Uploaded December 2022 | Updated September 2026, 2 weeks ago
We reach the heights of world 6, then proceed to go down after the first level.
6-1: This level has stationary Spikes along with the thin platforms first seen in 4-2 and climbable walls. That's about all there is to say about it.
6-2: An underground level with rotating foreground terrain and even less to say about it.
6-3: The only sewer level in the game, surprisingly. I could have sworn there was at least one more, but nope, this is it. It has a unique platform type that usually holds giant Piranha Plants, and it has switches to raise the water level temporarily.
6-4: Back to the mountain theme, this time with Yoshi, scale platforms, and Monty Moles.
6-Tower: The gimmick here is a pair of HUGE spikes that slam through the middle of the level, which seems interesting until you realize that it just means you have to wait a lot.
We reach the heights of world 6, then proceed to go down after the first level.
6-1: This level has stationary Spikes along with the thin platforms first seen in 4-2 and climbable walls. That's about all there is to say about it.
6-2: An underground level with rotating foreground terrain and even less to say about it.
6-3: The only sewer level in the game, surprisingly. I could have sworn there was at least one more, but nope, this is it. It has a unique platform type that usually holds giant Piranha Plants, and it has switches to raise the water level temporarily.
6-4: Back to the mountain theme, this time with Yoshi, scale platforms, and Monty Moles.
6-Tower: The gimmick here is a pair of HUGE spikes that slam through the middle of the level, which seems interesting until you realize that it just means you have to wait a lot.










