Lu9s Music ᑎᐱ
All Star but its a Mario Maker Editor Theme
updated
Composer: D. Jecka
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: PC
MIDI: https://files.catbox.moe/xrwp4n.mid
Full title (too big): Plumber's Log (Dear Diary - Stuart Little: The Journey Home + Cards Menu - LEGO Island 2 GBC)
Composer: Alec Holowka
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: PC, Xbox One, PlayStation 4, Nintendo Switch, iOS
Finished this game yesterday. Enjoyed it. This was one of my favorite themes. So here's this.
Composer: Erik Satie, Shogo Sakai
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
*thought bubble* ...Minecraft song...?
-Lord [redacted]
Composer: Shogo Sakai
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
Didn't know which title to go with for this one but maybe this'll work just fine
Composer: Shogo Sakai
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
I can't be the only one who always expects this.
...still better than the MOTHER 1+2 version xd
Composer: Eriko Imura, Sawako Natori
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
The "Mother + Klonoa Rip/Remix Extravaganza™" begins
Composer: John Williams
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: Game Boy Advance, Nintendo DS
A special edition to call my own.
I always felt this rendition in the GBA/DS versions was a bit TOO short. Even a custom Super Mario World version was longer. So I did this with the ScreamTracker 3 file (s3m) ripped from the GBA version. By the way 𝙹𝚘𝚑𝚗 𝚆𝚒𝚕𝚕𝚒𝚊𝚖𝚜 𝙷𝚒𝚖𝚜𝚎𝚕𝚏 is taking a cut of the ad revenue.
If this gets 100 likes I'll do the full song. (/hj)
VGM (no sound effects): dropbox.com/s/35gd3lpafuu4hda/tiertex_ugh.vgz?dl=1
Sprites: soonstar, luxart25
Commissions: link.lu9.io/comms
Instrumental: https://files.catbox.moe/hfp9hc.ogg
Title Card: soundcloud.com/lu9/calimero-1992-title-card-recreation-2019
Commissions: link.lu9.io/comms
If you know why Bill Gates is there you are qualified for a veteran's discount.
Ok that's it, enjoy.
Commissions: link.lu9.io/comms
Composer: Michael Jackson
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Sega Genesis/Sega Mega Drive
Eat your heart out, Siiva :^)
Composer: Jun Senoue, Howard Drossin
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
oops
you may use this in anything you want, including, perhaps, modding it into the game :) https://u.teknik.io/xhU4v.ogg
Direct Download: dropbox.com/s/lqg76bh2vk24xbp/Super%20Mario%20Worker%202.7z?dl=1
00:00 - Separate Stems Sample 1 (Rigit Obstacles)
01:18 - Separate Stems Sample 2 (Speed-E Boy)
03:31 - Separate Stems Sample 3 (Sirens)
06:34 - Separate Stems Sample 4 (Apoplexy)
08:56 - Separate Stems Sample 5 (YI Flower Garden)
11:35 - Separate Stems Sample 6 (YI Castle)
Commissions: link.lu9.io/comms
vgmusic.com/new-files/VC_Deluxe_Mama_Lu9.mid
Special thanks to Tommy Pedrini and everyone at Mint Potion and WayForward!
CMYK Art: https://i.imgur.com/NfgCAEl.png
More MIDIs: lu9.io/midi
Commissions: link.lu9.io/comms
Only SMB1 Instruments (at least in the FamiTracker definition) were used.
Thumbnail graphics credit: Linkstormz
Composer: Martin Schioeler
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
Hey there, it's been a while! I hope I don't fade away for too long from this channel again.
Composer: Henrique Lorenzi
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: PC, Nintendo Switch, PlayStation 4, Xbox One
tfw a game with 90% of its music using SGM soundfont gets a cartoon adaptation
Commissions: link.lu9.io/comms
Composer: Jason Perkins, Tom Erba
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Nintendo DS
Just a short thing I came up with lol
For bonus content, check the Soundcloud: https://soundcloud/lu9
↓
For brazilians: "U$1 = R$2" discount.
You can still support me without any $ by simply streaming my stuff on YouTube without an adblocker. Thanks!
_________________________________________________________________________________________
=DETAILS=
[Sampled/Soundfont Covers]
(SNES, N64, PS1, NDS, GBA, Amiga, etc.)
$8 - 1:30 or less
$12 - 1:30 to 2:30
$14 - 2:30 or more
+$2 for real hardware SNES (SPC)
+$2 for real Amiga/Module (MOD, IT, XM, S3M, MPTM, etc.)
Specialty: SuperSponge, Mickey's Speedway USA, High Quality Rips
[Chiptune Covers]
(NES + Expansion chips, Mega Drive/Genesis, Commodore 64,
Game Boy, Master System/Game Gear, PC Engine/Turbografx-16, Virtual Boy, etc.)
$12 - 1:30 or less
$16 - 1:30 to 2:30
$20 - 2:30 or more
+$3 for real hardware format
NES formats: NSF/NSFE, VGM/VGZ (Preferred)
C64 format: SID
GB/GBC format: GBS, VGM/VGZ (Preferred)
Other formats: VGM/VGZ
Specialty: Gimmick!, Tiertex Design Studios
[Mario Maker Editor Covers]
$15 - 1:30 or less
$20 - 1:30 to 2:30
$25 - 2:30 or more
All covers come with 7 separate FLAC channels that can be modded into
Super Mario Maker (BFSTM) and Super Mario Maker 2 (BWAV)
[MIDIs]
$10 - 1:30 or less
$20 - 1:30 to 2:30
$30 - 2:30 or more
GM, GS, XG, SC-55 or SC-88 compatible
See all my MIDIs here: lu9.io/midi
[Full Covers]
$20 - 1:30 or less
$30 - 1:30 to 2:30
$40 - 2:30 or more
Cost may change depending on song complexity.
Music with mixed sound types (i.e. Toby Fox tracks) count as this.
[Original Compositions]
To be discussed.
Composer: Toby Fox
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: PC
Bonus rip
Composer: Richard Wells, Johann Strauss
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: PC
Composer: Toby Fox
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: PC
Composer: Koji Kondo
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Nintendo 64
A deep cut, slightly self indulgent nostalgia (t)rip.
It even got composition Content ID'd.
spamton deltarune
spamton big shot
spamton neo
spamton how to find
spamton hyperlink blocked
spamton deals
spamton hot single
More Videos on this Channel.
Composer: Matthew Simmonds
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
: )
Composer: Martin Schioeler
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
Composer: Martin Schioeler
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
Composer: Unknown
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: PC, Xbox, GameCube
Composer: Koji Kondo
Platform: Nintendo 64
Just a take with different instruments.
Composer: Koji Kondo
Platform: Nintendo 64
Just wanted to play around with tuning files, so I chose an arabic rast type 9-TET (i think) that you might recognize from a certain famous ringtone.
Composer: Koji Kondo
Platform: Nintendo 64
Decided to make this after hearing the in-game version which just uses the same instrument for EVERYTHING... and I can hear they used my MIDI too, lol
So here is my take on how the song should sound like in my opinion.
Composer: Martin Schioeler
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Game Boy Advance
:^)
Composers: Masayoshi Ishi, Toshiki Aida & Satoshi Okubo
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Nintendo Switch
girl you know it's
youtu.be/00LIFn2gmfs?t=583
Composer: Máni Svavarsson
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: PC
vem derpina moment
Composer: Charlie Brissette
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platforms: PlayStation 2, Nintendo GameCube
media.discordapp.net/attachments/796608543423463448/912162120324497418/unknown.png
Composers: Mint Potion
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Nintendo Switch
The idea for this has stayed in my head since the game launched.
Composers: Mint Potion
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Nintendo Switch
ah mah gahd louis we're in vitam'n connection, the bacteria bustin' game for wan or too, by wayforward
Composer: Michael Jackson
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: Sega Genesis/Sega Mega Drive
HOO
Composer: Koji Kondo
Playlist: youtube.com/playlist?list=PLQwyZ4PukXbYiWa6UtEhSRgUmir2yswxv
Platform: SNES
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.
The S2R Project is something I've been working on since about 1 to 2 years ago.
The current name is for preventing any confusion and is not final.
S2R Project aims to be a cover album/fanmade soundtrack mimicking the style of an old ROM hack called "Sonic 1 Remastered" by PU70,
but for Sonic 2. The reason for this is the music ports in this (rather "okay" otherwise) hack being quite influential in my interest for
some music theory concepts, like identifying chords, and has definitely influenced a lot of my MIDI making, all the way back in 2013.
Various songs seen in more limited sound chips like 8-bit consoles had their chords a lot more pronounced and "obvious" in the adaptations
seen in the hack, while various others were made from mod/it/xm modules from modarchive.org (The hack uses a xm → smps converter to port the songs.)
It has not yet been decided exactly, but the goal is to have one song per Sonic 2 song, one for each act, and one for each special stage. Plus a few bonus tracks (i.e. Speed Shoes)
If there are more songs than expected, it could be used as an alternate soundtrack, much like the "Sonineko" option in the hack.
Every track respects the Genesis limitations, and mostly follows the adaptation decisions made in the hack, with a couple exceptions.
I'll be releasing these in batches and once finished, be on the lookout for a lossless release in looped BFSTM format.
"Why not in an actual Genesis ROM or in VGM format?" you might ask,
it's because I already started the project using a DAW with VSTs, and converting everything properly is a rather tedious process,
more than it probably should be by now. But as proof that it will work on a real Genesis here is a conversion of "Mischievous Robot (Cave Story)":
dropbox.com/s/5742w1r0qyja53x/MischievousRobot.vgz?dl=1
If there is more interest, I might think about doing more proper conversions.