UNIEL OST - Open War ~Again~ (Akatsukis Theme HQ)ForgoneMoose2026-09-22 | UNIEL OST - Open War ~Again~ (Akatsukis Theme HQ)Rayman Arena GC Speedrun - All Obstacle Races, Turbo Allowed in 25:07ForgoneMoose2022-06-19 | Interest in the run has been fading, so I wanted to upload a decent one before I stopped. Dunno if I'll bother trying to improve thisRayman Arena - Freeze Combat AI exploit (easy Dark Rayman)ForgoneMoose2022-04-28 | This works on every stage. Just restart until a lum starts near your spawn, then freeze him and jump on his head. You have to adjust your position every few seconds to not slide off, but the timing is generous. Can only confirm this to work in the GC versionOMORI Speedrun - Any% Glitched in 2:47:15ForgoneMoose2022-01-08 | Space Boyfriend and Maximii were bad and I missed a couple minor tag steps, but pretty happy with this otherwise. Lot of timesave to be had from memorizing combat menus better, I think. Dunno if I have the time or energy to improve this thoughMetroid Dread Speedrun - Any% NMG in 1:29:52 (PB)ForgoneMoose2021-12-19 | I got sub 1:30, which was my goal for the time being. A couple flubs, but nothing terrible I don't think. Still some more optimal strats to incorporate but I'm 50/50 on continuing to run the game or not right now.Metroid Dread Speedrun - Any% NMG in 1:32:03 (OLD)ForgoneMoose2021-12-16 | This one's a little better. terrible kraid and golzuna and I still didn't get the speed boosts in Burenia 2. might try and improve stillMetroid Dread Speedrun - Any% NMG in 1:33:19 (OLD)ForgoneMoose2021-12-11 | Went alright. Endgame was rough but I was just glad Raven Beak didn't kill me.SotN Speedrun - Saturn Maria in 7:29 (emulator) (PB)ForgoneMoose2020-09-20 | Incorporated some better movement strats. Thanks to Talic for help with the faster OOB.SotN Speedrun - Saturn Maria any% in 7:37 (emulator)ForgoneMoose2020-09-18 | Would have to get a run basically perfect for my skill level in order to take 6th. A couple minor flubs, but fairly happy with this one.SotN Speedrun - Saturn Maria any% in 7:58 (emulator)ForgoneMoose2020-09-17 | what if you tried to go fast but Maria just yipped like a dog insteadAzure Striker Gunvolt 2 - Downtown (Gunvolt) Speedrun in 0:00.06ForgoneMoose2020-06-26 | It took a lot of work, but I finally got an IL I was happy with.Cat in the Box - Unused MinigameForgoneMoose2020-05-14 | I have restored a half-finished minigame hidden in the game's files, plus solved the mystery of what seemed like a second playable character in the game's graphics. I am master detective manBloodstained: RotN demo speedrun in 6:47 (PB)ForgoneMoose2018-07-09 | Sub 7 was free. Garden skip first try, idiotsBloodstained: RotN demo speedrun in 7:02 (Old)ForgoneMoose2018-07-09 | Decent run with first try Garden skip. I'm really just trying to get a solid time using the skip to force pctrax and dr4gonblitz to use it in runsBloodstained Beta - Optimal backdashing speed?ForgoneMoose2018-07-07 | There is a very clear, perfectly humanly attainable speed cap to backdash chaining. Stutters and extra crouch frames hurt your speed much more than backdashing slowlySotN Richter - Save the Game TAS in 0:05 IGTForgoneMoose2018-03-16 | jSotN TAS - Zero Bosses in 17:01ForgoneMoose2016-09-15 | New Zero Bosses TAS, improvement of over a minute. Wild and wacky shit my mans
Besides the whiff cancel, this input also makes the cancel on block much more consistent, as deliberately avoiding a 6236 motion like this prevents accidental EX DPs instead of 236C.MBAACC: Crescent Ciel OverviewForgoneMoose2016-04-18 | 0:00 - Intro 2:15 - Normals overview 26:52 - Specials overview 1:15:36 - Neutral concepts 1:29:19 - Pressure concepts 1:40:25 - Important combos 1:51:19 - Okizeme options 2:00:13 - Fuzzy guard 2:02:01 - Defensive options 2:10:45 - Outro
Saba match videos: http://www.meltydb.com/searchplayer.php?player=%E3%81%95%E3%81%B0foolish pot boyForgoneMoose2016-04-04 | death to all sinnersMBAACC C-Ciel SandooriForgoneMoose2016-02-23 | should beat wakeup mash if your timing is on point.vampyire slayerForgoneMoose2016-02-19 | tossDengeki Bunko: Fighting Climax Ignition - Kirito 100 Hit Combo TrophyForgoneMoose2015-12-17 | so this game came out and gives you a trophy for doing this thing so i sat down and did it isnt that just fantastic i mean wowza
5B - 5C - 236C(3) - Trump - 2C - jc j.A - j.B - j.C - dj.B - j.C - j.214C - delay C - C - delay C - 5S~214AB - walk 214AB - Combo Blast - walk 214AB - 63214BCUNIEL Seth - Offensive Crouch Tech OSForgoneMoose2015-11-08 | Sorry about the stupid 3C example, training dummy doesn't work so well because it autocorrects inputs after sideswaps.
This is a strong candidate for The Dubmest Thing.FOUR SOUTENJIN COMBOForgoneMoose2015-10-01 | we smash bros nowUNIEL Seth - UB Reset with late C blink comboForgoneMoose2015-09-27 | a way to get full combo off midscreen UB. strong upwards reversals still fuck it up thoughfuck you pansy ass blockingForgoneMoose2015-08-31 | ...UNIEL Seth - IW OkizemeForgoneMoose2015-08-20 | Video of a setup that brett posted in the seth thread (see below). powerful setup but you need to time everything pretty well for it to work.
http://www.dustloop.com/forums/index.php?/forums/topic/8881-uniel-seth/&page=18#comment-932315UNIEL Seth - VO combo off 66CForgoneMoose2015-08-11 | stylish afGGXrd YRC FastfallForgoneMoose2015-08-06 | ...So this combo works for some reason.ForgoneMoose2015-08-03 | I'm actually kind of amazed. Tight execution thoughUNIEL Seth - Corner Veil Off ComboForgoneMoose2015-07-27 | Kinda pointless since corner UB does more damage anyway, but that style thoDouchebag midscreen UB setupForgoneMoose2015-07-23 | I saw something like this in an old ass midnight carnival vid and wanted to try and convert it to Xrd.SotN TAS - Richter All Bosses in 24:16ForgoneMoose2015-07-21 | 23:50 in RTA time without removing PSX load differences.SNIPEDForgoneMoose2015-07-17 | when im' FUCKIN SNIPPEDDDDdDHow it beForgoneMoose2015-07-15 | muxipWhat If Everything Were FRCs?ForgoneMoose2015-07-11 | A documentary looking into what day to day life would theoretically be like if we all had to FRC just to do fairly basic things.
i did this just to prove that i could because ich bin shitlordnot a mixupForgoneMoose2015-07-07 | not a mixupEverything You Need to Know About Taokaka and MoreForgoneMoose2015-07-05 | chachingLinne.aviForgoneMoose2015-07-04 | So do any of you remember those Linne matches from the 2010s? The ones that were just put out on PS3 a few years ago? Well, I hear there is one that was unreleased to even the most avid classic French Bread fans.
According to sources, it's nothing special. It's just a continuous loop (like Gordeau) of Linne doing a BNB that goes on for twenty or thirty seconds before fading out. Unlike the cutesy tunes put in though, the song on this match was not a song at all, just a constant banging on a synthesizer for a minute and a half before going to white noise for the remainder of the set.
It wasn't the broke ass Linne we've come to love either, Linne wasn't Kuugaing, not even 2Cing, just kind of comboing as if Litchi or Dante were comboing, with a normal facial expression, but for some reason her head tilted side to side as she kept this dismal look.
Up until a year or two ago, everyone believed that after it cut to black and that was it. When Raito was reviewing the game balance to be put in the update UNIST, he decided it was too junk to be on the game, but wanted to have a digital copy due to the fact that it was a creation of French Bread. This is that match.UNIEL Hyde - Shadow Scare CS Reset/GimmickForgoneMoose2015-06-30 | Despite my efforts, I could not find a way to not make this thing stupid as fuckTHAT'S THE POWER OF A PRESIDENTForgoneMoose2015-06-28 | THAT'S THE POWER OF A PRESIDENTTHE LEGEND OF PROXIMITY BLOCKForgoneMoose2015-06-15 | making training mode more confusingSAYONARA.ForgoneMoose2015-06-13 | SAYONARA.theForgoneMoose2015-05-20 | ...GGXrd Zato - Reversal safe oki+mixupForgoneMoose2015-05-08 | Avoids projectile blitz if you arc the flight right and you just block if they try to burst after you've already jumped because Arcsys thought letting Zato block while flying was a grand idea. Not as good of mixup as with the standard empty jump j.K setups but still workable and an efficient way to beat tough DPs like HViper.UNIEL Linne - Getsurin CS MixupForgoneMoose2015-05-04 | Main flaw is short range on the DP, but that's made up for somewhat by the fact that you can have only the second hit connect or you can just CS the second hit on whiff if you're too far, though this will make the mixup less airtight obviously.UNIEL Seth Tutorial - EX command grab enderForgoneMoose2015-05-03 | Looking into ending combos with EX grab and NOT going for an unblockable. Overall, you get an okay reset off of it, and it's a simple way to end highly prorated combos without leaving them in the air. The Nanase/Seth fast fall mixup seems strong.UNIEL Hyde - Vacant Shift CS MixupForgoneMoose2015-04-20 | 1. Double overhead : 214A - CS - j.B - j.A
j.A first whiffs on crouchers, so this is the most airtight option. You can delay j.A to only get one hit and throw off their guard timing, and j.B - j.6C also connects. You can also use j.C first, but it's slower than j.B; which normals you use depends on what other mixup option you want this to look like.
Slower but less expected option after j.B. j.C always whiffs after j.B so its startup animation can be used to trick the opponent into blocking a second overhead that doesn't happen. This is especially strong when combined with j.B - j.6C, which IS a double overhead.
Similar to the overhead, low option, but used to beat people who you think will guard the mixup too patiently. You have to delay for a fraction of a second after landing to avoid a gold throw, but it's still fairly sudden. It also happens to give you an early throw tech if they try to beat your mixup with throw.
4. Crossup 2A : 214A - CS - j.[C] (whiff) - 2A
This is also good against people who just sit there and try to patiently block your mixup, as you don't really expect to have to block crossups against Hyde (or against most characters in UNIEL). You have to be moderately close when you do 214A or you won't crossup and will instead have j.[C] connect for a delayed overhead, which at least isn't too bad of a situation. This can also fail if they stand block the 214A, so try to confirm that during the CS animation. You can do delay - any air normal and cause a whiff that grants the same crossup, if you wish to not have the Increase flash.
5. j.B - j.236A/B/C
This is a situational option that's mostly good for beating attempts to hit you out of gaps after j.B, such as during overhead, low and overhead, throw. It beats fast antiairs and trades favorably with a moderate number of common invul reversals, but make sure you know what it loses to. If they just block, the B and C versions leave you in a good position to reset pressure, or give you a nice combo if they get hit clean. The A and B versions beat a number of things, but the C version is overall more effective in beating attacks and gives better frame advantage on block and more damage on hit.In Which Slayer and Potemkin Learn the Value of FriendshipForgoneMoose2015-04-11 | ...BBCP Jin - Icecar RC MixupForgoneMoose2015-04-10 | Bad game, or Baddest Game? Found this knowing nothing about Jin aside from having fought a couple mediocre ones online in the past.