XBOX Game DevWe’re bringing what we shared at GDC back to the developer community!
Watch Jason Ronald’s (VP, Next Generation) GDC keynote and hear from Xbox experts diving into Xbox developer tools and Marketplace updates. Catch up on the DirectX State of the Union and other takeaways from the show. Enjoy!
Xbox Game Dev Update | Spring 26XBOX Game Dev2026-05-07 | We’re bringing what we shared at GDC back to the developer community!
Watch Jason Ronald’s (VP, Next Generation) GDC keynote and hear from Xbox experts diving into Xbox developer tools and Marketplace updates. Catch up on the DirectX State of the Union and other takeaways from the show. Enjoy!
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B0JF8PGF3WDBGENF, 343M3YLI2QNUYF5JA look into XBOX Game CampXBOX Game Dev2026-06-04 | XBOX Game Camp was founded in 2020 on the belief that extraordinary talent resides everywhere. The purpose of the program is to empower future waves of creators, storytellers and game studios to achieve more and realize their potential in the gaming industry and grow thriving game development communities around the world.
Learn more: xbox.com/en-US/xbox-game-studios/game-campBuild for Whats Next: The Future of Xbox Starts with YouXBOX Game Dev2026-03-11 | The future of Xbox is now, and it starts in your hands. At GDC 2026, we're meeting with game developers from across the globe to deepen our relationships, help them build what's next, and reach more players than ever before.
Let's shape the future of Xbox together. 🎮
Find us on the show floor at the Xbox Lounge in Moscone South Lobby, connect with Xbox Subject Matter Experts, or join a sponsored session at the Xbox Dev Summit in West Hall Room 3001/3003.
Learn More: https://aka.ms/MSFTGameDev Join the discussion on Discord: discord.gg/msftgamedev Follow Us on Social: ✖️ @MSFTGameDev 🦋 msftgamedev.bsky.social 💼 linkedin.com/company/msftgamedevXbox Game Camp Detroit 2025 | Closing CeremoniesXBOX Game Dev2025-12-22 | From July 29 to October 23, 2025, Xbox Game Camp brought its immersive learning experience to Michigan’s game development community. Over 12 weeks, more than 150 participants collaborated to simulate the game studio environment, whether newcomers or established groups, transforming their ideas into playable concepts.
To learn more about the Xbox Game Camp program, head to our website: xbox.com/en-US/xbox-game-studios/game-campWhats new in the October 2025 GDKXBOX Game Dev2025-11-06 | The October 2025 Microsoft Game Development Kit (GDK) is here! This update brings a host of exciting updates across input, packaging, automated capture, PlayFab, and cross-device social. Watch the video for details.
Editor's Note (Nov. 7): Please note that the PlayFab Game Saves feature for Cross-Progression is no longer in Preview and now available in GA. For more information, see here: developer.microsoft.com/games/articles/2025/11/playfab-game-saves-ready-for-title-launchXbox Game Camp Special Olympics 2025XBOX Game Dev2025-10-14 | Take a behind-the-scenes look at Xbox Game Camp Special Olympics 2025! On July 15th and 16th, nine Special Olympics athletes explored the world of game development, accessibility, and creative possibility at Xbox Game Studios. In partnership with the Inclusive Tech Lab, Mojang Studios (Minecraft), Microsoft MakeCode, Halo Studios, and Special Olympics, this custom Xbox Game Camp event introduced athletes to career paths in gaming from design and programming to QA and inclusive technology. The event celebrated the values of play, connection, and empowerment.Creating your account in Partner CenterXBOX Game Dev2025-06-30 | #gamedev #xbox #pcgaming
Ready to publish your Xbox or Windows game to the Microsoft Store? In this video we cover how to set up your Partner Center developer account. Whether you're a solo creator or a studio, this video guide will walk you through all the basics!
Start your registration: partner.microsoft.com Full PC setup guide: https://aka.ms/pc-e2e-guide Dev Discord: discord.gg/msftgamede Share video feedback: https://aka.ms/VideoFB
0:00 Introduction 0:14 Choose your Microsoft sign‑in (MSA vs. Business account) 1:01 Pick your developer account type (Individual vs. Company) 2:07 Requirements checklist 2:48 Partner Center registration demo 4:18 Final Steps, payment and application tracking 4:56 ConclusionRegister for the ID@Xbox programXBOX Game Dev2025-06-30 | #gamedev #xbox #pcgaming
Ready to publish your Xbox or Windows game to the Microsoft Store? In this video we cover how to register for the ID@Xbox program. Whether you're a solo creator or a studio, this video guide will walk you through all the basics!
Start your registration: partner.microsoft.com Full PC setup guide: https://aka.ms/pc-e2e-guide Dev Discord: discord.gg/msftgamede Share video feedback: https://aka.ms/VideoFB
0:00 Introduction 0:15 Personal Microsoft Accounts (MSA) 0:44 Visit Xbox Developers Programs page 1:22 Fill out your contact information and submit introduction 2:05 Submit your game concept 2:23 Game concept next steps 3:06 ConclusionWhats new in the April 2025 GDKXBOX Game Dev2025-04-28 | The April Microsoft Game Development Kit (GDK) is here! This update streamlines certification, adds the WdCapture screenshot tool, unlocks C++ Dynamic Debugging in Visual Studio, and improves PIX timelines for multi-threaded events. Watch the video for details.UX/UI and Game Design Panel with Xbox Game Camp | Xbox Game Camp Ukraine 2024XBOX Game Dev2025-04-23 | With seven decades worth of game development experience combined, Art Usher, Sr. Manager of Content Review at Mojang, Sola Chang, UI/UX at Blizzard, and Ken Lobb, Creative Director at Xbox Game Studios, came together to talk about UX/UI and game design. The presentation features experiences they've had in the game industry, the intricacies of game design, and advice they wish would have known at the beginning of their game development journey.Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft)XBOX Game Dev2025-04-17 | Get ready to supercharge your development process with the newest features in Visual Studio! This year, we're thrilled to unveil our most powerful C++ debugger upgrade yet, designed to slash your iteration times. You'll also see how our native support for Unreal Engine projects makes your workflow smoother than ever. Plus, check out the latest GitHub Copilot updates for C++ development, no matter what source control provider you use. Don't miss our exciting demos that highlight the future of game development in Visual Studio and show why it's the ultimate platform for editing, debugging, and building games.
Speakers: David Li (Game Developer Product Manager, Microsoft), Michael Price (Senior Product Manager, Microsoft)AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)XBOX Game Dev2025-04-17 | How can AI drive the next wave of dynamic and immersive game experiences? In this panel, game developers and researchers come together to discuss the cutting-edge AI techniques being explored and prototyped to enhance player experiences and support developer creativity. From adaptive gameplay systems to new tools for game creators, this session dives into the intersection of research and product experimentation. Panelists will showcase prototypes and share insights into how AI can, with the guidance of game creators and players, push the boundaries of what's possible in gaming. This exploratory conversation is for anyone curious about how AI is shaping the future of game development.
Speakers: Haiyan Zhang (GM of AI Innovation and Science, Microsoft), Katja Hofmann (Senior Principal Research Manager, Microsoft), Kylan Gibbs (CEO & Co-Founder, Inworld AI)Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft)XBOX Game Dev2025-04-17 | In today's rapidly evolving gaming landscape, understanding and adapting to player trends is crucial for success. This session will explore how independent developers can leverage the ID@Xbox program to maximize their reach and impact across console, cloud, and PC platforms, including Steam. We will delve into the requirements and benefits of Xbox Play Anywhere (XPA) and how it can enhance game visibility and player engagement. Attendees will gain insights into the current gaming trends, practical tips for successful game development and promotion, and the strategic advantages of building a development pipeline to produce XPA titles.
Speakers: James Lewis (Director of Developer Acceleration, Microsoft, Microsoft)
Enhanced Raytracing in DirectX: Leverage new capabilities in DirectX that are essential for achieving high performance raytracing with beautiful visual fidelity.
New PIX Tooling Releases: Enhance your workflow with the latest PIX updates, including new data visualizations, a PIX API, and a revamped UX designed to accelerate your development process.
We will feature demos from key collaborators across the industry, showcasing both recent and future AgilitySDK advances.
Speakers: Claire Andrews (Principal Software Eng Lead, Microsoft), Austin Kinross (Principal Software Eng Lead Microsoft, MIcrosoft), Adam Miles (Principal Software Engineer, )The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft)XBOX Game Dev2025-04-17 | Discover how Xbox is using AI to unlock new opportunities across the Xbox ecosystem for both players and game creators. This session provides an overview of Xbox's AI vision and a sneak peek of cutting-edge AI technology across the platform that will enhance player experiences and support game development for creators. Learn about innovative features that will help players discover their new favorite games, deliver personalized support, and get an exclusive preview of upcoming AI-powered tools and services designed to enrich gaming experiences on Xbox. Whether you're a player, developer, or industry enthusiast, this session offers a glimpse into the future of gaming supported by AI.
Speakers: Fatima Kardar (CVP, Gaming AI, Microsoft, Microsoft), Sonali Yadav (Group Product Manager, Gaming AI Microsoft Xbox, Microsoft)Xbox Play Anywhere Developer Roundtable (Presented by Microsoft)XBOX Game Dev2025-04-17 | Join us for a routable session with Xbox developers where we'll discuss best practices and results from enabling cross-saves and cross-entitlement within the Xbox ecosystem. What's the best way to structure your title during development to enable Xbox Play Anywhere, what are issues to watch out for and what are the business results you can expect when taking advantage of XPA.
Speakers: Chris Charla (GM, Content and Dev Readiness Microsoft, Microsoft)Securing the Joy of Gaming: Xboxs Commitment to Gaming Security and Innovation (Pres. by Microsoft)XBOX Game Dev2025-04-17 | Join us for an insightful session where we address the critical security challenges in the gaming industry, ensuring a safe and enjoyable environment for developers and players alike. Discover the latest advancements and strategies Xbox is implementing to enhance its gaming infrastructure, including innovative platform-level solutions, tools, and APIs designed to benefit developers and enhance their gaming experiences. Learn about the scale of security threats in the gaming industry and the top actions developers can take to maintain the highest level of security in their projects. This session will also highlight exciting AI developments and showcase how Xbox is leveraging these technologies to further strengthen its gaming security infrastructure. Attendees will leave with a clear understanding of Xbox's security initiatives, practical steps to enhance their own security measures, and why Xbox is the most secure system for developers to partner with.
Speakers: Temi Adebambo (GM, Gaming Security Microsoft, Microsoft)Windows Productivity Tools for Game Developers (Presented by Microsoft)XBOX Game Dev2025-04-17 | Time and efficiency are critical when it comes to developing on Windows. Power users and developers across Microsoft have learned different ways to be more productive in our daily work. We will share a handful of tips and tricks like setups and tools, speed runs, setting up new computers, and more so you can be productive too! Join us to learn about Windows package management and how WinGet can help you set up your environment, manage your packages and configurations. Along with WinGet we will dive into PowerToys, Windows Terminal, and Windows Subsystem for Linux (WSL). This session will feature lots of walkthroughs, providing you with practical insights and tips to streamline your workflow when developing your game. Don't miss this opportunity to elevate your skills and connect with the community!
Speakers: Demitrius Nelon (Principal Product Manager, Microsoft), Kayla Cinnamon (Senior Product Manager, Microsoft)Opening a Billion Doors with Xbox (Presented by Microsoft)XBOX Game Dev2025-04-17 | Explore the transformative journey of Xbox and learn how the platform is breaking down barriers to create a more inclusive and connected gaming ecosystem. Discover the innovative strategies and technologies that are driving the next era of Xbox growth, from cross-device play to groundbreaking AI integrations. Hear insights on the evolving business landscape and explore exciting new opportunities for developers and players alike. Don't miss this chance to learn how Xbox is shaping the future of gaming, fostering creativity, and opening a billion doors for developers.
Speakers: Leo Olebe (VP, Global Partnerships Microsoft Xbox), Chris Charla (GM, Content and Dev Readiness Microsoft Xbox)Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft)XBOX Game Dev2025-04-17 | Hear from the Xbox Cloud Gaming team as they provide an update on how players are playing with Xbox, on any device, anywhere. This talk will go into recent product and platform enhancements, provide a glimpse of the future, and give you next steps on how you can bring your game to hundreds of millions of new devices without lifting a finger.
Speakers: Harrison Hoffman (Principal Product Manager Microsoft Xbox, Microsoft), Jordan Cohen Cohen (Principal Product Manager Lead Microsoft Xbox, Microsoft)Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft)XBOX Game Dev2025-04-17 | Did you know Xbox is available on PC? Did you know it could be downloaded on every Windows device on Earth? In this talk, you'll learn how to reach new players around the world with Xbox on PC.We will share updates on the growth of the Xbox PC audience, evolution of the Xbox PC app experience, and the strategic significance of publishing games to the Xbox ecosystem for any developer seeking growth opportunities. Join us to learn more about how adopting cross device experiences (Xbox Play Anywhere) enhances discovery and engagement with your games and discover next steps to publish your games to the full Xbox ecosystem (Cloud, Console, and PC).
Speakers: Tila Nguyen (Product Manager Lead Microsoft, Microsoft), Jose Rady Jose (Product Manager Lead Microsoft Xbox, Microsoft)Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft)XBOX Game Dev2025-04-17 | Join a panel of Xbox Game Studios technical leaders to delve into the intricacies of cross-platform game development. Hear about the journey, challenges, and strategies for developing games that seamlessly operate across PC, cloud, and console. Key themes include scalability and performance as panelists share best practices for optimizing game performance across diverse hardware specifications. Discover the benefits and challenges of cross-platform play and progression and see how these studios support multi-device players with quality multiplayer experiences. Get a glimpse of the multi-studio collaborative efforts and technology sharing used to overcome common development hurdles. Additionally, gain insights from in-the-trenches developers into scalable game engines and the advantages of Microsoft's platforms like the GDK.
Speakers: Kate Rayner (CVP, Technical Fellow The Coalition & Xbox Games Technology Group, Microsoft), Soren Hannibal Nielsen (Technical Director at The Initiative, MIcrosoft), Chad Dawson (Technical Director at Double Fine Productions, Double Fine Productions), Phil Cousins (Technical Director Xbox Games Technology Group, Engine TD at The Coalition, Microsoft), Magnus Auvinen (Lead Engine Programmer Machine Games, Machine Games), Chuck Rozan (Graphics Programmer, Obsidian Entertainment)Roberta Williams Interview: Chapter 3XBOX Game Dev2025-03-21 | This month Xbox is proud to feature an exclusive interview with the legendary Roberta Willaims. In Chapter 3: Return to Gaming & Colossal Cave; We explore what inspired Roberat to return to gaming and why Colossal Cave was the perfect project.Roberta Williams Interview: Chapter 4XBOX Game Dev2025-03-21 | This month Xbox is proud to feature an exclusive interview with the legendary Roberta Willaims. In Chapter 4: Evolving Colossal Cave; We go into how Roberta and the team modernized a classic concept into a new Adventure!Roberta Williams Interview: Chapter 2XBOX Game Dev2025-03-07 | This International Women's Day Xbox is proud to feature an exclusive interview with the legendary Roberta Willaims. In Chapter 2: Laura Bow; we dive into the history of one of video games first heroines, Laura Bow, and the impact she has had in the industry.Roberta Williams Interview: Chapter 1XBOX Game Dev2025-03-07 | This International Women's Day Xbox is proud to feature an exclusive interview with the legendary Roberta Willaims. In Chapter 1: The Journey Begins; Roberta tells us about what inspired her to first create games and how she started in the gaming Industry.Xbox Game Camp Asia | Game HighlightsXBOX Game Dev2025-01-24 | To learn more visit: xbox.com/gamecamp
For Game Camp Asia 2024, we asked our camper's to create trailers for their video game prototype, concepts, and game builds.
Xbox Game Camp Asia took place from March 4 – May 16, 2024, across 5 countries in South & Southeast Asia – India, Indonesia, Malaysia, Singapore, and the Philippines. In collaboration with ID@Xbox, Bethesda/Zenimax, 343i, Xbox Studios Quality, Xbox Publishing, Mojang, and the Xbox Global Expansion Team (GXT), we saw 84 campers across 16 teams, including one entirely female led team, bring their game concepts to life. By the end of Game Camp Asia 2024, 14 games or prototypes, along with game trailers were completed.Xbox Game Camp Atlanta | Igniting Game CreatorsXBOX Game Dev2025-01-24 | Xbox Game Camp Atlanta took place from June 29 - September 7, 2022 for new and aspiring game developers in Atlanta, Georgia, USA. The event concluded with 174 aspiring game developers creating 21 games for their portfolios.
Check out the official recap!Xbox Game Camp New Orleans 2021XBOX Game Dev2025-01-24 | The very first Xbox Game Camp took place in New Orleans, Louisiana, USA from September 28, 2020 - March 25, 2021. Despite the impact of the pandemic, over 170 participants joined together virtually to design their game concepts.
In September of 2020, Xbox Game Studios worked with our local partners, New Orleans Business Alliance and Greater New Orleans, Inc. to deliver a unique learning experience for budding game creators in the greater New Orleans, Louisiana region. Over 170 participants worked together for 6 months to create 11 beautiful video games.Xbox Game Camp New Orleans 2022 | Closing CeremoniesXBOX Game Dev2025-01-24 | Returning for a second year, Xbox Game Camp New Orleans 2022 took place from March 9 - May 11, 2022 to continue supporting the NOLA community.
In March of 2022, Xbox Game Studios Game Camp returned to New Orleans. Local partners Greater New Orleans, Inc. and New Orleans Business Alliance are working with Xbox Game Studios to deliver unique learning experiences and ongoing regional resources for 140 new budding game creators in the greater New Orleans, Louisiana area.Xbox Game Camp Korea | Going InternationalXBOX Game Dev2025-01-24 | In October of 2021, Xbox Game Camp hosted its first international camp in Seoul, South Korea. They worked with local partner Gyeonggi Contents Agency (GCA) to deliver the program’s unique immersive learning experience for over 50 participants.Whats new in the October 2024 GDKXBOX Game Dev2024-11-04 | 'The October Microsoft Game Development Kit (GDK) is here! This update brings enhanced social tools with the new Xbox Friends and Followers API, PlayFab’s multidimensional stats and leaderboards, and expanded PlayFab Party sessions for up to 128 players. Watch our video for all the details.Alumni Voices | What Xbox Game Camp Means to MeXBOX Game Dev2024-10-15 | To learn more visit: xbox.com/gamecamp
In 2024, we took a journey over to Atlanta, Georgia to catch up with our Xbox Game Camp alumni and wanted to ask them what they believed the program meant to them.Touch Adaptation Kit (TAK) Editor for Xbox Game DevelopmentXBOX Game Dev2024-10-01 | In this video, we dive into the Touch Adaptation Kit (TAK) Editor, a new Visual Studio Code extension designed for Xbox Game Streaming developers. Learn how to quickly create, preview, verify, and package touch control layouts using the TAK Editor’s intuitive features. With ready-to-use templates, live previews, real-time error checking, and easy packing tools, this extension makes it easier than ever to deliver responsive touch controls for Xbox games. Perfect for developers of all skill levels!
TAK Editor – Microsoft Game Development Kit | Microsoft Learn:
learn.microsoft.com/en-us/gaming/gdk/_content/gc/system/overviews/game-streaming/tak-editor/game-streaming-tak-editorIntroduction to Community SiftXBOX Game Dev2024-09-18 | Community Sift is an Advanced AI-enabled content classification and moderation solution, used to support the creating, nurturing, and growing of your online community.Whats New in Microsoft Game Development: Part 2XBOX Game Dev2024-09-16 | 'Explore the latest in Xbox game development with Microsoft! Learn how the new Touch Adaptation Kit (TAK) Editor simplifies touch control design for Xbox games, discover the latest PIX enhancements for optimized GPU and CPU performance, and see how PlayFab Secrets protects sensitive game data with ease across all platforms. Level up your game development with these powerful tools!
PlayFab Secrets – PlayFab | Microsoft Learn learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/manage-secretsWhats New in Microsoft Game DevelopmentXBOX Game Dev2024-08-26 | Discover the latest in Microsoft game development - Work Graphs in D3D12 for optimized GPU performance, PlayFab Mobile Subscriptions that link in-game content to real-world offers, and PlayFab Economy v2 Turboloading to dramatically speed up game startup times. Elevate your game development with these new features!
Economy V2 TurboLoading - PlayFab | Microsoft Learn learn.microsoft.com/gaming/playfab/features/economy-v2/inventory/turboloadingWhats New in the June 2024 GDKXBOX Game Dev2024-06-19 | The June 2024 Microsoft Game Development Kit (GDK) has arrived! This update includes the Xbox GPU Auto-Vectorizer for better performance on 16-bit tasks, an improved Console Developer Home, and more. Read more here: learn.microsoft.com/gaming/gdk/_content/gc/intro/whatsnew/whats-newConnecting your Microsoft Azure PlayFab data to Microsoft FabricXBOX Game Dev2024-05-24 | Integrating PlayFab with Microsoft Fabric makes data visualization and analysis straightforward, enabling developers to make informed decisions. Learn how to seamlessly connect PlayFab data analytics with Microsoft Fabric in a few simple steps.Introduction to Accessibility and Inclusive Design in GamingXBOX Game Dev2024-05-16 | This presentation introduces attendees to the principles of inclusive design and the social model of disability and accessibility with gaming related examples. Introducing attendees to these principles helps to ensure that attendees start the workshop with a similar framework in mind.Finding memory leaks by using PIX Timing CapturesXBOX Game Dev2024-05-14 | Learn how to effectively detect and troubleshoot memory leaks in your game development projects using PIX Timing Captures. We'll look at the process of identifying memory leaks using PIX Timing Captures, demonstrate how to set up captures, and analyze memory usage metrics.Xbox’s Product Inclusion Framework & Inclusive Growth DoorwaysXBOX Game Dev2024-05-07 | Since the creation of Team Xbox’s Gaming For Everyone in 2015, we’ve been on a journey to help our teams have the tools and systems to make games more inclusive by design.
In 2019, we created a product inclusion framework that makes our aspirations more tangible by providing teams a common language and resources that increase the consistency and depth of intentional design within our products. This year, we are sharing these Inclusive Growth Doorways and supporting resources externally for the first time, inviting all game teams to consider it for themselves.
In this one-hour session, we’ll share our Gaming For Everyone Product Inclusion Framework, The Inclusive Growth Doorways, and other actionable resources that bring intentionality to inclusive design. Our goal is to help teams improve player access, boost player engagement, and grow revenue.
Please join Xbox’s Katy Jo Wright (Senior Director of Gaming For Everyone & Sustainability) as she shares our story, resources, tools, and invites members of Team Xbox: Tim Schafer, Studio Head, Double Fine Productions; James Lewis, Sr. Business Development Manager; and Kyle Emtman, Head of Production, Head of Production, Turn 10, to discuss their firsthand experiences with the Inclusive Growth Doorways. We hope you will leave energized by the opportunity and armed with the resources to help bring this to life in your own gaming worlds.All things Azure & OpenAI for Game DevelopmentXBOX Game Dev2024-05-07 | Hear from Azure Gaming on the most common Azure & Azure OpenAI services for game development. This talk is meant for anyone interested in learning about ways to enhance and support game teams with the Azure cloud and new Microsoft AI tools.
In this talk, we will explore some of the common challenges that game developers face today and how the Microsoft Cloud is trying to solve them. We will discuss topics such as cloud database scaling and monitoring with Azure, how to enable remote game development that can match the performance of on-desk workstations securely, how to acquire, provision and deploy large scale build/test farms for efficient game testing, how to securely use and scale with cloud-hosted storage, how to efficiently host performance-critical game servers & services in Azure, and how AI is making game developers more efficient & create new features responsibly with Azure OpenAI Service.Simplygon: Can HLOD save your game? Asset optimization for massive open world gamesXBOX Game Dev2024-05-07 | Simplygon shares their knowledge on asset optimization for massive open world games.
This talk will cover the key ingredient to making them run smooth, HLOD, including what it is and what tools are suitable for generating HLOD for static meshes and vegetation.
Join us to learn how HLOD can improve the performance of Unreal Engine 5 games and how Simplygon fits into the Unreal Engine 5 ecosystem. Finally, get a quick overview of the latest news from Simplygon 10.3 which includes an improved Unity plugin and more.Optimizing Game Development Workflows with Visual Studio and AIXBOX Game Dev2024-05-07 | Join us for an exploration of how you leverage Visual Studio to speed up your iteration cycle from start to finish.
Thanks to your feedback, discover new productivity tools that help optimize the memory layout for your class structures. Together, we will dive deep into how to clean up build inefficiencies and reduce build times with our new integrated IDE tools. See how debugging has become more productive with breakpoint groups and performance improvements.
We'll also showcase advanced Unreal Engine integrations like Blueprint references that will help provide additional context when refactoring your Blueprints. Finally, get a quick look at the latest advancements of GitHub Copilot and how it can speed up your game development process with code explanations and suggestions, regardless of your source control system.Keeping Online Communities HealthyXBOX Game Dev2024-05-07 | Online gaming communities face new challenges every day that can harm the well-being and security of players. Content Moderators have to deal with policy breaches, threats, and creating a safe and secure space for everyone.
Meanwhile, government regulators are pushing for policies that can help the industry tackle online risks. Community Managers have a large responsibility and Microsoft can support them with innovative tools and solutions that make it easier to build trust with players, drive community engagement, and reduce churn by keeping players playing.
In this talk, we will show how AI-powered safety can improve your gaming community creating a safe place that players expect and deserve, making everyone feel welcomed, safe and included when they play.DirectX State of the Union Ft. Work Graphs and Introducing DirectSRXBOX Game Dev2024-05-07 | The DirectX team will showcase the latest updates, demos, and best practices for game development with key partners from AMD and NVIDIA.
Work graphs are the newest way to take full advantage of GPU hardware and parallelize workloads. Microsoft will provide a preview into DirectSR, making it easier than ever for game devs to scale super resolution support across Windows devices. Finally, we dive into the latest tooling updates for PIX.Minecraft Players at the Center of the Universe of Big DataXBOX Game Dev2024-05-07 | This talk explores the vast and diverse world of Minecraft, focusing on the role of data-driven insights in improving player experiences.
We’ll delve into lessons from player pathing, segmentation, social listening, and discuss how these insights are applied to different areas of Minecraft. We’ll demonstrate how effective prediction and recommendations can seamlessly integrate into the player experience to deepen player relationships.How PlayFab Helped Texas Chain Saw Massacre SucceedXBOX Game Dev2024-05-07 | Gun Interactive launched Texas Chain Saw Massacre in August 2023 and player engagement immediately exceeded the team’s expectations. With PlayFab as their backend service, they were able to scale quickly and smoothly to meet the demands of rapidly escalating DAU, ensuring the team didn’t miss a beat landing this massive success.
Learn how early integration of solutions ranging from Game Servers to CloudScript, Player Profile and more, allowed Gun to depend on PlayFab for a smooth and scaled launch and continued ongoing operations.
Learn more at: txchainsawgame.com xbox.com/en-us/games/store/the-texas-chain-saw-massacre/9p9f54wdbgh6Whats New in the March 2024 GDKXBOX Game Dev2024-04-30 | With every release of the GDK, we take a step closer to a world where developing games for Xbox or PC Game Pass on Windows 10 and Windows 11 is faster and easier, no matter where you started your development. The March 2024 GDK release is an exciting one, with something for every type of game developer.