ShrineFox
EarthBound Mod Menu - MOTHER Direct 2024 Release Trailer
updated
No more waiting for attacks to recharge, rapid fire them as quickly as you can activate them! Companions are more helpful and deal more damage, while also attacking in much quicker succession than before! They now use their original materials instead of their blue colored "spirit" tint, making it feel more like you're exploring Hyrule with your close friends.
Also I made Tulin's ability less annoying sounding. You're welcome.
UPDATE 6/12/23:
Works on all versions up to 1.1.2!
Using another mod as a dependency, you can even have material fixes + voices/sfx. Should also help with bugs/crashes.
Now includes a customization tool so you can toggle or modify whichever features you prefer.
The tool will also allow you to update to newer game versions, effectively future-proofing the mod.
DOWNLOAD: gamebanana.com/mods/443839
Or, check out this mod instead if you prefer only the aesthetic changes:
gamebanana.com/mods/445290
seanss.itch.io/persona-4-gb-demo
more mods soonâ„¢
A mod for SMT V that changes the protagonist's color scheme from blue to orange/green, a combo partially inspired by Futaba and also my favorite Yu Narukami alt colors from Persona 4 Arena. I just think it looks sick so I'm sharing it ok
DOWNLOAD:
gamebanana.com/mods/335290
More info on modding SMT V:
shrinefox.com/news/smtv-modding-has-begun
Sans: gamebanana.com/mods/331717
Aggressive Stickers: gamebanana.com/mods/331721
- Chie is no longer in your party until you defeat Shadow Chie
- Yosuke's Social Link is automatically unlocked and no longer impossible to complete
This mod was originally released years ago for PS2/Vita, allowing you to skip straight to 4/20 and dive into gameplay. With the PC version out, it deserved a revisit.
It has also been integrated with the Custom Sub Menu, a collaborative mod including several other optional features you can toggle in-game:
- ModMenu by ShrineFox/Sierra
- QuickTravelPlus by ShrineFox
- SaveAnywhere by Tupelov
- FindAFriend by AnimatedSwine37
Other features included in the PC and Vita versions have been cut for now due to differences requiring them to be reimplemented one by one.
There are also a few bugs and leftovers from the P4G version, it needs more polish but still mostly works.
ID LISTS: amicitia.miraheze.org/wiki/Persona_4#Recommended_Pages
DOWNLOAD (PS2):
github.com/Amicitia/P4-PS2-Custom-Sub-Menu/releases
BUILD WITH MOD COMPENDIUM:
github.com/TGEnigma/Mod-Compendium/releases
PCSX2 MODDING TUTORIAL:
shrinefox.com/guides/2020/03/29/loading-modded-files-in-persona-3-4-ps2
ALSO AVAILABLE FOR PC AND VITA WITH EVEN MORE FEATURES:
DOWNLOAD (PC):
github.com/ShrineFox/Persona-4-Golden-Mod-Menu/releases
BUILD WITH AEMULUS:
github.com/TekkaGB/AemulusModManager/releases
P4G PC MODDING TUTORIAL:
gamebanana.com/tuts/13379
DOWNLOAD (Vita):
github.com/Amicitia/P4G-Vita-Custom-Sub-Menu/releases
BUILD WITH MOD COMPENDIUM:
github.com/TGEnigma/Mod-Compendium/releases
VITA MODDING TUTORIAL:
github.com/Amicitia/P4G-Vita-Custom-Sub-Menu#first-time-setup
- ModMenu by ShrineFox/Sierra
- MobileCalendar by ShrineFox (recommended: gamebanana.com/gamefiles/13098)
- IntroSkip by ShrineFox
- QuickTravelPlus by ShrineFox
- VRGameOverSkip by TekkaGB
- DungeonOptions by TekkaGB
- SaveAnywhere by Tupelov
- FindAFriend by AnimatedSwine37
- ConsistentReaper by TekkaGB
DOWNLOAD (PC):
github.com/ShrineFox/Persona-4-Golden-Mod-Menu/releases
BUILD WITH AEMULUS:
github.com/TekkaGB/AemulusModManager/releases
P4G PC MODDING TUTORIAL:
gamebanana.com/tuts/13379
DOWNLOAD (Vita):
github.com/Amicitia/P4G-Vita-Custom-Sub-Menu/releases
BUILD WITH MOD COMPENDIUM:
github.com/TGEnigma/Mod-Compendium/releases
VITA MODDING TUTORIAL:
github.com/Amicitia/P4G-Vita-Custom-Sub-Menu#first-time-setup
- Chie is no longer in your party until you defeat Shadow Chie
- Yosuke's Social Link is automatically unlocked and no longer impossible to complete
This mod was originally released years ago for PS2/Vita, allowing you to skip straight to 4/20 and dive into gameplay. With the PC version out, it deserved a revisit.
Note: The PS2 version has not been updated yet, but will eventually receive the same treatment.
This mod has also been integrated with the Custom Sub Menu, a collaborative mod including several other optional features you can toggle in-game:
- ModMenu by ShrineFox/Sierra
- MobileCalendar by ShrineFox
- QuickTravelPlus by ShrineFox
- VRGameOverSkip by TekkaGB
- DungeonOptions by TekkaGB
- SaveAnywhere by Tupelov
- FindAFriend by AnimatedSwine37
- ConsistentReaper by TekkaGB
ID LISTS: amicitia.miraheze.org/wiki/Persona_4_Golden#Recommended_Pages
DOWNLOAD (PC):
github.com/ShrineFox/Persona-4-Golden-Mod-Menu/releases
BUILD WITH AEMULUS:
github.com/TekkaGB/AemulusModManager/releases
P4G PC MODDING TUTORIAL:
gamebanana.com/tuts/13379
DOWNLOAD (Vita):
github.com/Amicitia/P4G-Vita-Custom-Sub-Menu/releases
BUILD WITH MOD COMPENDIUM:
github.com/TGEnigma/Mod-Compendium/releases
VITA MODDING TUTORIAL:
github.com/Amicitia/P4G-Vita-Custom-Sub-Menu#first-time-setup
ALSO AVAILABLE FOR PS2 (though with fewer features):
DOWNLOAD (PS2):
github.com/Amicitia/P4-PS2-Custom-Sub-Menu/releases
BUILD WITH MOD COMPENDIUM:
github.com/TGEnigma/Mod-Compendium/releases
PCSX2 MODDING TUTORIAL:
shrinefox.com/guides/2020/03/29/loading-modded-files-in-persona-3-4-ps2
I wanted to try my hand at making a recreation of EarthBound's first town in New Horizons ever since terraforming was revealed. In fact, a remake of EarthBound with AC's engine has always been a dream of mine, so it's awesome that I could finally come close.
This is obviously not a 1-to-1 recreation, but I tried my best within the limitations.
Q: How are the trees so close together?
A: I used New Horizons Save Editor (NHSE): github.com/kwsch/NHSE
Q: How did you import the meteorite/giant step/Onett sign sprites?
A: I used ACNHDesignPatternEditor: github.com/FluffyFishGames/ACNHDesignPatternEditor
Q: Is the music in-game?
A: Nope, just some fun editing. Nothing else in this video except for the save editing is a mod.
Q: Can you open your town gate so people can come over?
A: I'd rather not go online with a hacked town, so instead I'll just share the files on Google Drive so you can have this town yourself if you want.
Q: Where is ________ mod? Is the project dead?
A: I've been spending a lot of time either stuck at work, playing New Horizons/P5 Royal or working on real life priorities. If 2020 has been as wack for you as it has for me, I'm sure you can imagine why I'm putting things on hold and trying to enjoy the little free time I have. However, rest assured everything is still on my to-do list. Literally. In fact, you can check the progress anytime on any active project of mine here:
trello.com/b/mXTXRmpR
🎵 Project Sync - Karma - Absolute Cycloid Resync
DDS3Pack Download â–º github.com/TGEnigma/AtlusFileSystemLibrary/releases
HostFS Patches â–º shrinefox.com/getstarted
Text Based Version of This Guide â–º shrinefox.com/guides/2020/04/10/modding-using-hostfs-on-pcsx2-p3-p4-smt3
Mod Compendium Download â–º shrinefox.com/browse?post=modcompendium
Persona Mods â–º shrinefox.com/browse
DOWNLOAD: github.com/DeathChaos25/PQ_Patches
DotNet3dsToolkit: github.com/evandixon/DotNet3dsToolkit/releases/download/1.4.6/DotNet.3DS.Toolkit.v1.4.6.zip
Luma CFW Setup: https://3ds.hacks.guide/
How to enable game patching in Luma: gist.github.com/PixelSergey/5dbb4a9b90d290736353fa58e4fcbb42
Note: Not all HUD elements have been edited to reflect these changes yet.
I also don't know what's wrong with Ryuji's face.
DOWNLOAD: http://shrinefox.com/?mod=p5unmasked
Setup Instructions: amicitia.github.io/guides/p5
amicitia.github.io/en/adachi
amicitia.github.io/en/adachi
amicitia.github.io/en/adachi
amicitia.github.io/en/adachi
http://amicitia-team.tumblr.com/post/181923334006
amicitia.github.io/en/adachi
GMD Maxscript â–º amicitia.github.io/post/gmd-maxscript
Recommended Rigging Video: youtube.com/watch?v=ARa4qYWkjq8
0:23 Using GFD Studio
0:44 Textures & Materials
3:19 Animations
3:42 Converting Custom Models to .GMD
5:06 Using 3DSMax
5:32 Importing a P5 Model
8:04 Editing Your Custom Model
11:57 Rigging/Skinning Your Model
17:11 Exporting Your Rigged Model
Persona Mods â–º amicitia.github.io
DOWNLOAD: gamebanana.com/skins/166125
INSTRUCTIONS:
1. Download SDFiles.zip from here and extract it to the root of your SD card: github.com/tumGER/SDFilesSwitch/releases
2. Place the "atmosphere" folder extracted from the mod's zip onto the root of your SD card, merging it with an existing one if it exists.
3. Use your desired custom firmware with LayeredFS and method of launching it. You also need a way to boot your switch into RCM mode first, I recommend using a jig. Full guide on RCM and booting a CFW here: gamebanana.com/tuts/12734
DOWNLOAD (PS2): shrinefox.com/browse?post=p3freecam
DOWNLOAD (PSP): shrinefox.com/browse?post=p3p-freecam
This mod makes it so that you have full camera control on every map. The menu used to warp to different fields is still a work in progress.
P4G DOWNLOAD: shrinefox.com/browse?post=p4gfreecam
P4G (PC) DOWNLOAD: gamebanana.com/mods/50870
P4 DOWNLOAD: shrinefox.com/browse?post=p4freecam
DOWNLOAD: amicitia.github.io/mods/p5d#chairkun
Special thanks to TheFloW (h-encore), yifanlu (henkaku) and especially TGEnigma (Mod Compendium, GFD Studio), and seif4wd on Twitter for the idea behind this mod.
If you want to know how to mod P3D/P5D (or any other Vita game), check out the video I just posted before these ones about h-encore.
I'll probably be making a more detailed guide on how to do all the stuff required soon.
DOWNLOAD: amicitia.github.io/mods/p3d#doorkun
Special thanks to TheFloW (h-encore), yifanlu (henkaku) and especially TGEnigma (Mod Compendium, GFD Studio), and seif4wd on Twitter for the idea behind this mod.
If you want to know how to mod P3D/P5D (or any other Vita game), check out the video I just posted before this one about h-encore.
I'll probably be making a more detailed guide on how to do all the stuff required soon.
DOWNLOAD: amicitia.github.io/post/altmodels
This includes Joker's prison and hometown outfits (as well as his beta model), cognitive forms for Ann, Futaba and Akechi, yukatas for Yusuke, Ann and Makoto, alt swimsuits for Makoto and Ann, and of course Ann's legendary THICC layers of clothing.
DOWNLOAD: amicitia.github.io/post/atlusscriptcompiler
More info: amicitia.github.io/docs/flowscript
P5 Functions list: github.com/TGEnigma/AtlusScriptToolchain/blob/794c19237671ce668896d7747e56ff159f64afd2/Source/AtlusScriptCompiler/Resources/Include/p5.flow
This mod replaces Rise's Gekkoukan Uniform outfit with
the female protagonist of P3P. Custom model made
by Kiyo_pen.
twitter.com/Kiyo_pen
GMD Conversion software: youtube.com/user/thegameexplorer
To show my appreciation to those who helped me reach 10k subscribers, here's what I'm giving back. This is a quick look at a proof of concept mod to replace the protagonist in the PS2 version of Persona 3.
FILES: drive.google.com/drive/folders/1xJBzYnIwiVccrTXmwuwGjr6Ar0LsrpkO?usp=sharing
There's still a LOT OF WORK to be done. Battle voices and UI are complete, but right now there's only one costume and no model replacements in cutscenes. In future iterations, I'll try to make the animations more fitting.
Thanks to Bladewild for bringing these to my attention.
This time he stars in his own quest, investigating society's most twisted hearts.
Special Thanks to: TGEnigma (programming), SkylaDoragono (audio ripping), Brento_bento (translation), Scarltz & Crowpocalypse (art)
DOWNLOAD: shrinefox.github.io/en/adachi
works with 1.4.0 / DLC 3.0
Features:
Phantom Armor (DLC) replaced with Den-O armor
Motorcycle replaced with Den-O Motorcycle
Royal Broadsword replaced with Den-O Sword (made unbreakable)
Sheikah Slate replaced with DenLiner Pass
Known bugs:
- Since new mip maps can't be created yet (they're merely disabled), textures may
appear glitchy in cutscenes until the highest res textures are loaded
INSTALLATION INSTRUCTIONS
Cemu:
1. Extract this zip and put the "content" folder in:
cemu\mlc01\usr\title\00050000\101C9400\ (your game ID may vary by region)
2. Start the game!
Wii U:
1. Download SDCafiine from here and put the sdcafiine folder containing the elf in:
SD:/wiiu/apps/
2. On the root of your SD card, make an "sdcafiine" folder,
a folder inside with the titleID (e.g. 00050000101C9400),
and then a folder named anything you want (e.g. DenO),
then put the content folder from this zip inside.
Example: SD:/sdcafiine/00050000101C9400/DenO/content/
3. Use Haxchi or Mocha to start SDCafiine from the homebrew channel and run the game!
Special thanks to the BotW Modding Hub on Discord for their support and encouragement:
discord.gg/2K9WHYM
Twitter: twitter.com/RyanShrinefox
YouTube: youtube.com/user/ShrineFox
works with 1.3.4 / DLC 2.1
UPDATES:
- Swim Speed Up (No drowning!)
- Swim up waterfalls anytime regardless of armor (thanks to zerq)
- Spin attack anytime regardless of armor (thanks to zerq again!)
- Paraglider texture is now asymmetrical (thanks to Mystixor!)
- Lightscale Trident is now unbreakable
Original Features:
- Default armor for Link replaced with Mipha
- Old Shirt replaced with Champion Cloth (complete with dye-able colors)
- Link voice clips removed
- Retextured glider with the Vah Ruta symbol
Known bugs:
- Since new mip maps can't be created yet (they're merely disabled), textures may
appear glitchy in cutscenes until the highest res textures are loaded
- Some minor rigging issues
Future plans:
- More armor (especially if poly count can be increased)
- Facial animations
- Text edits
INSTALLATION INSTRUCTIONS
Cemu:
1. Extract this zip and put the "content" folder in:
cemu\mlc01\usr\title\00050000\101C9400\ (your game ID may vary by region)
2. Start the game!
Wii U:
1. Download SDCafiine from here and put the sdcafiine folder containing the elf in:
SD:/wiiu/apps/
2. On the root of your SD card, make an "sdcafiine" folder,
a folder inside with the titleID (e.g. 00050000101C9400),
and then a folder named anything you want (e.g. Mipha),
then put the content folder from this zip inside.
Example: SD:/sdcafiine/00050000101C9400/Mipha/content/
3. Use Haxchi or Mocha to start SDCafiine from the homebrew channel and run the game!
Special thanks to the BotW Modding Hub on Discord for their support and encouragement:
discord.gg/2K9WHYM
Twitter: twitter.com/RyanShrinefox
YouTube: youtube.com/user/ShrineFox
Full Stream: youtube.com/watch?v=gCPbs2QGQ5o
We apologize for the sometimes crappy audio. Our setup was improvised and will be better next time.
TGE randomized enemy skills and encounters, while I randomized models. TGE also translated most of the text through several different languages. This combination of factors led to every battle, and every cutscene being more unpredictable than the last.
For more info on modding Persona games, please visit us at
http://s15.zetaboards.com/Amicitia/index
DOWNLOAD:
http://shrinefox.com/?mod=chiep4gvoice
MAJOR appreciation for TGE for optimizing the modding process with his on-the-spot software solutions. Subscribe to his channel to see what the madman has in store next:
youtube.com/user/thegameexplorer
Used in this video:
shrinefox.github.io/tools/p3-p4#amicitia
shrinefox.github.io/tools/p3-p4-2#rmd-importer
For more info and help, go to:
Our forum http://s15.zetaboards.com/Amicitia/index
Our Discord server discordapp.com/invite/xEVU3sA
Music:
Persona 5 - Safe Room
Programmed and Hosted by TGE
youtube.com/channel/UCdlm9dupci9BaXENlbQ20Fw
Full Stream: youtu.be/OK8kY59JgOk
TGE randomized enemy skills and encounters, while I randomized models. TGE also translated some of the text through several different languages. This combination of factors led to every battle, and every cutscene being more unpredictable than the last.
For more info on modding Persona games, please visit us at
http://s15.zetaboards.com/Amicitia/index
Highlights: youtube.com/watch?v=0e3TgSBqmCE
Full Stream: youtube.com/watch?v=OK8kY59JgOk
Full Stream here: youtube.com/watch?v=zmqWRaQEYic
For more info on modding Persona games, go to:
http://s15.zetaboards.com/Amicitia/index
Special thanks to TGE for reverse engineering the encounter tables and generating the randomized files. His channel is here:
youtube.com/channel/UCdlm9dupci9BaXENlbQ20Fw