Uploaded May 2026 | Updated September 2026, 2 weeks ago
Michael Jackson's Moonwalker (SEGA) (1990) - Billie Jean (Level 4)
Michael Jackson's Moonwalker is an arcade video game by Sega (programming) and Triumph International (audiovisuals), with the help of Jackson which was released on the Sega System 18 hardware. The arcade has distinctively different gameplay from its computer and console counterparts, focusing more on beat 'em up gameplay elements rather than platform gameplay.
Home versions of the game were released for Sega's Mega Drive/Genesis and Master System home video game systems though the gameplay was completely different from the arcade version. A version was also rated by PEGI for release on Virtual Console, but it never materialized, and it was never specified which version was considered for rerelease.
The home console versions were actually based on an evolved version of the home computer version of the game (with gameplay somewhat similar to the Shinobi series), in contrast to the arcade version which was a three-quarters view shooter/fighter type game. The game involves the player controlling the pop star in a quest to save all the children who have been kidnapped by Mr. Big.
The game's levels and music were borrowed from the film (though many of the music tracks were taken from Jackson's Bad and Thriller albums as well) and the player has the ability to destroy enemies by making them dance. Jackson can become a robot by rescuing a certain child and then grabbing a comet that falls from the sky.
The gameplay is focused on finding children, all of whom resemble Katie from the movie, who are scattered throughout the levels, some behind objects such as doors. Most of the objects are empty or contain enemies. Jackson's standard attack is a stylized high kick that is commonly incorporated into his dance routines; in the Sega Genesis version, Jackson's attacks fire off blue sparks, giving him greater offensive range.
If the player continues to hold the attack button, and moves Jackson backwards, he performs his Moonwalk dance move. Jackson also has a special attack button which, when held, will cause him to start spinning; releasing it will cause him to throw his hat at enemies, destroying them instantly, but if the button is held for longer, Jackson will bring all on-screen enemies together to start dancing to his music.
Once the choreography is finished, all enemies are damaged or defeated. These special attacks cost Jackson some health, sapping up to half his full life bar at full charge. Rescuing children restores some of Jackson's health. Once all children are rescued, Bubbles will mount on Michael's shoulders and point him in the direction of the level's final confrontation, where Mr. Big taunts him before sending waves of enemies for Jackson to defeat (on the Master System version, Bubbles is absent, and the levels cut straight from the final child to the enemy rush).
A prototype of the Sega Genesis version dated April 24, 1990 surfaced that contains various differences from the final version. Most notably a full "Thriller" music track is present in the graveyard stage as well as a different final boss battle which is incomplete.
Composed by Hiroshi Kubota & Takayuki Nakamura
#michaeljackson #moonwalk #moonwalker #sega #segagenesis #segagenesisclassics #retrogaming #retro #retrogames #retrogame #retromusic #arcade #arcadegames #segamegadrive #soundtrack #gamemusic #game #beatit #smoothcriminal #smoothcriminalmichaeljackson #bad #billiejean #mj
Michael Jackson's Moonwalker (SEGA) (1990) - Billie Jean (Level 4)
Michael Jackson's Moonwalker is an arcade video game by Sega (programming) and Triumph International (audiovisuals), with the help of Jackson which was released on the Sega System 18 hardware. The arcade has distinctively different gameplay from its computer and console counterparts, focusing more on beat 'em up gameplay elements rather than platform gameplay.
Home versions of the game were released for Sega's Mega Drive/Genesis and Master System home video game systems though the gameplay was completely different from the arcade version. A version was also rated by PEGI for release on Virtual Console, but it never materialized, and it was never specified which version was considered for rerelease.
The home console versions were actually based on an evolved version of the home computer version of the game (with gameplay somewhat similar to the Shinobi series), in contrast to the arcade version which was a three-quarters view shooter/fighter type game. The game involves the player controlling the pop star in a quest to save all the children who have been kidnapped by Mr. Big.
The game's levels and music were borrowed from the film (though many of the music tracks were taken from Jackson's Bad and Thriller albums as well) and the player has the ability to destroy enemies by making them dance. Jackson can become a robot by rescuing a certain child and then grabbing a comet that falls from the sky.
The gameplay is focused on finding children, all of whom resemble Katie from the movie, who are scattered throughout the levels, some behind objects such as doors. Most of the objects are empty or contain enemies. Jackson's standard attack is a stylized high kick that is commonly incorporated into his dance routines; in the Sega Genesis version, Jackson's attacks fire off blue sparks, giving him greater offensive range.
If the player continues to hold the attack button, and moves Jackson backwards, he performs his Moonwalk dance move. Jackson also has a special attack button which, when held, will cause him to start spinning; releasing it will cause him to throw his hat at enemies, destroying them instantly, but if the button is held for longer, Jackson will bring all on-screen enemies together to start dancing to his music.
Once the choreography is finished, all enemies are damaged or defeated. These special attacks cost Jackson some health, sapping up to half his full life bar at full charge. Rescuing children restores some of Jackson's health. Once all children are rescued, Bubbles will mount on Michael's shoulders and point him in the direction of the level's final confrontation, where Mr. Big taunts him before sending waves of enemies for Jackson to defeat (on the Master System version, Bubbles is absent, and the levels cut straight from the final child to the enemy rush).
A prototype of the Sega Genesis version dated April 24, 1990 surfaced that contains various differences from the final version. Most notably a full "Thriller" music track is present in the graveyard stage as well as a different final boss battle which is incomplete.
Composed by Hiroshi Kubota & Takayuki Nakamura
#michaeljackson #moonwalk #moonwalker #sega #segagenesis #segagenesisclassics #retrogaming #retro #retrogames #retrogame #retromusic #arcade #arcadegames #segamegadrive #soundtrack #gamemusic #game #beatit #smoothcriminal #smoothcriminalmichaeljackson #bad #billiejean #mj






![Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)
Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)
The epic intro song from the MS-DOS game Duke Nukem 3D.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Duke Nukem 3D is a 1996 first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.
Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D, Doom and Quake, Duke Nukem 3D is considered to be responsible for popularizing first-person shooters, and was released to major critical acclaim.
Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. However, it also incited controversy due to its violence, erotic elements, and portrayal of women. Since its release, Duke Nukem 3D has been cited as one of the greatest video games ever made.
The shareware version was originally released on January 29, 1996, while the full version of the game was released on April 19, 1996.[citation needed] The Plutonium PAK, an expansion pack which updated the game to version 1.4 and added a fourth eleven-level episode, was released on October 21, 1996.
The Atomic Edition, a standalone version of the game that included the content from the Plutonium PAK and updated the game to version 1.5, was released on December 11, 1996. A fifth episode was released on October 11, 2016, with 20th Anniversary World Tour published by Gearbox Software. A sequel, Duke Nukem Forever, was released in 2011.
The original song is composed by Lee Jackson & Robert Prince
#midimusicmaker #stigthomaseliassen #duke3d #dukenukem3d #remix #remixer #retrogaming #gaming #music #musicproducer #3drealms #duke #dosgame #dosgames #dosgaming #aliens #flstudio #cakewalksonar #acid #trance #trancemusic #trancemix #trance_remix #rock Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)](https://i.ytimg.com/vi/NmxF66vgsnw/mqdefault.jpg)

![Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)
Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)
From the sad ending of Ryus fathers passing after sacrificing himself to save his son.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Ninja Gaiden released in Japan as Ninja Ryūkenden and as Shadow Warriors in Europe, is a 1988 hack and slash platform game developed and published by Tecmo for the Nintendo Entertainment System. Its development and release coincided with the beat em up arcade version of the same name. It was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to several other platforms, including the PC Engine, the Super NES, and mobile phones.
Set in a retro-futuristic version of 1988, the story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father. There, he learns that a person named the Jaquio plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Featuring side-scrolling platform gameplay similar to Castlevania, players control Ryu through six Acts that comprise 20 levels; they encounter enemies that must be dispatched with Ryus katana and other secondary weapons.
Ninja Gaiden has an elaborate story told through anime-like cinematic cutscenes. It received extensive coverage and won several awards from video gaming magazines, while criticism focused on its high difficulty, particularly in the later levels. Director Hideo Yoshizawa named Ninja Gaiden as his most commercially successful project. The game continued to receive acclaim from print and online publications, being cited as one of the greatest video games of all time. It was novelized as part of the Worlds of Power game adaptations written by Seth Godin and Peter Lerangis. The game was followed by Ninja Gaiden II: The Dark Sword of Chaos (1990) and Ninja Gaiden III: The Ancient Ship of Doom (1991). A manga-styled comic book, Ninja Gaiden 88, published by Dark Horse Comics, continued the narrative of the five original games.
The original song is composed by Keiji Yamagishi & Ryuichi Nitta
#MidiMusicMaker #StigThomasEliassen #ninjagaiden #tecmo #tecmokoei #nintendo #nintendoentertainmentsystem #snes #snesgames #arcade #arcadegames #ryuhayabusa #flstudio #cakewalksonar #remix #remixer #remixsong #remixmusic #cover #coversong #covermusic #nostalgia Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)](https://i.ytimg.com/vi/O0JCFu4UJEw/mqdefault.jpg)

