +100, and one SPR +100.

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Missions, Part 6 | Crisis Core -Final Fantasy VII- Reunion | 100% Walkthrough "9/28" (No Commentary

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