Uploaded August 2026 | Updated September 2026, 2 weeks ago
This is an arrangement of "Midair Giant Playground Battle," a theme from Square's 1998 PlayStation game Brave Fencer Musashi. It has been arranged for native playback on original NES hardware.
It's a fun and dramatic theme, one of my favorites from the game! The arrangement is an NSF file that makes use of the VRC6 mapper and PCM samples. Not at all an easy track to arrange for the NES, but I had fun trying anyway.
I also included the victory fanfare at 2:13, because why not? It's so catchy.
Thanks for listening!
If you're interested, you can find my other NES and SNES arrangements in this playlist: youtube.com/playlist?list=PL3gSj_kh1fHueSujqQR8xQQ84DWIjrU4F
And you can find my playthrough of the game here: youtu.be/S_z6vq2JLvE
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NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
This is an arrangement of "Midair Giant Playground Battle," a theme from Square's 1998 PlayStation game Brave Fencer Musashi. It has been arranged for native playback on original NES hardware.
It's a fun and dramatic theme, one of my favorites from the game! The arrangement is an NSF file that makes use of the VRC6 mapper and PCM samples. Not at all an easy track to arrange for the NES, but I had fun trying anyway.
I also included the victory fanfare at 2:13, because why not? It's so catchy.
Thanks for listening!
If you're interested, you can find my other NES and SNES arrangements in this playlist: youtube.com/playlist?list=PL3gSj_kh1fHueSujqQR8xQQ84DWIjrU4F
And you can find my playthrough of the game here: youtu.be/S_z6vq2JLvE
_____________
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

![Skies of Arcadia Legends (GameCube) Playthrough [4 of 4]
Skies of Arcadia Legends (GameCube) Playthrough [4 of 4] Skies of Arcadia Legends (GameCube) Playthrough [4 of 4]](https://i.ytimg.com/vi/UKHTPRVIzFA/mqdefault.jpg)
![Project X Zone (3DS) Playthrough [3 of 5]
A playthrough of Bandai Namcos 2013 action/strategy-RPG for the Nintendo 3DS, Project X Zone.
This is the third part of a five-part playthrough, showing Chapters 25 through 32.
Chapter 25: A Storm of Romance 0:00
Chapter 26: Warriors Beyond Reality 1:01:29
Chapter 27: The Dimensional Cliff 2:07:23
Chapter 28: The Realm of Overlords 3:26:37
Chapter 29: An Unbeatable Love 5:09:29
Chapter 30: City of Mercy 6:43:48
Chapter 31: Key to Another World 8:10:57
Chapter 32: Dead Rising Again 10:20:23
Part 1: https://youtu.be/5f_TWkgrLQQ
Part 2: https://youtu.be/bKeli3Y0mqk
Part 4: https://youtu.be/_1CiFNkRWwA
Part 5: https://youtu.be/9wD2_hMu6RY
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Project X Zone (3DS) Playthrough [3 of 5]](https://i.ytimg.com/vi/USUZLJAFodw/mqdefault.jpg)



![Super Mario Advance 4: Super Mario Bros. 3 (GBA) Playthrough [Level Card]
A playthrough of Nintendos 2003 platformer for the Game Boy Advance, Super Mario Advance 4: Super Mario Bros. 3.
This video shows the entire Level Card mode from the Wii U Virtual Console release of the game that is currently available through the Switch Online subscription service.
Super Mario Advance 4 was essentially an enhanced GBA port of the Super Nintendo remake of Super Mario Bros. 3 (https://youtu.be/1kdrLp4sUMg). What made this version notable was that it was one of the tiny handful of games that supported Nintendos e-Reader, an accessory for the GBA and GameCube that could read data from barcodes printed on trading cards. These cards provided a means of delivering new game content post-release, and in the case of SMA4, included new stages and power-ups. Nintendo put out a total of thirty-eight stages on these cards - 32 brand new ones and 6 taken from the original Super Mario Bros. - and they patched all of them into the base game when they rereleased SMA4 on the Wii U Virtual Console in 2016.
And these stages tend to feel pretty wild. The approach to level design is more Mario Maker than Mario 3 in spirit, and a load of stuff from Mario 2 and Mario World has been tossed in, like capes, radishes, and Chargin Chucks. It all makes for a novel reinterpretation of Mario 3s core gameplay tenets, and its cool that Nintendo made an effort to preserve it all in such an accessible way.
*Recorded with a Retroarch shader to mimic the look of the original hardware.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Super Mario Advance 4: Super Mario Bros. 3 (GBA) Playthrough [Level Card]](https://i.ytimg.com/vi/UtLJuRjttFo/mqdefault.jpg)



