Uploaded April 2020 | Updated September 2026, 3 weeks ago
No-Damage on the stage but took 2 hits against the boss.
This stage is annoying, but quite fun in my opinion. If you wanna go for no-damage, the TriaFormers will drive you nuts. Also the few Variant Fire enemies placed at odd angles in the first half of the stage will give you a fair share of trouble.
This stage is a perfect example of how the strat of firing charged buster shots ahead of any jump you make will make your life way easier.
Watch out for enemies hiding behind the clouds and don't forget the last generator you have to destroy to get a 100% for the Mission requirement.
Pegasolta Eclair is not too bad if you use the Ice Spear and try to keep your distance.
I have the Quick Charge Lvl 3 head chip, Extend body chip and Double Jump foot chip.
Croire is set to drop some life energy, increase my running speed and +1 to my weapons.
Mega Man Zero/ZX Legacy Collection
store.playstation.com/#!/en-ca/tid=CUSA15023_00
No-Damage on the stage but took 2 hits against the boss.
This stage is annoying, but quite fun in my opinion. If you wanna go for no-damage, the TriaFormers will drive you nuts. Also the few Variant Fire enemies placed at odd angles in the first half of the stage will give you a fair share of trouble.
This stage is a perfect example of how the strat of firing charged buster shots ahead of any jump you make will make your life way easier.
Watch out for enemies hiding behind the clouds and don't forget the last generator you have to destroy to get a 100% for the Mission requirement.
Pegasolta Eclair is not too bad if you use the Ice Spear and try to keep your distance.
I have the Quick Charge Lvl 3 head chip, Extend body chip and Double Jump foot chip.
Croire is set to drop some life energy, increase my running speed and +1 to my weapons.
Mega Man Zero/ZX Legacy Collection
store.playstation.com/#!/en-ca/tid=CUSA15023_00
![Cuphead - Cala Maria in High Seas Hi-Jinx - S Rank [Expert]
Another one of my favorites because of the music and her dancing animation during her second phase. This fight can go wrong in many ways particularly during the first phase while dodging attacks from her minions and herself at the same time.
Some things to keep in mind:
Try to perform your parries during the first phase. The second phase doesnt always hand you opportunities and you want the second phase to be over as quickly as possible using your super.
Phase 1:
Ghost attack - Youll easily dodge this if you are moving up or down as they rush towards you. (Problem is if there are other things in the way when trying to dodge them.)
Water Fountain - To be able to dodge whatever she throws at you during this annoying water attack, hold R1 to increase your movement speed and keep moving left and right to lure the water jet away.
Mines - try to keep in mind where they blow up to avoid their spread.
Sea Urchins - This is your best opportunity for Parries. Look for the pink ones.
Yellow Fish - Keep moving in circles. Watch out for when the fish slips out of her hands.
Red Fish - Another good opportunity for Parries. Watch out for when the fish slips out of her hands.
Phase 2:
Use your Super when all the electric eels are around her.
Keep shooting at her and her eels while moving in circles. If you keep moving, youll have less chance of being petrified while a projectile is coming towards you.
Phase 3:
Stay to the very far left side of the screen and try to position yourself so youll slip past the obstacles when you get petrified. The green skulls move very slowly towards you the further to the left side you are. Use whatever remaining Super energy youve got.
VS Grim Matchstick (Fiery Frolic)
https://youtu.be/u3xrgK7NbNY Cuphead - Cala Maria in High Seas Hi-Jinx - S Rank [Expert]](https://i.ytimg.com/vi/nG0xBb2VgVY/mqdefault.jpg)
![Mega Man Zero 4 - Magnetic Zone Stage S-Rank 100% [No-Damage]
If you want to avoid damage, the worst part of this stage the entire first half before the mini-boss. Lots of the most annoying types of enemies and not a lot of room to dodge them.
You do have to learn where enemies are and remember these locations as you go. Especially the Bongal enemies.
Mini-boss is a non-issue if you use the Ice Spear.
Mino Magnus can be dangerous if you are too close to him when he starts an attack.
Always watch out for him jumping to the middle of the room so you can be prepared to stand underneath him to do your dodge pattern when he splits up.
Prepare to run away from him even if you are far just in case he decides to use his magnetic pull.
Unseen in this video:
Sometimes he will create a magnetic orb that will attract junk above you. This attack is easy to dodge. Watch the ground for dust. This is where the debris will come out. When the block fall to the ground, climb to the top of the wall and wait for the debris to bounce of the wall to drop back down.
I use the Ice Spear I got from Tech Kraken to quickly defeat him.
I have the Quick Charge Lvl 3 head chip, Extend body chip and Double Jump foot chip.
Croire is set to increase my running speed, add +1 to my weapons and drop some life energy. Mega Man Zero 4 - Magnetic Zone Stage S-Rank 100% [No-Damage]](https://i.ytimg.com/vi/nWBZpFTW7pc/mqdefault.jpg)








