Lets Talk Game DesignThe story of how I became a game publisher for the newly released Quickly, Quackley!, a fast-paced retro-style aesthetic platform game available now, on Steam!
How I Became A Game PublisherLets Talk Game Design2021-06-09 | The story of how I became a game publisher for the newly released Quickly, Quackley!, a fast-paced retro-style aesthetic platform game available now, on Steam!
it's an amazing wonderful cutting edge (ahem) graphical effect that you'll be very very impressed by. obviously.SEGA and the VGAs just RUINED my indie game!Lets Talk Game Design2023-12-08 | WISHLIST NOW PLEASE BEFORE SEGA RUINS ME:
Look at my Crazy Taxi inspired thing I'm making and I guess a few seconds of Timothy Chalamet's lovely face and also argue in the comments about how you think Zelda shouldn't have beaten Baldur's Gate III because you're incorrect.I made Vampire Survivors but in 3D First PersonLets Talk Game Design2023-11-27 | WISHLIST "HANGRY BEAR" : store.steampowered.com/app/2669220/Hangry_Bear
Little old me, solo indie gamedev youtube man, has gone and amassed 15,000 subscribers somehow, so I thought I'd make something to celebrate. That ended up being first-person 3D Vampire Survivors. That's fun, isn't it?Am I coming back to GameDev and YouTube?Lets Talk Game Design2023-07-27 | You'll have to wait and see, I suppose!I Hosted A GameJam...Lets Talk Game Design2023-01-03 | My gamejam was, I admit, six months ago. It's been an awkward year, and a bad time, but I'm back now (hopefully), and the first thing I need to do is celebrate my gamejam, the results of my gamejam, the participants of my gamejam, and just generally how brilliant you all are. So here that is. Sorry it took me so long, I'm back now. Hello, 2023!
NekoNecro has now released, is out now, on Steam! Go to Steam, and purchase NekoNecro, on Steam, where it is released. On Steam. On Valve's Steam platform, NekoNecro has released and you should purchase NekoNecro on Steam where NekoNecro has just released. On Steam. Please purchase it. Purchase NekoNecro. On Steam. Now.The Lets Talk Game Design Lets Talk Game Jam Starts NOW!Lets Talk Game Design2022-08-12 | The Let's Talk Game Design Let's Talk Game Jam is on! Here's an explanation of the theme, what I want you to do, and how to go about doing it. Link to the jam is here: itch.io/jam/lets-talk-game-jam You have until Sunday, 21st August! Annnnnd GO!LTGDs New Indie 2D Platform GameLets Talk Game Design2022-07-30 | We're talking all about the game design of NekoNecro, a stylish hand-drawn 2D platformer, brought to you by JXT who made Quickly, Quackley! And a good friend of mine, whose game design and game development abilities are something I've admired for years. I'm publishing this game on Steam, on Jay's behalf, and the game development and game design of NekoNecro is something I think you're all going to appreciate, because it might be the best game ever (associated with me, anyway) and I think you should check it out. The level design, hand-drawn art, soundtrack, game design and general game development polish levels are ridiculously high, and I hope you'll get a lot from checking it out.
It's easy the BEST game I've ever been associated with, and I'm absolutely privileged and proud to be part of the NekoNecro project in any fashion at all. You should probably go and wishlist it on Steam now, to be honest.
SIGN UP FOR THE LTGDLTGJam ►►► itch.io/jam/lets-talk-game-jam FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjHow To Finish Developing A Videogame - GMTKJam 2022 DevlogLets Talk Game Design2022-07-18 | I entered the GMTK Jam 2022, this is the devlog for that! It covers how to finish the game you're developing, even if it's for a gamejam or a long-term main project. Take your game development and actually FINISH it. Use this video as an example of how game design in a gamejam (or not) can influence what it takes to finish developing your videogame. Hopefully, it helps.
SIGN UP FOR THE LTGDLTGJam ►►► itch.io/jam/lets-talk-game-jam PLAY THE GAME HERE ►►► dedhedzed.itch.io/give-me-a-stealth-check FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjMy 3D Sonic Fangame - WIPLets Talk Game Design2022-07-15 | I'm working on a 3D Sonic the Hedgehog Fan Game, and this is it. This is where my Sonic is currently at. Please let me know if it looks better or worse than Frontiers, and if you're a bit interested in trying it out. I will also accept comparisons to Sonic Colors, Sonic Unleashed and Sonic 2006. These are all valid, I see you, it's fine.
Gotta keep the horror up with our first-person indie horror title, so we're reaching into the archives of Resident Evil AND Silent Hill AND other, less well-known horror titles. No Five Nights At Freddy's yet, but y'know, there's always time.
SIGN UP FOR THE LTGDLTGJam ►►► itch.io/jam/lets-talk-game-jam BUY reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjI Put MYSELF Into A VideogameLets Talk Game Design2022-07-08 | My little indie gamedev channel has hit 10k subs! Let's celebrate! We also have news on the first ever LTGDLTGJ (Let's Talk Game Design Let's Talk Game Jam) and ways in which YOU can come do your game design game jam gamejamminess in the name of Let's Talk Game Design. That's a lot of words, isn't it? Thank you for being here for the first 10k, and I hope you'll stick around for the NEXT 10k too.
SIGN UP FOR THE LTGDLTGJam ►►► itch.io/jam/lets-talk-game-jam PLAY THE 10K GAME ►►► dedhedzed.itch.io/10000-souls BUY reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjMy N64 Horror Game - Mini DevlogLets Talk Game Design2022-07-06 | I'm making a first-person horror game! And in that game, we're having low-poly style N64 models and textures, a lot of fog, and some terrifying monster AI. In this mini devlog update, we've got some basic monster behaviour, some colouring, a 'panic sprint', a lot of atmosphere and unified N64 low-poly models and textures, and some basic behaviour locked down. All in all, not bad! Terrifying, nearly. Now to aim for Five Nights At Freddys...
BUY reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjSTOP Talking About Unity (And Game Engines In General)Lets Talk Game Design2022-07-01 | The indie gamedev world LOVES Unity. Sadly, so do YouTube Game Design Armchair critics (like meeeee, cough). In this video, we look at indie developer problems with Unity, what it shares with ALL game engines, why you shouldn't criticise Unity for things Unity doesn't DO, and what you can do instead to cover the issues with Unity in your critique and analysis of its games.
BUY reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterate FOLLOW ME ON TIKTOK ►►► tiktok.com/@zayneblack FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjCelebrating 10,000 Subscribers!Lets Talk Game Design2022-06-23 | I can't believe my little game design devlog channel has made it past 10,000 subscribers. I'd just like to say a heartfelt thank you to all of you for sticking around. It's been a rough time sometimes (still is, in fact) but here you all are, and I love that my gamedev devlog whatever content manages to keep you all engaged and entertained. I hope I can keep that up.
Come and get a slice of cake.Bugs and Glitches in my Horror GameLets Talk Game Design2022-06-23 | Trying to make a first-person horror game with a creepy monster that'll scare you, and this thing WILL scare you, for exactly the wrong reasons. Gamedev comes with too many glitches, bugs, pitfalls, all of that, but here we are, designing and developing away anyway. Brilliant.Game Design Q&A - Lets Talk Game Design!Lets Talk Game Design2022-04-24 | In this game design Q&A, I'm taking a bunch of questions you asked about game design and answering them to the very best of my ability! Come learn the answers to popular game design questions, and hopefully grow your knowledge and wisdom in the field of game development with this handy-dandy game design Q&A. Let's learn stuff together, and let's talk game design!
BUY reIterate() ON ITCH.IO ➤➤➤ dedhedzed.itch.io/reiterate FOLLOW ME ON TWITTER ►►► twitter.com/ZayneDoesThings JOIN OUR DISCORD ►►► discord.gg/QezN7wTHzjFREE Steam Game - Publishing a free game to Steam!Lets Talk Game Design2022-04-14 | Here's a free steam game for you, completely free, downloadable on Steam, for free. I can't overstate it enough. This is a free indie game, on Steam, that is free. As in you don't have to pay for it. I have published it, for free, on Steam. I don't know if that point is coming across yet, but this game is free. And it is on Steam. For free. A free indie game. On Steam. Free. Yes.
GET MOONSTUCK ON STEAM FOR FREE ➤➤➤ store.steampowered.com/app/1947970/Moonstuck FOLLOW COMFY ON TWITTER ►►► twitter.com/comfycreatesHow To Make The PERFECT Gamejam Game - Ludum Dare Gamejam DevlogLets Talk Game Design2022-04-04 | If you want to make the perfect gamejam game, I've got you covered. This 'how to' devlog covers my Ludum Dare gamejam entry, how to fit the theme of a gamejam, what game design considerations you should make in a gamejam, how to fit the scope of a theme, and a whole bunch of other stuff. It's neat!
MUSIC ATTRIBUTIONS: Werq by Kevin MacLeod incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0How To Make A Devlog Series For Your Indie GameLets Talk Game Design2022-03-30 | Your indie game needs a devlog. Everybody loves a devlog, and you want to make a devlog for your indie game. So, you've clicked on THIS devlog video about devlogs, to learn how to make a devlog for your indie game. That's what this is. A devlog video about devlogs. Devlog.
They're all wonderfully talented and you should go and watch them all, I think.Making The Worlds SMALLEST Mobile GameLets Talk Game Design2022-03-01 | Mobile games are too big. Literally. Let's make the world's SMALLEST mobile game ever made (probably). It might not be, I dunno.
MUSIC ATTRIBUTIONS: Werq by Kevin MacLeod incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0How Much MONEY Did My Steam Game Make In Its First Month?Lets Talk Game Design2022-02-14 | How much money did my game make on Steam? Indie Steam games don't necessarily make a LOT of money, so how did I do? Did I release to great acclaim, fame, fortune? Am I rich now? Did the money from my indie game release buy me a house? All of this and more, on the next exciting episode of Dragonball Z.
MUSIC ATTRIBUTIONS: Werq by Kevin MacLeod incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0Is My Indie Game BAD? - The reIterate() Post-MortemLets Talk Game Design2022-02-08 | You've watched my indie game devlogs, but how good is reiterate(), really? Join me for this personal analysis of just how much of a success/failure it was, and we can conclude our devlog series hopefully with something helpful.
MUSIC ATTRIBUTIONS: Werq by Kevin MacLeod incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0Why NFTs Are BAD For GamingLets Talk Game Design2022-02-04 | NFTs are infesting gaming, and it's getting pretty bad. Play-To-Earn, and all that gubbins that comes with NFTs is at the door of our gaming hobby, and I'd really like to talk about why that's a bad thing for all of us.
0:00 What IS an NFT? 3:42 An Idiot At Ubisoft 5:41 Previous Games Industry Nonsense 9:30 Why NFTs are bad for Game Design 10:03 Digital Scarcity 13:00 Ownership Outside The Game 14:57 Balance 16:29 Play-To-Earn 19:37 Digital Identity 22:33 ConclusionI BROKE Construct 3Lets Talk Game Design2022-01-21 | Construct 3 is some excellent software. Did you know Construct 3 can do 3D? Because you're about to. Celebrate 8,000 subscribers with me, as we BREAK Construct 3 in the worst possible way. Sorry, Scirra.
BUY reIterate() ON STEAM NOW: store.steampowered.com/app/1531620/reIterateGame Idea To STEAM RELEASE - 1 Year Of Game Development (And A Bit)Lets Talk Game Design2022-01-06 | 1 Year of Game Development. Long time! It's another reIterate() devlog! Looking back over the lessons learned in ONE YEAR (and a bit) of game development, where we started, where we've ended up, and what that means for the game's quality and vision!
0:00 Introduction 1:18 Nobody cares! 2:58 Finishing is Winning 5:33 Maybe quit! 7:37 Everybody else fails! 9:41 If you don't, who will?NEVER Do This With 2D Platformers!Lets Talk Game Design2021-12-22 | 2D platformers demand a certain degree of control. When controlling said 2D platformer, NEVER ever use an analogue stick, for reasons I will now outline, because I'm on a rant.
WISHLIST reIterate() ON STEAM ►►► store.steampowered.com/app/1531620/reIterateHow To Do Sound Design For Your Indie Game - Devlog 16Lets Talk Game Design2021-12-07 | Sound design for your indie game is INCREDIBLY important, but maybe you don't know how to design sounds for your gamedev project in a way that makes sense. In this devlog, don't worry, I'll walk you through the whole process. Because I'm nice like that.
I WAS going to put this on my second channel, but it's so 'related' to the gamedev process that I thought you all needed to see it. Hope you appreciate why!
MUSIC ATTRIBUTIONS: Ultralounge & Werq by Kevin MacLeod Link: incompetech.filmmusic.io/song/5010-ultralounge incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0E3 Showcase Presentation - Lets Talk Games Direct 2021Lets Talk Game Design2021-06-14 | E3 is here! For many of us, that means a hype showcase of all the things we want to purchase in the next 12 months. For many more, sadly, it means obscurity. But NOT ANYMORE! Join us for Let's Talk Games Direct, an E3 Presentation featuring games you (most likely) WON'T find elsewhere during the event. Passion, creativity and drive, all on display as we say "Hey, let's talk games... direct".
How do you stay inspired, work around the gamejam theme, develop your game to the highest possible level and STILL keep your sanity? Well, depending on who you talk to, you don't. But with these tips, you can find inspiration from a wide variety of sources and kick off your game design ambitions during that next Ludum Dare. Probably.
0:00 Intro 0:20 Inspiring a Gamejam?! 2:58 Number 5 4:09 Number 4 5:31 Number 3 6:43 Number 2 8:17 Number 1We Need To Talk (Game Design) - Devlog 12Lets Talk Game Design2021-04-02 | We need to talk about reIterate(), my Steam game that I'm using to show off my game design skills. In this devlog (which isn't really a devlog), I'll be answering your questions in a Q&A format about reIterate(), game design, Steam, release date, all that good stuff.