Dogman15
Cars video game - Monster Stomp
updated
3:53 Halfway up the mountain
6:15 mountain climbing done
8:18 exploring the Alpake Camp
18:24 The cellar
22:30 Eternal Caves of Neverending Length - The Highlands
23:10 Foggy Mountaintops
27:03 out of the fog
28:39 Paprika boss fight
30:28 boss fight over
10:06 District I - Reine City
17:12 Haunted Undercity - Reine City
30:32 Back on the surface
31:44 Talking to Cashmere
37:18 Meeting Pom
38:54 Stronghoof
44:28 The Elite 7 fangirl
52:07 National Reine Museum - Reine City
1:10:03 inspecting the artifact
1:10:30 Velvet enters
1:13:05 Velvet boss fight
1:15:03 Post-fight
3:08 Madison
7:56 secret route
12:17 Off the Beaten Path - The Prairie
14:23 Back with Madison!
16:10 Abandoned Cave - The Prairie
26:46 point of no return
38:28 Mini-boss fight
41:26 Cuddles boss fight
45:30 Boss fight over
Jump to 5:17 for where the Prologue technically ends, and Chapter 1, section 1 (Champion of the Prairie) begins.
These are your clues:
1. A man with a mustache wearing a red hat with a white "P" on it.
2. A view through a chain-link fence of the interior of a dark room with two people walking out of it.
3. "A Telesaurus Rex Production"
4. "Rysher Entertainment - A Cox Company"
5. This was recorded from a TV sometime prior to February 1996.
Context: This was on a VHS tape that my family sent to Legacy Box, and this was at the beginning of the tape, which got recorded over for most of it, consisting of family-related things; home movies. Previously, the tape had television tapings on it, and this is some of the remnants of it.
April 7th edit: Turns out there are normal scrolling credits when you beat the game. I wasn't able to capture those in time. Maybe later I will!
See the piano-only version I made in Musescore here: youtu.be/YY829aPBDXk
musescore.com/user/27997005/scores/10243990
You can see the major characters I want to cast voices for, as well as what lines I'd like people to audition with. I will make this page public when story mode is completed, or very nearly close to a completion date.
Text of the "Brushback" achievement: "Stun 50 enemies while they are capturing a point or pushing the cart." wiki.teamfortress.com/wiki/Scout_achievements The tip the wiki offers is "When you see enemies trying to complete the respective map objectives, use the Sandman to lob balls at them. You can slow anyone on a point or cart, no matter who controls it or whether it is locked."
So, the intended method is to use the Sandman's ball to stun an enemy. Here's how you can reproduce this exploit:
1. Drink Bonk! Atomic Punch
2. Take damage from enemies.
3. Be on a control point or next to a payload cart when the invulnerability wears off.
4. The amount of damage you absorb will translate into how slow you are made to be once the invulnerability wears off; being stunned yourself counts as progress towards the achievement.
This exploit has existed since October 20, 2017, when the Jungle Inferno update was released. "Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage. Lasts 5 seconds."
In Them's Fightin' Herds, the announcer has many voice lines. A good portion of these lines remain unused, but still in the game files. As of February 2023, this video is a compilation of every single voice line she has, both used and unused. This video was made and uploaded before Stronghoof or any other future DLC characters were released.
The Announcer's voice lines can be found in the following folder: Steam/steamapps/common/Them's Fightin' Herds/Scripts/Announcer
Go ahead and dig around in the subfolders there and you'll see what I have here in this video. And if more lines have been added since I posted this, that's probably where they are! You can also see more at this page: tcrf.net/Them's_Fightin'_Herds
The Announcer is voiced by Jessica Gee-George: behindthevoiceactors.com/Jessica-Gee-George
imdb.com/name/nm1219018
I may no longer ever be able to play Mario Kart DS from my original cartridge ever again, but at least I was able to get one final memory out of it. (And get to see the credits after!) This race went particularly well, because despite the setbacks, I had a string of good luck near the very end.
Sorry I wasn't able to get source audio. And you know how difficult it is to get source video out of a handheld game system.
The original is here: youtu.be/zQe3EGNeDU0
And you can see *this* particular version on Musescore.com here: musescore.com/user/27997005/scores/6241519/piano-tutorial
Oleander: youtube.com/watch?v=E-kobxBuUus
Velvet: youtube.com/watch?v=7DZ9wSgIOlI
Arizona: youtube.com/watch?v=JNhVe-PR7zQ
Voice credits:
Fred - Keith Ferguson
Oleander - Alexa Kahn
Velvet - Tia Lynn Ballard
Arizona - Tara Strong
Sound designer for Fred's voice: Lucas "Leedin" Ellinghaus
Any guesses as to how exactly Leedin achieved this vocal effect?
mane6.com/characters/oleander
mane6.com/book-of-lore-archive/2525-2
In Oleander mirror matches, there is a chance for this exchange to happen:
Player 1 Oleander: "What dark magic is this? And how do I learn it?"
Player 2 Oleander: "It's in chapter thirty-four; you're a slow reader."
My question to you is this: Which interaction would be more likely between two paradoxical instances of Oleander in the same place at the same time? (Surely something involving time travel.) Which Oleander would more likely to wonder about "what dark magic" this is that allows another Oleander to appear before her? Past Oleander with the pure coat, or present Oleander with the dark coat? Leave a comment with your thoughts!
This is the first lengthy digital music project I've worked on in a long time; years really.
This is a song from a chapter of "The Maretian", a fan fiction by Kris Overstreet found here: fimfiction.net/story/396744/the-maretian
The song in question appears in chapter 138, or Sol 234: fimfiction.net/story/396744/138/the-maretian/sol-234
A reader named "Riverfox" improvised a melody for the song, and I started transcribing it, and then it grew into what you see here, with full harmonies and basic instrumentation.
To see what came of this, click here: youtube.com/watch?v=K7vtLQQzZ8I
This time, I'm posting an arrangement based on the version found in "One More Present", the opening song from "Free Gift". You can see that here: musescore.com/user/27997005/scores/5887220
See my piano version here: youtu.be/f3KOWY5W8-Q (from the songbook)
And the original piece from 1996: youtu.be/C9uizXujp0w
Musescore listing here: musescore.com/user/27997005/scores/9286402?from=youtube_share
Merry Christmas!
You can get Them's Fightin' Herds on Steam here! store.steampowered.com/app/574980/Thems_Fightin_Herds
Performed by Joseph Wong (who also voiced the Donkey in "The Stable Hymn"). Video edited by @kernelofficial and myself.
Joseph on Casting Call Club: https://www.castingcall.club/jowoken
For more details you can see the original casting page here: https://www.castingcall.club/projects/the-stable-hymn-a-christmas-song
Joestar - Rooster audition
PrismSoul - Rooster audition (got the part)
Joestar - Dog audition
SpatialDiscørd - Dog audition (was cast as Cow)
AerialDove - Dog audition (got the part)
Joestar - Cat audition
LyricSoprano - Cat audition (got the part)
PrismSoul - Donkey audition
Joestar - Donkey audition (got the part)
Artwork: Rosie_Maybe https://linktr.ee/rosie_maybe
Music by Adam Stemple: adamstemple.com
Lyrics by Jane Yolen: janeyolen.com
From "Hark! A Christmas Sampler" (1991) janeyolen.com/hark-a-christmas-sampler
Singer credits:
1. Rooster - Alex de Vries https://www.castingcall.club/alexander-de-vries, twitter.com/AlexdeVries_VO
2. Dog - Anastasia Hanchak https://www.castingcall.club/aerialdove
3. Cat - Cathryn Archer https://www.castingcall.club/cathrynarchervo
4. Donkey - Joseph Wong https://www.castingcall.club/jowoken
5. Cow - Kalee Latimer https://www.castingcall.club/klatimer
6a. Camel 1 - Gwen Conn
6b. Camel 2 - Cathryn Archer
6c. Camel 3 - Freguês https://www.castingcall.club/Ksuarez
7a. Shepherd 1 - Joseph Wong
7b. Shepherd 2 - Alex de Vries
7c. Shepherd 3 - Jordan Olling https://www.castingcall.club/dogman-15
7d. Shepherd 4 - Maria Campos https://www.castingcall.club/mariacampos twitter.com/MariaCamposVO
Art, animation, video editing: Rosie Mullender https://linktr.ee/rosie_maybe, youtube.com/channel/UCTlPaWYY_Dl094lsluYpeMg
Additional instruments (strings and piano): Freguês
Audio mix: Saphire Systrine youtube.com/c/SaphireSystrine
Pitch correction: Bnitta fiverr.com/bnitta twitter.com/BrandonNitta
Merry Christmas!
Instrumental download: cdn.discordapp.com/attachments/1048688775259246605/1054982582854488174/The_Stable_Hymn_-_Instrumental.mp3
Acapella download: cdn.discordapp.com/attachments/1048688775259246605/1054982610520121455/The_Stable_Hymn_-_Acapella.mp3
0:07 Rooster
1:02 Dog
1:57 Cat
2:51 Donkey
3:47 Cow
4:41 Camels
5:35 Shepherds
Page 57 and 58. The seven verses are, in order: Rooster, Dog, Cat, Donkey, Cow, Camels, and Shepherds.
Looks like the software on the website really mangled those seven verses of printed lyrics.
This video was made back in May 2022 to be featured in the Casting Call Club page for this project: https://www.castingcall.club/projects/the-stable-hymn-a-christmas-song
See the Musescore page here: musescore.com/user/27997005/scores/9025259?from=youtube_share
I posted this three years ago in Musescore here: youtube.com/watch?v=XPaBx8Ztfi8
1. "Be Gentle..." "Play 1 online match."
2. "A Worthy Opponent" "Win 1 online match."
My apologies to the player literally named "Passerby" for defeating you and not giving you the chance to rematch me! You're welcome to seek me out and request a rematch any time you want!
store.steampowered.com/sale/nextfest
It's a really fun rhythm game, and I suspect that with memorization, it could be played without looking at the screen, just like games in the Rhythm Heaven series.
Wishlist it on Steam here: store.steampowered.com/app/1635640/Rhythm_Quest
Check out the official website for more info: rhythmquestgame.com
As a final note, you may notice I slightly edited this. I removed a few spots where I just kept failing for some reason. But you can clearly see the evidence in the video that I have aced all of these levels previously. Perfect score, just not recorded that way this time.
I booted up Overwatch at 7:30 am on the morning of October 3rd. I was under the impression that the servers were going to shut down at 8:00 am Pacific time, in 30 minutes. When I got into a game, people were saying the server shutdown was actually at 9:00 am Pacific. Either way, it didn't matter, because I had to be at work at 8:00 am. So after completing a game, I got ready to leave for work, but I left the game running on the main menu.
The servers shut down while I was at my morning shift. I came back home for lunch to find this. Overwatch will never be the same again. No more 6v6. No more double tanks. No more unlockables at the current "prices". And it's unknown, but possibly no more Archives events or other past seasonal battles like the original Junkenstein's Revenge. (No one like's Mei's Yeti Hunt or Mei's Snowball Fight - at least, I don't.)
The songs are:
[1 and 2] Frère Jacques (1780 - traditional French)
[3 and 4] Old MacDonald Had a Farm (1706 - Thomas d'Urfey and Frederick Thomas Nettingham)
[5 and 6] Alouette (1879 - traditional French)
[7 and 8] The Itsy Bitsy Spider (1910 or earlier - English nursery rhyme)
[9 and 0] Twinkle, Twinkle, Little Star (1806 - "Ah! vous dirai-je, maman" (traditional French) Jane Taylor (lyrics))
Hmm. That's a lot of French influence. Anyway, as you can tell, the odd numbers (1, 3, 5, 7, and 9) play the song normally, and the even numbers (2, 4, 6, 8, and 0) play the song quickly and at a higher key. The four styles featured are "traditional", country, jazz, and rock. Jazz and Rock in particular sound really cool in these arrangements.
0:38 - Traditional
3:33 - Country
5:42 - Jazz
8:47 - Rock
For the games using the keyboard (Key Crazy and Key Sketch, excluding Jukebox), I always start out by pressing the keys in the following sequence, so you can know what each key does:
`1234567890-=
[clear]
qwertyuiop[]\
[clear]
asdfghjkl;'
[clear]
zxcvbnm,./
Or if you consider each key's SHIFT function, the initial press order was:
~!@#$%^&*()_+
[space]
QWERTYUIOP{}|
[space]
ASDFGHJKL:"
[space]
ZXCVBNM,.? (YouTube doesn't allow the angle brackets you get when holding shift on the comma and period.)
Now that you know the order I initially pressed the keys in, see if you can discover the hidden messages in that section of the video!
If you would like to watch what "Cybee Help" is like, click here: youtu.be/DDgxI4HOCBs
0:09 MVFS1
1:27 Flip Flop
6:25 Peekaboo
12:45 Find It
16:27 Word Fun Section 1
20:40 MVFS2
21:44 Double Click
24:49 Color Stamps (clearly glitched)
26:30 Drag and See
28:52 Word Fun Section 2
30:16 MVFS3
31:17 Key Crazy
35:02 Jukebox (also available as a separate video)
46:45 Key Sketch
54:20 Word Fun Section 3
58:32 Ending
At one point, I accidentally turned off sound effects, so Barracuda Caverns is just the music. Spooky.
And for the first time, I failed right at the end of Piranha Jungle, revealing that if you don't dispose of all of the piranhas using fruit, any alive left over will eat you before the finish pole. I also had one other game over near the end, and displayed one of the cutscenes out of order (Baton being transported from home to the top of the mountain.)
I really hope Aisle Isle is added to Steam, and the visual glitch with text (in Chinese) is fixed. If anyone has this game on Switch and is able to record Aisle Isle, that would be great!
I muted the melody so you can hear the two harmony parts along with the piano. Additional downloads are below:
To hear just the piano by itself, click here: drive.google.com/file/d/1K4Q-5WTrVgp92JuaLMwbHmBWFsh4pSRd/view?usp=sharing
To listen to the two harmony parts isolated (no piano) click here: drive.google.com/file/d/1v3dMukDvTw0MbJHjX5l69ZcQ4wiWQkWN/view?usp=sharing
This song is based on a traditional cowboy song known as "Git Along, Little Dogies". The composer is unknown - that's what 'traditional' implies. Richard Stone, the composer on Animaniacs, arranged the orchestral version as heard in the show, and Julie Bernstein arranged the vocal harmonies. The lyrics (written for humor more than education) are by John P. McCann and Paul Rugg.
In the verses, Yakko takes the melody, but in the chorus, Dot takes the melody and Yakko and Wakko sing the harmony. I listened very carefully to every measure to pick out which notes were sung by each character, and I transcribed it here. Except during the transitions, I decided to do my own thing for the piano part, and just make my own arrangement, instead of trying to emulate the original orchestra part.
Try the interactive tutorial, or download the Sheet music here: musescore.com/user/27997005/scores/8690361?from=youtube_share
I saved the life of the Doomfist on my team by killing the enemy Doomfist. It happened so fast I didn't realize it until a second later.
2. Walmart's POTG as Tracer (11/13/18 at 10:04 pm)
"Walmart" is the nickname of one of my friends that I played with frequently at the time. I wanted to save his POTG for posterity.
3. Anubis highlight (11/13/18 at 10:43 pm)
Yeah, we were playing against bots, but it was still fun. Sometimes this is the only way I can get highlights from characters/heroes I don't play as often.
4. Sombra stole my POTG (11/13/18 at 10:49 pm)
Of course it doesn't show up here, since it's a replay after the fact and not a capture as it was in-game, but the game really did fake-out "pick" me for the POTG before actually showing Lem's POTG. Again, against bots, but still fun. You'll have to take my word that I was the one "hacked".
This was a particularly good game of Overwatch I played. I was playing as Mercy, and in the second round (our team had won the previous round), the enemy team was seconds away from winning, which would have led to a tiebreaker third round. I saw a moment of opportunity during my ultimate, and in a last-bid desperate attempt, I made it my mission to get to the control point at all costs. Fortunately, the Reaper on my team also followed through, allowing the rest of our team to push forward (as the enemy team retreated to the point to deal with us), and we ended up holding the point for the rest of the round. It was great. I did my best to capture this while watching this replay.
1. Let the title screen play.
2. Open the disc cover during the demo, before it goes back to the title screen.
3. You may need to repeat this a few times if the music stops when it detects the cover is open.
4. It will ask you to close the disc cover, but the music will keep playing!
Check out the Sheet music here: musescore.com/user/27997005/scores/8485796?from=youtube_share
Flim performed by Knick Knack: deviantart.com/knicky-knack
Flam performed by me!
Lyrics by Christina Rice
Art by Tony Fleecs
Coloring by Heather Breckel
Letters by Neil Uyetake
Video animation by youtube.com/user/thefirstREALaxlyon
Pitch correction (from 2019) by Bnitta: fiverr.com/bnitta
More information on the song:
mlp.fandom.com/wiki/The_Flim_Flam_Peelcore_8000
Download the song here: drive.google.com/file/d/1LJlY_vGuD_dObGZqfi0jhZxbeWgTTe41/view?usp=sharing
Download an instrumental of the song here! drive.google.com/file/d/1OUPNQmc4mjE0ZzMwcqUKXjCR5hOxVK7z/view?usp=sharing
He also uploaded his own version to his channel: youtube.com/watch?v=Rd-Z474twI0
Video editing/animation by youtube.com/user/thefirstREALaxlyon
More information on the comic itself: mlp.fandom.com/wiki/Friends_Forever_Issue_9
Watch the full dub with all the voices! youtube.com/watch?v=T030DaTcaOg
Download the song here: drive.google.com/file/d/1LJlY_vGuD_dObGZqfi0jhZxbeWgTTe41/view?usp=sharing
Download an instrumental of the song here! drive.google.com/file/d/1OUPNQmc4mjE0ZzMwcqUKXjCR5hOxVK7z/view?usp=sharing
A big GIANT thank you goes out to the ten (10) great people who helped me to complete this comic dub and its visuals. And a big thank you to Christina Rice, for writing the comic and being supportive of my original posting of the song from this comic, in 2019. youtube.com/watch?v=lOcPnWb_1e8
Adapted from Friends Forever Issue 9, originally released September 10, 2014. mlp.fandom.com/wiki/Friends_Forever_Issue_9
Voice credits:
Granny Smith - CadetRedShirt youtube.com/c/CadetRedShirt
Applejack and announcer - Wubcake twitter.com/WubcakeVA
Flim and crowd - Knick Knack deviantart.com/knicky-knack
Apple Bloom - LizzieBloom youtube.com/channel/UCRE8Y-xzmhjKpeeWG21BlQg
Flam, Big Macintosh, and crowd - Me! (Dogman15)
Other crowd voices - Alex Shannon youtube.com/user/thefirstREALaxlyon
ADR - Travis DuBridge youtube.com/c/travisdubridge
Video credits:
Directed by Dogman15 (I guess I was technically also the producer?)
Music by BGM - youtube.com/c/BGMPonyDegeneracy
Watch the music-only version here: youtube.com/watch?v=jrk40WVkHqs
Panel animation, sound editing, and video editing by youtube.com/user/thefirstREALaxlyon
Thumbnail/title card art by Not-Ordinary-Pony derpibooru.org/profiles/Not-dash-Ordinary-dash-Pony
Initial dialogue editing by me (timing and such)
Special thanks: Clipper - youtube.com/c/ClipperAnon
Song credits:
Lyrics by Christina Rice
Melody and original arrangement by me (Dogman15)
Expanded upon and re-arranged by BGM
Performed by Knick Knack (Flim) and Dogman15 (Flam)
Comic credits:
Written by Christina Rice twitter.com/christinarice
Illustrated by Tony Fleecs twitter.com/TonyFleecs
Colored by Heather Breckel twitter.com/angienessyo
Letters by Neil Uyetake
Edited by Bobby Curnow twitter.com/thedisastrix
Credits art:
Dormin-Dim (voice actor OCs) - twitter.com/Dormin_DIM
90sigma - Vector art of:
Flim deviantart.com/90sigma/art/Flim-446847645
Flam deviantart.com/90sigma/art/Flam-446848475
Big Macintosh deviantart.com/90sigma/art/Big-Macintosh-436123882
Dashiesparkle - vector art of Apple Bloom deviantart.com/remul-lemlem/art/Vector-386-Apple-Bloom-10-584970296
Estories - vector art of Granny Smith deviantart.com/estories/art/Vector-Granny-Smith-13-795172159
Thebosscamacho - vector art of Applejack deviantart.com/thebosscamacho/art/Applejack-458133842
1. Playing as Junkrat on July 25, I was just a little bit too late with killing a chunk of the enemy team, as they capture the point to win the round right after dying. No one on my team, myself included, was on the point to block their capture.
2. About an hour before that, I got a "sharpshooter" bonus in this Zenyatta highlight on Route 66. But which kill specifically was recognized as a "sharpshooter"?


