Uploaded April 2011 | Updated September 2026, 1 week ago
Martian Gothic: Unification (a.k.a. Martian Gothic) is a survival horror game for the PlayStation and PC. It was developed by Creative Reality and published by Take-Two Interactive. Programmers Neil Dodwell and Martin Wong, designer Stephen Marley, animator David Dew, modelers Julian Holtom and Paul Oglesby, and music & sound effects by Jeremy Taylor.
Taking place on June 17 of 2019, ten months after Vita 1's last contact to Earth with the message "stay alone, stay alive" on August 8 of 2018, the investigative team of Kenzo Uji, Martin Karne, and Diane Matlock approach Vita 1 on Mars in their nutshell-shaped spacecraft. Vita 1's main computer MOOD claims to sense their arrival, and know "each name, each individual pain" of the arriving three. Whilst Kenzo, as pilot of the spacecraft, is forced to make a crash landing on the Martian surface and it's crew depart into different airlocks of Vita 1 base, MOOD apathetically predicts that, although three have entered, only two will leave alive. Now separated into different airlocks, the three simultaneously record logs onto audio recorders, and using radio's from spacesuits in their respective airlocks, make verbal contact with each other to make sure everyone is alright. All three go through decontamination, but each notes something is "wrong, something very wrong" concerning the decontamination gas they are exposed to.
Martian Gothic: Unification (a.k.a. Martian Gothic) is a survival horror game for the PlayStation and PC. It was developed by Creative Reality and published by Take-Two Interactive. Programmers Neil Dodwell and Martin Wong, designer Stephen Marley, animator David Dew, modelers Julian Holtom and Paul Oglesby, and music & sound effects by Jeremy Taylor.
Taking place on June 17 of 2019, ten months after Vita 1's last contact to Earth with the message "stay alone, stay alive" on August 8 of 2018, the investigative team of Kenzo Uji, Martin Karne, and Diane Matlock approach Vita 1 on Mars in their nutshell-shaped spacecraft. Vita 1's main computer MOOD claims to sense their arrival, and know "each name, each individual pain" of the arriving three. Whilst Kenzo, as pilot of the spacecraft, is forced to make a crash landing on the Martian surface and it's crew depart into different airlocks of Vita 1 base, MOOD apathetically predicts that, although three have entered, only two will leave alive. Now separated into different airlocks, the three simultaneously record logs onto audio recorders, and using radio's from spacesuits in their respective airlocks, make verbal contact with each other to make sure everyone is alright. All three go through decontamination, but each notes something is "wrong, something very wrong" concerning the decontamination gas they are exposed to.








![Silent Hill 2 PC - Trailers + Intro + Silent Hill Streets
Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. The second installment in the Silent Hill series, the game was released in September 2001; an extended version of it was released for the Xbox in December of the same year as Silent Hill 2: Restless Dreams in North America and Silent Hill 2: Inner Fears in Europe, and for the PlayStation 2 in 2002 as Silent Hill 2: Directors Cut, with a port of Directors Cut to Microsoft Windows released in December 2002. Silent Hill 2 has been re-released multiple times, including under the Greatest Hits label and as part of The Silent Hill Collection, while a remastered high-definition version of it is due for release for the PlayStation 3 and the Xbox 360.
While not a direct sequel to the events and characters of the first Silent Hill game, Silent Hill 2 takes place in the series foggy namesake town which is located in the northeastern United States. More than a physical location, the town of Silent Hill draws upon the psyche of its visitors and ultimately forms alternative versions of the town, which differ depending on the character. James Sunderland is the protagonist and primary player character of Silent Hill 2, who comes to the town after receiving a letter from his deceased wife Mary.] While exploring the town, he encounters Maria, who strongly resembles Mary except for a different personality and clothing; Angela Orosco, a 19-year-old who ran away to Silent Hill so she could search for her mother; Eddie Dombrowski; and Laura, an eight-year-old who befriended Mary during her stay at the same hospital. Silent Hill 2 PC - Trailers + Intro + Silent Hill Streets](https://i.ytimg.com/vi/tCAI4XQaR24/mqdefault.jpg)

