Homo Ludens
Red Flag Over Paris VS Fort Sumter - Designer Duel (featuring Mark Herman)
updated
In this video, we delve into our experiences as we navigated through the convoluted dynamic gameplay of Tanto Monta. Playing alongside Stuart Ellis-Gorman, Pierre Vagneur-Jones, and Alexandre Fontaine Rousseau—all esteemed members of the Homo Ludens Discord server—we'll discuss our tactics, triumphs, and tribulations in this epic clash of empires.
Join us as we dissect our gameplay, share our insights, and offer our final thoughts on Tanto Monta—a game that tests not only our strategic prowess but also our patience. Whether you're a seasoned veteran of tabletop wargaming or a newcomer eager to explore the intricacies of historical conflict, this video promises to provide valuable insights and captivating discussion.
Support the Show on Ko-Fi: ko-fi.com/homoludens1871
Read Stuart's review of Tanto Monta: stuartellisgorman.com/blog/tanto-monta-a-story-of-disappointment
Timestamps:
Intro - 00:00
Pre-Game - 00:36
Mid-Game thoughts - 06:28
Final Thoughts - 15:30
Recap & issues with being critical - 45:44
Let me know if you have any questions!
Link to pre-order the game: gmtgames.com/p-934-a-gest-of-robin-hood.aspx
Discover the intricate mechanics, the challenges of accurate representation, and the careful balance between engaging gameplay and sensitivity to real-world implications. 'Defiance' is currently available for pre-order on GMT's website. Tune in to explore the intersection of gaming, history, and current affairs through the lens of this unique and engaging wargame.
Pre-order the game here: gmtgames.com/p-1087-defiance-2nd-russo-ukrainian-war-2022.aspx
Support the show on Ko-Fi: ko-fi.com/homoludens1871
00:00 - Intro
01:00 - Getting into gaming
13:15 - Making a game about Ukraine
21:40 - Overview of the mechanics
39:00 - On research and Ethics of making such a game
58:35 - Conclusion
Join us for an exclusive interview with the designers of 'Sankore', Fabio and Mandela, a game that takes players back to the era of Mansa Musa and the renowned Sankore Madrasah. In this detailed discussion, we will explore their design process, historical research, and the unique challenges faced in creating a game that intertwines rich African history with intricate eurogame mechanics.
Discover the creative journey behind 'Sankore', from conceptualisation to final product, and the role of historical consultants in ensuring authenticity. This is a must-watch for enthusiasts of historical board games and those interested in the intersection of history, culture, and gaming.
If you wish to support the channel and join our Discord Community: ko-fi.com/homoludens1871
Lien vers la campagne de commande anti-gaspi: kickstarter.com/projects/yeastgames/make100-which-side-anti-waste-edition
Supportez la chaîne sur Ko-Fi : ko-fi.com/homoludens1871
Lien vers le mod TTS: steamcommunity.com/sharedfiles/filedetails/?id=3147834764
La review de Gianmaria sur Ludovox: https://ludovox.fr/which-side-lutter-et-jouer-pour-des-lendemains-qui-chantent/
Support the channel on K0-Fi and join our Discord server: ko-fi.com/homoludens1871
Second printing of Votes for Women is now on Kickstarter: kickstarter.com/projects/fortcircle/votes-for-women-second-printing
The conversation also covers the nuanced differences between depicting regular and irregular warfare in games, and how eurogames and wargames influence each other. This is a must-watch for anyone interested in the evolution of wargame design and its intersection with contemporary and historical conflicts.
If you want to support the show you can donate on Ko-Fi: ko-fi.com/homoludens1871
Also check out Brian's blog: brtrain.wordpress.com
In this conversation, we explore how Alex selects such distinctive themes for his games, like 'The Trial of Louis Riel' and the election of 1824 with his game Corrupt Bargain, and his skill in intertwining history with game design. We also discuss the potential limitations of using games as a medium to convey historical narratives. This interview provides invaluable insights into the creative process and the challenges of representing history through board games.
Support the show on Ko-Fi : ko-fi.com/homoludens1871
Vanguard, a dedicated tabletop wargaming event held at Padworth Village Hall, offered a unique opportunity for board wargamers to gather, play, and share their passion for various wargames regardless of period, mechanic, or player count. From intense late-night sessions to exploring nearby amenities, we cover it all in this debrief. Don't miss out on our insider's take on this unforgettable wargaming experience!
Support the channel on Ko-Fi: ko-fi.com/homoludens1871
More info about Vanguard on BGG: boardgamegeek.com/thread/3129864/vanguard-wargaming-event-reading-berksire-november
If you want to support the show and join our Discord community, donate on Ko-Fi: ko-fi.com/homoludens1871
Learn about his creative process, insights into designing games with historical themes, and his advice for aspiring wargame designers. This conversation is a treasure trove of wisdom for both game enthusiasts and designers alike.
Read Luis' blog: aguaspoints.com
Support the Channel on Ko-Fi: ko-fi.com/homoludens1871
For more details on the game, you can visit the publisher's site, GMT Games: gmtgames.com/p-1033-1848-the-springtime-of-nations.aspx
Support the show on Ko-fi: ko-fi.com/homoludens1871
Set in the tumultuous era of the American Civil War, "Rebel Fury" is the first volume of the Civil War Heritage Series. Mark Herman, known for his knack for crafting engaging and historically rich wargames, will guide us through the mechanics and intricacies of this much-anticipated game. With a low-complexity system kickstarted with Gettysburg in C3i #32, "Rebel Fury" features battles like Chickamauga, Chattanooga, Wilderness, and more!
In this interactive stream, I'll be locking horns with none other than Stuart Ellis Gorman, the brilliant mind behind the popular American Civil War podcast, "We Intend To Move On Your Works." Watch us dive into history as we take on the roles of iconic Army Commanders like Lee, Burnside, and Grant, maneuvering our armies in a dance of strategy and wit.
Wondering what the Confederates are so furious about? Well, join the stream and find out as we explore the new Zone of Influence/Control mechanics, which revolutionize traditional hex and counter wargames. This system promises a fresh and intuitive approach to depicting the chaos and strategy of Civil War battles, offering you a ringside view of history in the making.
Link to Mark's Rules teach video: youtu.be/7stu6RE4ofk?si=XkAW_KfmSDpG408R
Support the show on Ko-Fi: ko-fi.com/homoludens1871
'Trains', un jeu captivant conçu par Hisashi Hayashi, nous transporte au 19ème siècle, juste après la révolution industrielle, où nous devenons des capitalistes à la tête de compagnies ferroviaires privées au Japon. De petits chemins de fer aux puissants réseaux ferroviaires, ce jeu met en scène l'âge d'or des chemins de fer à travers une stratégie de construction de deck et d'expansion de carte. Que ce soit dans les villes animées d'Osaka et de Tokyo ou dans le monde moderne des trains à grande vitesse, 'Trains' offre un voyage passionnant à travers l'histoire ferroviaire.
Check for giveaways at the end of the stream.
Donate on Ko-Fi to support the channel: ko-fi.com/homoludens1871
In this festive episode, we won't just be unwrapping a game. I'll also take this opportunity to reflect on the year gone by on our channel "Homo Ludens," dedicated to history and board games. We'll revisit some memorable moments, discuss our achievements, and I'll share exciting plans that are on the horizon for our community.
The highlight of this year has been setting up an incredible Discord community - a space for all of us to connect, discuss, and deepen our love for wargaming and history. I'll talk extensively about this journey and how you can join this growing community by supporting us on Ko-Fi.
So grab a cup of hot cocoa, settle in, and celebrate the spirit of gaming and camaraderie with us. Let's end the year on a high note and look forward to even more historical adventures in the coming year!
Support the channel on Ko-Fi and become part of the community: ko-fi.com/homoludens1871
Listen to the latest podcast of We Intend To Move on Your Works: podcasters.spotify.com/pod/show/homo-ludens9/episodes/Shiloh-1862-Brigade-Battle--We-Intend-To-Move-On-Your-Works---Episode-6-e2ditnu
Catch-up on our Wargame Archeology series with Beyond Solitaire: youtube.com/playlist?list=PLI_JrJAEQsRd1q11G03Zna6PlBte9E9Xw
Music Credit:
Saint Levant - From Gaza With Love
youtu.be/ih0_hqUWOTc?si=5kVuKKh7YIhQQO6Q
In this live stream, we will explore this intricate 2-player wargame that simulates the intense conflict between the FLN Arab nationalist guerrillas and the French colonial government during Algeria's fight for independence. The game captures the essence of this historical period with a focus on the FLN player's efforts to undermine French colonial authority and establish an independent governance structure.
Highlights of the session include:
A detailed walkthrough of the game's mechanics and strategies by Brian Train, offering insights into the design process and historical context.
Mischa will introduce the digital implementation, showcasing how the game's dynamics are translated into a virtual format.
A live playthrough demonstrating the key aspects of the game, including the 11 x 17" abstract map of Algeria and the 280 counters representing various military and paramilitary formations.
Insights into the revised version published by OSS Games in 2016, featuring updated counters, a redrawn map, and streamlined rules with three scenarios (1954, 1958, 1960).
An interactive Q&A session where viewers can engage with Brian and Mischa, asking questions about the game, its design, and the historical background of the Algerian War of Independence.
Whether you're a seasoned wargamer, a history enthusiast, or new to the genre, this live stream is a perfect opportunity to learn about a pivotal moment in history through the engaging medium of tabletop gaming. Join us for an enlightening and entertaining session, and gain a deeper understanding of Algeria's struggle for independence through this beautifully designed game.
Support the show on Ko-Fi: ko-fi.com/homoludens1871
Vijayanagara, part of the new Irregular Conflict Series (ICS) and inspired by GMT’s COIN system, offers a unique gaming experience with its asymmetrical roles and a rich historical narrative. Players assume the roles of the Delhi Sultanate, the Bahmani Kingdom, or the Vijayanagara Empire, each with distinct strengths and strategic decisions. They will navigate event cards, rally local leaders, build monumental structures, and engage in intense battles using a novel resolution system.
Highlights of our live stream include:
- Expert commentary by myself and Joe Dewhurst, bringing our traditional sports-style analysis to the strategic depth and dynamism of Vijayanagara.
- Insightful breakdowns of players' strategies as they maneuver through the game's asymmetrical factions, each with unique commands and decrees.
- Detailed discussions on key moments and decisions, highlighting the game's sweeping narrative and historical events.
- Engaging interactions with the audience, answering questions and providing clarifications on gameplay and tactics.
Whether you're new to asymmetric wargames or a seasoned COIN veteran, this live stream is perfect for anyone interested in strategy games, history, or just looking for an engaging tournament showdown. Tune in to witness who will emerge victorious and write their name in the annals of medieval Indian history!
Designer Non-Breaking Space will share insights into the game's creation and mechanics, including its megahex activation system and innovative dice system. Following the discussion, we'll dive into a live playthrough of a scenario, where Non-Breaking Space will guide us through the game, demonstrating strategies and gameplay dynamics. The session will also include a Q&A, offering viewers a chance to interact and get their questions answered. Don't miss this opportunity to learn from a top game designer and deepen your understanding of Solitaire TacOps.
Historical Context:
The Ortona Campaign during World War II was a series of fierce battles fought in December 1943 in the Italian town of Ortona, as part of the larger Italian Campaign. This campaign became notorious for its brutal urban warfare, often referred to as "Italian Stalingrad" for its high casualties and the ferocity of the combat. Allied forces, primarily consisting of Canadian troops, engaged in intense house-to-house fighting against well-entrenched German paratroopers. The battle was characterized by its savage close-quarters combat and the strategic use of a war-torn urban landscape. The Allies eventually succeeded in capturing Ortona, but at a heavy cost, marking the campaign as one of the bloodiest and most challenging battles of the Italian Front in World War II.
You can pre-order the game here: gmtgames.com/p-1072-solitaire-tacops-ortona.aspx
Published by GMT Games and designed by the talented duo Wray Ferrell and Brad Johnson, 'The Barracks Emperors' is more than just your average card game. It’s a historical adventure where 1-4 players vie for control over the Roman Empire, manipulating influence and power to claim the imperial throne. In this game, every card and move counts, with a fascinating array of historical emperors, co-emperors, and pretenders to manipulate.
But here's the twist: all 13 tricks are playable simultaneously, creating a complex and engaging game environment. You'll recognize elements from the beloved 'Time of Crisis' series, now reinvented in a fresh, standalone experience. With an innovative card drafting mechanic, this game elevates strategy and mitigates luck, ensuring every play is as thrilling as it is cunning.
So, are you ready to join us in this tongue-in-cheek journey through Roman history? Get ready for intrigue, strategy, and a whole lot of fun!
Taylor's Trick-Taking Table: youtube.com/@ClaudeAndTaylor
Article by Luis Aguasvivas about Taylor:
aguaspoints.com/2023/02/12/take-the-trick-learning-and-discovering-trick-taking-games-with-taylors-trick-taking-table
Support the show on Ko-fi:
ko-fi.com/homoludens1871
'General Orders: World War II' is a gripping two-player game that transports you to the intense battlefields of the Second World War. Whether it’s the rugged mountains of Italy or the challenging islands of the Pacific, this game offers a dynamic tug-of-war experience for control over strategic assets. Players will need to balance their efforts between seizing key locations to unlock special abilities, maintaining supply lines, fending off aerial assaults and artillery, and protecting their headquarters.
In this Pyjama Stream, David Thompson will guide us through:
- The core mechanics and strategies of 'General Orders: World War II'
- A full playthrough, where you'll see the game in action and learn tips and tricks directly from the designer
Whether you're a seasoned wargamer or new to the genre, this stream is the perfect way to start your day. So, put on your comfiest pyjamas, prepare your breakfast, and join us for a morning filled with strategy, history, and fun.
Don't forget to like, share, and subscribe for more content like this. Your support helps us bring more exciting gameplay and designer insights directly to you!
In this short but sweet session, we're cracking open the box of this historical gem, giving viewers a glimpse into the past of board gaming. Unlike the usual unboxings of shiny new products, we're exploring the charm and nostalgia of a game that has stood the test of time.
Discover what's inside this decades-old game, from the artwork and components to the rules that have influenced generations of wargame design. It's not just an unboxing; it's a journey back in time.
Whether you're a fan of classic wargames, a history enthusiast, or just love the thrill of seeing what's inside an old game box, this video is for you. Don't forget to like, share, and subscribe for more unique gaming content!
Support the channel on Ko-Fi: ko-fi.com/homoludens1871
Brian offers valuable insights into the origins of insurgency wargaming, highlighting the pioneers from the 70s who laid the foundation for today’s conflict simulations. We also delve into the political dimensions of wargaming, examining how they shape narratives, influence player perspectives, and depict historical and contemporary events.
Furthermore, we touch on the significance of exploring new and untapped themes in wargaming, which are essential for fostering innovation and introducing fresh viewpoints to the community. Whether you're a veteran of the hobby or just starting out, this conversation is packed with knowledge and insights about the evolving world of tabletop wargaming. Don't miss out on being part of this exciting conversation!
This was originally recorded for the participants of SD Histcon.
Link to SD Histcon: sdhist.com
Support the channel on Ko-Fi: ko-fi.com/homoludens1871
I you want to play Guerilla Checkers online: mischa-u.itch.io/guerrilla-checkers
In this journey, we're not just playing a game, but revisiting a significant piece of wargaming history. Designed by the legendary Charles S. Roberts, "D-Day" brings to life the Allied landings in France during WWII. It's a strategy game that covers the establishment of a beachhead, a breakout, and a race across France, culminating in sustaining 10 divisions across the Rhine against German opposition. It is also the FIRST hex and counter wargame.
Support the show on Ko-Fi: ko-fi.com/homoludens1871
In 'Turncoats', players navigate a tense war between three factions, managing hidden loyalties while vying for power. Transitioning into the historical realm, 'Pax Penning' plunges players into the heart of nation-building amidst the fading embers of the Viking age.
Our conversation traverses Matilda's design evolution from abstract to historically rich games, exploring the inspirations that fuel her creative process. The spotlight also shines on her experience managing the whirlwind of attention following the stellar review of 'Turncoats' by the revered board game channel "Shut Up & Sit Down".
Discover the mind behind games that are not only an exercise in strategy but a dive into unfolding historical narratives. As Matilda shares her journey, insights, and a glimpse into her design ethos, it’s a tale of game design that is as engaging as the intricate scenarios she crafts on the board.
Order Matilda's games: mildamatildagames.wordpress.com
Support the show on Ko-Fi: ko-fi.com/homoludens1871
For our pilot episode, we're stepping into the snow-covered boots of the Norwegian volunteers holding the line at the Halls of Hegra during the desperate days of World War II. The game is a masterful blend of strategy and survival, worker placement, and bag building with a dash of area control for good measure.
Joining me in this morning's campaign is Russ Wetli, the insightful mind behind "Cardboard Conflicts," a blog dedicated to the journey through the warren of war gaming. Together, we'll navigate the three pivotal stages of Halls of Hegra — from mobilizing our defenses to the harrowing siege that will test the limits of our command.
As the sunlight begins to pour in through the windows, we're suited up for battle, albeit in our most comfortable pyjamas. It's a laid-back approach to serious gaming, and we invite you to pull up a chair, coffee in hand, and join us.
We encourage you to actively participate, throw questions our way, and engage with us and each other as we delve into the history and tactics of Halls of Hegra. What does it take to outlast an enemy when outnumbered? How do games bridge the gap between education and entertainment? Let's find those answers together.
As a special note, we ask all of you to respect our pajama policy — it's all about comfort and fun, after all. And who says you can't fend off an enemy invasion in your favorite PJs?
Don't forget to check out "Cardboard Conflicts" for more from Russ and dive deeper into the world of historical gaming. We'll see you on the battlefield!
Link to Cardboard Conflicts: cardboardconflicts.com
As heirs to a now vacant throne, we'll wield unique abilities, plot devious schemes, and engage in a friendly banter-filled battle of wits and whimsy. Our heralds will stake claims across this enchanted land while we play our cards close to our chest, unveiling them in dramatic clashes that could tip the scales of royalty in our favor! Each move a dance of strategy and serendipity, as we chase the elusive mantle of the Old King.
We promise an evening of hearty laughs, nail-biting gameplay, and probably a plethora of playful taunts as we navigate the shifting allegiances and hidden agendas in our quest for the crown. Will it be a game of royalty, rebels, or ruses? Only the cleverest claimant (and perhaps the most cunning conspirator) will seize the throne!
Tune in for a delightful blend of strategy, camaraderie, and a dash of regal rivalry as we unveil the charm of 'The Old King's Crown'. Subscribe, hit the notification bell, and bring your royal cheer as we set forth on this kingly quest full of jests and jousts!
Support the show on Ko-Fi: ko-fi.com/homoludens1871
Link to the Kickstarter campaign: kickstarter.com/projects/eerieidolgames/the-old-kings-crown-a-tale-of-royalty-rebels-and-ruses
Support the show on Ko-Fi: ko-fi.com/homoludens1871
We’ll explore the articles, strategies, and game design philosophies of the mid-60s, reflecting on how these foundations have influenced the hobby we know today. Whether you’re a veteran wargamer or new to the scene, you’ll find treasures in our journey through this vintage volume.
Liz and I will share insights, draw parallels to modern-day gaming, and discuss the evolution and impact of these historical publications. Grab a beverage, settle in, and let’s delve into the fascinating past of tabletop wargaming together. We look forward to hearing your thoughts and experiences with these pieces of wargaming history!
In a city where mortar shells are more frequent than my failed attempts to outsmart Joe, we'll need every ounce of strategy and valour to come out on top. Can I finally pull one over my devious counterpart?
Consequences are heavy in 'Undaunted: Stalingrad', a game so grand that even the buildings tremble when they hear its name. Every fallen soldier, every bomb-dodged, and every inch of ground lost (or gained) shapes the fate of our campaign. And trust me, the beautifully illustrated cards and the captivating mission briefings only up the stakes.
Created by the brilliant duo, Trevor Benjamin and friend of the show David Thompson, this game isn't just about winning battles – it's about altering the very course of history. No pressure, right?
Join us in this gripping journey where bullets fly, tensions flare, and, let's be honest, cheeky banter is inevitable.
Settle into the rigours of a 19th-century battlefield, where we grapple with Napoleonic tactics in the face of modern warfare technology. The Prussians with their shiny Krupp cannons, French troops armed with the revolutionary Chassepot rifle and the fearsome Mitrailleuse - all at our command! Let's not forget about the brave men who must heed our orders. Can we overcome strategic obstacles and make critical decisions that could rewrite history?
In this stream, we'll experience a living, breathing history lesson, engaging in a two-player brigade-scale simulation that takes us right into the heart of the Franco-Prussian War. We'll face off with strategic dilemmas, assess battlefield situations, and lead our forces through the fog, friction, and fortunes of war, brought to life with the innovative Blind Swords chit-pull system.
Whether you're a Prussian pushing against severe numerical disadvantages or a French leader grappling with a lacklustre command structure, 'At Any Cost: Metz 1870' promises intense player interaction, tactical depth, and a myriad of decisions to test your leadership skills. Remember, it's all fun and games until someone loses a historical war.
So, join us for this pyjama party with a historical twist! Bring your strategy A-game, your love for history, and let's see if we have what it takes to lead our forces to victory under the starry night sky.
Support the channel on Ko-Fi: ko-fi.com/homoludens1871
In this special livestream, we have the privilege of welcoming Amabel Holland, the brilliant mind behind the game, 'The Field of the Cloth of Gold.' Watch as Amabel takes us through the intricacies of her masterpiece, unraveling the threads of strategic decision-making and the unique 'point salad' paradigm.
But that's not all! Witness as your humble host pits his wits against his notorious nemesis, the one and only Joe Dewhurst. Prepare for a showdown of royal proportions, filled with a delicate balance of friendly gestures, cut-throat strategy, and cunning timing.
Will we be able to maximize our scoring opportunities? Can we force our rival to score before they're ready? Watch as we smile through gritted teeth, manoeuvre our way through intense strategy, and walk the fine line between denial and concession.
But this isn't just a game night; we're delving deep into the world of game design, gaining invaluable insights from Amabel herself. How did she breathe life into this spectacular celebration and turn it into a strategically rich game? Stay tuned to find out!
So buckle up and get ready for a rollercoaster ride filled with grandeur, strategy, and a touch of polite viciousness. Remember, all's fair in love, war, and wargaming. Subscribe and hit that bell icon so you won't miss this royal extravaganza!
May the best King win!
--
A review copy was provided by the publisher
We are playing using the module on Rally The Troops: rally-the-troops.com/field-cloth-gold
Support the show on Ko-fi: ko-fi.com/homoludens1871
In 'Pilgrim,' we're not just chilling in our humble abbeys. Oh no, we're making pilgrim routes, ordaining serfs, being all kinds of charitable, and running our abbey like it's the hippest joint in the 14th century. Trust us, it's more thrilling than it sounds!
And did I mention there are '160 sextillion' possible starting setups? Yeah, that's not a number I made up after too many medieval ales. It's for real.
Join us as we jump headfirst into this zero randomness, all strategy game and see if we have what it takes to rise through the ranks and become the next cardinal. It's all fun and games until someone gets excommunicated, right?
Whether you're a seasoned tabletop veteran, a devout video gamer, or just someone curious about what happens when you combine a historical game theme with two unabashed nerds, you won't want to miss this!
So, ready your rosaries, folks, and join us in this holy hot mess of abbeys, acolytes, and annexes!
Find out more about the game on BGG: boardgamegeek.com/boardgame/318388/pilgrim
A review copy was provided by the publisher.
Support the show on Ko-fi: ko-fi.com/homoludens1871
Join me and game developer Joe Dewhurst as we once again lock horns in this last stand, with the campaign's ultimate victor still hanging in the balance. Will Joe’s cunning strategies win the day, or will my tactical prowess tip the scales in my favor? With the series score teetering, the Cyprus conflict will prove decisive!
Adding an extra layer of intrigue to this episode, we're honored to be joined by Stephen Rangazas, the brilliant designer behind 'The British Way'. Stephen will be on hand to share insights and elaborate on the game's mechanics and the historical context.
As we manoeuver our way through the complexities of the Cyprus Emergency, expect tension, rivalry, and a deep dive into an often overlooked chapter of history. Cyprus, a jewel in the Eastern Mediterranean, was a contentious stage where Greek and Turkish Cypriots, British colonials, and metropolitan interests all intersected, making for a fascinating and intricate conflict that promises an engaging gaming experience.
Whether you're a history enthusiast, a COIN series veteran, or someone who enjoys the cut and thrust of strategic gameplay, you'll find much to savour in this episode. And remember, every move counts as the end of Empire looms!
Support the channel: ko-fi.com/homoludens1871
The British Way Playlist: youtube.com/playlist?list=PLI_JrJAEQsRc7cE39f3SdTKwrh29JCIs0
Kickstarter link: kickstarter.com/projects/1456271622/crisis-1914
In this enlightening conversation, we dive deep into the historical context that inspired 'Crisis: 1914', the research and design process, and the unique game mechanics that perfectly capture the tensions and complexities of the time.
From Prestige and Diplomatic Pressure to Tension and the innovative card system, Maurice shares insights into how these intertwined concepts breathe life into the game and enhance the strategic gameplay experience. We also explore how the game's design ensures an engaging solo experience, thanks to its robust solitaire engine.
Whether you're a history buff, a board game enthusiast, or a fan of Maurice Suckling's previous work, this interview is sure to offer intriguing insights and a behind-the-scenes look at the creation of 'Crisis: 1914'.
Don't forget to like this video, subscribe to our channel, and share your thoughts in the comments section. And if you're intrigued by 'Crisis: 1914', be sure to check out their Kickstarter campaign and lend your support. Enjoy the interview!
Support the show on Ko-Fi: ko-fi.com/homoludens1871
We'll pick the brain of Matthews about the inception of Twilight Struggle and his journey in game designing. Carr will give us an insider's peek into GMT's future plans.
We're excited to dig into their recent releases and announcements. The newest addition, Twilight Struggle: Red Sea, pulls us into 1974's Horn of Africa, focusing on the Cold War tensions that arose after the overthrow of U.S. ally, Emperor Haile Selassie I of Ethiopia.
We'll also explore the next in line - Twilight Struggle: South Asian Monsoon. Set in the 1959 Tibetan Insurrection era, it offers a unique challenge with independent nations and the Non-Aligned Movement.
Matthews and Carr will give us their take on the Twilight Struggle series' evolution and its future. Expect insightful discussion and fascinating historical context.
Don't miss this chance to connect with these giants of game designing. See you on the livestream!
'1979: Revolution in Iran' offers a national-level strategic wargame that spans decades of Iranian history. We'll be exploring everything from the events leading up to the controversial 1953 coup, through the Islamic Revolution, and the turbulent years in between. Whether you're championing the Coalition's push for nationalizing the oil industry and rallying against the Shah, or standing as the Royalist, fighting to keep the Shah in power and protect American and British oil interests, this game will challenge your strategic skills and historical knowledge.
As a card-driven wargame, '1979' incorporates a unique draft of event cards at the start of each turn, fueling an engaging and unpredictable game. Your resource - Factional Influence - will be the driving force behind triggering events, taking actions, and opposing those in power.
In the backdrop of our game is the complex and transformative history of Iran, where oil, politics, and power intertwined to ignite a revolution that would change the course of history. As the tension builds and the hidden scoring keeps everyone guessing, we'll discover who among us has what it takes to shape the destiny of a nation.
So, join us for this captivating dive into Iran's past, a strategic challenge, and an enlightening conversation with Dan Bullock. See you on the livestream!
Link to the "the Gods Will Have Blood" campaign on Gamefound: gamefound.com/projects/lock-horns-games/the-gods-will-have-blood?ref=my-projects
Support the channel on Ko-Fi: ko-fi.com/homoludens1871
'People Power' adds a few cool twists to the acclaimed COIN series, designed by Volko Ruhnke, as one of only two games in the series featuring three factions instead of the usual four. In this fascinating game, you'll step into the shoes of Ferdinand and Imelda Marcos, lead the New People’s Army (NPA), or rally the Reformers under the leadership of Corazon Aquino. With each decision, you'll be shaping the future of the Philippine political landscape.
Whether you're a veteran of the COIN Series or a fresh face looking for an introduction, 'People Power' is a fantastic starting point with its straightforward mechanics and speedy gameplay. Don't let the simplicity fool you, though! Despite its beginner-friendly design, it's packed full of strategic depth and opportunities for cunning plays.
This time, we're tackling cities, countrysides, and even a unique Key Personality mini-hand procedure that brings the influence of historical figures to the forefront. So, join us for a cup of coffee (or tea), a playful chat about what's up in the world of historical boardgaming, and a game that's sure to keep us on our toes. Whether you're here for the strategy or the pyjamas, we're excited to have you on board!
A review copy was provided by the publisher.
Support the show on Ko-Fi: ko-fi.com/homoludens1871
In this interview, we're going from the battlegrounds of the Napoleonic era right to Andy's design table. We chat about the game’s crowdfunding campaign, his switch from designing games like 'Coalitions' for PHALANX, to running his own publishing outfit. We also touch on the delicate balancing act of presenting history, and discuss potential bias in retelling the story of Napoleon in Egypt from a British perspective.
'Bonaparte's Eastern Empire' challenges players to navigate the thin line between luck and skill, as they re-write the history of Bonaparte’s eastern campaign. From harrowing naval pursuits to the conquests of Egypt, this game examines the role of luck and skill in determining the outcome of history's greatest campaigns. Whether you're in the shoes of the French, battling to conquer Egyptian lands, or leading the Allies to thwart French ambitions, each decision can tip the balance of the campaign.
Through this intimate conversation, gain a unique insight into the design and publishing journey, as well as the tantalizing future of Form Square Publishing.
Note: the publisher provided a prototype.
Link to the campaign: gamefound.com/projects/form-square-games/bonapartes-eastern-empire
Support the channel on ko-fi: ko-fi.com/homoludens1871
This week, we're stepping into the chaos of the Third Century with Time of Crisis from GMT Games. From political intrigue to barbarian invasions, this game has got all the drama of a Netflix show but YOU get to call the shots!
Starting with just a single province and a handful of low-value cards, you'll battle your way through civil wars, fend off barbarians, and schmooze your way through the Senate - all to cement your legacy in the annals of Rome. And the kicker? It’s not just about board strategy, this is deckbuilding with a twist – the cards you choose can make or break your empire.
Whether you've got ambitions to be a legion commander, a crafty senator, or a champion of the people, Time of Crisis will test your mettle. So grab your best PJ's, brew a strong coffee, and prepare for an empire-building morning. The only crisis you'll face is trying to resist the call of those pesky barbarians! Join us for laughs, strategy chat and some serious empire building - it's going to be a blast!"
A review copy was provided by the publisher.
Link to Matilda's site: mildamatildagames.wordpress.com
Link To ConSim Game Jam's site: consimgamejam.com
SUSD's review of Turncoats: youtu.be/lT_uvWyUQrA
Support the channel on Ko-Fi: ko-fi.com/homoludens1871


